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Toops posted:Thanks dude! Nvidia's PhysX engine is fantastic, and comes native to Unity and UE. The guys that designed it are way smarter than I'll ever be, so I try to let PhysX do all the real work. I think of the ship as a simple sphere with mass, then just push on it with forces and twist it with torque. Contrast this with CryEngine which doesn't use PhysX, and CIG's ultima-fidelity-online approach, and tbh I'm impressed CIG's FM is as good as it is. It's immeasurably more complex to do individual thruster forces, and it's a wonder those ships fly at all. Literally every ship CIG makes needs its own custom physics-based flight model code, whereas I can use the same exact script, just tune the parameters, and get a completely different feeling ship based on those params alone. The time saved could be, oh, I don't know, spent working on the actual GAME? So, what you're saying is if Star Citizen was made by a good development studio you'd get Elite: Dangerous.
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# ? Mar 7, 2016 22:16 |
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# ? Apr 29, 2024 06:19 |
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orcinus posted:
This is loving awesome, hahahaha.
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# ? Mar 7, 2016 22:17 |
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Ash1138 posted:Supposedly the online stuff utterly murders the framerate, so SQ42 should be smoother. To get an idea of what SQ42 will be like, go play Vanduul Swarm by yourself. It's far smoother and actually not a terrible experience. Dusty Lens posted:It pains me that Transverse didn't make it as it would be amazing to watch as it overtook Star Citizen. Transverse was such a horribly transparent money grab that it deserved to die. That said it had some interesting ideas. I particularly liked the concept of players sentience basically being a pile of data that could be dumped into whatever body they wanted and the bad guys being errant programs that were either faulty transfers or people dying or whatever the hell it was. PGI had no chance of pulling it off though, not with sentiment against them being so harsh. I like to point to PGI during the Transverse days as a hint of what will happen to Roberts if he fucks of SC.
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# ? Mar 7, 2016 22:18 |
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Daztek posted:So, what you're saying is if Star Citizen was made by a good development studio you'd get Elite: Dangerous. Correct.
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# ? Mar 7, 2016 22:18 |
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Toops posted:Correct. Oh, will Solar Plebeian support my THRUSTMASTER T-FLIGHT HOTASS X? For maximum immersion
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# ? Mar 7, 2016 22:21 |
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Daztek posted:It is a Derek joke, friend SO Derek is actually Eight Ace....Eight Ace is Derek? Plot thickens...lol
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# ? Mar 7, 2016 22:22 |
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Norefund14days posted:SO Derek is actually Eight Ace....Eight Ace is Derek? Plot thickens...lol We're all Derek Smart alts, friend
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# ? Mar 7, 2016 22:24 |
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Daztek posted:I wanted to add some spinning pink elephants, but I forgot Awww, next time Have a few cattes pop up from the floor together and meow the harmonies while spinning elephants cross from each side.
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# ? Mar 7, 2016 22:32 |
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Beer4TheBeerGod posted:Transverse was such a horribly transparent money grab that it deserved to die. That said it had some interesting ideas. I particularly liked the concept of players sentience basically being a pile of data that could be dumped into whatever body they wanted and the bad guys being errant programs that were either faulty transfers or people dying or whatever the hell it was. PGI had no chance of pulling it off though, not with sentiment against them being so harsh. Yes. It was a horrible, cynical project and watching it get torn to shreds from all angles was extremely satisfying.
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# ? Mar 7, 2016 22:33 |
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We should start a death pool for which game, game studio and such die next. My bets on gears of war being a bad game by ranking, killing microsofts store. I hope. edit : Or rare dying from that sea pirate game they are making.
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# ? Mar 7, 2016 22:35 |
Beer4TheBeerGod posted:To get an idea of what SQ42 will be like, go play Vanduul Swarm by yourself. It's far smoother and actually not a terrible experience. To be fair I don't think they stood a chance of pulling it off even if the community had been behind them. At best it would have been Star Citizen Lite. Remember these are the guys whose biggest achievement is a gussied up arena shooter (and I say that as a fan of MWO) and even that was on the brink of disaster for most of its life.
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# ? Mar 7, 2016 22:36 |
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as a developer I support your way of doing things. But alas, I don't understand anything of game development. And neither do you.
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# ? Mar 7, 2016 22:37 |
Lime Tonics posted:We should start a death pool for which game, game studio and such die next. My bets on gears of war being a bad game by ranking, killing microsofts store. I'd really like to see Gearbox get dissolved and watch Randy Pitchford's transformation into a hobo who gives blowies for beer money, but that has more to do with bitterness than it does any other reasons.
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# ? Mar 7, 2016 22:39 |
Daztek posted:I wanted to add some spinning pink elephants, but I forgot its ok, I appreciate your work
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# ? Mar 7, 2016 22:41 |
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Toops posted:Jesus loving effortpost man. I hope that wasn't boring. Not at all! Now I can drop little phrases and snippets into future posts and smugly tell people they don't understand game development.
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# ? Mar 7, 2016 22:41 |
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Dusty Lens posted:Yes. It was a horrible, cynical project and watching it get torn to shreds from all angles was extremely satisfying. Schadenfreude at its finest. Beet Wagon posted:To be fair I don't think they stood a chance of pulling it off even if the community had been behind them. At best it would have been Star Citizen Lite. Remember these are the guys whose biggest achievement is a gussied up arena shooter (and I say that as a fan of MWO) and even that was on the brink of disaster for most of its life. At this point I'd say they would be doing a better job than CIG.
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# ? Mar 7, 2016 22:43 |
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I wonder what percentage of this project would have been completed if they went with Unreal engine. Like probably closer to 30% instead of 5%?
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# ? Mar 7, 2016 22:48 |
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Mr.Tophat posted:This is truly excellent, well done! Enjoying this a whole lot! Thanks! I woke up with the tune in my head, writing it was like discovering fresh parp where noone has parped before! Always a good sign. Now I really have to think of something good, so it might be a while.
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# ? Mar 7, 2016 22:51 |
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Hello fellow Citizens! I just thought this would be a good time to make you aware of my services: I am a very accomplished internet spaceman and hardware genius (go to my deviantart for some custom all-AMD PC builds) and am willing, for a not-so-small premium, to combine these two products for you: This wacky joystick thingy: And this Splorch, for maximum immersion in all dimensions (and orifices) This will allow you to get comfortably seated, rest your hands behind your neck, and control your spacey boat through gentle rocking motions - all the while living out your not-at-all shameful fetisch of being infested by alien eggs. Contact me for pricing details; o7
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# ? Mar 7, 2016 22:52 |
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# ? Mar 7, 2016 22:53 |
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A Neurotic Jew posted:
It's pretty obvious they're going to start asking for donations and twitch subscriptions now too $100 and Ben undoes one button on his shirt (the pressure on each button increases every second)
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# ? Mar 7, 2016 22:55 |
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Dusty Lens posted:It pains me that Transverse didn't make it as it would be amazing to watch as it overtook Star Citizen. it was funny how shameless of a cash grab it was, but they would have probably produced a game by now or at least a demo that wasnt complete poo poo
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# ? Mar 7, 2016 22:55 |
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A Neurotic Jew posted:I wonder what percentage of this project would have been completed if they went with Unreal engine. My guess? Chris wouldn't have been able to put out as nice of a tech demo since CryEngine's main advantage is looking pretty. Subsequently SC would have been less popular, leading to them making their funding goal but not seeing the incredible level of success they are now experiencing. As a result the game would have maintained its original scope, and under the leadership of industry pros like Eric Peterson and Rob Irving (who have demonstrated just a small amount of proficiency with the Unreal engine) it would have likely struggled with the schedule but the initial release would have likely happened sometime in 2015 within the one year window past the original estimate. Sadly that did not happen. But at least we can watch both studio heads play their respective games! Eric Peterson: https://www.youtube.com/watch?v=FVJTP94iIuY Chris Roberts: https://www.youtube.com/watch?v=ZWq8ynUq7wM
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# ? Mar 7, 2016 22:56 |
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Berious posted:I hope some of them are T posed! I was thinking pure ragdoll would be funnier. BUT you gave me an idea. T-posed but rifling at VERY high velocity. I mean if I had to fire a man out of a gun, that's how I would do it. And you know we're all about fidelity here at Solar Plebeian dot edu.
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# ? Mar 7, 2016 22:58 |
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Tijuana Bibliophile posted:
wtf is this thing. it keeps getting posted in here and all imagine is that it has something to do with something id rather not know
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# ? Mar 7, 2016 23:00 |
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Madcosby posted:wtf is this thing. it keeps getting posted in here and all imagine is that it has something to do with something id rather not know https://forums.bad-dragon.com/viewtopic.php?t=31209
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# ? Mar 7, 2016 23:01 |
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TacticalNecromancy posted:I just spotted that ship's covered in airhorns. This is all pretty impressive so far! Makes my little AI voice thing look very amateurish. (Because it is.) There is now! I need to make a Paaarp button. It's used to fire the Neutron Paaaarp Horn, which is an AoE attack that does damage, knockback, and shoots you off in a completely unpredictable direction. *Caution: do not activate while close to large rigid objects. Or do, who am I to tell you what to do?*
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# ? Mar 7, 2016 23:03 |
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This thread got dark real quick. I'm out till the 10fwhatever is released. paarp
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# ? Mar 7, 2016 23:03 |
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Daztek posted:Oh, will Solar Plebeian support my THRUSTMASTER T-FLIGHT HOTASS X? For maximum immersion Eventually, probably, but not right now. Input management is one of Unity's huge weaknesses. Before I release the first playable build to you guys, I need to overhaul Unity's InputManager, which is a task I'm procrastinating. The ability to map specific arbitrary axes just flat doesn't exist in Unity out of the box, but I have a few potential solutions in mind. So for now it's m/kb.
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# ? Mar 7, 2016 23:08 |
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Haha, that dude had trouble making Gelatin. Bootcha spotted? Edit: Don't make my mistake and read that poo poo! trucutru fucked around with this message at 23:12 on Mar 7, 2016 |
# ? Mar 7, 2016 23:09 |
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Beer4TheBeerGod posted:Eric Peterson: You know Beer, I think their might be a difference in the level of dedication each of these gentlemen have put into their games. Just a silly hunch though.
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# ? Mar 7, 2016 23:10 |
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-BREAKING NEWS- Big SQ42 reveal: https://www.reddit.com/r/starcitizen/comments/49e14g/sandi_foundry_42_show_and_tell_fbme6omnqgsej/ Take that you negative nancys, if you're not convinced now you just don't understand game development.
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# ? Mar 7, 2016 23:11 |
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Toops posted:Eventually, probably, but not right now. Input management is one of Unity's huge weaknesses. Before I release the first playable build to you guys, I need to overhaul Unity's InputManager, which is a task I'm procrastinating. The ability to map specific arbitrary axes just flat doesn't exist in Unity out of the box, but I have a few potential solutions in mind. So for now it's m/kb. I can find this out for you, a friend of mine just got a Unity game finished and I play that sucker with a pad
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# ? Mar 7, 2016 23:13 |
Thoatse posted:-BREAKING NEWS- Big SQ42 reveal: I REPENT! COUNT ME AMONG THE BELIEVERS WHEN YOUR HOLY FIRE RAINS DOWN ON THE UNWORTHY! haha j/k CIG, you guys ain't got poo poo and you know it.
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# ? Mar 7, 2016 23:13 |
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Toops posted:Hey plebes, weekly dev update is up. Huge thanks to Jst0rm for the amazing sound design, and Eastdrom for some sick 3d asteroid modeling. Hope you enjoy! Outstanding. You're channelling pgabz for some of the subtitle comments!
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# ? Mar 7, 2016 23:13 |
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Thoatse posted:-BREAKING NEWS- Big SQ42 reveal: Nothing says 'excitement' like a room full of nerds with folded arms
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# ? Mar 7, 2016 23:13 |
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A Neurotic Jew posted:I wonder what percentage of this project would have been completed if they went with Unreal engine. IDK man I don't think the engine really matters all that much, most legit devs more or less use the engine for the rendering pipeline and physics goodies, and rip the rest out. It's the fact that they're doing everything backwards, i.e. starting at polish and iterating towards gameplay, instead of what real games do, which is start at gameplay and iterate towards polish.
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# ? Mar 7, 2016 23:13 |
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Mr Fronts posted:Outstanding. I was totally inspired by how loving funny pgabz's videos are, so I try to throw those little snips in. Sorry to bite your style pgbz, but your videos are truly an inspiration.
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# ? Mar 7, 2016 23:15 |
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Toops posted:IDK man I don't think the engine really matters all that much, most legit devs more or less use the engine for the rendering pipeline and physics goodies, and rip the rest out. It's the fact that they're doing everything backwards, i.e. starting at polish and iterating towards gameplay, instead of what real games do, which is start at gameplay and iterate towards polish. I don't think you really understand game development.
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# ? Mar 7, 2016 23:15 |
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# ? Apr 29, 2024 06:19 |
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Toops posted:I was totally inspired by how loving funny pgabz's videos are, so I try to throw those little snips in. Sorry to bite your style pgbz, but your videos are truly an inspiration. It's all good man
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# ? Mar 7, 2016 23:18 |