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Big improvements to Real Wiimotes on Windows 8 onward: Wii Remote Pluses now work without needing some hosed up custom bluetooth stack, and they support Wiimote audio! Y'know, out of that tiny little speaker that previously only screamed static gibberish. https://www.youtube.com/watch?v=o3JkJjvB0ZY The Kins fucked around with this message at 15:40 on Dec 20, 2015 |
# ? Dec 20, 2015 15:38 |
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# ? Apr 25, 2024 21:48 |
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December progress report is up. Real Wiimote improvements, video fixes all over the shop, support for loading Gamecube/Wii system fonts from the Gamecube IPL, and a feature freeze scheduled for January 7th in preparation for the big 5.0!
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# ? Jan 2, 2016 08:15 |
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The adjustable audio latency makes me want to go try to get through Rhythm Heaven again
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# ? Jan 2, 2016 10:24 |
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im trying to play bad jrpg arc rise fantasia but everytime i try after like 5 minutes the game throws up a "communications with the wii remote have been interruped". i'm not using a wii remote, and i've never had this problem with dolphin before. even playing this specific game. help, please
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# ? Jan 9, 2016 21:14 |
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Cake Attack posted:im trying to play bad jrpg arc rise fantasia but everytime i try after like 5 minutes the game throws up a "communications with the wii remote have been interruped". i'm not using a wii remote, and i've never had this problem with dolphin before. even playing this specific game. help, please To fix your controller problem playing Good jrpg arc rise fantasia, press alt+F5.
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# ? Jan 9, 2016 21:17 |
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I do that and I get Wiimote 1 Connected in the top left, immediately followed by Wiimote 1 Disconnected and nothing changes
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# ? Jan 9, 2016 21:24 |
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the solution is to play skies of arcadia instead but yeah i dunno, metroid prime 3 has a similar issue and apparently the fix for that it to untick "enable speaker data", so give that a try, i guess?
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# ? Jan 9, 2016 21:33 |
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Really impressed with Dolphin lately. I got a projector in my new home theatre installed and bought a pretty beefy HTPC for emulation and VR stuff. I also bought a Dolphin Bar specifically so I could have effortless Wiimote support. Games work great. It's awesome being able to play even Mario Galaxy and even Wii Sports Resort in 1080p on a big 120" screen.
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# ? Jan 10, 2016 07:11 |
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Is it at all possible to get at least some Wii games playable on a i7-2640m (Sandy Bridge 2.8/3.5Ghz) with HD3000? Admittedly I wasn't using the latest version for the test but it seemed to almost work - like, Mario Kart would run ok until there was more stuff going on, then it'd drop to like 40fps. Which would be good enough for me, but the emulated games are basically unplayable due to all the lag stuttering.
mobby_6kl fucked around with this message at 23:11 on Jan 13, 2016 |
# ? Jan 13, 2016 16:15 |
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Probably not, it seems like you're running into GPU bottlenecks. Mario Kart Wii is pretty shader heavy I think. You might have better luck with Gamecube games.
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# ? Jan 13, 2016 22:33 |
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What you're mostly running into with stuttering is shader compiles. We're (slowly, it's a hard problem) working on ubershaders, but in the meantime, simply playing through the game will eventually help the stutter, since we do cache the compiled shader binary.
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# ? Jan 13, 2016 22:46 |
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The CPU is actually 2640m, not 2620m. Updated the post but it hardly matters.SwissCM posted:Probably not, it seems like you're running into GPU bottlenecks. Mario Kart Wii is pretty shader heavy I think. Suspicious Dish posted:What you're mostly running into with stuttering is shader compiles. We're (slowly, it's a hard problem) working on ubershaders, but in the meantime, simply playing through the game will eventually help the stutter, since we do cache the compiled shader binary. You're right, the actual serious stuttering goes away eventually, but it's still quite slow with seriously choppy audio. That's ok if it won't run faster on a 5 YO mobile CPU, I just wanted to make sure it wasn't a config issue on my end. Also just tried the latest build and it seems to be way slower, is it compiled in debug mode or something? Anyway, thanks for your work, I'd love to help but my graphics experience is mostly with homebrew raytracing stuff and very basic OpenGL stuff.
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# ? Jan 14, 2016 00:01 |
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January Progress Report. HD texture packs can now cast their hideous shadow over multiple regions of a game, an input timing fix squashes an eight-year-old Sonic Heroes bug, Androids now support the Gamecube adaptor, various graphical fixes, and the Dolphin team dip into the bargain bin to find games to test... with mixed results. Also, a feature added three years ago only just got noticed, heralding in official support for Skylanders portals and certain other USB things.
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# ? Feb 2, 2016 12:44 |
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I'm finally getting around to moving my whole collection onto my PC and I'm noticing some games, such as Skies of Arcadia Legends, have different compatibility ratings than what are on the wiki. For that game it's 4 on the wiki and 3 in Dolphin. I am running the latest Windows build (4.0-8867) so I'd figure that that would be it, but at least according to the wiki it should be good up to that revision I think?
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# ? Feb 7, 2016 15:05 |
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Doesn't really mean anything, they aren't automatically kept in sync. I'd guess the Wiki ratings are more accurate.
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# ? Feb 7, 2016 15:08 |
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DX12 has just been added in a recent update!
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# ? Feb 16, 2016 03:56 |
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Hey all, in a bit of a bind here. Was on the xenoblade chronicles emulation train 4 years back, Switched to a new computer, copied everything to a new hard drive, 32x to 64x. I am just now getting back to it, got the game working with a 64x build of dolphin but unfortunately my save states are not working. I have tried a few different builds of dolphin from 4.0, 3.5, and 3.0 but it just keeps crashing. Any ideas? For example if I were to throw one of my save states up, any chance someone could grab it and save the game to an emulated save or any such wizardry?
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# ? Feb 24, 2016 06:35 |
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Moonshine Rhyme posted:Hey all, in a bit of a bind here. Was on the xenoblade chronicles emulation train 4 years back, Switched to a new computer, copied everything to a new hard drive, 32x to 64x. I am just now getting back to it, got the game working with a 64x build of dolphin but unfortunately my save states are not working. I have tried a few different builds of dolphin from 4.0, 3.5, and 3.0 but it just keeps crashing. Any ideas? For example if I were to throw one of my save states up, any chance someone could grab it and save the game to an emulated save or any such wizardry? If you still have the old build (or at least remember what it was; if it was a sound hack you might have to be specific about it), dig it up, save to an actual save file, then upgrade to ... probably the current nightlies. If the build properties are written plain in the save state, this will help. I don't use save states in Dolphin so I wouldn't know. Also you and anyone else this hits close to home should take notice that save states are a temporary save format for this very reason and almost always have been. dont be mean to me fucked around with this message at 06:49 on Feb 24, 2016 |
# ? Feb 24, 2016 06:41 |
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February's post is up: https://dolphin-emu.org/blog/2016/03/01/dolphin-progress-report-february-2016/ Regarding D3D12: quote:The D3D12 backend is still experimental. Currently, it lacks bounding box support (Super Paper Mario, Paper Mario: The Thousand Year Door, Mickey's Magical Mirror and a few others), External Frame Buffer support (GameCube Main Menu, many games), and Performance Queries (Super Mario Sunshine goo). Games that require these features will not work correctly. On top of that, as with anything new, there could be various bugs that the other backends do not suffer from. While users are encouraged to try out the new backend, please understand if there are problems for the time being while it matures. Also note that only Windows 10 currently supports D3D12, and only PCs running Windows 10 will be able to use the new backend.
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# ? Mar 1, 2016 19:44 |
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The thing that's exciting about DX12 isn't that we now support DX12, it's that supporting DX12 is forcing us to clean up our code so it suits modern GPUs and drivers better, because we just have to do things correctly. So expect to see performance improvements across the board because of cleanups in VideoCommon.
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# ? Mar 3, 2016 10:24 |
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I was actually surprised Dolphin went with DX12 first than Vulkan, but I suppose the latter will come later either way.
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# ? Mar 3, 2016 10:35 |
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I'm kind of hoping that eventually there'll be a Metal backend, but I'm not going to hold my breath. Anybody's guess whether that will happen before or after Apple support for Vulkan.
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# ? Mar 4, 2016 01:03 |
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i recently upgraded to a 4K TV, and if there's one thing it taught me, it's that boy howdy is dolphin a drat good emulator https://www.youtube.com/watch?v=lDtYDYLo-NA
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# ? Mar 27, 2016 21:39 |
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Is The Last Story notoriously bad on emulators? Every time I try to run it in Dolphin it stutters like a motherfucker even during menus.
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# ? Mar 27, 2016 22:32 |
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yeah i've heard that the last story is pretty much the toughest wii game to emulate
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# ? Mar 27, 2016 22:40 |
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signalnoise posted:Is The Last Story notoriously bad on emulators? Every time I try to run it in Dolphin it stutters like a motherfucker even during menus. its pretty much impossible to emulate well, yeah
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# ? Mar 28, 2016 06:12 |
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You can underclock it in dolphin and see if that helpsCake Attack posted:its pretty much impossible to emulate well, yeah It runs fine on an i5
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# ? Mar 29, 2016 05:44 |
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well maybe my computer just sucks then! nah i was probably being a bit hyperbolic. it's pretty much the only game my computer can't run on dolphin, but i also haven't tried in like two years so new versions of dolphin might have better compatibility
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# ? Mar 29, 2016 06:37 |
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afaik heavy stuttering is usually a case of shader cache generation
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# ? Mar 29, 2016 07:15 |
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I ran Last Story like a year ago and it worked fine, I have an i3.
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# ? Mar 29, 2016 09:51 |
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I love the Progress Report updates.
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# ? May 13, 2016 00:44 |
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you can't post that without the context
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# ? May 13, 2016 00:48 |
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Dolphin keeps crashing, with the following error: Problem signature: Problem Event Name: BEX64 Application Name: Dolphin.exe Application Version: 0.0.0.0 Application Timestamp: 5240867d Fault Module Name: XAudio2_7.dll_unloaded Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4c0643cc Exception Offset: 000007fee1392891 Exception Code: c0000005 Exception Data: 0000000000000008 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 2264 Additional Information 2: 2264db07e74365624c50317d7b856ae9 Additional Information 3: cbc8 Additional Information 4: cbc8838751246aac88a23ca383fc9ab4 What does it mean, and how can I fix it?
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# ? May 13, 2016 01:39 |
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XAudio is crashing? Try using a different audio backend and updating your sound card drivers.
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# ? May 13, 2016 03:18 |
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Suspicious Dish posted:XAudio is crashing? Try using a different audio backend and updating your sound card drivers. The audio settings are greyed-out, and I can't figure out how to change them.
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# ? May 13, 2016 15:19 |
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Don't just dolphin 4.0, use the latest build
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# ? May 13, 2016 16:56 |
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Hace posted:Don't just dolphin 4.0, use the latest build ... Did figure out what the issue was - I stupidly tried to switch audio options while already emulating something, which is not an option, apparently.
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# ? May 13, 2016 17:00 |
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You should still use the newest development version, 4.0 is dated as gently caress and there's been a ton of progress including game stability fixes and improvements to performance since its release.
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# ? May 13, 2016 17:11 |
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Xander77 posted:Dolphin keeps crashing, with the following error: Do you have a touchscreen or drawing tablet? If so, try disabling it or killing the process tabtip.exe. I've seen other games crash after exactly 15 minutes if you have a touchscreen and it being reported as being caused by XAudio2_7.dll. Personally I've run into it with Street Fighter V and Resident Evil 4.
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# ? May 13, 2016 19:32 |
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# ? Apr 25, 2024 21:48 |
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What could cause a game to not register Action Replay codes? Playing through Fire Emblem - Path of Radiance. Right click on the rom in the Dolphin window, properties, AR codes. Checked a few, added 2 - "master code" and "bexp". Made sure they were for the US version, which is what I got. The config looks like this: [ActionReplay_Enabled] $Max Luck(IKE) $Bexp $EXP? $Master code [ActionReplay] $Bexp 04330724 0000270F $EXP? 04330724 0000270F $Master code C4221BA4 0000FF01 None of this has an effect in-game, whether I load a save state or restart a chapter from the game menu. What could be the problem, and how do I fix it?
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# ? May 15, 2016 20:56 |