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Beer4TheBeerGod posted:An ANONYMOUS GAMES DEVELOPER requested I post this here so his boss wouldn't fire him. Or something. Either way it's a good read and makes fun of Star Citizen so I support it. There is literally no loving way they will be able to pull that off in some decent kind of way. Speaking as a (non-game) developer, Netcode per se is a giant clusterfuck. What they are trying to achieve is the supernova version of that clusterfuck. There are so many technical hurdles I don't even know where to start.
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# ? Feb 7, 2016 15:20 |
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# ? Apr 18, 2024 14:56 |
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Beer4TheBeerGod posted:Now, I haven't done network coding personally for a few years, so maybe someone will come in and tell me how completely wrong I am, and that I know nothing about game development, but I'd really love someone to try and explain how they'll fix this stuff. Chris Roberts uses The Vision™ to increase the Instance Fidelity Pipeline QED
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# ? Feb 7, 2016 15:21 |
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Solarin posted:I've been working on a theory about the original marketing plan for this Fuckin
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# ? Feb 7, 2016 15:22 |
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Daztek posted:Yeah, it's from a 6 month+ old episode I haven't bothered watching the entire videos, but is it just me or does no one have any charisma and/or non-random comments in any/all their shows?
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# ? Feb 7, 2016 15:25 |
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Jobbo_Fett posted:I haven't bothered watching the entire videos, but is it just me or does no one have any charisma and/or non-random comments in any/all their shows? This along with that Universe Busters feels like someone has recently had the bright idea of heading people off at the pass who are making glitch / funny videos. A marvellously transparent plan imo
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# ? Feb 7, 2016 15:28 |
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Strategic Tea posted:Because it's fuckin cool? I mean SC ia a joke but that's a drat sexy helmet. I'm sorry to say this, Mrs Tea, but it looks like Strategic has contracted citizenitis. There is no cure, we can only pray for an inexpensive death.
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# ? Feb 7, 2016 15:28 |
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ThoughtBomb posted:
now do Derek
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# ? Feb 7, 2016 15:28 |
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peter gabriel posted:This along with that Universe Busters feels like someone has recently had the bright idea of heading people off at the pass who are making glitch / funny videos. this sort of stuff could be funny/cute if the entire game wasn't an expensive, broken clusterfuck and if they had any intention or ability to fix whatever's causing those glitches
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# ? Feb 7, 2016 15:33 |
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so I had my refund in October and my account was canceled then, but I hadn't played since before then, probably not for six months now. fired it up to try it out on the free weekend and wow. I've never needed a /stuck command more, and don't think I've seen an MMO without one. it's the little things, like not getting stuck in the geometry and having to reset to the menu several times in a row for daring to try to use a set of stairs
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# ? Feb 7, 2016 15:38 |
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We haven't seen a single alien in SC yet and elite has been hinting their return since the game came out. A month ago people found alien "barnacle" things on a planet near a nebula and now capital ships are showing up destroyed. Their patch schedule suggest the last big patch before the expansion will probably be related to them so get ready for CIG to refocus on aliens after it becomes more apparent thats where frontier is going.
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# ? Feb 7, 2016 15:44 |
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Cao Ni Ma posted:We haven't seen a single alien in SC yet and elite has been hinting their return since the game came out. A month ago people found alien "barnacle" things on a planet near a nebula and now capital ships are showing up destroyed. Their patch schedule suggest the last big patch before the expansion will probably be related to them so get ready for CIG to refocus on aliens after it becomes more apparent thats where frontier is going. http://www.pcgamer.com/500-elite-players-journey-to-the-end-of-the-universe/
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# ? Feb 7, 2016 15:48 |
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Meh. It's a pretty standard case of trying to control the message by (seemingly) embracing the existing narrative and deflate, reinterpret, or subvert the meaning of it. I'm sure Sandi has come across it in a book somewhere as she's been trying to read up on what, exactly, someone in her position is supposed to do. The problem is, of course, that the altered narrative needs to have some substance and to turn the spotlight onto some overlooked positive. The classic VW campaign of self-deprecation actually highlighted to benefits of having a small, cheap car, for instance. They don't seem to actually be able to put that kind of substantive focus on positives in these glitch displays — it just ends up showing glitches. It's not a case of funny emergent behaviour in a complex system; it's not a case of “oh, this is untested and experimental tech” since they're showing things that the basic engine can actually do just fine and which we've seen done without issue in a myriad of other games. So all they end up doing is showing that, four years in, they still suffer from severe physics and interaction bugs that should never have been possible to begin with. Tippis fucked around with this message at 15:55 on Feb 7, 2016 |
# ? Feb 7, 2016 15:49 |
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Gilganixon posted:this sort of stuff could be funny/cute if the entire game wasn't an expensive, broken clusterfuck and if they had any intention or ability to fix whatever's causing those glitches I hope they carry on with them because unwittingly they are putting their backers in the position of having to laugh at their glitch vids while also at the same time hating other peoples glitch vids for *reasons* CIG have an amazing ability to misread situations and come up with cumbersome 'solutions' to them, this should be fun, it has given me many many ideas for videos.
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# ? Feb 7, 2016 15:49 |
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Tippis posted:Meh. It's a pretty standard case of trying to control the message by (seemingly) embracing the existing narrative and deflate, reinterpret, or subvert the meaning of it. I'm sure Sandi has come across it in a book somewhere as she's been trying to read up on what, exactly, someone in her position is supposed to do. This is exactly what I think as well, and it's hilarious to me. All it means to me is that we now have official confirmation that the game is poo poo and that CIG agree with all my videos, so suck it nerds, Chris Roberts has once again given me the official seal of approval.
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# ? Feb 7, 2016 15:52 |
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The Star Citizen saga reminds me more and more of Kafka's "In the Penal Colony". Roberts as the former General, Ben as the Officer, Star Citizen as the machine, backers as the Condemned, and the goons as the visitor.
Baller Time fucked around with this message at 16:02 on Feb 7, 2016 |
# ? Feb 7, 2016 15:53 |
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Beer4TheBeerGod posted:An ANONYMOUS GAMES DEVELOPER requested I post this here so his boss wouldn't fire him. Or something. Either way it's a good read and makes fun of Star Citizen so I support it. Moments like this our Lord & Savour Derek Smart says it the best D_Smart posted:They're hosed.
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# ? Feb 7, 2016 16:11 |
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Making it Rain posted:Moments like this our Lord & Savour Derek Smart says it the best So how does GTA Online handle it? Because really that's what they should be trying to rip off wholesale anyhow
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# ? Feb 7, 2016 16:16 |
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Booblord Zagats posted:So how does GTA Online handle it? Because really that's what they should be trying to rip off wholesale anyhow By not trying to mix instances and local physics grids.
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# ? Feb 7, 2016 16:19 |
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I don't know how game development worksTM ....but I imagine "boarding" would probably be easiest when it involves a tractor beam or giant grapple or some other weapon you fire to "latch onto" the other ship. The second you are latched on an instance is spun up that is basically a box of space with 2 stationary ships and 20 dudes in it, that works like an FPS level. Of course ship movement would be none but you are playing an FPS anyway at that point...
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# ? Feb 7, 2016 16:23 |
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Hopper posted:I don't know how game development worksTM ....but I imagine "boarding" would probably be easiest when it involves a tractor beam or giant grapple or some other weapon you fire to "latch onto" the other ship. The interiors of the ships that are available right now* are pretty small right? So even if there was "Boarding" space pirate style that was all dramatic , any shootouts would be poo poo because they're so goddamn cramped, can you imagine 8 space marines boarding another ship? Unless it's a giant massive leviathan it's just gonna be 4 space marines all firing down a single corridor while the other 4 stand outside cause they can't fit in. *Lol like there's ever gonna be any other ships, this is all your getting true believers.
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# ? Feb 7, 2016 16:38 |
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Ghostlight posted:I'm sorry to say this, Mrs Tea, but it looks like Strategic has contracted citizenitis. There is no cure, we can only pray for an inexpensive death. I have bad news. Strategic Tea was found suffocated today. He seemed to have been trying to build a helmet around his head from banknotes and papier mache.
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# ? Feb 7, 2016 16:51 |
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Scruffpuff posted:True, but there's another facet to this, and it's tied up with what you're saying. The larger publishers are also not too thrilled with Star Citizen, but not for the reasons CIG claims. Here's why... The industry is mostly like a camp of inbred morons who live to cover their own collective asses. They're selfish, egotistical, corrupt and opportunistic. When you have people with those qualities, given how everyone knows everyone, nobody is going to say anything for fear of running afoul of their industry friends. That's the difference between resident rear end in a top hat Kevin Dent and guys like George Broussard who, despite the fact that he gets attacked all the time for DNF (which was their own money btw), he has been sounding the alarm for awhile now. It's also the same reason why there are so many leaks - by those who know it's just not right - coming out of RSI/CIG; but nobody wants to put their face or name to them. People who know me, know that with all my faults, I am neither corrupt, nor do I strive to fit in anyone's lovely club. I can't be intimidated, fired etc. I stand alone. And it's just the way I like it.
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# ? Feb 7, 2016 16:51 |
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Hopper posted:I don't know how game development worksTM ....but I imagine "boarding" would probably be easiest when it involves a tractor beam or giant grapple or some other weapon you fire to "latch onto" the other ship. Boarding, by itself, can be completed in many different ways, some dumb(simple click on a disabled craft), some good (3dfps with objectives) but in the case of SC, its not the main problem. The problem is that you have to balance boarding against your whole loving economy and MMO paradigm. a) boarding is fun and profitable - Why grind for big ship then ? Just wait with your friend with a space short bus and steal the biggest ship you can find. Rince-repeat until everyone in the gang is pimped. b) Boarding is hard or not economically viable - You just spend a few M$ on content nobody use. They cant design boarding because they need to design the economy and the whole persistence (reputation, consequence on death, insurance, ect) thing first, and they have to push SQ42 out before they even begin doing that.
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# ? Feb 7, 2016 16:59 |
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There is literally no loving way they will be able to pull that off in some decent kind of way. Speaking as a (non-game) developer, Netcode per se is a giant clusterfuck. What they are trying to achieve is the supernova version of that clusterfuck. There are so many technical hurdles I don't even know where to start. [/quote] That is loving stupid. #2 is solveable the rest sounds like a clusterfuck. Instance limits most likely won't be as tightly provisioned as suggested, but instead you'll have an instance with a limit of say 100 players (hahaha, ok, realistically seeing how things are 16), spread across the miner ship / the pirate ship / the space in-between. If another ship tried to enter the area where the fight is going on all the players on-board would end up in a different instance (which is really a cluster of instances - space and the local instances of the ships contained within).
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# ? Feb 7, 2016 17:04 |
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This all explains so so much of what happens when you play the game as well, the way you cannot shoot people next to you, the way you bounce off open ship doors until you hit <<USE>> - all of it.
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# ? Feb 7, 2016 17:07 |
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Yeah, the instancing/multicrew thing just doesn't work and tbh is a prime example of why this thing is a complete scam. If this were ever going to be real and existed in any form other than Crobbers 'dream' they don't even need to show a functioning version of these systems. They just need to show a design document showing how this stuff is going to work. They don't, because they don't know how it will work, because it doesn't work (most open game development ever right there). And as touched on above, even if they performed some sort of miracle and ended up with large space instances that could support say 100 people (lol, yeah right). They then need to solve the gameplay issues of what happens when you fill 75 of those 100 slots with murderous goons. Yeah, thanks for building a nice simple way of relieving autists of their chariots right into the game.
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# ? Feb 7, 2016 17:10 |
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ThoughtBomb posted:
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# ? Feb 7, 2016 17:10 |
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c2usaf2004 posted:BBB does! If you haven't already, file one with the FTC and you will receive a similar response. Use my resources here: http://www.dereksmart.org/forums/topic/general-discussions/#post-2192 e. I see you already did
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# ? Feb 7, 2016 17:12 |
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Moogle posted:If they're closing things for not understanding development, they also need to close one million accounts, fourteen companies, four studios and Chris Roberts' mouth.
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# ? Feb 7, 2016 17:16 |
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https://www.reddit.com/r/starcitizen/comments/44le85/star_citizen_for_the_ps4_cringe_mode_engaged/
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# ? Feb 7, 2016 17:17 |
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http://i.imgur.com/uOQuYKj.gifv
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# ? Feb 7, 2016 17:18 |
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Yeah, it's bullshit. Let's move on.
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# ? Feb 7, 2016 17:18 |
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Wrecked Angle posted:And as touched on above, even if they performed some sort of miracle and ended up with large space instances that could support say 100 people (lol, yeah right). They then need to solve the gameplay issues of what happens when you fill 75 of those 100 slots with murderous goons. Yeah, thanks for building a nice simple way of relieving autists of their chariots right into the game. Say they try to do that and fix the boarding issue by treating it as an instance of its own, that means you could be minding your own business and being dragged into an instance you hadn't planned on, that alone is mind-bogglingly bad. And then you deal with goons.
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# ? Feb 7, 2016 17:18 |
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btw if anyone is waiting for a response from customer service right now, they mentioned on the latest RtV that they've caught up with the cue. So you will probably want to send another email.
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# ? Feb 7, 2016 17:19 |
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# ? Feb 7, 2016 17:21 |
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# ? Feb 7, 2016 17:21 |
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https://www.reddit.com/r/starcitizen/comments/44hxke/would_you_pay/
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# ? Feb 7, 2016 17:29 |
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A Neurotic Jew posted:btw if anyone is waiting for a response from customer service right now, they mentioned on the latest RtV that they've caught up with the cue. So you will probably want to send another email. Is that what they're calling deleting the backlog now?
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# ? Feb 7, 2016 17:30 |
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i'm still not convinced that you need a-list actors to shoot mocap for a video game
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# ? Feb 7, 2016 17:31 |
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# ? Apr 18, 2024 14:56 |
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Now edit it so as the helmet's closing it yells "LET ME loving FINISH!" and it opens back up super quick.
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# ? Feb 7, 2016 17:31 |