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http://www.pcpowerplay.com.au/feature/interview-paradoxs-henrik-f229hraeus-on-stellaris,413948 Minor fluffy Stellaris interview, not really any new info but if you want to consume every scrap of spaceship game hype here you go !
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# ? Jan 22, 2016 19:01 |
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# ? Apr 25, 2024 13:58 |
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Gamerofthegame posted:There's a slight different between "This army has 50 mans in it" and "This army has 10 infantry and 40 tank divisions in it," though. In the first case you'll see a 50 and an infantry icon, in the second case you'll see a 10 and an infantry icon and a 40 and a tank icon. ----- Looking at the latest HoI4 Dev Diary it looks like we'll be putting all our boring infantry divisions under our best Field Marshal and assigning Generals the "special" troops. So you'll have a General with the Naval Invader trait commanding your marines, a General with Panzer Leader commanding your tanks, and a General with Commando commanding your paratroopers. Should hopefully be a good compromise where the infantry-commanding Field Marshal does the slogging "push all along the front" kind of offensive while you micromanage your tanks, paratroopers and marines. Gort fucked around with this message at 20:02 on Jan 22, 2016 |
# ? Jan 22, 2016 19:45 |
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So I made the mistake of watching World War Wednesday and now I'm desperate. Assuming that the half-hour videos from Arumba/Quill/etc about 6 months ago are the remainder of HoI4 gameplay that's out there, what's the best HoI3 Let's Play to watch?
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# ? Jan 22, 2016 20:29 |
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Jackson Taus posted:So I made the mistake of watching World War Wednesday and now I'm desperate. Assuming that the half-hour videos from Arumba/Quill/etc about 6 months ago are the remainder of HoI4 gameplay that's out there, what's the best HoI3 Let's Play to watch? I can't really help you specifically with Hoi3, but if you feel like an HoI SSLP I would check out Chief Savage Man's Kaiserreich playthrough on these forums.
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# ? Jan 22, 2016 20:44 |
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Alikchi posted:I can't really help you specifically with Hoi3, but if you feel like an HoI SSLP I would check out Chief Savage Man's Kaiserreich playthrough on these forums. That's the farthest you can get from HoI 3 considering it's neither Hearts of Iron nor vanilla Darkest Hour. This is the only HoI 3 lp worth watching. https://www.youtube.com/watch?v=TgY_AooC9Sc
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# ? Jan 22, 2016 20:52 |
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Enjoy posted:Colonel Kulik Hitlers Gay Secret posted:This is the only HoI 3 lp worth watching.
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# ? Jan 22, 2016 21:02 |
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I would kill for bunker cam DLC.
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# ? Jan 22, 2016 21:54 |
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Hitlers Gay Secret posted:I would kill for bunker cam DLC. Have it be like the crew cameras in Kerbal Space Program. Hitler starts looking increasingly worried as things go pear-shaped. The only question is which leader would be Jeb.
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# ? Jan 22, 2016 23:04 |
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Cantorsdust posted:Have it be like the crew cameras in Kerbal Space Program. Hitler starts looking increasingly worried as things go pear-shaped. The only question is which leader would be Jeb. Maximum bravery, minimum intelligence, and a veteran pilot? Goering, obviously
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# ? Jan 22, 2016 23:06 |
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Alikchi posted:I can't really help you specifically with Hoi3, but if you feel like an HoI SSLP I would check out Chief Savage Man's Kaiserreich playthrough on these forums. I appreciate the recommendation, but honestly my LP is more about the story aspects/possibilities of Kaiserreich than it is about the game play of Hearts of Iron. Darkest Hour (or any HoI2 game) is a bit opaque and I'd probably fail if I attempted to delve into the game play with any kind of authority. PS: The LP is ongoing, just been swamped by schoolwork and the holidays.
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# ? Jan 22, 2016 23:34 |
I was interested to see that USNews and Wharton have nicked paradox's idea and are now publishing prestige rankings for nations in 2016: http://www.usnews.com/news/best-countries Presumably this means the US economy will now come to a screaming halt as Germany hoovers up the world's supply of raw materials.
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# ? Jan 23, 2016 01:11 |
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Apparently the history criteria is one point out of 10 for every million Jews you murder
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# ? Jan 23, 2016 05:51 |
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Beefeater1980 posted:I was interested to see that USNews and Wharton have nicked paradox's idea and are now publishing prestige rankings for nations in 2016: http://www.usnews.com/news/best-countries Actually, given that this is clearly based around American views of which countries are great and which aren't, it made me think. It would kinda make sense that, similar to how aggressive expansion is no longer a global thing in EU4, perhaps prestige could be exist on a per-country basis in V3? With an weighted average* being applied for world rankings. That would basically mean that you'd have to actually do poo poo in a region to build up your influence, so kicking the rear end of Brazil would make you look tougher to Argentina than doing the same to Siam. Hmm, actually, maybe just have Influence be this per-country prestige, without a hard cap and applicable to even great powers. It could then work similarly to trade power in EU4, with it being more of a sliding scale of how much of their poo poo you can get access to, rather than being an all-or-nothing thing. Obviously the country's own strength would afford them influence too. Having 50%+ influence in another country would then count as you having them in your sphere, unlocking diplomatic options, allowing you to undermine your rivals and possibly annexing them eventually, at even higher levels of influence. Such a system would also allow China to both have its influence within its own borders vastly reduced relative to foreigners, but still maintain nominal independence because the sheer number of foreigners loving with them prevents any one from dominating. A country like Siam might likewise attempt to balance the influence two imperial rivals exert on it, to retain its independence. *Based on industrial score perhaps?
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# ? Jan 23, 2016 09:42 |
A Buttery Pastry posted:Nah, the real world runs on the Victoria III engine. German prestige is only wrecking the economies of the European Trade Zone. Than prestige would be useless because Germany has already sphered every country in the EU.
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# ? Jan 23, 2016 10:04 |
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GaussianCopula posted:Than prestige would be useless because Germany has already sphered every country in the EU. How easily you forget about Glorious Britannia
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# ? Jan 24, 2016 01:15 |
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Another Person posted:paradox blob simulator. you click a button every now and then and your blob gets bigger by taking a piece of blob from neighboring blobs. every now and then your blob changes colour. Bohemian Snake for the mobile game market.
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# ? Jan 24, 2016 01:33 |
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Funny, not 15 minutes ago I finished my first V2 game since the patch came out: Gotta say, the world really becomes a lot more lively in the last ~30 years, lotsa fun throwing your weight around when you have a near unlimited supply of men and money. Almost loving beat the Germans in industry, too. I had to take over northern Mexico and half of Canada (the good half), sphere all of Central and South America and colonize half of Africa to do it but a 12 year stint under Socialist rule let my capitalists slack off with factory building and World Wars 3 thru 5 kept me distracted from the home front... so close.
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# ? Jan 24, 2016 02:24 |
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ThatBasqueGuy posted:How easily you forget about Glorious Britannia Denmark refuses to believe that it has been sphered either.
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# ? Jan 24, 2016 03:00 |
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Dibujante posted:Denmark refuses to believe that it has been sphered either.
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# ? Jan 24, 2016 11:18 |
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How's the new Vicky 2 patch looking up as regards stability and stuff? Has New Nations mod or some other mod like that updated to the new patch?
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# ? Jan 24, 2016 11:43 |
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Beefeater1980 posted:I was interested to see that USNews and Wharton have nicked paradox's idea and are now publishing prestige rankings for nations in 2016: http://www.usnews.com/news/best-countries This is great because if you look at what they rank things on, some of it is ridiculous bullshit like "Adventure" and "Movers". Like what on earth is that supposed to mean? A sense of adventure is an entirely subjective metric, a person from the UK might be excited to go to Japan, but a person from South Africa might find adventure in taking a trip to L.A., the entire metric is contingent on your personal experiences and what is considered 'normal' in your lifestyle. I also looked it up and their 'movers' qualification is for growing economies, which is odd, because you can't really rank Germany, UK, USA, France or any other larger economies on that scale like you can with India, Singapore and so on, who have a greater potential to grow. One of their metrics looks at the potential for the GDP to double (which is dumb in and of itself), and it is much harder to double Germany's $3.7 trillion, or the USA's $16.8 trillion, and yet they assign this metric 10% of the final scoring. Very weird. Just like V2, their system is just busted. also check out the UK's heritage ranking in detail, our food has a ranking of 0.6 e; lol it is a evidence collected from surveying 'elites' from a sample size of 8000 which explains some of this nonsense. Another Person fucked around with this message at 11:57 on Jan 24, 2016 |
# ? Jan 24, 2016 11:54 |
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My favourite was Australia having a perfect 10 in 'friendliness.'
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# ? Jan 24, 2016 12:20 |
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Is Leviathan:warships any good?
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# ? Jan 24, 2016 13:54 |
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I played it a bit when it was released and quite liked the concept, but it's basically a tech demo at this point. There's a bare-bones single-player campaign to teach you the game, but it's really a multi-player game I think (not much content in the single-player department anyway). When I played it, there were almost no players though, so it was impossible to find any games. I hope they make a sequel at some point, but I don't think the game is worth buying now. According to Steam I have 7 hours played, which includes finishing the campaign and spending an hour or two trying (and failing) to find other players to fight...
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# ? Jan 24, 2016 14:08 |
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Randarkman posted:How's the new Vicky 2 patch looking up as regards stability and stuff? Has New Nations mod or some other mod like that updated to the new patch? Unfortunately, not. Only POD seems to be actively worked on.
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# ? Jan 24, 2016 15:24 |
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Randarkman posted:How's the new Vicky 2 patch looking up as regards stability and stuff? Has New Nations mod or some other mod like that updated to the new patch? NNM's no longer being updated, but it still works with the new patch. It's actually kind of funny, now most of the election event spam comes from that instead of the base game. Playing as the US in the antebellum period is still kind of a chore with all the underground railroad/southern belle/etc. popups.
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# ? Jan 24, 2016 19:25 |
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WhiskeyWhiskers posted:My favourite was Australia having a perfect 10 in 'friendliness.' yeah, definitely conducted by 'elites' then (old, white elites)
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# ? Jan 24, 2016 19:26 |
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Baron Porkface posted:Is Leviathan:warships any good? No.
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# ? Jan 24, 2016 19:33 |
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Have they put the Vicky patch on pastebin or somewhere yet for people with the GamerGate version?
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# ? Jan 24, 2016 19:52 |
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BgRdMchne posted:Have they put the Vicky patch on pastebin or somewhere yet for people with the GamerGate version? Nah, they want to QA it first or something*. There's an unofficial upload here though. *I am hoping for another round of fixes, actually, because I spent yesterday hacking together a crude fix for the population growth model before discovering that the population_growth modifier is hosed.
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# ? Jan 24, 2016 20:59 |
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Another Person posted:This is great because if you look at what they rank things on, some of it is ridiculous bullshit like "Adventure" and "Movers". Like what on earth is that supposed to mean? A sense of adventure is an entirely subjective metric, a person from the UK might be excited to go to Japan, but a person from South Africa might find adventure in taking a trip to L.A., the entire metric is contingent on your personal experiences and what is considered 'normal' in your lifestyle. I also looked it up and their 'movers' qualification is for growing economies, which is odd, because you can't really rank Germany, UK, USA, France or any other larger economies on that scale like you can with India, Singapore and so on, who have a greater potential to grow. One of their metrics looks at the potential for the GDP to double (which is dumb in and of itself), and it is much harder to double Germany's $3.7 trillion, or the USA's $16.8 trillion, and yet they assign this metric 10% of the final scoring. Very weird. Just like V2, their system is just busted. Also, there is absolutely nothing based on academic prestige, mainly business. Basically just seems like a ranking of the best neoliberal countries.
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# ? Jan 24, 2016 21:07 |
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Pro tip: all those "best cities" or "best country" rankings are absolute subjective bullshit generally done entirely from the point of view of rich white MBA's. People loving love lists and rankings though.
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# ? Jan 25, 2016 03:05 |
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Today's Stellaris DD is up for reading. Discusses combat and a basic rundown of weapons in the game. Kinda cusious as to how 3-way combat will work in this game, if you can prioritize certain targets over others or if it was even a common enough occurrence during testing that the game's system needed to be setup in such a way to allow it, rather than having the first two combatants to arrive duke it out while the third waits to kick the poo poo out of the victor.
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# ? Jan 25, 2016 13:42 |
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It sounds suspiciously similar to Galciv II rock-paper-scissor.
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# ? Jan 25, 2016 14:01 |
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Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better.
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# ? Jan 25, 2016 14:33 |
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I'll say this about combat; it looks really cool.
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# ? Jan 25, 2016 14:36 |
Bold Robot posted:Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better. if you didn't watch Eu4 combat and watch all the row pips do things you really couldn't understand but their numbers were going down i dunno what to say man
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# ? Jan 25, 2016 14:40 |
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Gantolandon posted:It sounds suspiciously similar to Galciv II rock-paper-scissor. Not exactly. Shields and armor will mitigate all damage to various degrees and missiles seem far and away the best weapon for raw damage output, but vulnerable to PD. From the sound of it armor will provide a flat mitigation so if armor absorbs 10 damage and a mass driver does 8, no damage will be done at all from that weapon but if it does 12 damage the ship will take 2 while shields are raw HP and take full damage from all weapons. At least that's my take on it from the information provided and I'll be very happy to see them avoiding the Galciv/Endless Space combat model if I'm right. Edit: I will say that I don't like the ship designs at all. The aesthetic is very generic.
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# ? Jan 25, 2016 14:41 |
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Bold Robot posted:Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better.
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# ? Jan 25, 2016 14:41 |
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# ? Apr 25, 2024 13:58 |
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Bold Robot posted:Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better. It was said in an earlier dev diary that the actual stuff that happens in combat is a reflection of what happens in the actual combat calculations, so by observing the combat you could figure out what went wrong and how to improve your fleet, I imagine.
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# ? Jan 25, 2016 14:41 |