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Literally Kermit posted:Hey quick Diamond Frogs update! I wanted a new game, and apparently elite has things now where you can be on planets? and be a space trucker while listening to podcasts? well well well, looks like daddy is downloading a new game! I am on a third world 5mb 'net connection though, so it's gonna be a while
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# ? Feb 8, 2016 05:33 |
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# ? Apr 26, 2024 09:46 |
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Star Citizen will keep drawing new gamers, gamers seeking for something greater to elevate themselves to a higher plane of existence. This guy will make a video and, possibly, lead a couple dozen to a couple hundred to "pledge" to CIG I wouldn't be surprised if CIG tosses this streamer something for free, to buy his loyalty. It is possible that CIG gets another $20 - 30 million this year, money which will go to boost Sandi's promising Hollywood career and help pay for another revision in the Hornet. There are many more people who will be scammed before the game dies.
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# ? Feb 8, 2016 05:34 |
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Kakarot posted:Hey /r/starcitizen! I think my videos were submitted to your lovely sub a few times and even reached your frontpage. In them, I was defending Star Citizen from unfair criticism, whilst not being a backer myself. I have now finally given in, and made another vid to explain to my viewers what convinced me in the end. With you I just want to share the script of said video so I don't bore you with my YT shenanigans, but if you are interested in the visual part, I'll link to the video at the end of the post. quite the big butt indeed edit: i really don't get the "at least they're trying to change gaming!" argument, especially when used to defend star citizen. gaming is loving booming right now, there are more creative and cool games than ever, and the tools to make nearly anything are affordable and accessible to jane and joe programmer. "change", or at least, a lot of creativity and development, is already happening. why do they think chris roberts is the Golden Child? is it all just nostalgia for Wing Commander? alf_pogs fucked around with this message at 05:44 on Feb 8, 2016 |
# ? Feb 8, 2016 05:34 |
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padijun posted:I wanted a new game, and apparently elite has things now where you can be on planets? and be a space trucker while listening to podcasts? well well well, looks like daddy is downloading a new game! I am on a third world 5mb 'net connection though, so it's gonna be a while
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# ? Feb 8, 2016 05:39 |
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Sarcastic? Definitely sarcastic
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# ? Feb 8, 2016 05:41 |
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kog's comment history have them fighting the good fight throughout the 'universe
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# ? Feb 8, 2016 05:48 |
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lmao this can't be real
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# ? Feb 8, 2016 05:50 |
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Ghostlight posted:Welcome to how the phrase "two weeks" is used in this thread. Yeah I know. I just expected mr. Smart to actually hit a deadline and not pull a CIG on us. At least we didn't pay money for a jpeg of his part.
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# ? Feb 8, 2016 05:56 |
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Kakarot posted:One of the reasons to pledge for me was to prove those who willingly fellate the megalomaniac corporate publisher blobs wrong. autocratic corporate publisher dick is tops
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# ? Feb 8, 2016 05:58 |
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I think I don't understand this all because I never liked Wing Commander, so I don't understand people who loved it so much they were eager to spend thousands of dollars on the man who made them decades ago
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# ? Feb 8, 2016 05:59 |
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I'm starting to like the imagery of haters ruining this game like some 70s british TV farce. Like the programmers are all assembling the game's ships as ship-in-bottle models for some reason, and every few minutes a loud alert notifying everyone in the office that Beer or Smart or someone has said once again this is all a scam goes off, causing everyone to violently shake and destroy their model. Why can't they just turn off the notifications? If they did, this wouldn't be the most openly developed game ever, would it?
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# ? Feb 8, 2016 05:59 |
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Kakarot posted:So here I am, a newly pledged Star Citizen, and proud of it. In the end, it all boils down to to the concept that if I want the game industry to change, I figured that voicing my criticism and NOT buying games I abhor isn't enough. I decided to put my money where my mouth is. Now, please, for the love of the flying spaghetti monster, don't prove me wrong, Star Citizen. Oh cool, it's a gamergate youtube commentator. Him and Star Citizen are sure to be a perfect match.
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# ? Feb 8, 2016 06:04 |
Tokamak posted:Oh cool, it's a gamergate youtube commentator. Him and Star Citizen are sure to be a perfect match. This was beyond awful. This guy really thinks he needs to make a big deal about them buying into this stupid project, like, christ, the presumptuousness that anyone is going to like call him out for his past stances on EA... just baffling, who the hell are these people? do you justr get followers automatically for being ag amerghator? his whole shtick looks like striving fro cringe
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# ? Feb 8, 2016 06:13 |
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hey just an idea, would it be weirder if Ben had a body just like 1975 arnold schwarzenegger?
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# ? Feb 8, 2016 06:16 |
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Khanstant posted:This was beyond awful. This guy really thinks he needs to make a big deal about them buying into this stupid project, like, christ, the presumptuousness that anyone is going to like call him out for his past stances on EA... just baffling, who the hell are these people? do you justr get followers automatically for being ag amerghator? his whole shtick looks like striving fro cringe It's like every single youtuber. I don't understand how these guys think that random people who watch their video(s) give a poo poo about every. single. thing. they do. The fact that twitch streaming is a thing and people pay 5 bucks a month to watch a douche in a game chair eat cheetos, say obnoxious one liners, play a game they could be playing themselves at that very moment, etc is mind boggling.
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# ? Feb 8, 2016 06:17 |
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alf_pogs posted:quite the big butt indeed This is what I never understood about these people. They act like game devs don't like to push things forward. Like they don't try to innovate. Yeah, okay. Last I checked games, and game makers, are always trying to push things forward. Its what separates them from the rest. Games are marketed on being the first to do x. People seem to believe that they both know game development (they don't) and that current game devs haven't implemented any of SC promises because they don't want to. No. They haven't because most of it's not possible. If it was all those big publishers you hate would be happily sucking up your cash as they would have done it already. Just because you (the overall you) haven't played games since Wing Commander and didn't realize that FMV failed (and it wasn't due to the lack of tech) doesn't mean the rest of us haven't been paying attention. If you want to think that SC is going to be a game changer, fine. But remember just 5 years ago 3D was once again being held up as a game changer, and where is that now?
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# ? Feb 8, 2016 06:20 |
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Goobs posted:It's like every single youtuber. I don't understand how these guys think that random people who watch their video(s) give a poo poo about every. single. thing. they do. The fact that twitch streaming is a thing and people pay 5 bucks a month to watch a douche in a game chair eat cheetos, say obnoxious one liners, play a game they could be playing themselves at that very moment, etc is mind boggling. https://www.youtube.com/watch?v=SbRtcVrxVH0
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# ? Feb 8, 2016 06:20 |
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7000 dollars. Jesus christ. I can't even watch the rest of this it pisses me off.
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# ? Feb 8, 2016 06:26 |
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alf_pogs posted:quite the big butt indeed Indeed. In fact I just grabbed SOMA during the Steam sale, which I would describe, only having played an hour or two, as a cross between Bioshock and Thief II: Metal Age. Some form of grabby hands is here, so you can manipulate the environment, no combat that I can see. Or not yet at any rate. So not necessarily pushing the envelope overly, but still a nice mesh of what we already have, good tension, serviceable graphics, very good sound, and top notch immersion. PC gaming is fine. I've said it before and I feel it bears repeating: Chris Roberts is like a Chinese bootleg version of a game developer. All he is capable of doing is what everyone else already has. Where other developers create polished experiences which, if not cutting-edge per se, still at least aspire to approach it, Chris trolls the bottom of what is possible, then delivers even less.
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# ? Feb 8, 2016 06:28 |
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Goobs posted:It's like every single youtuber. I don't understand how these guys think that random people who watch their video(s) give a poo poo about every. single. thing. they do. you know how this entire thread is about the calcified autism deposits clinging to a game developer who's heyday was 20 years ago? yeah, those kinds of people show up on streamer's channels and comment, frequently so yes, there are literally people who watch their videos and not only give a poo poo but will call them out about how YOU SAID 30 VIDEOS AGO THAT etc
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# ? Feb 8, 2016 06:38 |
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alf_pogs posted:quite the big butt indeed Also every feature currently available, or planned, has been done better already in another game. Chris hasn't had an original idea the entire time SC's been in development, every feature they add is just something they're ripping off of another game.
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# ? Feb 8, 2016 06:40 |
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alf_pogs posted:quite the big butt indeed The fact is that Kickstarter has done that. Everything Roberts is claiming to have 'done first' has already been done. The publisher system has been impacted by Kickstarter, Early Access and Social Media, they are no longer essential. You aren't 'sticking it to the publishers' because that's already been done by Tim Schafer, Brian Fargo, Harebrained Schemes, Obsidian and dozens of other games successfully Kickstarted without publisher support. What Roberts has done is nothing new, he just made a lot more money. And if it tanks, guess what? You've just proven that you need publishers to manage large projects. The publishers will be popping the champagne because you've hosed the one thing this model relies on: trust. Good on you. The PC Gaming Renaissance has already occurred. PC sales are slowing, yes. But this is because there are so many games you don't need a high end PC to play. For example, I'm running an i5-760k that's still going strong (with an R9 270X since I had to replace the graphics card). But you know what isn't slowing? Digital games. PC Gaming is a $61 Billion dollar industry. It has surpassed mobile and console games. It is viewed as undervalued. Steam has done it. Digital games have done it. Roberts is completely inconsequential. His game is nothing but a mish-mash of ideas ripped from other games. Want everything that SC has to offer? Buy Elite. Its done, you can play it and it will come with VR support. You have an actual plan and no outlandish promises. Its not deep at the current moment, but if you can wait for SC, you can wait for ED. No Man's Sky is coming out. Rebel Galaxy. X Rebirth 2.0. Angels Fall First. Eve Valkyrie. gently caress, even Derek Smart's games (they are for a niche audience. Say what you will, but I can buy most of his games now and play the entire thing). All of these are out now or will be out before Star Citizen. Nobody wants Squadron 42. No one cares. It means nothing and has done nothing new. People will just play old Space games if they want a linear story. There is nothing innovative or new that Roberts has done at this point. The only thing that Roberts has revolutionized is taking money from the mentally challenged and the mentally retarded who have no critical thinking skills and believe anyone at what they say. I'll give Roberts that, he is good at making people pay for poo poo that doesn't and will never exist. And why Roberts? Two things: 1) Nostalgia and 'The Great Man' fallacy. We see nostalgia through rose colored glasses. It is hard to be objective with something that we enjoyed as kids, at least for a lot of people. Most of these people haven't played a game in years and it shows. To the guy who had to make up his own quests to the people desperately shipping a vending machine from point A to point B, it shows. The 'Great Man' fallacy is that Roberts is the father of the space sim genre, so he must be great and had this superb skill with game design. In reality, if you look at his track record, he got lucky with Wing Commander. He dreamed big, but he was limited by technology and money and time. This forced him to make something, and it came out really well. However, with Freelancer we see the Roberts we are seeing now. Money and time and pressure didn't matter, he was content with driving the game off a cliff for his 'vision'. Microsoft had to step in and basically fire him from his own game to get it shipped. 2) Gamers are frequently uncritical thinking consumers. You see this with pre-orders, day one DLC, the Modern Warfare 2 boycott and the lack of self control. Getting caught up in the hype machine and becoming a foot soldier fan boy, touting your favorite game, product or brand. You love Star Citizen and so everything they are saying must be true. You are hyped for it, you've spent all this time invested in it, it becomes impossible to think critically or distance yourself from it. You've got other foot soldier fanboys reinforcing your views, and that reinforcement is a powerful thing. So that's the long and short of it at least to me. The whole thing is an excellent case in consumer psychology and the power of projecting your own ideas onto a product regardless of the reality.
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# ? Feb 8, 2016 06:41 |
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Scruffpuff posted:Indeed. In fact I just grabbed SOMA during the Steam sale, which I would describe, only having played an hour or two, as a cross between Bioshock and Thief II: Metal Age. Some form of grabby hands is here, so you can manipulate the environment, no combat that I can see. Or not yet at any rate. So not necessarily pushing the envelope overly, but still a nice mesh of what we already have, good tension, serviceable graphics, very good sound, and top notch immersion. PC gaming is fine. I've said it before and I feel it bears repeating: Chris Roberts is like a Chinese bootleg version of a game developer. All he is capable of doing is what everyone else already has. Where other developers create polished experiences which, if not cutting-edge per se, still at least aspire to approach it, Chris trolls the bottom of what is possible, then delivers even less. i liked SOMA; usually i dont go crazy for story-centric games so it was nice to have a sort of philip k dick metaphysical horror story to play through. the gameplay itself i found pretty par for the course, but yeah i guess i just liked the story a lot. have you played amnesia the dark descent? same developers, with an excellent sort of no-weapon gimmick throughout. way more terrifying really.
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# ? Feb 8, 2016 06:43 |
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Happy Sisyphus posted:hey just an idea, would it be weirder if Ben had a body just like 1975 arnold schwarzenegger? It would be weirder and if that were the case then people here would have a highly positive view of Ben.
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# ? Feb 8, 2016 06:44 |
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Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: https://www.youtube.com/watch?v=_YAnBanN6iw Once I get the UI done, and build a downloader/patcher which makes you re-download the entire game every time, I'll start posting weekly builds and write a dev blog. PM me if you want to lend a hand. Especially on the modeling/assets/animation side of things, I'm a loving programmer god dammit. PAAAAAARP
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# ? Feb 8, 2016 06:52 |
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alf_pogs posted:i liked SOMA; usually i dont go crazy for story-centric games so it was nice to have a sort of philip k dick metaphysical horror story to play through. the gameplay itself i found pretty par for the course, but yeah i guess i just liked the story a lot. Yeah I played Amnesia first, then Machine for Pigs, then just started this one. All 3 are really the same game. The part in Amnesia where I was stuck in a room with knee-high water, while I used the mouse to frantically open a grate on the wall wide enough to slip through, all the while that invisible monster splashing closer and closer - a true poo poo-your-pants moment of tension. To me the single scariest moment in the whole game. Most great games have at least one really memorable moment. "The Bonehoard" in Thief, when you first hear the wheezing zombies. "Shalebridge Cradle" in Thief 3, when you first find your way into the basement, and the heart-attack inducing thump from the attic door. When you first enter Columbia in Bioshock: Infinite. The entire original Bioshock. The midway reveal in System Shock 2. SWTOR when you have to choose between saving a woman you know, and a group of people you don't, knowing lives hang in the balance. The progressively trapped and claustrophobic feeling in Fallout 3 if you dove deeply enough into the tunnels under the wasteland, where the really powerful ghouls had their lairs. The ending of Spec Ops: The Line. First walking through the dark portal at the launch of Burning Crusade in WoW. All memorable moments that either surprised us, or had an epic leadup and payoff. Moments that made you feel something. Star Citizen will have no memorable moments, except for this thread.
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# ? Feb 8, 2016 06:55 |
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Khanstant posted:This was beyond awful. This guy really thinks he needs to make a big deal about them buying into this stupid project, like, christ, the presumptuousness that anyone is going to like call him out for his past stances on EA... just baffling, who the hell are these people? do you justr get followers automatically for being ag amerghator? his whole shtick looks like striving fro cringe To play some amateur psychologist: Chris Roberts has consistently sold the story of small, plucky CIG fighting the nasty forces of publishers who are single-handedly hindering the advance of video games. As he is a master salesman, 105 million dreams sold would attest to that, we can assume that he only says something which furthers his cause of making money. I think that there is a vast need for meaning through a unified struggle among a certain segment of the video gamer population. (One could even argue that this desire for meaning through struggle is widely shared among the general population.) This desire for meaning permeates every single Star Citizen 'come to Christ Roberts" forum and youtube post. The Star Citizen backer has been lead to believe that he is part of a great movement, if he buys into Star Citizen. The more he buys, the greater his role in the movement and the greater impact he will have. Now, if you are a frustrated gamer, frustrated that your great ideas have been studiously ignored for a decade, that your innate knowledge and wisdom is ignored in your personal and professional life, then becoming a somebody via Star Citizen backing is very attractive. Why worry about your dead-end, low level job? You are a hero for video gamers around the world with a $1000 purchase! You get praise from everybody. Look at the YouTuber's video, he makes that and people praise him for his reasoned and rational decision. That sort of praise is addictive, it corrupts people in politics, so it must surely corrupt lesser minds in their private life. Which returns us to the nastiness that is Star Citizen funding. They sell people prominence and meaning. That meaning increases with each additional dollar put into the game. CIG uses the language of cults and revivalist movements; CIG rewards the top backers with perks, perks that reinforce their importance. The guy who posted his CitizenCard next to his Wehrmacht medals probably never had a greater day in his life until he visited CIG. There is a lot of self-image sunk into Star Citizen and sunk into being a Star-Citizen backer. If that self-image is destroyed rapidly, then...
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# ? Feb 8, 2016 06:57 |
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Khanstant posted:This was beyond awful. This guy really thinks he needs to make a big deal about them buying into this stupid project, like, christ, the presumptuousness that anyone is going to like call him out for his past stances on EA... just baffling, who the hell are these people? do you justr get followers automatically for being ag amerghator? his whole shtick looks like striving fro cringe A lot of streamers believe they are self-important. After all, even popular streamers on the lower end with 10,000 subscribers will have perhaps 1000 average views per video. I imagine to a streamer that it feels like you have 1000 friends who are hanging off your every word. In reality, they are probably after cheap entertainment, and don't give too much of a poo poo about your views.
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# ? Feb 8, 2016 07:02 |
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DoctorStrangelove posted:It would be weirder and if that were the case then people here would have a highly positive view of Ben. Haha, are you kidding? At least Ben makes us feel good about ourselves.
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# ? Feb 8, 2016 07:05 |
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Sperglord posted:To play some amateur psychologist: Chris Roberts is the white funiture-less isolation chamber where they blast yakety sax full volume 24/7. Citizens are the detainees who freaking LOVE that song.
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# ? Feb 8, 2016 07:05 |
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Actually I believe you'll find that Star Citizen is pretty good.
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# ? Feb 8, 2016 07:06 |
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Psycho Society posted:Haha, are you kidding? At least Ben makes us feel good about ourselves. People would not be nearly as harsh on Ben if he were ripped as hell.
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# ? Feb 8, 2016 07:07 |
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DoctorStrangelove posted:It would be weirder and if that were the case then people here would have a highly positive view of Ben. I can't speak for others but my negative view of Ben comes from his contributions in stewarding the Star Citizen community into the toxic cesspool that we know and love, and his sycophantic worship of Chris Roberts. His weight is irrelevant outside of his personal health and for my part, I never bring it up.
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# ? Feb 8, 2016 07:08 |
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DoctorStrangelove posted:People would not be nearly as harsh on Ben if he were ripped as hell. I feel like it would be a lot easier to look down on Ben for being such a shameless shill if he wasn't obviously under duress. But that's just me. I have no use for the guy but it's really horrible watching a guy put on 70 pounds a year lying for his childhood hero.
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# ? Feb 8, 2016 07:10 |
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Back when I actually followed this game the only thing that really stood out to me about Ben was how totally oblivious he was. He seemed to have no idea what anyone else on the team was actually doing, to the point that anything he said was reliably inconsistent. I wouldn't be surprised if he simply didn't know enough about the game to realize they aren't doing this is in entirely good faith.
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# ? Feb 8, 2016 07:16 |
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What gets me is that all these visions and dreams for Star Citizen, if they somehow came true through the intervention of a deity or whatever, would take place in the most boring universe imaginable. The setting of their ultimate escapist sandbox is a boring, crumbling space empire with an explored galaxy, lame aliens, a lovely metaplot, and tiny, crappy little ships- at least EVE has some goddamn impressive scale. Where's the wonder of the unknown, the strange new worlds? Give me that virtual Enterprise-D, give me a galaxy far, far, away, give me Terra in the 41st millenium, give me anything but the UEE. EDIT: I stopped sympathizing with Lesnick somewhat after hearing what a titanic rear end in a top hat he is on his fansite and with the Star Citizen community, and completely after someone said he wore that Wing Commander necklace to his loving wedding.
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# ? Feb 8, 2016 07:17 |
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Toops posted:Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: You're doing God's work. Also new thread title Star Citizen: "It will always be in development"
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# ? Feb 8, 2016 07:18 |
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Toops posted:Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: I can't handle the amount of fidelity in this video
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# ? Feb 8, 2016 07:21 |
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Toops posted:Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: Put me down for $5000. I'll pledge more as often as they'll let me sell plasma.
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# ? Feb 8, 2016 07:24 |
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# ? Apr 26, 2024 09:46 |
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Dapper Dan posted:And why Roberts? Two things: 1) Nostalgia and 'The Great Man' fallacy. We see nostalgia through rose colored glasses. It is hard to be objective with something that we enjoyed as kids, at least for a lot of people. Most of these people haven't played a game in years and it shows. To the guy who had to make up his own quests to the people desperately shipping a vending machine from point A to point B, it shows. The 'Great Man' fallacy is that Roberts is the father of the space sim genre, so he must be great and had this superb skill with game design. In reality, if you look at his track record, he got lucky with Wing Commander. He dreamed big, but he was limited by technology and money and time. This forced him to make something, and it came out really well. However, with Freelancer we see the Roberts we are seeing now. Money and time and pressure didn't matter, he was content with driving the game off a cliff for his 'vision'. Microsoft had to step in and basically fire him from his own game to get it shipped. Re: Wing Commander Source: "Game Design: Theory & Practice" (2004) I found this summary of Wing Commander -- from an interview with Chris Crawford (author of several games and some classic works about game design) -- especially rich. Wing Commander's unprecedented cost (in the context of their time), the "creative internal accounting", the unfortunate portents for the industry and the ultimately cynical view of Roberts' legacy. I'm sure at the time of the interview (2003?), it was presumed Chris' contributions to the gaming industry were behind him. Turns out he was just getting started!
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# ? Feb 8, 2016 07:25 |