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Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Didn't Skullgirls make a more complete game with like 4 dudes in a basement somewhere? Capcom shoulda hired weird porn artists I guess.

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teagone
Jun 10, 2003

That was pretty intense, huh?



:razz:

GabbiLB
Jul 14, 2004

~toot~
https://www.youtube.com/watch?v=rUllHggUXgI

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

irrefutable proof that sf5 is the superior game

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

OH MY loving.

inthesto
May 12, 2010

Pro is an amazing name!

Liquid Penguins posted:

Mortal Kombat 9 was cool because it had dozens of hours of unique single player content in the groundbreaking story mode and the extensive challenge tower. MKX was a flaming bag of dog poo poo. Can street fighter v come close to the only good fighting game ever made?

Cyberbots?

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Okay, so what's Laura's best way of getting in on a dude chucking fireballs at you?

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

General Morden posted:

irrefutable proof that sf5 is the superior game

buddy can't u read. gg has a little green thumbs up.

Dias
Feb 20, 2011

by sebmojo

Okay, people might say "oh, bebop, you're just being a sour rear end in a top hat" about the other three, but the WORK you have to put in to get a tick throw in this game is ridiculous.

interrodactyl
Nov 8, 2011

you have no dignity
i'm the 40% rating for the garbage piece of poo poo that's sf5

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
capcom makes you work for those tick throws

cmon dias work for that pressure

Dias
Feb 20, 2011

by sebmojo

General Morden posted:

capcom makes you work for those tick throws

cmon dias work for that pressure

why do i have to hit a one-frame link throw tho jeez

cams
Mar 28, 2003


Yorkshire Tea posted:

Okay, so what's Laura's best way of getting in on a dude chucking fireballs at you?
move forward, block. repeat until you put a gun in your mouth and kill yourself from frustration. ex elbow through single durability fireballs on reaction, but that's it.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

Dias posted:

Okay, people might say "oh, bebop, you're just being a sour rear end in a top hat" about the other three, but the WORK you have to put in to get a tick throw in this game is ridiculous.

If you don't have a normal that's +3 and leaves you point blank you literally can't tick throw chars with 3f normals.

teagone
Jun 10, 2003

That was pretty intense, huh?


loving :lol:

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood
Lauras bad but I don't know if shes amane bad.

But even he has a better gimmick. And in theory better normals.

flakeloaf
Feb 26, 2003

Still better than android clock

If you want to win some online matches, then you want to play against me, Spongerobert.

Dias
Feb 20, 2011

by sebmojo

bebaloorpabopalo posted:

If you don't have a normal that's +3 and leaves you point blank you literally can't tick throw chars with 3f normals.

Yep. Not even The Goddess of SFV herself, Chun-li, can do that off her cr.LP. Well, sometimes you can, I assume I'm throwing the last startup frame of the 3f normal but ugh, c'mon.

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

Saint Freak posted:

Didn't Skullgirls make a more complete game with like 4 dudes in a basement somewhere? Capcom shoulda hired weird porn artists I guess.

Skullgirls also didn't have story mode or spectator mode at launch. It had a good tutorial though, which sf5 doesn't.

DMorbid
Jan 6, 2011

Hello! I see you.


SyntheticPolygon posted:

Hey, thanks for these. This is my first street fighter and i'm incredibly bad at just about everything but these videos are helping I think. Maybe eventually I'll even be confident enough to start playing online.
Just go online as soon as you feel you've got a handle on the basics. You'll get wrecked for sure, but you'll learn to play far quicker and better than you would against the computer. Compared to most people in this thread I'm terrible at Street Fighter and only barely know what I'm doing, but I still enjoyed playing SFIV online and was quite happy just having competitive matches with randoms despite usually losing. :shobon:

Fereydun
May 9, 2008

Zand posted:

I was wrong, the game is fine. Stick support is stupid and they should just add more functionality to the game instead of catering to the 1% of users with special controllers. Input lag is fine too, I personally don't care how much input lag I currently have, and I would even find it acceptable if there was more. The normals in this game feel great, and I love how easy the characters are to play; the old games had so many one-frame-links that, well, for players like me, those are just impossible and my brain turns off when I even have to consider them. The throw ranges, speed, tech windows, and how throws interact with opposing crouching jabs are things I've been looking for in my fighting game experience for years and I'm glad that SF5 is finally delivering. Most of all, I hate it when companies constantly update me with information regarding common complaints for games that I pay to beta test. Nothing more obnoxious than information overload. That's the motto of SF5: Keep it simple!

Urethane
Dec 21, 2004

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

cams posted:

move forward, block. repeat until you put a gun in your mouth and kill yourself from frustration. ex elbow through single durability fireballs on reaction, but that's it.

Ah, so exactly what I thought then. I'm getting some mileage on holding out for her two durability fireball and following it along, but I suspect that won't work higher up.

Pomp
Apr 3, 2012

by Fluffdaddy
the buttons are bad and so are the throws

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

That lupe vs Daigo match tho.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Lupe is shinakuma666, right?

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA


put this in the OP

Pomp
Apr 3, 2012

by Fluffdaddy
Typically the advantage of 1 button throws is that although they're point blank they have no start up to make up for how much you have to telegraph them.

The advantage of 2 button throws is extra range on top of the start up and whiff animation.

Capcom has finally bridged the gap and brought you the best of two worlds, 5 frame throws with 1 frame range. They don't give a hard knockdown either, so you can always #RiseUp

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Some Vega stuff I've labbed:

All of his fierce punches force stand on crouchers. But only claw on Toward Fierce can cause a crush counter, but I haven't found any useful followups for that.

Claw off allows for you to cancel his standing and crouching fierce into specials.

With the claw on, you can link from a counterhit low forward into a standing fierce. From there, you have every combo option available from a raw standing fierce. Additionally, low forward is so plus on block that it's not a bad frame trap setup to go for the standing fierce anyhow. However, the low forward has to be fairly deep, like knee deep. You don't have to be point blank, but the tip of your foot isn't going to allow that link to work.

As long as your opponent isn't in the corner, blocked v-trigger into blocked super seems to be an unavoidable 5% chip kill.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

Pomp posted:

Typically the advantage of 1 button throws is that although they're point blank they have no start up to make up for how much you have to telegraph them.

The advantage of 2 button throws is extra range on top of the start up and whiff animation.

Nothing about 1 button throws necessitates they be short range. Guilty Gear is the game with shortest 1 button throw ranges and they're still respectable, about as short as they should be for a game like that.

Outside of kara throws, street fighter games with 1 button throws have always had more range.

Fereydun
May 9, 2008

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy
https://www.youtube.com/watch?v=F2qRHc-Lvec

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


The high level guys are still using throw a lot so what's the problem exactly?

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

I am into this

Pomp
Apr 3, 2012

by Fluffdaddy

bebaloorpabopalo posted:

Nothing about 1 button throws necessitates they be short range. Guilty Gear is the game with shortest 1 button throw ranges and they're still respectable, about as short as they should be for a game like that.

Outside of kara throws, street fighter games with 1 button throws have always had more range.

well i'm even more confused then

Night Blade
Feb 25, 2013

Are Bayonetta GIFs allowed?

Real hurthling!
Sep 11, 2001




Night Blade posted:

Are Bayonetta GIFs allowed?

start with ones vs ryu in smash to get them used to it and then go hog wild after

Fereydun
May 9, 2008

Night Blade posted:

Are Bayonetta GIFs allowed?

Night Blade
Feb 25, 2013


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Sarchasm
Apr 14, 2002

So that explains why he did not answer. He had no mouth to answer with. There is nothing left of him but his ears.

Night Blade posted:

Are Bayonetta GIFs allowed?

No.

Edit: drat

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