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AP posted:https://www.youtube.com/watch?v=2aokaaWeRjc&t=592s
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# ? Feb 9, 2016 17:53 |
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# ? Apr 23, 2024 22:37 |
Michaellaneous posted:I recently got into a discussion with a backer and asked "Do you think it is normal to stop development on a major feature 2 weeks before release (I was referencing Star Marine)?". That makes a lot of sense, actually. I've been trying to get into ARK but holy poo poo I've never seen such a poorly optimized game. It really feels like that step of development is complicated and unfun for the developers and will be the last thing addressed, if ever. Is ARK a crysis mod, too? It looks good with everything up but good luck getting a tolerable frame rate.
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# ? Feb 9, 2016 17:55 |
Gilganixon posted:Another quick bit of concept art for Star Plebean: dude I want to play a game with the Chilldankli
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# ? Feb 9, 2016 17:55 |
that is my favorite alien concept for anything ever
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# ? Feb 9, 2016 17:56 |
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Madcosby posted:Also, for all of you working on Solar Plebian or any of its modules Boring geeky update. Yesterday I added an Asynchronous Producer/Subscriber Message Bus, so any GameObject can send (produce) local data to be consumed by an arbitrary number of other game objects (subscribers). The benefit is, these messages are processed outside the frame Update() loop (hence async), so larger or slower messages/processing doesn't have to block frame rendering. In the future, this same message bus can be used to produce and consume network messages. Thinkin' ahead y'all. The vertical slice was using this to send flight physics data to a simple UI that displays debug data. Of note: I'm not sure how to update folks about progress. I'm still just mainly prototyping stuff, and I have no real idea how far this project is going to go beyond a simple but hilarious single-player deathmatch arena. The thing to remember, is this game is a meta-game about game design. But it definitely has to be both fun and funny. So bear with me as we discover what this thing will actually be, and more importantly, what it should not try to become.
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# ? Feb 9, 2016 17:56 |
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Tijuana Bibliophile posted:Uh, think I wrote it right? "CIGbux are pegged to USD at 1000:1" That would be me mocking people that blindly throw money at CIG, old chum?
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# ? Feb 9, 2016 17:58 |
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Toops, where are the birds?
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# ? Feb 9, 2016 17:59 |
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Beer4TheBeerGod posted:I will be happy to help with this. https://docs.google.com/document/d/1cCUjLWVeVFGRjEbzt_gBdjpSdhaTpR8Hqp6fAZ0nWs0/edit?usp=sharing Here's what I've got so far. Anything further to build the case, especially their constant shifting of the terms of refunds would be very helpful.
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# ? Feb 9, 2016 17:59 |
Toops posted:what it should not try to become. Well I think that last part should be pretty obvious. Looking great so far, even if my eyes glazed over during all that technical stuff!
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# ? Feb 9, 2016 18:00 |
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Toops posted:Boring geeky update. Yesterday I added an Asynchronous Producer/Subscriber Message Bus, so any GameObject can send (produce) local data to be consumed by an arbitrary number of other game objects (subscribers). The benefit is, these messages are processed outside the frame Update() loop (hence async), so larger or slower messages/processing doesn't have to block frame rendering. In the future, this same message bus can be used to produce and consume network messages. Thinkin' ahead y'all. I didn't spend Also I made you a UI notification
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# ? Feb 9, 2016 18:02 |
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Samizdata posted:That would be me mocking people that blindly throw money at CIG, old chum? Well fun's all well and good but I think all agree we have to work hard to keep disinformation out of the SC thread
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# ? Feb 9, 2016 18:03 |
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And the VerseBusters saga continues
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# ? Feb 9, 2016 18:06 |
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Khanstant posted:Is ARK a crysis mod, too? It looks good with everything up but good luck getting a tolerable frame rate. UE4, I believe.
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# ? Feb 9, 2016 18:07 |
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Sarsapariller posted:https://docs.google.com/document/d/1cCUjLWVeVFGRjEbzt_gBdjpSdhaTpR8Hqp6fAZ0nWs0/edit?usp=sharing Oh wow, you had an Armada Pack. drat, thought I was screwed with my ~$700 account, hope you get this sorted out.
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# ? Feb 9, 2016 18:09 |
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Gilganixon posted:Another quick bit of concept art for Star Plebean: Dying for space bush's space oil profits
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# ? Feb 9, 2016 18:09 |
Toops posted:Boring geeky update. Yesterday I added an Asynchronous Producer/Subscriber Message Bus, so any GameObject can send (produce) local data to be consumed by an arbitrary number of other game objects (subscribers). The benefit is, these messages are processed outside the frame Update() loop (hence async), so larger or slower messages/processing doesn't have to block frame rendering. In the future, this same message bus can be used to produce and consume network messages. Thinkin' ahead y'all. Add an r2d2 style parrot as co pilot making beep boop bird noises
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# ? Feb 9, 2016 18:09 |
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fuctifino posted:Toops, where are the birds? And the scarves. Don't forget the scarves. Never mind; owned. There will never be a space scarf to top that one.
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# ? Feb 9, 2016 18:10 |
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Iglocska posted:Oh wow, you had an Armada Pack. drat, thought I was screwed with my ~$700 account, hope you get this sorted out. Paid for by earlier grey market sales so ultimately it's no skin off my nose, but I would like the money back.
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# ? Feb 9, 2016 18:11 |
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Gilganixon posted:Another quick bit of concept art for Star Plebean: I want to meet the Chilldankli
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# ? Feb 9, 2016 18:13 |
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Bootcha posted:If I can do some math... Clearly you don't understand game development OR investing. SC will make a MINIMUM of 20,000,000 sales in the next 10 years. It will all happen at 2 million sales a year for JUST the game. Imagine all those ship sales next. Each person will buy 10k worth of ships with real money. Imagine. d r e a m s...
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# ? Feb 9, 2016 18:14 |
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Daztek posted:And the VerseBusters saga continues It's a genuine feeding frenzy over there right now. They know they need to crank out something around 2/15 to placate the masses.
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# ? Feb 9, 2016 18:14 |
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There is a recent Disco Lando interview from PAX that I don't think has been posted in this thread https://www.youtube.com/watch?v=VA23x4C793c&t=2923s
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# ? Feb 9, 2016 18:16 |
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https://forums.robertsspaceindustries.com/discussion/317674/are-we-really-in-alpha I would post screenshots but nearly every response is hilarious
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# ? Feb 9, 2016 18:22 |
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grimcreaper posted:Clearly you don't understand game development OR investing. SC will make a MINIMUM of 20,000,000 sales in the next 10 years. It will all happen at 2 million sales a year for JUST the game. Imagine all those ship sales next. Each person will buy 10k worth of ships with real money. The median household income is 51k, so its completely reasonable to spend 10k of it on the most important computer project in history Really, they probably should be giving even more. A Neurotic Jew posted:https://forums.robertsspaceindustries.com/discussion/317674/are-we-really-in-alpha "!DISCLAIMER! MODS I AM NOT CALLING ANYONE A WHITEKNIGHT OR FANBOY BUT QUOTING THE WORDS OTHER PEOPLE USE ON THESE FORUMS SO PLEASE DONT BAN ME FOR IT AGAIN" Amazing
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# ? Feb 9, 2016 18:27 |
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So if 2.0 is pre-alpha. What is alpha then? 3.0? And they are on.. 2.1? Lol.
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# ? Feb 9, 2016 18:30 |
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Sarsapariller posted:https://docs.google.com/document/d/1cCUjLWVeVFGRjEbzt_gBdjpSdhaTpR8Hqp6fAZ0nWs0/edit?usp=sharing Are you sure you meant November 28, 2015 when you made the purchase? Because that will really gently caress over your argument if true.
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# ? Feb 9, 2016 18:35 |
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LowellDND posted:"!DISCLAIMER! If you need to preface your posts like this, it might be time to take a break from the internet community you hang out with. But what do I know about game development/crowdfunding/youtube/breathing?
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# ? Feb 9, 2016 18:36 |
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Beer4TheBeerGod posted:Are you sure you meant November 28, 2015 when you made the purchase? Because that will really gently caress over your argument if true. It should be 2014,the armada pack was on that year.
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# ? Feb 9, 2016 18:37 |
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I haven't felt the need to troll the brown sea since Chris got angry at people for asking about Star Marine. It's been slowly imploding from the inside ever since then, and it's lovely to be able to stand back and watch from a distance.
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# ? Feb 9, 2016 18:39 |
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runsamok posted:Evidently in the 30th century, everyone is the exact same height, but there MAY be something in the CryEngine that might (and this is by no means definite) allow them to make some different weights. I don't think that's the fault of cryengine but instead of trying to make a game that is actually an interactive movie and thinking you can get reuse out of mocap data. Think about something like shaking hands where each persons actions has heavy dependencies on the other party. Now imagine you have 30 different characters and want them all to be able to shake hands in game. You could mocap them all shaking hands with the same prop. Even that is going to look odd for the actors at the extreme ends of size, plus viewers are going to notice every time someone shakes hands they are oriented in the same position. Every time you want the characters to interact with each other or with the environment in ways that you did not specifically build a set for and act out the same problem occurs. I think that's the problem they have. CR thinks mocap and a real time rendering engine is film making in easy mode but has fallen victim to garbage in garbage out and his inability to find compromise. He won't compromise to what is reasonable to produce with the tech available and is trying to shortcut around having to make a set for and literally act out every scene in the game.
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# ? Feb 9, 2016 18:43 |
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the RSI forums have, weirdly, become a much more open forum for dissent than reddit. Obviously the downvoting mechanism is part of this, but I think its also because high-level backers are tagged in RSI, they are pissed, and they are hard to dismiss as Derek Smart alts.
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# ? Feb 9, 2016 18:45 |
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Beer4TheBeerGod posted:Are you sure you meant November 28, 2015 when you made the purchase? Because that will really gently caress over your argument if true. Yep, I got everything out through the grey market and refunds, and then put some of the profit back in during the launch of 2.0 because I am gullible and thought they were finally moving forward. I'm mostly including the TOS changes to indicate how willing they are to ratfuck their customers. The crux of the argument is still solid, I think- they sold a package with 8 ships and two games, took the package off the website, refused to issue any release dates, pushed out some broken garbage and claimed they had fulfilled their end, denied a refund based on a 14 day statutory period not mentioned in their terms, and generally acted shady as hell. Sarsapariller fucked around with this message at 18:50 on Feb 9, 2016 |
# ? Feb 9, 2016 18:47 |
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fuctifino posted:There is a recent Disco Lando interview from PAX that I don't think has been posted in this thread " THERE ISN"T A SINGLE ASPECT OF THE GAME THAT"S FINISHED RIGHT NOW." - Disco Lando
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# ? Feb 9, 2016 18:49 |
A Neurotic Jew posted:the RSI forums have, weirdly, become a much more open forum for dissent than reddit. Obviously the downvoting mechanism is part of this, but I think its also because high-level backers are tagged in RSI, they are pissed, and they are hard to dismiss as Derek Smart alts. That's only because the rest of the backers don't know how deep and insidious Derek's plan was. When he "Manchurian Candidate"-ed me, the first step was to spend $10,000 on space ships to help build my credibility.
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# ? Feb 9, 2016 18:52 |
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stinch posted:I don't think that's the fault of cryengine but instead of trying to make a game that is actually an interactive movie and thinking you can get reuse out of mocap data. Oh yeah, there's certainly issues with Chris' vision & lack of understanding. I was more commenting on the fact that CryEngine once again seems ideally unsuitable to actually make Chris' vision a reality, and the fact that it had some functionality geared towards this sort of customization that turned out to be a kludge that's subsequently been removed so CIG has to do it from scratch.
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# ? Feb 9, 2016 18:54 |
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runsamok posted:Oh yeah, there's certainly issues with Chris' vision & lack of understanding. I was more commenting on the fact that CryEngine once again seems ideally unsuitable to actually make Chris' vision a reality, and the fact that it had some functionality geared towards this sort of customization that turned out to be a kludge that's subsequently been removed so CIG has to do it from scratch. if they're working with cryengine devs won't they be able to sort this out
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# ? Feb 9, 2016 18:56 |
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Eonwe posted:that is my favorite alien concept for anything ever I would seriously play this game if it ever was something serious (I know, it could be)
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# ? Feb 9, 2016 18:57 |
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Jason Sextro posted:I would seriously play this game if it ever was something serious that's a $10 million stretch goal commando
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# ? Feb 9, 2016 19:01 |
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serious norman posted:if they're working with cryengine devs won't they be able to sort this out Sean is one of the poached people from Crytek & he knows exactly how unsuitable CryEngine is for something like SC. Given enough time & money they might be able to get most of what they envision into the engine, but they seem to be in short supply of both, having spent 4 years getting the bundle of baling wire & bubblegum that is 2.0 mini-PU into it's barely stable, horribly buggy state.
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# ? Feb 9, 2016 19:07 |
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# ? Apr 23, 2024 22:37 |
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Is there even any way to defend this poo poo anymore without being insane or mentally retarded?stinch posted:I don't think that's the fault of cryengine but instead of trying to make a game that is actually an interactive movie and thinking you can get reuse out of mocap data. Derek Smart refers to himself as an indie game fossil, but the real fossil is Roberts. He literally has not evolved since 2000 and still hasn't. His mindset is stuck in the 'one man dev' mindset that hasn't existed for over a decade (the exception is small indie games, but that is about it). It is simply impossible in modern game development. You can't control every single aspect. You also see this with his gimmicks (Hollywood actors, immersion, motion capturing every loving thing etc). You have to accept compromises and rely on the experience of others as a project director. The reality is Roberts is a childish, artogant egotistical old gently caress who understands nothing about modern gaming. He takes his audience for granted and gets mad when they question his 'vision'. It is clear he gives no fucks about the people who gave him money. The fact that dissent is growing probably barely crosses his mind because they have put up with his poo poo for years. He can't even play his own game. Developers can suck at their own games but I have never seen one look like a grandpa trying to install AOL.
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# ? Feb 9, 2016 19:11 |