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Nakar posted:Why is Stress Eater a thing but there's no Hungry affliction where the afflicted character occasionally passes a turn to cram food in his face or attempt to eat Deeds? The closest thing is probably the Sitiomania quirk, where your character will automatically loot random animal corpses and eat the contents. Node posted:I take it Drinking is the "Oops, I lost my trinket" stress reliever. Since it is the cheapest tavern option. Gambling can cause you to lose a trinket too, although you can also gain one. The Abbey's stress relief options are generally less likely to gently caress you over: the worst they can do is give you quirks.
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# ? Feb 12, 2016 13:59 |
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# ? Apr 29, 2024 18:24 |
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abardam posted:you guys are mean My thoughts on Miron.
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# ? Feb 12, 2016 14:07 |
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The alcohol obsession quirk is pretty amusing since apparently the body carts in the warrens are alcoholic.
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# ? Feb 12, 2016 14:30 |
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Thuryl posted:The closest thing is probably the Sitiomania quirk, where your character will automatically loot random animal corpses and eat the contents. To be fair some of the quirks from the abbey are more lovely than they appear. They tend to be things like "less dmg on round 1" when round 1 is where you want your highest spd and dmg to alpha strike the monsters. I know that they can drop straight gold as well, which shouldn't normally be a problem but if someone is cutting the margins close it could be an issue. That said I tend to use the abbey much more than the tavern, if only because I'm more likely to have busts to spend than portraits. I also don't know chances of bad stress relief results, but I'd imagine the more expensive options have lower chances.
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# ? Feb 12, 2016 14:34 |
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Thuryl posted:TGambling can cause you to lose a trinket too, although you can also gain one. The Abbey's stress relief options are generally less likely to gently caress you over: the worst they can do is give you quirks. The Abbey options can also cause your characters to gently caress off for weeks at a time (though the Tavern can do that too). Still better than losing a trinket.
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# ? Feb 12, 2016 14:40 |
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Bad Seafood posted:My inability to come up with a good Miron joke has been eating away at me all day.
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# ? Feb 12, 2016 15:04 |
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GODDAMMIT MCDOWELL
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# ? Feb 12, 2016 15:12 |
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DAZED. REELING. ABOUT TO BREAK. http://imgur.com/Av2mwkx
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# ? Feb 12, 2016 15:25 |
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MinibarMatchman posted:DAZED. REELING. ABOUT TO BREAK. gently caress, all this time I've been saying good things about the game for free like a sucker. Where's my bag of Jew money?
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# ? Feb 12, 2016 15:45 |
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As I recall from certain NG+ writeups the best choices are Prayer in the Abbey and Gambling in the Tavern, in spite of its risks, because they don't have negative Quirk outcomes. Every stress relief facility has a chance of giving the character the Quirk that prevents them from using it or makes them reliant on it, and can cause a week's disappearance, but there are other really bad outcomes:
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# ? Feb 12, 2016 16:00 |
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Nakar posted:As I recall from certain NG+ writeups the best choices are Prayer in the Abbey and Gambling in the Tavern, in spite of its risks, because they don't have negative Quirk outcomes. Every stress relief facility has a chance of giving the character the Quirk that prevents them from using it or makes them reliant on it, and can cause a week's disappearance, but there are other really bad outcomes: You can't lose money in the Cloister, and it also has a lower chance of getting someone stuck than the Transept does. It's definitely the go-to option for characters that don't really care about Calm, like plague doctors and debatably houndmaster/vestal.
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# ? Feb 12, 2016 16:18 |
docbeard posted:The Abbey options can also cause your characters to gently caress off for weeks at a time (though the Tavern can do that too). Still better than losing a trinket. Funny thing is that this is only a thing because you can sell trinkets. Back when you always had hundreds of junk trinkets this was a much smaller concern.
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# ? Feb 12, 2016 16:40 |
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Onmi posted:"Oh hey I'm coming to a room with injuries and food remaining and it's the last room. Rather than top up lets run in!" I want to save my gold! My gold man! Flirting with death is the best! She's the best lay. I'm bad, okay. MinibarMatchman posted:DAZED. REELING. ABOUT TO BREAK. Is this that crazy dude who spammed the Dev's constantly? Because holy hell.
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# ? Feb 12, 2016 16:43 |
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Every dev has their methodis
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# ? Feb 12, 2016 16:58 |
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Deckit posted:I want to save my gold! My gold man! same guy lol Deckit posted:This game is so god drat easy. Hnnnnn, oh god champion level soon. https://www.youtube.com/watch?v=4qcuisujU_o Man if only the houndmaster had come out when I first fought the Flesh, those bleed stacks really make the fight so much easier.
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# ? Feb 12, 2016 16:59 |
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Deckit posted:Is this that crazy dude who spammed the Dev's constantly? Because holy hell. Not just the developers. I put up a review of Darkest Dungeon on Steam last summer, and he spent maybe a week copy-pasting the same insane rant into the comments, over and over again as I would delete them. A few weeks ago I saw he had a discussion in the general Steam forums about "How can we stop developer censorship" that is solely about his crusade against Red Hook.
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# ? Feb 12, 2016 17:04 |
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Miron so fat jokes are the savior of this thread Please never stop
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# ? Feb 12, 2016 17:25 |
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Miron so fat the goblet skeletons ran out of wine
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# ? Feb 12, 2016 17:33 |
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Zombie Samurai posted:Miron so fat the goblet skeletons ran out of wine Miron so fat getting hit by tempting goblet destresses him
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# ? Feb 12, 2016 17:35 |
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Miron and McDowell should form an incompetence party
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# ? Feb 12, 2016 17:38 |
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Miron so fat, I thought the first quest in the Darkest Dungeon was about killing him.
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# ? Feb 12, 2016 18:02 |
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miron so fat he's really fat
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# ? Feb 12, 2016 18:05 |
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Miron so fat he asked the Inchoate Flesh for diet advice
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# ? Feb 12, 2016 18:31 |
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Miron so fat you need scouting just to see in front of him
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# ? Feb 12, 2016 18:32 |
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Gabriel Pope posted:You can't lose money in the Cloister, and it also has a lower chance of getting someone stuck than the Transept does. It's definitely the go-to option for characters that don't really care about Calm, like plague doctors and debatably houndmaster/vestal.
The Tavern follows the same basic pattern, 40% for Bar, 35% for Gambling, 30% for Brothel, and all of them can cause characters to go missing or refuse to leave or gain quirks that force them to go to the place or refuse to leave it. The Bar can also debuff a character's Accuracy or Dodge for a week, lose you 500 gold, or lose a trinket. Gambling Hall can cost or gain 500 gold, lose a trinket, or gain any trinket up to a Very Rare. The Brothel can give Syphilis, buff Speed, or debuff Speed. Curing diseases is pretty cheap so I suppose the Brothel is the best choice if you really, really don't want to lose trinkets, but -5 SPD is brutal and is basically as bad as locking a character out for a week at Champion tier. The Gambling Hall offers the best mitigating chance, as it's equally likely you gain a trinket as lose one and if the game chooses the money option it's a 50/50 on whether you get 500 or lose it; totalled out there's like a 4% chance of losing a trinket at Gambling and a 6% at the Bar, versus a 9% chance of getting a debuff or Syphilis at the Brothel. And you have about a 6.5% chance of gaining at Gambling (either a trinket or 500 gold). Most of the time you just get something dumb like Bad Gambler or Love Interest though. Nakar fucked around with this message at 18:35 on Feb 12, 2016 |
# ? Feb 12, 2016 18:33 |
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abardam posted:you guys are mean This man understands that food and life are one and the same.
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# ? Feb 12, 2016 18:36 |
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Miron so fat when he's in front every room is a secret room
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# ? Feb 12, 2016 18:41 |
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THAT'S WHAT YOU GET, MCDOWELL. THAT'S WHAT YOU GET So, uh, how the hell are you supposed to do Lighting The Way I made it to the first boss, a Templar Warlord, with full health and no stress He proceeded to double revalation the one person with no torch, bringing them to death's door, and meanwhile his hounds dodged the first five attacks sent their way. He resisted any stuns and blights despite having very high stun/blight chance, and by the time I'd killed him, he'd killed my vestal and a leper. And there's three of these fuckers in this mission, in addition to some real, real nasty buggers along the way. I'm kinda wondering how you're even supposed to beat this mission. My dudes were maxed out with great traits, great trinkets alongside the torches, and yet they completely withered in the face of a single one of three bosses you need to face to finish it. I brought along all the requisites, bandages, antivenom, holy water, etc, didn't really help.
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# ? Feb 12, 2016 18:51 |
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Miron so fat the enemy needs Scouting trinkets to attack the rest of the party.
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# ? Feb 12, 2016 18:52 |
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you did bring the trinkets right edit: it appears you did, disregard
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# ? Feb 12, 2016 18:52 |
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Afraid of Audio posted:you did bring the trinkets right Since you only get three, the one who didn't have one of course got focused on by the first two Revalations edit: I just looked it up and one of the fights is both bosses at once.
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# ? Feb 12, 2016 18:54 |
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Yeah there are actually four Templars. One of the three fights is a pair of them. This is probably a good place to bring a Slot 4 Man-at-Arms or a Dodge-heavy Houndmaster. Put one torch on them, Guard the other guy. You'll have to outspeed the Templars though.
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# ? Feb 12, 2016 18:55 |
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You basically have to have a HM or MaA to use the guard ability and protect the nontrinket person. Someone also suggested clearing paths to each room before clearing any of the Templar rooms. edit: Does anyone use any of the crazy Kickstarter trinkets? There's plenty with +spd and no downsides and it makes things silly. Also the best +resolve xp trinkets are the backer ones.
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# ? Feb 12, 2016 18:56 |
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Nakar posted:I went ahead and looked this up in the game files. What are the base stress heal values for the different activities, if you don't mind me asking? I only ever Flagellate people because I don't treat anyone until they're afflicted and in that situation I want the most bang for the buck.
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# ? Feb 12, 2016 18:57 |
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Jeez you guys are gonna give Miron bulimia if you don't cut it out. Oh, nevermind, too late, he just caught it while scrounging through some desiccated human remains for food scraps. Carry on.
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# ? Feb 12, 2016 18:59 |
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Another possibility would be to bring the -20% Stress Damage Quirks for Beasts and Eldritch, as Templars are considered both. Revelation would immediately drop to +24 Stress instead of +40. Drop a Book of Sanity on the non-torch guy and they'd only get +16. If your non-torch dude were a Jester he could basically heal Revelation's Stress every turn with his stress heal. You'd still have to deal with the damage though.Zombie Samurai posted:What are the base stress heal values for the different activities, if you don't mind me asking? I only ever Flagellate people because I don't treat anyone until they're afflicted and in that situation I want the most bang for the buck.
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# ? Feb 12, 2016 19:02 |
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MacheteZombie posted:You basically have to have a HM or MaA to use the guard ability and protect the nontrinket person. If you are forced to bring one of two specific classes to guard the one without a trinket just so they don't get gibbed by Revalation, that is bad game design I'd like to hear what folks who have beaten it did. edit: Nakar posted:Another possibility would be to bring the -20% Stress Damage Quirks for Beasts and Eldritch, as Templars are considered both. Revelation would immediately drop to +24 Stress instead of +40. Drop a Book of Sanity on the non-torch guy and they'd only get +16. If your non-torch dude were a Jester he could basically heal Revelation's Stress every turn with his stress heal. You'd still have to deal with the damage though. If the answer is seriously "bring a man at arms or houndmaster to babysit" then that is just terrible Captain Invictus fucked around with this message at 19:06 on Feb 12, 2016 |
# ? Feb 12, 2016 19:04 |
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Oh also Virtue Chance could do it, I guess. They'd be getting hit by Revelation and in 3 turns would (hopefully) Virtue up and drop to like 40 Stress, and I don't think Virtuous characters can get Heart Attacks anymore. So as long as they can sponge the damage Revelation won't hurt them if they pop a Virtue. EDIT: According to the Wiki and the game files, the base damage on Revelation is 16-26, and Revelation cannot crit. How are you taking 30+ damage from it? Nakar fucked around with this message at 19:23 on Feb 12, 2016 |
# ? Feb 12, 2016 19:06 |
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Captain Invictus posted:I'd like to hear what folks who have beaten it did. I've beaten it, and I did take a MaA to guard the non-trinket wearer. Which was my Occultist. It's pretty much the only instance in the game where they force you to bring a specific class/skill, and that's fine imo.
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# ? Feb 12, 2016 19:31 |
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# ? Apr 29, 2024 18:24 |
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For Lighting the Way, I brought along a 2nd-position Man-at-Arms, and had a fourth-row Arbalest as the character without a talisman. My party, Arb-Occ-MaA-Hellion, was pretty well optimized for damage. I think there was a round or two where my Arbalest was vulnerable to revelation, but maybe I got lucky. The back ranks take somewhat less in the way of damage in general from enemies, and the Arbalest is pretty tanky for a back-row character. I'm not sure that there is a strategy that will make the templar fights not potentially devastating, even the thread-recommended "use good camp buffs for every fight by scouting out the path between two of the fights before doing either".
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# ? Feb 12, 2016 19:34 |