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Alright gents, this is a bloody long Effort Post that remains, despite considerable time spent, incomplete. But I figured it would be worth putting some of the key Star Marine dates into a single hyperlinked timeline. Forgive me in advance for minor errors. I know most of this isn't news to the Regulars here; my hope is to enlighten the casual visitors, particularly those who are skeptical of our skepticism. I may be overestimating the power of deductive reasoning here. If so, drat you hopelessly irrational nerds! Okay, here we go! --- PAX AUSTRALIA - November 5th, 2014 Chris Roberts debuts promising footage of the upcoming FPS shooter component of Star Citizen to a rapturous audience. Later in the presentation, he introduces Illfonic, the contractor developing the game. --- STAR CITIZEN PAX EAST PRESENTATION - March 6th, 2015 Chris Roberts shows improvements made in the last quarter to the FPS component. He explains that the FPS will release in "3 weeks time", as soon as they finish transition animations and finish modeling trickier elements like Zero-G combat. He then states that CIG's goal is to have "the best playable soldiers on the simulated battlefield". Not long thereafter, he introduces the in-game fiction name of their combat module, "Star Marine", apparently unaware that the trademark has already been registered by another party for use in video game and film properties. --- INTERVIEW WITH REDBULL.COM - June 4th, 2015 In an interview with RedBull.com, Chris Roberts says of his FPS ambitions that "Star Citizen has to be as good or better than anything out there." He later speaks of his plans to add a procedural system for destructible environments, to improve upon Battlefield 4's scripted events. --- POLYGON, OTHERS REPORTS "STAR MARINE" MAY BE DELAYED INDEFINITELY- June 30th, 2015 Seizing on either ill-chosen or confessional disclosures in the latest "Letter from the Chairman", Polygon reports: quote:"Chris Roberts' Star Citizen, the spiritual successor to the Wing Commander series and unprecedented crowdfunding success, has encountered serious technical and gameplay issues that will indefinitely delay one of the game's key modules, a first-person shooter called Star Marine." These rumors generate consider alarm in the fanbase. --- BEN LESNICK POSTS "SOME THOUGHTS ON CONCERNS!" IN THE RSI FORUMS - July 2015 Seeking to dispel the alarm of backers, and to take shots at those promulgating them, Ben Lesnick writes a lengthy missive at RSI. It opens with an update on the status of Star Marine: quote:"What is happening? The weekly updates from the team will give you a better idea, but the short story is that Star Marine was not ready for launch when we had hoped (and planned.) We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn’t happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris’ letter two weeks ago: we need to rebuild several ‘boring’ backend pieces and we need to fix serious animation issues before there would be any benefit to a release. GUIDE TO STAR MARINE - July 2015 This is a well-made, fan-generated overview of the game from July of 2015. Note that there is no speculation here; the fan has simply condensed material (video, lore, weapons, interfaces and gameplay info) that had been previously disseminated by CIG since they debuted FPS gameplay at PAX Australia in November of 2014. Introduction Game Modes & Maps Customization The Armory Advanced Mastery Access The Firestorm: Microwave Cannon (Don't mind this; it never existed!) --- DEREK SMART PUBLISHES "INTERSTELLAR CITIZENS"- July 6th, 2015 Game Developer Derek Smart offers his first lengthy critique of Star Citizen. It is notable for a variety of reasons, including the fact that he writes over 4000 words (not kidding) of preamble before finally addressing his concerns with Star Citizen and commenting on the rumored setbacks with Star Marine. Derek Smart posted:"The RSI devs have all the same insurmountable problems that I have encountered over two decades of chasing this whale, and which have not only led to their delays, but also the recent announcement that the first person module was on hold came as no surprise to me. In response to the chaos caused by his first strike, the over decade long love/hate cycle between Derek Smart and Goons sees the first flowers of Spring bloom. --- GAMESCOM 2015 - August 7th, 2015 One month after that fan video was released, Chris Roberts shows a live, multiplayer playthrough of illfonic's "Star Marine". In an attempt to rebut rumors that Star Marine had been cancelled, Chris Roberts states: Chris Roberts posted:"Just to show you basically its not cancelled, that its in development, it exists... We're hoping to have that to you guys before CitizenCon." This was the last build of Illfonic's now-scrapped game that they showed at a Citizen event. Janky though the player animations were, it appeared to have more weapons (including grenades and an electric shotgun) that have since vanished. (It is mildly interesting to note that CIG has left their low-res Gamescom presentation on Youtube as their master-- but they deleted their Twitch master. A note on the Youtube account promises, "In cased you missed it LIVE on Twitch, here's the entire, uncut, raw Gamescom Presentation. May take a little longer for the 1080p version to process with YouTube, but we wanted to get this to you as soon as we could. Thanks to everyone for making this possible!") --- CITIZENCON - October 10, 2015 Curiously, there was a much-derided hype teaser for Star Marine right before CitizenCon 2015. The chilly reception of fans (and open mockery of critics) prompted CIG to table discussion of "Star Marine" at the show. --- STAR MARINE STATUS UPDATE - October 17th, 2015 After weeks of openly frustrated progress reports by Jason Hutchins, the last entry in CIG's ongoing series of Star Marine updates appears on the RSI site. It is here that an early conflation of "Star Marine" with the PTU Alpha begins, though it's worth noting that even at this date, "Star Marine" was still being referred to as a module akin to "Arena Commander". quote:"Meanwhile, work on Star Marine proper continues. Some of the deeper features are taking a back seat this week we roll out the basic movement and gunplay that will be available to all players on the Crusader map. This allows us to focus our attention on making the time players are outside their ships a good experience. What’s not included in Star Citizen Alpha 2.0? Game systems such as the score screen and Star Marine lobby UI, as well as some gameplay engineering and design work that is needed for Headquarters game mode. Have no fear, though, for Star Marine will return and your appetite for first person combat will be whetted by the action on Bravo station in the Crusader map. We will continue developing features and gameplay modes that are ultimately for use within Star Citizen, and we will continue to use Arena Commander and the Star Marine modes as a test bed for them. For now, and into the future, the FPS experience will be an integral part of Star Citizen Alpha, and we can’t be more happy about that!" --- 10 FOR THE PRODUCERS - November 23, 2015 "Just stick to the script, Jason" In an interview with Jason Hutchins (don't forget the name), he describes Star Marine as "a test bed for new features, new game types, new mission objectives and maps" and later, a means to roll out "new enemy AI behavior for certain monsters or other NPCS out there". The point, he notes, is to allow upcoming FPS gameplay additions to be tested in the module before they are added into the game proper (the PTU). Jake Ross adds, "And Star Marine is also used like 'Arena Commander' is used, like a simulation to practice your dogfighting skills. This is a simulator to practice your first person shooter skills." --- 10 FOR THE CHAIRMAN - January 25, 2016 Aside from discussion by Jason Hutchins in 10 FOR THE PRODUCERS, and despite ample opportunities available during both CIG's Anniversary and Holiday Livestreams, little attention was paid to "Star Marine" in the months of November and December. Chris Roberts finally addresses the elephant in the room during his first "10 for the Chairman" interview of the year. Chris Roberts posted:"So yes it is still in the pipeline. I do actually kind of like to say something because I sort of get annoyed sometimes when I see this pop up in comments like “Oh Star Marine is cancelled or Where’s Star Marine!?” Star Marine was just a game mode for people to play the FPS elements of Star Citizen until we could combine everything together: Flying, walking around, shooting, doing all the rest of the stuff, all together, that is what is in 2.0, that’s what it’s 2.1. In the span of only a few minutes, Chris Roberts introduces a revisionist fiction that completely contradicts literally hundreds of public statements made by him and other members of CIG and Illfonic over the course of the last year. There will be no Star Marine module, and there need not be one, as the features formerly promised are now available in the PTU. Deal with it. (As an aside, it's worth noting how this eerily parallels his wife's recent act of historical revisionism. After going to pains to deny that she was the wife of the founder of the world's most successful crowdfunding campaign, after demanding employees do the same, she acknowledges a once unspeakable fact and declares it as widely known. That the two most powerful figures in the organization both easily engage in public acts of brazen dishonesty should, for a fair-minded individual, be cause for alarm. Yet for many believers, hope springs eternal, even in the face of outright lies.) --- DEREK SMART REPORTS THAT CIG PRODUCER JASON HUTCHINS HAS RESIGNED - January 26th. If Jason Hutchins has truly left CIG, I don't take any joy in it. He seems like one of the good guys and had a thankless role. Frankly, it seems like most all the roles are thankless when all successes are claimed the work of the Roberts, and all failures declared someone else's fault. --- This is the end of my incomplete timeline. Sorry for the wall of words. I hope to redeem myself with this video I've been working on forever. Two weeks. GORF out! G0RF fucked around with this message at 02:32 on Jan 27, 2016 |
# ? Jan 27, 2016 02:27 |
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# ? Apr 18, 2024 05:39 |
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So I just woke up after finally coming down from my sperg freak pout high - anything important happen? Anyone else walk that we know of?
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# ? Jan 27, 2016 02:27 |
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Beet Wagon posted:Hey I know you were all waiting with baited breath, but don't worry. My soup came out just fine. Soup done
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# ? Jan 27, 2016 02:28 |
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https://forums.robertsspaceindustries.com/discussion/315430/this-is-why-we-re-one-of-the-luckiest-communities-in-pc-gaming
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# ? Jan 27, 2016 02:31 |
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is the other cool game posting on forums outside of cig and getting banned on cig forums? if they don't want people to be mad about star citizen they should try giving actual star citizen news instead of livestreaming disco lando sleeping on a $6,000 airplane wing table. and stop selling $3,000 spaceships that won't be in the game until 2020 and also release a game one day
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# ? Jan 27, 2016 02:33 |
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I'm still guffawing at the thought of some loving nerd crouched in a crate for hours until 'the coast is clear'
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# ? Jan 27, 2016 02:35 |
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"Dude your knee is clipping through the crate we can all see you"
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# ? Jan 27, 2016 02:36 |
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*crate spins wildly into space and explodes*
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# ? Jan 27, 2016 02:36 |
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total cost of battlefront $110 total cost of star citizen $30000
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# ? Jan 27, 2016 02:36 |
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redwalrus posted:total cost of battlefront $110 'Paid DLC' 'sad when this happens to a beloved franchise'
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# ? Jan 27, 2016 02:38 |
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Evil EA, releasing games you can play with your eyes open.
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# ? Jan 27, 2016 02:38 |
peter gabriel posted:*crate spins wildly into space and explodes*
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# ? Jan 27, 2016 02:38 |
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peter gabriel posted:I'm still guffawing at the thought of some loving nerd crouched in a crate for hours until 'the coast is clear' What's absolutely killing me about this is that he came up with this imaginary "adventure" entirely on the fly, with no indication that the things he came up with will ever be in the game. This meant the sky was the limit - and that is the best thing he could come up with. What a boring gently caress. And he also implies that other players are going to multicrew ships for the express purpose of cruising the galaxy for crates.
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# ? Jan 27, 2016 02:38 |
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peter gabriel posted:*crate spins wildly into space and explodes* *pieces of explosions stay on the server forever* *cloud compute shits its pants trying to determine converted 64->32bit integer accuracy for pieces of crate and spaceship to every new player joining the server* *cluster eventually reboots* CIG announces new cronjob to reboot game server services as revolutionary new technology redwalrus fucked around with this message at 02:42 on Jan 27, 2016 |
# ? Jan 27, 2016 02:40 |
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Scruffpuff posted:And he also implies that other players are going to multicrew ships for the express purpose of cruising the galaxy for crates. Ruff tuff real mean cruising the galaxy for crates. They know what they like, and they like a lot of it. e: just to be clear, I'm talking about bum sex Berious fucked around with this message at 02:45 on Jan 27, 2016 |
# ? Jan 27, 2016 02:41 |
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Scruffpuff posted:What's absolutely killing me about this is that he came up with this imaginary "adventure" entirely on the fly, with no indication that the things he came up with will ever be in the game. This meant the sky was the limit - and that is the best thing he could come up with. What a boring gently caress. The only way this would work in the game is if everytime you looked in the direction of a crate loving <<USE>> popped up, good luck with your much loved manual moving of cargo guys, how's that going to work? <<USE A>> to lift up a crate and <<USE B>> to get in a crate and crouch for hours?
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# ? Jan 27, 2016 02:43 |
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Iron Tusk posted:So what's the next feature to fall to Backpedal, Delay, Hand-wave away? I have been told noone really wanted to have "space" marines anyways but its all about the PU (planetary something) FPS all along so I guess that sinks last?
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# ? Jan 27, 2016 02:44 |
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Having played the game for some time now every time I hear of any new idea like clothing, crates, whatever, every fibre of my being wants them to happen because god drat if you put crates in the game as it stands anything could happen and all of it would be hilarious.
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# ? Jan 27, 2016 02:44 |
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G0RF posted:
Thanks for taking the time to do this, I shall study it in the morning
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# ? Jan 27, 2016 02:44 |
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peter gabriel posted:The only way this would work in the game is if everytime you looked in the direction of a crate loving <<USE>> popped up, good luck with your much loved manual moving of cargo guys, how's that going to work? <<USE A>> to lift up a crate and <<USE B>> to get in a crate and crouch for hours? If there's a guy in the crate when I pick it up, will it be heavier? I need my spaceman to show back pain! My immersion!
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# ? Jan 27, 2016 02:45 |
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peter gabriel posted:Having played the game for some time now every time I hear of any new idea like clothing, crates, whatever, every fibre of my being wants them to happen because god drat if you put crates in the game as it stands anything could happen and all of it would be hilarious. i need realistic clothing physics. i want it to move properly in the space breeze
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# ? Jan 27, 2016 02:45 |
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What will happen first: Chris admits he was bullshitting this entire time, or Sandi admits that she was wrong about literally anything? Also if this game doesn't have space bulldozers I will literally poop.
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# ? Jan 27, 2016 02:46 |
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CAPTAIN CAPSLOCK posted:i need realistic clothing physics. i want it to move properly in the space breeze *collar moves, a ship rotates slowly away*
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# ? Jan 27, 2016 02:47 |
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Haha but I am so bad with all those acronyms, planetary unit persistent universe promises uncountability woo my head is spinning here what do I know
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# ? Jan 27, 2016 02:48 |
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Gonkish posted:What will happen first: Chris admits he was bullshitting this entire time, or Sandi admits that she was wrong about literally anything? I think when Chris's pop up book autobiography comes out he'll admit he was winging it all the time then wink and say 'That's why I am known as the 'Wing Commando''
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# ? Jan 27, 2016 02:49 |
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I mean we could start with some sq42 cutscenes and some flash games inbetween and improve from here? Press w repeatedly fast enough to save the carrier and see gurl rear end?
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# ? Jan 27, 2016 02:51 |
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peter gabriel posted:I'm still guffawing at the thought of some loving nerd crouched in a crate for hours until 'the coast is clear' Imagine his surprise when he carefully removes the cover of the crate to take a peek and *blammo* he realizes that his right in the middle of a space sex-dungeon and the space-gimp is giggling at him.
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# ? Jan 27, 2016 02:51 |
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How is it that citizens can hear a line like "we're not going to keep working on x, but it will be there at release" and be happy with it? There's no release date, and promising things "by release date" means absolutely noth agipgpnwignanipwgnianiwfgnipqwtnanpig
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# ? Jan 27, 2016 02:53 |
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Madcosby posted:How is it that citizens can hear a line like "we're not going to keep working on x, but it will be there at release" and be happy with it? There's no release date, and promising things "by release date" means absolutely noth To be fair lately they have been saying that the x feature (private servers, etc) is going to be ready after release. Makes you think.
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# ? Jan 27, 2016 02:54 |
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Is it true croberts canned the star marine module in favor of a scarf module?
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# ? Jan 27, 2016 02:54 |
Scruffpuff posted:Will there be soup in the game? Rendered in the highest fidelity imaginable. We're working on the splash physics now!
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# ? Jan 27, 2016 02:56 |
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Ben is such a terrible sad person. He deserves everything that is coming to him once the project crashes and burns. Heck, one of his former fanatics could chain him up in his basement and go full 4th stimpire on him and all I could say would be: Fair game. What goes around comes around.
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# ? Jan 27, 2016 02:57 |
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that Dorito's ship is coming, I feel it in my bones Thoughts on in-game advertising by real-life companies...? self.starcitizen submitted 37 minutes ago by Good_God_Ash http://strawpoll.me/6650700 quote:I saw a dev on the forums discussing this briefly, and was wondering what the community thought.
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# ? Jan 27, 2016 02:57 |
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trucutru posted:that Dorito's ship is coming, I feel it in my bones Hmm yes. I want 30 second sitting animations and people not to run since that breaks my immersion. But sure, ads for 5 guys and Geico are fine here in the 24th century or whatever. No one knows what this game is.
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# ? Jan 27, 2016 03:07 |
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They could have 'Sponsored by Vaseline' billboards on the landing platforms as ships slowly slide off them, it could be really immersive
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# ? Jan 27, 2016 03:09 |
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RSI Forums: Romatics vs Realism (wall of text warning)Camss posted:Hi all. voodoo.child posted:I am a Romantic Realist...
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# ? Jan 27, 2016 03:10 |
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Another sheep returns to the pen https://www.reddit.com/r/starcitizen/comments/42so2y/star_citizen_hater_converted/
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# ? Jan 27, 2016 03:11 |
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G0RF posted:effort never stop doing this poo poo. it's valuable.
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# ? Jan 27, 2016 03:16 |
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Sure is funny reading all these "rawr rawr support CIG" posts after every bit of bad news. Amusing if nothing else, oh and one small thing. quote:what's his batting average releasing games?
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# ? Jan 27, 2016 03:18 |
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# ? Apr 18, 2024 05:39 |
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trucutru posted:To be fair lately they have been saying that the x feature (private servers, etc) is going to be ready after release. Makes you think. *head explodes* *cure for head explosion released before private servers*
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# ? Jan 27, 2016 03:20 |