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Herman Merman posted:those rings are rotating at loving constant angular velocity, their movement should be entirely predictable The rings aren't rotating predictably like some lesser fidelity games would do! Star Citizen models the hamsters running in the wheels, spinning the gears which are in turn rotating the rings.
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# ? Mar 5, 2016 14:49 |
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# ? Apr 23, 2024 15:55 |
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Tippis posted:Aren't those kinds of threats of disproportional retribution and punishment of kids illegal or something? Not in the Stimpire.
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# ? Mar 5, 2016 14:50 |
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Also what the gently caress is the point of those rings? They have non-centrifugal artificial-gravity on all of their ships. Does no one at CIG understand why harder sci-fi has ships with rotating sections?
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# ? Mar 5, 2016 14:55 |
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SelenicMartian posted:What manner of WC? Water Closet.
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# ? Mar 5, 2016 14:57 |
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WhiskeyWhiskers posted:Also what the gently caress is the point of those rings? They have non-centrifugal artificial-gravity on all of their ships. Does no one at CIG understand why harder sci-fi has ships with rotating sections? As far as i understood, after someone pointed that out to them, they retconned all rotating modules and sections on all vessels to ”rotating to facilitate easier cargo manipulation” or somesuch poo poo. It's hilariously stupid.
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# ? Mar 5, 2016 14:59 |
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WhiskeyWhiskers posted:Also what the gently caress is the point of those rings? They have non-centrifugal artificial-gravity on all of their ships. Does no one at CIG understand why harder sci-fi has ships with rotating sections? Well they tried that, turns out it's just as hard to get a ship with an even number of rotating sections as it is to get a ship with the correct number of chairs. https://www.youtube.com/watch?v=AfNnul3m_pA
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# ? Mar 5, 2016 15:03 |
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G0RF posted:Small mining ship was revealed to team. Ben liked it. Chris... not so much. So it's back to the drawing board for that one. David Ladyman is an old-school, long-term Steve Jackson Games game designer - he's responsible for large chunks of Car Wars, among other things. He makes games, it's what he does. Promoting this is just what you do for someone like that. Also, I can tell you that I'd back this based on his reputation, if it was the sort of game you like - it's been tested, he knows about production, he knows factories that will make the game and if he doesn't he can ask Evil Stevie who certainly does. It's as close to a zero-risk proposition as you can get. Will it be fun? Dunno. I should note that Mr. Ladyman is responsible for Jump Point, which is the one thing in this game that you can say has always been done well, with good attention to detail. You may not enjoy it, but you can't blame the production value. Warcabbit fucked around with this message at 15:06 on Mar 5, 2016 |
# ? Mar 5, 2016 15:03 |
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Mirificus posted:
Ah yes, the mythical secret dev build, which always comes to the rescue at most new games releases... So cunning of CIG, no one will see it coming.
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# ? Mar 5, 2016 15:07 |
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Daztek posted:Was there an archive with all the fantastic images and gifs from this thread? I may need it for a project Does your project need a domain, perchance?
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# ? Mar 5, 2016 15:10 |
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MedicineHut posted:Ah yes, the mythical secret dev build, which always comes to the rescue at most new games releases... So cunning of CIG, no one will see it coming. The true genius is not revealing it - when you're asking for charity to make a game, the last thing you want to reveal is something promising.
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# ? Mar 5, 2016 15:10 |
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WhiskeyWhiskers posted:The rings aren't rotating predictably like some lesser fidelity games would do! Star Citizen models the hamsters running in the wheels, spinning the gears which are in turn rotating the rings. Are they procedurally generated hamsters? I need this level of fidelitousness.
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# ? Mar 5, 2016 15:11 |
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WhiskeyWhiskers posted:Also what the gently caress is the point of those rings? They have non-centrifugal artificial-gravity on all of their ships. Does no one at CIG understand why harder sci-fi has ships with rotating sections? Who cares, space stations with rotating rings make pretty scenery and are traditional. If you need an in-game reason, let's say the rings store warp drive fuel made of super-energetic strange matter which needs to be kept under constant acceleration to stabilize it. Artificial gravity does not cut it because of the dangerous harmonic gluon cascade effect it triggers in the fuel due to field fluctuations. There, I've just made up more than enough
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# ? Mar 5, 2016 15:12 |
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Scruffpuff posted:The true genius is not revealing it - when you're asking for charity to make a game, the last thing you want to reveal is something promising. Very much against the principles of open development, making one's development open. Clearly, I know a thing or two about game design.
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# ? Mar 5, 2016 15:12 |
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WhiskeyWhiskers posted:The rings aren't rotating predictably like some lesser fidelity games would do! Star Citizen models the hamsters running in the wheels, spinning the gears which are in turn rotating the rings. I do this exercise, sometimes, where i try to empathize/emulate stupid development decisions. It comes in handy at work, when debugging. Anyway, here's what i think happened: Croberts: "We need a space station... WITH RINGS and poo poo." Dev1: "Okay." -- Dev1: "Here ya go. Only... there's an issue with the rings." Croberts: "What issue?" Dev1: "They might not be in the same position on all clients. They might not spin in sync. I take it that's okay, right?" Croberts: "NO, SLAVE, how will our commandos swerve and dodge and race *wild hand flailing* around them now?! FIX IT!" Dev1: "Okay, we'll think of something." -- intermission -- Dev1: "Guys, what do we do? We need to sync this. Should we just make the server do the heavy lifting all the time?" Dev2: "Naw, man, that's dumb. The motion is 100% deterministic. Just sync the starting point." -- intermission -- Dev1: "Crap, dude, that didn't work. Some of our clients' clocks beat a little out of sync. It adds up. Now we've got stimpire level poo poo going on, with random rings on random machines crushing people to pulp, but the client thinking everything's still fine. It's a nightmare." Dev2: "Hmmm. I KNOW! Let's compromise! We'll resync the starting position every 5 seconds!" Voila - twitchy rings. God only knows why they sometimes run backwards, though, the error should never EVER be that big.
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# ? Mar 5, 2016 15:36 |
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WhiskeyWhiskers posted:The rings aren't rotating predictably like some lesser fidelity games would do! Star Citizen models the hamsters running in the wheels, spinning the gears which are in turn rotating the rings. And the fidelity extends to the level of oxygenation of each hamster, based on its age, cardiovascular fitness, relative humidity, fur length, muscle tone and recent diet. Of course, some bitter and deluded people like Deruk Spart incorrectly assume it is just a badly coded, janky, broken space station animation... when in actual fact, it is caused by a simulated arterial blockage and resulting cardiac arrest in one of the hamsters.
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# ? Mar 5, 2016 15:53 |
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I'm really starting to think Star Citizen might actually be a scam.
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# ? Mar 5, 2016 15:55 |
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https://www.reddit.com/r/starcitizen/comments/491lxu/what_the_heck_happened_to_the_xian_space_plant/ Jesus lord, this poo poo is like anorexia, these people actually look at that piece of poo poo capsule and claim to see more detail in it than in the concept. That poo poo wouldn't be out of place in Fallout 3, so much for ~*fidelity*~. And that last post...
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# ? Mar 5, 2016 15:55 |
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30 Minutes until the live Squadron 42 event starts. https://youtu.be/rLwPMFrAbP0 Dis' gon' be gud!
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# ? Mar 5, 2016 15:57 |
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Risc1911 posted:30 Minutes until the live Squadron 42 event starts. I missed this. They actually going to show something?
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# ? Mar 5, 2016 16:05 |
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Risc1911 posted:30 Minutes until the live Squadron 42 event starts. Thank you for letting us know commando
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# ? Mar 5, 2016 16:05 |
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I want to watch the upcoming Eternal Crusade preview instead. Kinda interested in Rising Storm 2, kinda missed the boat on the first one. Fargin Icehole fucked around with this message at 16:13 on Mar 5, 2016 |
# ? Mar 5, 2016 16:10 |
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MeLKoR posted:https://www.reddit.com/r/starcitizen/comments/491lxu/what_the_heck_happened_to_the_xian_space_plant/ clearly you don't know anything about open game development, they have what they call Sunk Cost Fallacy Goggles as shown below:
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# ? Mar 5, 2016 16:15 |
G0RF posted:"Everything is under control, situation normal..." what the gently caress lol
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# ? Mar 5, 2016 16:17 |
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MeLKoR posted:https://www.reddit.com/r/starcitizen/comments/491lxu/what_the_heck_happened_to_the_xian_space_plant/ Ah yes the age old problem of only being able to test textures and materials by shipping them. Age old art pipeline issue.
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# ? Mar 5, 2016 16:20 |
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lol they bailed
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# ? Mar 5, 2016 16:23 |
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Star Citizen not appearing on the livestream
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# ? Mar 5, 2016 16:23 |
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Fargin Icehole posted:I want to watch the upcoming Eternal Crusade preview instead. AAAAAAAAAAAAAAAA hahahaha, wow, well, I guess i'll be able to watch Eternal Crusade a half hour sooner. I got my wish.
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# ? Mar 5, 2016 16:23 |
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"I'm afraid to say that Star Citizen will NOT be appearing on the live stream today"
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# ? Mar 5, 2016 16:23 |
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Mr.Tophat posted:
09 Colostomy Bag posted:I missed this. They actually going to show something? WOW! They bailed. This is better than i thought!
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# ? Mar 5, 2016 16:24 |
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I wonder if that is the Alan Wilson from Tripwire Interactive... EDIT UPDATE they are going to do it.
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# ? Mar 5, 2016 16:24 |
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gently caress, nevermind, here we go.
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# ? Mar 5, 2016 16:25 |
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They had an 'administrative moment' lol
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# ? Mar 5, 2016 16:25 |
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And they are back, what a clusterfuck!
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# ? Mar 5, 2016 16:26 |
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Mr.Tophat posted:They had an 'administrative moment' I don't believe this. Even their previews and showing off is as indecisive as their plan for the game.
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# ? Mar 5, 2016 16:27 |
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What is the over/under on them showing an iota of new footage from Sq42?
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# ? Mar 5, 2016 16:29 |
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Will this man fall under the bus?
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# ? Mar 5, 2016 16:31 |
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Ghosts Love Wubs posted:What is the over/under on them showing an iota of new footage from Sq42? I wish the whole SC element could have been this (with no audio):
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# ? Mar 5, 2016 16:31 |
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Just loving post PERSISTENT UNIVERSE lil bit of everything Of course the backers are interested in every part of it, that you've divided, and are selling separately, yes
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# ? Mar 5, 2016 16:32 |
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Ghosts Love Wubs posted:What is the over/under on them showing an iota of new footage from Sq42? 0% chance
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# ? Mar 5, 2016 16:33 |
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# ? Apr 23, 2024 15:55 |
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It's Cryengine. There is no fidelity.
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# ? Mar 5, 2016 16:33 |