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Darkpriest667 posted:You're doing God's work. Thank you friend. Big up to Natron for the ship model. Also, got ships and a FPS character from Bman in "The asset parpline." My goal here is to get hired by CIG and become a mole for this thread.
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# ? Feb 8, 2016 07:26 |
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# ? Apr 20, 2024 04:01 |
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Khanstant posted:lol what movies were these? The classic example is indeed Cleopatra (1963), which almost ruined 20th Century Fox due to how insanely expensive the production was. It is remembered as a bit of a box-office dud, but it actually received multiple Oscars and as mentioned was the highest-grossing movie of the year. It had a $44M budget (~$350M in current monies), which I think still makes it the most expensive move ever, or at least a contender for the top spot . It wasn't alone, though. While others did better (relative to their budget), movies such as Spartacus, The 300 Spartans, and The Fall of the Roman Empire were pushing the boundaries of feasibility as everyone tried to out-do each other in terms of grandeur and spectacle. Things got so scary that, after it all came crashing down, it would take almost 40 years, up until Gladiator, for the whole Sword and Sandal genre to be revived. Scruffpuff posted:An economy? Establishing value, how money will be acquired, what it will be worth? How character growth and progression will occur? Getting new ships, their costs, and balancing that against the cash shop? No time for that right now, we have a fish tank to finish.
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# ? Feb 8, 2016 07:32 |
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Literally Kermit posted:Hey quick Diamond Frogs update! I have flown spaceships and shot at spaceships with other spaceships. I have done this with goons. I also docked a spaceship in a space station. Finally, I heard stories of goons in spaceships shooting other people who roleplay in spaceships and blowing them up causing a giant rift in self valuation. I spent $60 on this. So far so good. Join Diamond Frogs. Spaceships.
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# ? Feb 8, 2016 07:34 |
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G0RF posted:Re: Wing Commander the author must still be shaking his head from when he first heard that nerds had given chris roberts 100million dollars and 0 accountability. do disco and ben hold the same job title? or is disco the community guy relegating ben to full-time boot licker and web show personality?
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# ? Feb 8, 2016 07:38 |
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G0RF posted:Re: Wing Commander Conclusion: Chris won't save PC gaming, but he sure ruined it.
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# ? Feb 8, 2016 07:41 |
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Marching Powder posted:the author must still be shaking his head from when he first heard that nerds had given chris roberts 100million dollars and 0 accountability. Yeah that article is loving depressing. Christ Roberts: Ruining Goddamn Everything Since 1990. EDIT: f,b
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# ? Feb 8, 2016 07:42 |
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That article is one of the most depressing things I've read about video games.
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# ? Feb 8, 2016 07:50 |
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Now he's come back to finish off crowd funding.
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# ? Feb 8, 2016 07:51 |
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Wing Commander pt 2: Robert's Revenge
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# ? Feb 8, 2016 07:57 |
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And you leave out the bit about H.R. Giger? It all makes sense now.
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# ? Feb 8, 2016 07:57 |
Tokamak posted:A lot of streamers believe they are self-important. After all, even popular streamers on the lower end with 10,000 subscribers will have perhaps 1000 average views per video. I imagine to a streamer that it feels like you have 1000 friends who are hanging off your every word. In reality, they are probably after cheap entertainment, and don't give too much of a poo poo about your views. It's so weird because they're barely producing anything. I feel like hot poo poo when like a dozen people see something I made and like it on instagram or whatever but a) I technically made something and b) I don't tell those dozen people about every sketch I poo poo out for the rest of my life. I wonder what kind of insane person I'd turn into if people started watching me play videogames and rewarding me for aberrant behaviour?
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# ? Feb 8, 2016 08:02 |
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Marching Powder posted:the author must still be shaking his head from when he first heard that nerds had given chris roberts 100million dollars and 0 accountability. Yeah, that guy clearly doesn't understand Game Development.
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# ? Feb 8, 2016 08:03 |
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Dusty Lens posted:Now he's come back to finish off crowd funding.
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# ? Feb 8, 2016 08:04 |
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skaboomizzy posted:Put me down for $5000. I'll pledge more as often as they'll let me sell plasma. We actually take blood donations directly. Thanks for your pledge, Plebeian.
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# ? Feb 8, 2016 08:08 |
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G0RF posted:Re: Wing Commander Chris Roberts' legacy: leaving a gigantic tire fire with whatever he touches.
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# ? Feb 8, 2016 08:08 |
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Dr. Mushmouth or: How I learned to love the Parp
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# ? Feb 8, 2016 08:09 |
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MEIN FÜHRER! I CAN PAAAARP!
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# ? Feb 8, 2016 08:10 |
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Someone get onto it and make Star Citizen the text adventure already, that would be actually doable and much more entertaining. Please add space grues.
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# ? Feb 8, 2016 08:14 |
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BigglesSWE posted:MEIN FÜHRER! I CAN PAAAARP!
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# ? Feb 8, 2016 08:16 |
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ewe2 posted:Someone get onto it and make Star Citizen the text adventure already, that would be actually doable and much more entertaining. Please add space grues. Is it ok if it's web based?
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# ? Feb 8, 2016 08:16 |
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ewe2 posted:Someone get onto it and make Star Citizen the text adventure already, that would be actually doable and much more entertaining. Please add space grues. The follow-up to Solar Plebeian will be an isometric ARPG which starts you in a desolate wasteland, exiled from Hollywood. You must battle your way through rivers of nostalgic retards using might and magic to regain enough money, prestige, and blow to defeat the mighty Kevin Costner and regain your rightful place on The Throne of Silver Screens. You choose from one of 4 characters: Name: Crobberstus Class: Mage Signature Ability: Dreams (Spell, arcane) Name: Sandimedus Class: Succubus Signature Ability: Hellfury (Spell, fire) Name: Ben-Hut Class: Paladin Signature Ability: Smitehammer of Ban (Physical, holy) Name: Homeless Santa Class: Santa Signature Ability: Survival Shield of perseverance (Aura, unholy)
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# ? Feb 8, 2016 08:28 |
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Tippis posted:Conclusion: Chris won't save PC gaming, but he sure ruined it. thankfully in the decade since (thanks in no small part to things like steam and the humble bundle) you can get hit games with indie budgets so it's not as bad as it could be Kavak posted:What gets me is that all these visions and dreams for Star Citizen, if they somehow came true through the intervention of a deity or whatever, would take place in the most boring universe imaginable. The setting of their ultimate escapist sandbox is a boring, crumbling space empire with an explored galaxy, lame aliens, a lovely metaplot, and tiny, crappy little ships- at least EVE has some goddamn impressive scale. Where's the wonder of the unknown, the strange new worlds? Give me that virtual Enterprise-D, give me a galaxy far, far, away, give me Terra in the 41st millenium, give me anything but the UEE. the depressing thing to me is always there's a hint of a good game in there, and it'll never see the light of day because it's bogged down by nonexistent design docs, perpetually fluid priorities, horrible tech choices and a heaping helping of "me-too"ism from every other game that's been dev'd or released since the SC kickstarter not that it matters since E:D will basically be "everything SC tried to be" before SC gets out of the starting gate, but it's always sad to see those "could have been" early access/kickstarter projects poo poo the bed (before you count drama and real-life entertainment value, in which case SC's easily paid for itself)
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# ? Feb 8, 2016 08:30 |
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the CIG drama ARG is the best game ive played probably forever
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# ? Feb 8, 2016 08:31 |
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alf_pogs posted:the CIG drama ARG is the best game ive played probably forever Q4 2016 it's revealed that derek smart was on the cig payroll the entire time, CITCON has derek and chris onstage revealing Citizen of Defense 3001AD
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# ? Feb 8, 2016 08:36 |
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Ursine Catastrophe posted:Q4 2016 it's revealed that derek smart was on the cig payroll the entire time, CITCON has derek and chris onstage revealing Citizen of Defense 3001AD they launch a kickstarter to raise enough money to cover the game and pull in enough wealth to topple the UN. bobby kotick starts writing inflammatory blogs about how derek smart and chris roberts are going to fail and why. an alpha is released, all customer refunds are denied. the cylons destroy earth and humanity looks to the stars for our new home all of this has happened before. all of this shall happen again
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# ? Feb 8, 2016 08:39 |
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Tippis posted:Is it ok if it's web based? Why not! I'm too lazy to do it in Inform 7 but maybe someone else is keen.
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# ? Feb 8, 2016 08:45 |
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alf_pogs posted:they launch a kickstarter to raise enough money to cover the game and pull in enough wealth to topple the UN. bobby kotick starts writing inflammatory blogs about how derek smart and chris roberts are going to fail and why. an alpha is released, all customer refunds are denied. the cylons destroy earth and humanity looks to the stars for our new home meanwhile the thread's 40th iteration hits the 20,000 post mark with a celebration of lesnick's ascendance to the class of "light armored vehicle"
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# ? Feb 8, 2016 08:49 |
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Toops posted:Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: lol, you could probably make a better game than SC with just Unity Store Assets
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# ? Feb 8, 2016 08:50 |
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Ursine Catastrophe posted:meanwhile the thread's 40th iteration hits the 20,000 post mark with a celebration of lesnick's ascendance to the class of "light armored vehicle" battlestar lesnick finally launches into space
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# ? Feb 8, 2016 08:51 |
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alf_pogs posted:battlestar lesnick finally launches into space and derek still hasn't recorded goondeyada
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# ? Feb 8, 2016 08:59 |
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I do think SC has a legitimately good idea in "let's make an expansive, immersive space game with lots of physics and detail" I'm not sure how much design has changed, but last I was aware they wanted exploration to be a big thing, to the the extent that new systems would be discovered by players. I think a lot of people, goons included, were actually very excited for the game outside of nostalgia. Space games were coming back in a big way and SC seemed like the epitome of that trend. It's been a long time since Freespace. Of course, it ends up turning out that the entire project suffers from extreme mismanagement, all the usual plagues of concurrent development plus runaway feature creep. Another thing I'd guess is that as all this become more obvious the RSI community becomes more radical as regular people get off the bandwagon. Toops posted:Name: Crobberstus drat.
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# ? Feb 8, 2016 09:07 |
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Sperglord posted:The guy who posted his CitizenCard next to his Wehrmacht medals probably never had a greater day in his life until he visited CIG. The best bit about this thread is how you can make something stupid up, post a citizen comment from RSI or photoshop something and people can't tell if it's real or not due to all the other crazy stuff that's happening.
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# ? Feb 8, 2016 09:17 |
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# ? Feb 8, 2016 09:27 |
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So for all the problems because of micromanagement from Chris Roberts, and the troubles with trying to reasonably do ship-to-ship combat when every ship is its own instance but will also be able to 100% interact with the outside instances, and for the ships and clothing to be silly looking and over-designed with too many polygons and moving parts which are just going to slow the game down, how come the physics is all hosed up? People have been doing physics in video games for a long time. For almost 2 decades now, there have been games with objects sitting in a 3D world without constantly vibrating and jerking around like they were a book in an Elder Scrolls game the player is trying to neatly place in a bookshelf, except that's okay because it only happens for a few seconds, and only when you're doing pointless window dressing.
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# ? Feb 8, 2016 09:28 |
Liquid Dinosaur posted:So for all the problems because of micromanagement from Chris Roberts, and the troubles with trying to reasonably do ship-to-ship combat when every ship is its own instance but will also be able to 100% interact with the outside instances, and for the ships and clothing to be silly looking and over-designed with too many polygons and moving parts which are just going to slow the game down, how come the physics is all hosed up? People have been doing physics in video games for a long time. For almost 2 decades now, there have been games with objects sitting in a 3D world without constantly vibrating and jerking around like they were a book in an Elder Scrolls game the player is trying to neatly place in a bookshelf, except that's okay because it only happens for a few seconds, and only when you're doing pointless window dressing. because its a hacked together cryengine mod
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# ? Feb 8, 2016 09:37 |
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Toops posted:Things over at Solar Plebeian are progressing nicely. The video quality really ruins immersion, but this is just a lil' teaser: Wow! you're making a game? Cool. Will it have FPS?
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# ? Feb 8, 2016 09:38 |
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ewe2 posted:Someone get onto it and make Star Citizen the text adventure already, that would be actually doable and much more entertaining. Please add space grues. Planetfall manual posted:"First, blueprints for huge, multipurpose starships were drawn up. Next, designers from Vandermeek, the fashion capitol of the universe, were commissioned to create the perfect uniform: functional, comfortable, and virtually indestructible. Then, a highly sophisticated, incredibly accurate weapon prototype was assembled..."
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# ? Feb 8, 2016 09:40 |
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Dapper Dan posted:The main villain will be D'orak Smurv, Solar Warlord and his elite Groons. Don't forget Senior Lo'taxia
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# ? Feb 8, 2016 09:44 |
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I agree.
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# ? Feb 8, 2016 09:54 |
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# ? Apr 20, 2024 04:01 |
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Unrelated: The Master is now on Netflix. Not a cult.
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# ? Feb 8, 2016 09:58 |