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peter gabriel posted:12.48 - 13.45 kills me every time The entire video is just loving amazing. I must have watched it 20-30 times, and I still enjoy it every time. I stopped a gaming friend of mine from getting sucked in to the cult the other day. I told him that the game was poo poo, and his response was 'but goons', so I gave him the link of Chris playing his game, after 4-5 years of development and $100m.... 12 minutes later he messages me back with "poo poo, that was really bad". I then give him a few links to articles and filled in a few other gaps, and he's well inoculated from the scam. He's the sort of person who will go out and try to inoculate friends of his who might be tempted to part with their cash. It really is the best advertisement for Star Citizen out there
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# ? Feb 7, 2016 03:07 |
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# ? Apr 25, 2024 14:24 |
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Sedisp posted:Well to be fair most Citizens are in it for images.
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# ? Feb 7, 2016 03:08 |
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tastychicken posted:reporting in from commando duty in olisar it was great. It's the vitruvian PAAAARP
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# ? Feb 7, 2016 03:08 |
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Chin posted:http://www.twitch.tv/geekdomo/v/41522304?t=45m32s Five out of five beards. This is a legit SC video. This is basically "my uncle works at Nintendo but I cannot tell you about the new Mario game"
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# ? Feb 7, 2016 03:09 |
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Miku is a loving tool. I don't think I hate anyone else more in the world than that sperg.
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# ? Feb 7, 2016 03:10 |
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Has anyone managed to find out more about that terrible song that was in the leaked PTU torrent? Like who performed in it, and more importantly, when it was produced? e: This is what I'm talking about. https://www.youtube.com/watch?v=toxh4i3ZEqQ I'm really hoping that Chris is a guitarist, drummer or singer, and this is his personal work. fuctifino fucked around with this message at 03:22 on Feb 7, 2016 |
# ? Feb 7, 2016 03:11 |
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Literally Kermit posted:I said I wanted to go in cold, Derek. You can do all this, and more, in star citizen, in your imagination.
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# ? Feb 7, 2016 03:17 |
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fuctifino posted:Has anyone managed to find out more about that terrible song that was in the leaked PTU torrent? Like who performed in it, and more importantly, when it was produced? Shitizen: Your mom's a stretch goal. *Lowers shades* *Full burn begins to play*
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# ? Feb 7, 2016 03:25 |
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LOL at the 3rd stanza of Full Burnquote:Full Burn(background) These are really bad lyrics. Chris must have at least written those imo. e: Oh, and don't forget the official response from Disco that the song was from the personal collection of a dev and was accidentally included in that PU. fuctifino fucked around with this message at 03:30 on Feb 7, 2016 |
# ? Feb 7, 2016 03:27 |
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Goobs posted:Miku is a loving tool. I don't think I hate anyone else more in the world than that sperg. Chris could show him one of his turds and that guy would get excited. He spent 30k + bought a whole bunch of hardware for his SC spergpit
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# ? Feb 7, 2016 03:32 |
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I think I've found a PC capable of playing SC. Someone should suggest to Chris that he needs to kit out the office with these. http://www.chillblast.com/Chillblast-Fusion-Leviathan-2.html
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# ? Feb 7, 2016 03:36 |
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fuctifino posted:I think I've found a PC capable of playing SC. Someone should suggest to Chris that he needs to kit out the office with these. What a waste, do you know how many pictures of spaceships I could buy with that?
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# ? Feb 7, 2016 03:38 |
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Could someone put Derek's face in this? https://gfycat.com/JubilantConventionalCarpenterant Tia
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# ? Feb 7, 2016 03:38 |
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fuctifino posted:Has anyone managed to find out more about that terrible song that was in the leaked PTU torrent? Like who performed in it, and more importantly, when it was produced? No poo poo it's "in engine" lol, what an empty boast.
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# ? Feb 7, 2016 03:40 |
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Set the cash furnaces to FULL BURN!!!
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# ? Feb 7, 2016 03:42 |
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Maybe if the music was put in a video that CIG found particularly offensive, it might force the copyright owner to do a DMCA takedown request?
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# ? Feb 7, 2016 03:44 |
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fuctifino posted:Has anyone managed to find out more about that terrible song that was in the leaked PTU torrent? Like who performed in it, and more importantly, when it was produced? I just noticed the scythe's blade has "funcional" flaps, because why wouldn't a spaceship have flaps? Kramjacks posted:Set the cash furnaces to FULL BURN!!!
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# ? Feb 7, 2016 03:44 |
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fuctifino posted:e: Oh, and don't forget the official response from Disco that the song was from the personal collection of a dev and was accidentally included in that PU. Which is a completely transparent lie unless you have the mental capacity of a 5 year old and believed that, which Shitizens of course did. Yes an unknown band an non existent song was totally from a dev's private collection that he randomly decided to include into the build. It was NOT something that Croberts wasted ~$300K on to record and is now a steaming pile of poo poo like the rest of the game will be.
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# ? Feb 7, 2016 03:49 |
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MeLKoR posted:I just noticed the scythe's blade has "funcional" flaps, because why wouldn't a spaceship have flaps? The Rule of Cool is the only rule that matters.
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# ? Feb 7, 2016 03:50 |
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Hello friends I'm watching the Republican debate where Trump said he'd he'd bring back waterboarding and even worse than waterboarding and all I could think of was the Fourth Stimpire So thank you
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# ? Feb 7, 2016 03:52 |
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skaboomizzy posted:Hello friends Sandy was right, Star Citizen changes lives in ways no other game does.
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# ? Feb 7, 2016 03:53 |
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CR bought his own band!
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# ? Feb 7, 2016 03:56 |
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Rad Russian posted:Which is a completely transparent lie unless you have the mental capacity of a 5 year old and believed that, which Shitizens of course did. Yes an unknown band an non existent song was totally from a dev's private collection that he randomly decided to include into the build. It was NOT something that Croberts wasted ~$300K on to record and is now a steaming pile of poo poo like the rest of the game will be. That's just it. Plus there is this line that is repeated in the song: "that the only truth in this 'verse is you and me" Must have been a coincidence. I'd love for the full story about this track to come out eventually.... I've done plenty of soul-destroying session work back in the day, and would love to hear hired musician's recounts of their time being directed (and possibly performing with) Chris Roberts.
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# ? Feb 7, 2016 03:58 |
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Obviously just a random Firefly fansong, idiots.
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# ? Feb 7, 2016 03:59 |
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Someone was asking why CryEngine was bad? You have to remember CryEngine started off as an Nvidia funded tech demo called Dino Island which was then further developed into Far Cry, capitalising on Halo's features like limited weapons and vehicles with bouncy suspensions and turrets. Since then all further iterations of the engine, namely through the Crysis series, has simply been to add more gloss, change the scenery and to live up to it's name of "MAXIMUM GRAPHICS!" that you show off on your sweet new rig. As a game engine, it's design means it can't do much more than provide pretty vistas for a player with a gun to run around in - and even then that wasn't so slick until UbiSoft refined that in the Dunia engine for the Far Cry sequels. Asset creation is the engine's downside as much of it relies on keeping to rules which if broken means hours of work can get lost, especially with complexities like mo-cap. Even modders have given up and changed to Unreal as they quickly hit walls as they discover there's no way to really create anything outside the engine's box. It's why every FarCry game is a new hat as the engine is one precious slowflake - everything in SC is going against the engine's grain and it's not happy. When you're parrrping about in space, remember you are looking at a world where the land and water has been switched off (it's a toggle in the level setting) and the gravity set to 0 to try and simulate space within a 16km sized box - anything beyond that and the engine will bug out. That vicious object pop-in you see from quickly moving your head across is likely from the developers being forced to switch off everything that's outside the player's view to keep rendering at some speed - which gives an idea how badly optimised this game engine is - even when it's running with top of the line rigs. The ships flying apart and bouncing across the world are from each craft being a Chinese puzzle of bounding boxes crossing their streams as they try to accommodate sectional damage effects in a lagging engine. It's why you see destroyed ships drop straight down in space and loose inertia as the game swaps the player model with destroyed parts that don't inherit physics properties of the parent object and revert back to the engine's default physics rules - because that's what the engine tells it to do. And it's taken them four years to even accept something isn't quite right as they try to solve this Byzantine riddle of physic sub-engines cancelling each other out because something like a gun turret would potentially be too heavy for the ship to lift off or knock off the balance of the ship. By comparison Unreal and Unity are created as a platform to develop something from the base engine. Each iteration tries to provide more with less; taking into account how people have developed games to prevent less of the stuffups that CIG are having.
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# ? Feb 7, 2016 04:10 |
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Kakarot posted:
Someone should make a video featuring "The crowdfunded band"
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# ? Feb 7, 2016 04:11 |
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Mr. Smart, your thread seems to have the momentum of a runaway freight train. Why are you so popular?
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# ? Feb 7, 2016 04:11 |
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Here is some worrying food for thought: CIG has shown that a video game company can get away with running a transparent scam while making millions. If the income levels are reasonably accurate, then CIG is making a massive amount of money relative to most game companies, with a minimal amount of work. Even so, even with the developer and the team contriving more and more blatant money-making schemes, there is still a large crowd of fanatical defenders and purchasers. I bet this upcoming Pirate interceptor, which I think was created to get another single-person ship for SQ42, will have decent sales. We could also talk about how much money could have gone to other small game companies, instead of being pissed away by Chris Roberts desire for fidelity and a Hollywood career. But that just gets depressing. The lesson of CIG is that a scam artist can make a ton of money off gamers. Or as Oldman would say:
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# ? Feb 7, 2016 04:19 |
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WebDog posted:Someone was asking why CryEngine was bad? I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? I also like that some of these issues capture the contradiction that sits at the core of Roberts' vision: he wants the game to both be a space dogfighting game, and also he wants realistic physics...in part because some loud group of backers thinks they want them? So you are leaving a bunch of game developers to try and reconcile how to make F-15s work in zero-Gs in a way that is both realistic (they wouldn't) and cinematic (poorly). Fidel Cuckstro fucked around with this message at 04:27 on Feb 7, 2016 |
# ? Feb 7, 2016 04:21 |
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Slime Bro Helpdesk posted:I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? Chris and Roberts
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# ? Feb 7, 2016 04:21 |
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Literally Kermit posted:Hi, ho! Kermit "Big Frog" Laphroaig here, and I am the leader and chief cook & bottle-washer of the Diamond Frogs, Elite: Dangerous' answer to Goonfleet, or whatever. Before joining the Diamond Frogs I was a spacepoor with only a Cobra to my name. Thanks to the Frogs I am now space middle class with a fleet of 5 ships, including a 90 million credit Federal Assault Ship.
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# ? Feb 7, 2016 04:23 |
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Sperglord posted:Here is some worrying food for thought: CIG has shown that a video game company can get away with running a transparent scam while making millions. If the income levels are reasonably accurate, then CIG is making a massive amount of money relative to most game companies, with a minimal amount of work. Even so, even with the developer and the team contriving more and more blatant money-making schemes, there is still a large crowd of fanatical defenders and purchasers. I bet this upcoming Pirate interceptor, which I think was created to get another single-person ship for SQ42, will have decent sales. If there is a bright side to all of this, it's that the game developer community at large is no longer watching this event with polite interest, but rather, are keeping a cautious distance and politely avoiding related discussion. At least in official channels - there are still some nice leaks and bar talk - with morale as low as it is, there will be plenty of that in the coming months. If I had to sum up the general feeling among developers, it would be: "It's a shame what Chris is doing. It didn't have to be this way, but what can you do?"
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# ? Feb 7, 2016 04:24 |
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Kazy posted:Before joining the Diamond Frogs I was a spacepoor with only a Cobra to my name. Thanks to the Frogs I am now space middle class with a fleet of 5 ships, including a 90 million credit Federal Assault Ship. What is the Diamond Frogs stance on the Fourth Stimpire?
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# ? Feb 7, 2016 04:24 |
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kikkelivelho posted:https://robertsspaceindustries.com/comm-link/transmission/14927-Welcome-To-ArcCorp-Star-Citizen-12-Released On the next live show people should ask 'how is subsumption is coming along' to see if they even know the names of 'upcoming' content.
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# ? Feb 7, 2016 04:29 |
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Scruffpuff posted:If there is a bright side to all of this, it's that the game developer community at large is no longer watching this event with polite interest, but rather, are keeping a cautious distance and politely avoiding related discussion. At least in official channels - there are still some nice leaks and bar talk - with morale as low as it is, there will be plenty of that in the coming months. If I had to sum up the general feeling among developers, it would be: "It's a shame what Chris is doing. It didn't have to be this way, but what can you do?" The problem with that attitude is that the failure of Star Citizen will reflect badly on all game developers. As CIG drifts into more and more scamming territory, the game developer / media outlets which don't report that it is FUBAR are, in some way, contributing to people losing their money. Even now, one can see the "I just found my CIG could make another 10-20 million this year, 10-20 million to boost Sandi's promising Hollywood career. It would be nice if a group of trusted figures tried to save people that money.
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# ? Feb 7, 2016 04:32 |
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Slime Bro Helpdesk posted:I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? I'm gonna take a stab at this and guess that at least one of the problems is precision. Looks like coordinates in CryEngine are uint32, which means that there are 2 billion possible values each coordinate can take. In a 20km box, that's .01 mm. A precision of .1 mm with a 200km box might be OK too, but 1mm for a 2000km box is probably already too coarse.
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# ? Feb 7, 2016 04:33 |
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Slime Bro Helpdesk posted:I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? My understanding is if you do that, the physics get weird. If there is millimeter precision at 1:1 scale, there is only centimeter precision at 1:10 scale, meter precision at 1:100 scale, etc.
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# ? Feb 7, 2016 04:35 |
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are the cryengine people happy to have their name slathered all over this ugly, janky mess or do they not care as long as croberts has paid for the license?
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# ? Feb 7, 2016 04:36 |
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Slime Bro Helpdesk posted:I'm sure this has been asked before (maybe even by me years ago), but what are the obstacles keeping them from simply designing all the objects at 1/10th or 1/100th their 'actual' size for the purpose of making that 16km box feel like a 160km or 1600km box? I think you run into the same precision error regardless of scale. So if you make everything tiny, error in you position is more pronounced. I'm not a developer, but I would guess the really important thing is the ratio between the distance that jittering is visible and the overall size of the map.
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# ? Feb 7, 2016 04:38 |
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# ? Apr 25, 2024 14:24 |
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Ugh, while napping before my hockey game tonight, I had a Star Citizen dream where Erin Roberts accidentally BCC'ed me in an email to Goons vehemently defending Sandi's abilities and role in SC and SQ42 development, as well as claiming her past transgressions as patently false, and finally saying that Goons like us are the kind of trash that kill video games. To my credit, I responded back to him about the allegations. And I signed the email with PAAAAAAAARP. loving video games man.
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# ? Feb 7, 2016 04:41 |