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I wonder what that chart would look like with budget numbers on top of the bars?
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# ? Feb 20, 2016 21:52 |
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# ? Apr 24, 2024 17:49 |
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D_Smart posted:The hilarious part? Not a single indie dev in that chart. All triple-A studios with millions of dollars, massive teams etc. And they stick lil''l old me in there. Should I be honored? Star Citizen is an indie game! Also, stop complaining you are appearing on the same chart as StarCraft II, so you should feel honoured.
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# ? Feb 20, 2016 21:52 |
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Iglocska posted:According to CIG they are counted separately and that money is not reflected in the funding charts. I still don't get why anyone would want to be a subscriber. I've seen funding move in increments of $5, so at the very least, that funding counter is capturing something other than ships. The weirdest thing I've seen about the counters is that the fleet number decreases at random times. Funds and "citizens" never decrease. Here's the action from the past two weeks.
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# ? Feb 20, 2016 22:10 |
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boviscopophobic posted:I've seen funding move in increments of $5, so at the very least, that funding counter is capturing something other than ships. The weirdest thing I've seen about the counters is that the fleet number decreases at random times. Funds and "citizens" never decrease. That's an interesting chart, thanks for that. I imagine the fleet decrease thing is probably people melting ships.
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# ? Feb 20, 2016 22:17 |
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What's crazy is normal post kickstarter campaigns with nostalgia obsessed lunatics only make like 1% what CIG makes. I'm comparing to Shenmue3 but I think other games had similar results(?). I donno, but I blame the phrase "Best drat Space Game Ever" for driving people insane. That or money laundering.
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# ? Feb 20, 2016 22:18 |
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peter gabriel posted:I've been doing more research and according to this graph: Beer you should repost that more defined image you use with the alpha/beta/etc stages that I always vaguely assure myself that I'll bookmark before going back to furiously editing the MASH wiki. e; nevermind Tippis is a good. Dusty Lens fucked around with this message at 22:23 on Feb 20, 2016 |
# ? Feb 20, 2016 22:19 |
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Chocobo posted:Am I retarded or do simple things like dropping out of supercruise within a reasonable distance of your target take some serious practice in Elite? I overshot my target twice, then dropped out a loving million miles away. I mean, it seems like you could very easily drive yourself into a sun by being off a second in your timing. Set your throttle to 75% and nearly never have to worry about overshoot. It might take longer but its one less thing to worry about. If your "time to target " get below 0:07 your going too fast, so start slowing down when your closer to 0:20. Your "planetary approach suite" will lower your throttle on its own and you should not overshot. If your on a timer for a mission or on life support due to a open canopy you can always do an "emergency drop" but it will damage your hull. Hope it help. you might still overshoot on very short distances.
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# ? Feb 20, 2016 22:21 |
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Brownhat posted:And none of this explains why the thread title was changed to something so lovely, Derek. I think we deserve 1. An explanation of what this dumbass thread title even means 2. A way better thread title
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# ? Feb 20, 2016 22:21 |
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That has to be someone loving with them. Anyone who genuinely spoke like that would spend their whole life being punched in the loving face.
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# ? Feb 20, 2016 22:21 |
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peter gabriel posted:I've been doing more research and according to this graph: Yes. Evil_Greven posted:I wonder what that chart would look like with budget numbers on top of the bars? I thought about doing that, but finding reliable numbers proved next to impossible. I also thought about adding metascore or something just to annoy them even more…
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# ? Feb 20, 2016 22:21 |
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MilesK posted:What's crazy is normal post kickstarter campaigns with nostalgia obsessed lunatics only make like 1% what CIG makes. I'm comparing to Shenmue3 but I think other games had similar results(?). I blame the loving Katamari of features & ships this game has become along with a head honcho that didn't learn anything related to project management in his 20 years away from gaming's spotlight & appears to have forgotten plenty along the way. Like how to say "no" to development ideas that don't make any loving sense (or his washed up haggard junkie-looking wife).
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# ? Feb 20, 2016 22:23 |
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Sunswipe posted:That has to be someone loving with them. Anyone who genuinely spoke like that would spend their whole life being punched in the loving face. The only person that guy talks to in real life is his mom & generally only to ask her to pick up some goddamn pizza bagels, gosh!
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# ? Feb 20, 2016 22:24 |
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Sunswipe posted:That has to be someone loving with them. Anyone who genuinely spoke like that would spend their whole life being punched in the loving face. Also I'm pretty sure using agile software development isn't a magic excuse to miss every single deadline and never deliver anything on time. It's meant to be MORE responsive and flexible so you should be able to meet more of your goals and have more accurate timescales since you can easily respond to things if they go wrong and reallocate resources. It would make sense if some of their deadlines got completely missed but others were hit, and the explanation is that they moved resources from project A to project B when unexpected things happened. It's not like "we're so agile that nobody ever finishes anything!" is working as intended.
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# ? Feb 20, 2016 22:26 |
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Bootcha posted:Afternoon tread! I hope all your posts last night where good and- http://images.google.de/imgres?imgu...c9GAKIQ9QEIHjAA
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# ? Feb 20, 2016 22:28 |
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Dusty Lens posted:Beer you should repost that more defined image you use with the alpha/beta/etc stages that I always vaguely assure myself that I'll bookmark before going back to furiously editing the MASH wiki. Just cuz: Also don't forget to add eight months to CIG's. Totes fine.
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# ? Feb 20, 2016 22:28 |
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Chalks posted:Also I'm pretty sure using agile software development isn't a magic excuse to miss every single deadline and never deliver anything on time. It's meant to be MORE responsive and flexible so you should be able to meet more of your goals and have more accurate timescales since you can easily respond to things if they go wrong and reallocate resources. The problem is they seemingly work on random things that are barely connected to each other instead of starting with the basics
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# ? Feb 20, 2016 22:30 |
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Chalks posted:Also I'm pretty sure using agile software development isn't a magic excuse to miss every single deadline and never deliver anything on time. It's meant to be MORE responsive and flexible so you should be able to meet more of your goals and have more accurate timescales since you can easily respond to things if they go wrong and reallocate resources. At this stage in development they should have a pretty good idea of how long it would take to do x, but it's clear they just don't know, because they haven't reached the stage where they've completed a single thing. It's impossible to define a sprint without that knowledge, and it's impossible to gain that knowledge without getting anything completed to an agreed-upon state, be it 'model rendered in the hangar' or 'ship flies correctly in the PTU' or 'targeting working.' I can't imagine what kind of methodology produces results like these, so it seems the best guess is they are either applying one horribly, or they just don't have one.
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# ? Feb 20, 2016 22:32 |
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I've been on modding teams with a more cohesive workflow, and star citizen has 100 million times the funding
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# ? Feb 20, 2016 22:34 |
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Chalks posted:Also I'm pretty sure using agile software development isn't a magic excuse to miss every single deadline and never deliver anything on time. It's meant to be MORE responsive and flexible so you should be able to meet more of your goals and have more accurate timescales since you can easily respond to things if they go wrong and reallocate resources. Oh, it's bollocks without doubt. I can't conceive of any management theory that would advocate changing priorities daily or even hourly. I'm just stunned by how much I want to punch this guy who's read a couple of lines from a Wikipedia article, completely misunderstood them and is now using his knowledge to justify a 100 million dollar company being unable to finish the project they've already been paid for.
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# ? Feb 20, 2016 22:35 |
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Toops posted:Another lil' teaser vid. Progress. Truly the most open of all development.
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# ? Feb 20, 2016 22:35 |
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Daztek posted:The problem is they seemingly work on random things that are barely connected to each other instead of starting with the basics Speaking of the basics, shouldn't they have a finished flight model & FPS mechanics for them to actually make Squadron 42 missions & stuff? Or is all of the work just going to mocap cutscenes & ship models right now & they're praying that they actually manage to get those systems to work somehow to bridge together the various acts of Chris' terrible movie? How can they be "working on Squadron 42" when they have no game systems in place?
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# ? Feb 20, 2016 22:36 |
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runsamok posted:I blame the loving Katamari
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# ? Feb 20, 2016 22:36 |
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runsamok posted:I blame the loving Katamari of features & ships this game has become along with a head honcho that didn't learn anything related to project management in his 20 years away from gaming's spotlight & appears to have forgotten plenty along the way. Like how to say "no" to development ideas that don't make any loving sense (or his washed up haggard junkie-looking wife). I think most people just think of their favorite game and then add the vague features list on top. I still don't understand what this game is supposed to be, but I'm imagining a HD port of privateer with long cutscenes and a lovely death match multiplayer. The cultists see GTAV in space mixed with WoW, and they spread this idea.
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# ? Feb 20, 2016 22:37 |
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Chalks posted:Also I'm pretty sure using agile software development isn't a magic excuse to miss every single deadline and never deliver anything on time. It's meant to be MORE responsive and flexible so you should be able to meet more of your goals and have more accurate timescales since you can easily respond to things if they go wrong and reallocate resources. Its not, and most larger software don't start right up with agile. Agile is better suited for modules on an already stable foundation or smaller project using established API or structure. SC should totally be doing waterfall until it release something more stable.
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# ? Feb 20, 2016 22:38 |
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Agile is better suited to not being used. Star Citizens desperately leaping towards the game, but the game keeps sliding further right. http://imgur.com/BK7Lhgp
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# ? Feb 20, 2016 22:46 |
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OK last Elite question from me for a while... So I'm putting a PC together but I'm way out of the loop with graphics cards now. Last time I bought one was a GeForce 440mx or something and since then it's been consoles for gaming and PC for work. What is good midrange price to handle Elite? Assume capable everything else. Thanks Also Derek please nut up and actually post something instead of hinting at stuff or we might all think you're totally full of dogshit and desperate go remain relevant but can't see how badly you're failing.
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# ? Feb 20, 2016 22:50 |
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runsamok posted:Speaking of the basics, shouldn't they have a finished flight model & FPS mechanics for them to actually make Squadron 42 missions & stuff? Or is all of the work just going to mocap cutscenes & ship models right now & they're praying that they actually manage to get those systems to work somehow to bridge together the various acts of Chris' terrible movie? How can they be "working on Squadron 42" when they have no game systems in place? I asked this very question of Will Lewis when I visited CIG last January. Nobody there knew how to respond.
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# ? Feb 20, 2016 22:52 |
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Ben is convinced that a finished flight model isn't a requirement for S42 I think he's wrong but I'm not a game developer like he is so
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# ? Feb 20, 2016 22:57 |
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hottubrhymemachine posted:OK last Elite question from me for a while... Get a GTX 970. It's the most popular card in steam stats for a good reason. Excellent bang for you buck.
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# ? Feb 20, 2016 22:57 |
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hottubrhymemachine posted:OK last Elite question from me for a while... I was running it fine (looking pretty) on a GTX 760 last year, but I have also heard of folks running it 'okay' on a laptop with an i5. I upgraded to a 970 so I can spend too much on VR at some point this year. Probably have a word in http://forums.somethingawful.com/showthread.php?threadid=3741690 to get some broader feedback, tho
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# ? Feb 20, 2016 22:58 |
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hottubrhymemachine posted:OK last Elite question from me for a while... Basic Elite is very well optimized. Some folks report running it smoothly at "medium" setting on an i3 with 1GB ddr2 ram and a old nvidia GT of the 500 family. Elite + Horizon is more demanding, but probably anything in the current mid range computer for gamer should suffice.
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# ? Feb 20, 2016 22:58 |
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Dusty Lens posted:Ben is convinced that a finished flight model isn't a requirement for S42 I think he's wrong but I'm not a game developer like he is so What. Yes, I'm sure that he is, since CRobber doesn't see the need for one in his movie, and consequently Ben can obviously not think something else. But still: what?!
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# ? Feb 20, 2016 22:59 |
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Beer4TheBeerGod posted:I asked this very question of Will Lewis when I visited CIG last January. Nobody there knew how to respond. Well, given that the closest thing to footage from Squadron 42 we've seen is the ultra janky Morrow tour late last year I would wager that they're still in the same situation you saw them in. I mean, how much spoiler potential would be in a 90 second clip of actual spaceship or shootmans gameplay?
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# ? Feb 20, 2016 23:00 |
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Beer4TheBeerGod posted:I asked this very question of Will Lewis when I visited CIG last January. Nobody there knew how to respond. You mean they didn't just yell that you didn't understand game development? Strange. I thought they'd at least have been briefed on the standard set of responses.
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# ? Feb 20, 2016 23:03 |
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runsamok posted:Well, given that the closest thing to footage from Squadron 42 we've seen is the ultra janky Morrow tour late last year I would wager that they're still in the same situation you saw them in. I mean, how much spoiler potential would be in a 90 second clip of actual spaceship or shootmans gameplay? Lol still waiting on the 'press' version of the morrow tour too.
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# ? Feb 20, 2016 23:04 |
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Three visions of private servers. https://forums.robertsspaceindustries.com/discussion/comment/6385689/#Comment_6385689 https://forums.robertsspaceindustries.com/discussion/comment/6385783/#Comment_6385783 https://forums.robertsspaceindustries.com/discussion/comment/6386225/#Comment_6386225
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# ? Feb 20, 2016 23:05 |
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IrvingWashington posted:At this stage in development they should have a pretty good idea of how long it would take to do x, but it's clear they just don't know, because they haven't reached the stage where they've completed a single thing. It's impossible to define a sprint without that knowledge, and it's impossible to gain that knowledge without getting anything completed to an agreed-upon state, be it 'model rendered in the hangar' or 'ship flies correctly in the PTU' or 'targeting working.' I can't imagine what kind of methodology produces results like these, so it seems the best guess is they are either applying one horribly, or they just don't have one. The thing is that these development methodologies are frequently just used as buzz words. Did they first decide what methodology best suited their project and timescales, or did they look at how they were working then look at the list of possible methodologies and pick the one that's the closest so they don't have to worry about it? "We keep changing what we work on all the time - lets pick "agile" and keep on going!" CIG's issue seems to be fundamentally a lack of focus which is almost always the fault of those at the top. It's so easy to fall into the trap of getting 90% of everything finished then getting distracted and starting on something else. By the time you come back to the first things, the surrounding systems have changed so you have to rewrite half of it, but you never finish it because something else comes along.... It's all about having managers and bosses who are able to say "I know you're shouting about this feature, but we can't look at it for a few weeks because we need to finish what we're doing now". Chris Roberts not only clearly lacks this ability, he's actually the guy shouting about the random new feature while you're in the middle of something. There's no way a developer could be productive in that sort of environment. You work on what you're told to work on while the bosses tear their hair out trying to work out why nothing is ever finished or on time.
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# ? Feb 20, 2016 23:05 |
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Daztek posted:https://www.youtube.com/watch?v=ubAjVo--bk4&t=2943s
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# ? Feb 20, 2016 23:06 |
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Mirificus posted:Three visions of private servers. This is the shitizen equivalent of arguing over how many angels can dance on the head of a pin
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# ? Feb 20, 2016 23:09 |
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# ? Apr 24, 2024 17:49 |
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hottubrhymemachine posted:OK last Elite question from me for a while... I have a AMD R9 and it works fine even at highest settings. A R9 is midrange by now, I think.
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# ? Feb 20, 2016 23:09 |