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Sandi could be your space mother in law Oh gently caress new page UHHHHH. Hi sandi.
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# ? Jan 22, 2016 07:18 |
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# ? Apr 25, 2024 11:10 |
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awkwaaaaaaard
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# ? Jan 22, 2016 07:21 |
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THE VISION https://forums.robertsspaceindustries.com/discussion/comment/6271899/#Comment_6271899
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# ? Jan 22, 2016 07:22 |
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Totes
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# ? Jan 22, 2016 07:22 |
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Gwaihir posted:Player counts and events that the server has to track are an n-squared problem, aka each additional player in an area makes for exponentially more CPU and network time consumed. In addition, there's the part about how game servers work- They run on a fixed tick rate, or frame rate, on the server side, and once you add enough events that need processing in each frame such that the server can no longer get to them all in 25ms/50ms/whatever tick rate they use, then poo poo goes decidedly tits up. This game, like every other online game that gives a poo poo about cheating in some form, is server authoritative, so once those frames start rolling over bad poo poo starts happening in all forms. Everything slows down, gets more jittery, rubber bands, or just plain hard locks in place until the server can catch up. This is my area of research and there are plenty of ways to deal with this specific issue, just like Eve or any other competently programmed multiplayer game shows. Of course, each one has its own compromises but they tend to be reasonable using the proper techniques. They could even directly implement a simple interest management algorithm they find in some published paper and immediately improve their performance (The fact that players received updates from Vanduul ships thousands of kilometers away show that they are not doing any interest matching worth a crap, they probably just extended the range on the default values in cryengine). Doing that is feasible but your replication engine has to be built around it, so they are hosed unless they get a couple of capable people in there and give them the time and resources to address the issue. So, hire me CIG, I do know about that poo poo.
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# ? Jan 22, 2016 07:22 |
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trucutru posted:
That's like applying to be a waiter on the titanic even with the knowledge the ship is going to sink and you'll die a cold horrible death.
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# ? Jan 22, 2016 07:24 |
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Romes128 posted:Oddly enough all this talk about adding the most boring and tedious poo poo to the game like jobs and cat poo poo removal and I've haven't seen anything about having a space girlfriend. Or are backers so worried about realism and fidelity that they'd get rejected in game too? Same thread.
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# ? Jan 22, 2016 07:27 |
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Romes128 posted:That's like applying to be a waiter on the titanic even with the knowledge the ship is going to sink and you'll die a cold horrible death. Hey, if they pay well my mercenary soul will be able to cope with it. (And after the ship is down I get to publish some nice papers).
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# ? Jan 22, 2016 07:28 |
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Romes128 posted:Oddly enough all this talk about adding the most boring and tedious poo poo to the game like jobs and cat poo poo removal and I've haven't seen anything about having a space girlfriend. Or are backers so worried about realism and fidelity that they'd get rejected in game too? Yeah, that sounds like fun. Not only do I need to hang drywall and transport cargo in the Verse, I have to deal with the better half when firing up this space escapade from hell. I can hear it now..."Why didn't you buy the Reliant model with news cameras? I liked the color."
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# ? Jan 22, 2016 07:29 |
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Scruffpuff posted:Star Citizen backers are infamous for holding contradictory thoughts simultaneously. My favorite is that "you can't get refunds and don't expect anything special because the money you gave CIG is a donation and your ship is just a thank you gift", but also, "I paid a lot for this expensive ship so I want to make sure nobody else can get one with this kind of power without a lot of in-game grinding, if ever." https://forums.robertsspaceindustries.com/discussion/comment/6271152/#Comment_6271152 https://forums.robertsspaceindustries.com/discussion/comment/6271783/#Comment_6271783 https://forums.robertsspaceindustries.com/discussion/comment/6273594/#Comment_6273594
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# ? Jan 22, 2016 07:29 |
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So , they want dwarf fortress, except a hundred planets, plus what's in space, with the graphics of eve Valkyrie, in the next year. Seems totally doable.
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# ? Jan 22, 2016 07:36 |
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https://forums.robertsspaceindustries.com/discussion/comment/6274158/#Comment_6274158
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# ? Jan 22, 2016 07:37 |
Is there additional context to make any of this make sense? How does that dumptruck work in space and just shove that spaceship off like there's normal gravity? Why the gently caress would they do that anyway, surely those materials can be of use and obviously you don't want a bunch of heavy and dangrous debris floating around your station..? Why even do they need to clear it off immediately with no concern or respect for the pilot?
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# ? Jan 22, 2016 07:39 |
spacetoaster posted:I made a thing. "We're saving you money every week by not buying new envelopes!"
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# ? Jan 22, 2016 07:45 |
peter gabriel posted:Well I made it so have a nosey! irrationally mad at 4:10 you missed that secret area
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# ? Jan 22, 2016 07:45 |
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LowellDND posted:So , they want dwarf fortress, except a hundred planets, plus what's in space, with the graphics of eve Valkyrie, in the next year. No, they want fidelity, an actual simulation. Like you function as the brain of your pilot and when you decide to do something the game simulates the electrochemical messages that tell your avatar to move its hands, which in turn manipulate the ship controls, which interact with the PID controller, that gives feedback to the avionics computer that controls the engines/ailerons/etc which are then used in the physics simulation to control your ship. It's actually pretty simple when you think about it.
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# ? Jan 22, 2016 07:47 |
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United Earth Empire is bad name
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# ? Jan 22, 2016 07:58 |
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trucutru posted:No, they want fidelity, an actual simulation. Like you function as the brain of your pilot and when you decide to do something the game simulates the electrochemical messages that tell your avatar to move its hands, which in turn manipulate the ship controls, which interact with the PID controller, that gives feedback to the avionics computer that controls the engines/ailerons/etc which are then used in the physics simulation to control your ship. Sadly by the time the actual game is "finished" all the technology featured in-game will be obsolete. We would have left Earth a millennia ago, and left a small outpost on Mars on the way through.
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# ? Jan 22, 2016 08:00 |
Mirificus posted:"there are rumors that CIG has made a ton more progress than we actually can see" so, we don't understand game development, or we are looking at it correctly for a AAA title, just not for what SC is and how it will be made?? COME ON REDDIT PICK A SCRIPT
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# ? Jan 22, 2016 08:06 |
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trucutru posted:No, they want fidelity, an actual simulation. Like you function as the brain of your pilot and when you decide to do something the game simulates the electrochemical messages that tell your avatar to move its hands, which in turn manipulate the ship controls, which interact with the PID controller, that gives feedback to the avionics computer that controls the engines/ailerons/etc which are then used in the physics simulation to control your ship. So, they want the Matrix
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# ? Jan 22, 2016 08:11 |
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LowellDND posted:So, they want the Matrix That's basically it, yeah. They want to wait for their crates to arrive, use their grabby hands to load them into their chariot, take a lunch break to recover their energy, continue loading the ship, then paying their helpers and doing space taxes. I don't like making fun of spergs but these guys may have a problem.
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# ? Jan 22, 2016 08:18 |
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trucutru posted:That's basically it, yeah. They want to wait for their crates to arrive, use their grabby hands to load them into their chariot, take a lunch break to recover their energy, continue loading the ship, then paying their helpers and doing space taxes. You know, maybe it is possible that two insane German auditors are very passionate about this game.
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# ? Jan 22, 2016 08:20 |
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Like, you know that there must be people who think that moving blocks/crates around was the best part of the old-school tomb raider games. Well, those guys are waiting for SC to make their dreams a reality.
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# ? Jan 22, 2016 08:25 |
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WhiskeyWhiskers posted:You know, maybe it is possible that two insane German auditors are very passionate about this game.
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# ? Jan 22, 2016 08:29 |
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Colostomy Bag posted:Yeah, that sounds like fun. Not only do I need to hang drywall and transport cargo in the Verse, I have to deal with the better half when firing up this space escapade from hell. Requesting Chris roberts add depression levels, anger, and other emotions in the game to simulate my pathetic life.
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# ? Jan 22, 2016 08:29 |
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trucutru posted:Like, you know that there must be people who think that moving blocks/crates around was the best part of the old-school tomb raider games. Well, those guys are waiting for SC to make their dreams a reality. They seem like the type of people that like the water temple level in OOT
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# ? Jan 22, 2016 08:30 |
Every time some Star Citizen posts about what they want the game to be I am sure that they have a very different idea of fun than I do.
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# ? Jan 22, 2016 08:33 |
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CIG has more money than everyone thinks and will definitely see out 2016. SQ42 will not come out in its promised form but you will be getting between 3 - 9 missions that are embarrassingly basic. The real showpiece will be the shockingly bad cut scene nonsense showing shiny A lister's reading Chris appalling script . There is some sort of rally being held by the Fuehrer in LA next week and the final plans will be put into place as to how they will drip feed the news that most of what has been promised is now to be dropped or pushed back indefinitely. Those not in the Cult will have seen this happening these past couple of weeks as I said it would. The odd Whale will kick off and that will be that .
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# ? Jan 22, 2016 08:53 |
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sanctimoniousqfd posted:Not caught up yet, so entirely feasible someone has already answered this, but... I did, yes thanks! I mean I don't have a real technical background. I was a CS student for a little over 2 years. I understand the principles behind the things you're talking about, but I've never been a programmer, so I appreciate the information. Seriously, I claim ignorance on this stuff, I don't pretend to know. I mean it sounds like you basically answered the important question: can CryEngine ever really be scaled up to meet the requirements of their MMO idea? And the answer seems like, no, of course loving not, because it would require hardware and software engineering feats that even major companies don't like to make.
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# ? Jan 22, 2016 09:00 |
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EightAce posted:CIG has more money than everyone thinks and will definitely see out 2016. SQ42 will not come out in its promised form but you will be getting between 3 - 9 missions that are embarrassingly basic. The real showpiece will be the shockingly bad cut scene nonsense showing shiny A lister's reading Chris appalling script . I hope to God you aren't making this up. 3-9 missions? Hahaha gently caress.
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# ? Jan 22, 2016 09:01 |
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Armored Warfare runs smooth 15v15 matches on CryEngine. I assume Frankfurt is busy unfucking 32+32bit positioning and San Diego is hamfist playing with player count maximums. Or is StarEngine fundamentally worse than CryEngine?
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# ? Jan 22, 2016 09:01 |
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EightAce posted:CIG has more money than everyone thinks and will definitely see out 2016. SQ42 will not come out in its promised form but you will be getting between 3 - 9 missions that are embarrassingly basic. The real showpiece will be the shockingly bad cut scene nonsense showing shiny A lister's reading Chris appalling script . I'll be curious what the "Star Citizen: A True Hollywood Story" will pin the shortcomings on.
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# ? Jan 22, 2016 09:02 |
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EightAce posted:CIG has more money than everyone thinks and will definitely see out 2016. SQ42 will not come out in its promised form but you will be getting between 3 - 9 missions that are embarrassingly basic. The real showpiece will be the shockingly bad cut scene nonsense showing shiny A lister's reading Chris appalling script . While embarrassing, I hope this is true. It would be nice to see CIG show some humility, even if it's drip-fed humility.
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# ? Jan 22, 2016 09:04 |
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mrking posted:Every time some Star Citizen posts about what they want the game to be I am sure that they have a very different idea of fun than I do. Are you sure? Have you heard about the fourth stimpire?
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# ? Jan 22, 2016 09:07 |
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Mendrian posted:While embarrassing, I hope this is true. It would be nice to see CIG show some humility, even if it's drip-fed humility. Someone on here summed it up. Star Citizen cannot fail ..... It can only be failed. Everything from the tech to Derek Smart will get blamed for redacted features
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# ? Jan 22, 2016 09:10 |
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EightAce posted:Someone on here summed it up. Star Citizen cannot fail ..... It can only be failed. Everything from the tech to Derek Smart will get blamed for redacted features I would be fascinated to hear how Derek Smart went back in time and made them select CryEngine. Really blaming negative publicity for anything at this point would be so far beyond hilarious it might actually become serious again. Like, it would look like boldfaced madness. Consider: they have more money than they ever thought possible. The only way to argue that bad publicity has affected them would be if it impacted the bottom line, which it clearly hasn't. poo poo like, "these support tickets are eating up development time!" is just too stupid for words.
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# ? Jan 22, 2016 09:15 |
Iglocska posted:Are you sure? Have you heard about the fourth stimpire? Pirate rape threads are more my speed honestly
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# ? Jan 22, 2016 09:16 |
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Mendrian posted:I would be fascinated to hear how Derek Smart went back in time and made them select CryEngine. Since when did any sort of professionalism, accountability or logic come into any of this ?
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# ? Jan 22, 2016 09:21 |
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Mirificus posted:"there are rumors that CIG has made a ton more progress than we actually can see" There are rumour that the "Open Development" thing is a load of old poo poo, and I do rather agree. To be frank it's stupid that we can see as much "progress" as we can because it's all buggy as gently caress and the issues the game has don't require alpha testers to find.
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# ? Jan 22, 2016 09:22 |
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# ? Apr 25, 2024 11:10 |
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alf_pogs posted:someone in this thread mentioned that the SC alpha at the moment doesn't have any bug-reporting feature, automated or otherwise. I mentioned it before, I remember it being on some kind CiG wishlist or something, but just searching things like 'Star Citizen bug reporting" and seeing all the hits asking how to report bugs is pretty damning in itself. A lot of them are old, so maybe they changed it, but even then, why release any public "alpha" without bug reporting is dumb as hell.
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# ? Jan 22, 2016 09:26 |