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So far Chris Roberts is saying words but they don't mean anything E: http://i.imgur.com/rBAXxsN.gifv
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# ? Mar 8, 2016 00:05 |
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# ? Apr 29, 2024 00:16 |
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peter gabriel posted:I honestly, honestly do not believe a single word this guy says, he's just one of those guys I guess. I am personally excited for my space plantation simulator.
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# ? Mar 8, 2016 00:06 |
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Cobblers posted:Still not caught up with the thread, but had to say this is glorious. I don't understand how it is that you've managed to create an actually useable space-radar-thing in what must be less than 0.0001% of the time and with only several million dollars. the answer in this case is, look to see if it's been done well already, and just do that. no need to reinvent the wheel unless you've got a much better idea, especially for minor details like radar. BUT YES i would rather toops would spend greater amounts of time unapproving these sorts of crazy decisions and really making some headway in cryengine.
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# ? Mar 8, 2016 00:07 |
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there aren't even any npcs in this "game" that have been shown yet human-shaped objects with an animation don't count, because the barman and mooks on the big ship don't have AI driving them
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# ? Mar 8, 2016 00:07 |
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Is there no way Toops can motion capture the radar? This just whiffs of lazy devs to me
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# ? Mar 8, 2016 00:09 |
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Daztek posted:So far Chris Roberts is saying words but they don't mean anything New thread title? Star Citizen - Chris Roberts is saying words but they don't mean anything.
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# ? Mar 8, 2016 00:09 |
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it would be cool to see a list of the things that CIG "have a cool plan for" in a big long list because every 10FTC has a few more. i find it hilarious that they only "have a cool plan" for patching new iterations of their giant colossal turd. like if the studio had any element of forward thinking at all, something like that would have been top of the laundry list
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# ? Mar 8, 2016 00:09 |
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Justin Tyme posted:there aren't even any npcs in this "game" that have been shown yet The NPC ships that attack you just fly in an endless loop anyway, shooting at nothing, if you are there or not. Not only is that attack scripted, it's also complete bullshit
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# ? Mar 8, 2016 00:10 |
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peter gabriel posted:Is there no way Toops can motion capture the radar? i want to see procedurally generated radar designs. i want to be able to custom-dev a radar on my toolbench in my spaceship
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# ? Mar 8, 2016 00:10 |
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peter gabriel posted:I somehow clipped through the top of it last night and ended up on a launch pad That's the shortcut as I've heard it. Supposedly you can do it intentionally by hopping around back by your bed. Use it to escape detention and make a mockery of CIG's punishment mechanism. You'll make them change the game again. A Neurotic Jew posted:from what I've gathered the pirate spawning points are gone, but if you are a pirate entering a safe-space a few disposable security NPC's spawn. So, now the only way to experience space combat, in a game that's supposed to be heavily oriented to space combat, is to have non-consensual encounters and possibly end up in space jail? Wonderful. Has anyone tested yet whether you get punished for griefing if you get out of your seat before ramming into people?
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# ? Mar 8, 2016 00:12 |
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this chris roberts guy sure has a wild imagination
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# ? Mar 8, 2016 00:12 |
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1:36 and he still hasn't gotten to the loving point On patch sizes being gigantic "Yeah um I uh think we have uh a really cool plan that's very configured to our new development paradigm not saying new for us but sort of the new paradigm of what we're doing which is constantly umm you know, building testing, deploying, both internally and then externally and mumble mumble you guys are the first line umm mumble public test ptu and of course the live" I loving give up at 3:02 gently caress this tosser Brazilianpeanutwar fucked around with this message at 00:16 on Mar 8, 2016 |
# ? Mar 8, 2016 00:13 |
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Dusty Lens posted:14:18 - Personally Owned NPCs Are the NPCs black? I'm only asking because I'm worried about immersion.
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# ? Mar 8, 2016 00:14 |
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peter gabriel posted:The NPC ships that attack you just fly in an endless loop anyway, shooting at nothing, if you are there or not. Not only is that attack scripted, it's also complete bullshit Do they react to your presence at all, or is it a literal script for maneuvering and shooting?
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# ? Mar 8, 2016 00:17 |
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Chris Roberts just uttered the words "Short term absolutely not"
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# ? Mar 8, 2016 00:17 |
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Space weed confirmed?
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# ? Mar 8, 2016 00:17 |
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Could someone please ask Chris to annunciate more clearly and stop fidgeting? Thanks.
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# ? Mar 8, 2016 00:18 |
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Space bacon from cows!
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# ? Mar 8, 2016 00:19 |
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XK posted:Do they react to your presence at all, or is it a literal script for maneuvering and shooting? I sat there after losing a ship, just me drifting in space and I sat and watched them flying around in a set loop firing lasers, even the voices saying whatever it is the say were going at it 'Bandits blah blah blahhhh' - they were firing at nothing. Then it struck me, that's what they do when you are there in a ship, it's just some lasers hit you, not because they are aiming, but just the nature of probability. I watched it for ten mins or so, it was strangely chill
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# ? Mar 8, 2016 00:21 |
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Classic!
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# ? Mar 8, 2016 00:21 |
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Keep spinning those wheels Chris.
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# ? Mar 8, 2016 00:22 |
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peter gabriel posted:I sat there after losing a ship, just me drifting in space and I sat and watched them flying around in a set loop firing lasers, even the voices saying whatever it is the say were going at it 'Bandits blah blah blahhhh' - they were firing at nothing. Then it struck me, that's what they do when you are there in a ship, it's just some lasers hit you, not because they are aiming, but just the nature of probability. They don't even have simple AI in the game.
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# ? Mar 8, 2016 00:23 |
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https://www.reddit.com/r/starcitizen/comments/49fep5/so_i_just_played_22/ Your Star Citizen must be broken, pgabz
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# ? Mar 8, 2016 00:23 |
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G0RF posted:Classic! Please check your PMs G0RF .
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# ? Mar 8, 2016 00:24 |
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Holy poo poo! Could you enhance the last image? I think I see some asteroids being mined.
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# ? Mar 8, 2016 00:24 |
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Thoatse posted:-BREAKING NEWS- Big SQ42 reveal: Here's me feeling like an idiot, looking at the blank monitor screens thinking 'They're joking right...' Then I noticed the big screen, with 100+ million US dollars they can't afford to take a picture with a real camera? Or is the idea to be 'mysterious' by showing yet another loading screen that is concealed in artifacted pixels
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# ? Mar 8, 2016 00:25 |
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Simulation of galactic macroeconomics and migration due to unemployment confirmed for star citizen. thank you croberts, 10ftc is a blessing
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# ? Mar 8, 2016 00:28 |
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i can easily see this poster being single again too
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# ? Mar 8, 2016 00:28 |
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peter gabriel posted:Is there no way Toops can motion capture the radar? SOLAR PLEBIAN Starring Liam Neeson as Chair David Duchovny as Radar Peter Dinklage as Trackball Joystick e: Had to give Neeson top billing. He threatened to go missing if Duchovny was put first, and you can't have a spaceship without chairs.
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# ? Mar 8, 2016 00:28 |
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LowellDND posted:
Direct fire for now. I feel like it fits better with the general feeling of a pure physics-based game. Each bird is an extension of a generic "Projectile" and each projectile sub-type can be created with its own time-to-live. Right now I have it at 8 seconds. There will have to be some kind of cleanup logic because too many rigidbodies with colliders attached in one scene, and performance will freaking tank. TTL is the most basic approach, so I figured it was a good starting point. And yeah, they'l bounce off the walls, or anything else with a collider. We're dealing with never-before-seen levels of fidelity and immersion here folks.
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# ? Mar 8, 2016 00:29 |
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Brazilianpeanutwar posted:1:36 and he still hasn't gotten to the loving point Jesus gently caress! Refactor your .pak files so that you have a lot more and each ones is smaller. Then use a loving off-the-shelf solution to update them after a patch. Why are you spending developers time (or saying you are) to solve a non-problem? Toops posted:Direct fire for now. I feel like it fits better with the general feeling of a pure physics-based game. Each bird is an extension of a generic "Projectile" and each projectile sub-type can be created with its own time-to-live. Right now I have it at 8 seconds. There will have to be some kind of cleanup logic because too many rigidbodies with colliders attached in one scene, and performance will freaking tank. TTL is the most basic approach, so I figured it was a good starting point. And yeah, they'l bounce off the walls, or anything else with a collider. We're dealing with never-before-seen levels of fidelity and immersion here folks. Will the blue bird divide into three sub-birds?
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# ? Mar 8, 2016 00:30 |
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This ment I had to sit in my wank cabin for a few seconds extra. I was devestated and uninstalled the whole thing. GET A REFUND!
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# ? Mar 8, 2016 00:31 |
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Daztek posted:You need to find a decent program, most are terrible or expensive, I don't feel like resorting to , so I'm using OpenShot in an Ubuntu VM I use Wondershare which is pretty cheap (like 50 duckets or st). It doesn't have much in the way of editing features, but it has all the basics (text, video, audio editing lanes, transitions, effects, etc). The editing interface is insanely intuitive. It gets the job done and it does 1920x1080 60p just fine for my tastes. You could totally do it.
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# ? Mar 8, 2016 00:33 |
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So did CR confirm that I can buy people to work my space farm or is it back to the drawing board.
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# ? Mar 8, 2016 00:35 |
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XK posted:They don't even have simple AI in the game. I honestly don't know, but it made a lot of sense, what I was seeing from afar was exactly what you saw when you were in the thick of it. It was an odd moment, because I don't think many people have seen that, or realise what it means.
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# ? Mar 8, 2016 00:35 |
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"Tattoo-er-wee-in"... The self-proclaimed Star Wars fanatic who cannot pronounce Tatooine (taa-too-een)
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# ? Mar 8, 2016 00:35 |
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peter gabriel posted:He says go grab this: Oh cool he uses Re-Wired! Right on, that was one of the solutions I had in mind. I'm always wary about pulling down "big" components from the asset store, because often the time spent making it compatible and bug-free is roughly equivalent to just doing it yourself. Anyway, much appreciated! Also, if you have a link for how to view/purchase/support the game (if it's released), would be good to give it some love.
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# ? Mar 8, 2016 00:36 |
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Variable 5 posted:Oh, and to pretend that Line of Defense is an actual game that actual people will actually want to play. I'll take "things that will never happen for 500" Alex.
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# ? Mar 8, 2016 00:36 |
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Toops posted:Oh cool he uses Re-Wired! Right on, that was one of the solutions I had in mind. I'm always wary about pulling down "big" components from the asset store, because often the time spent making it compatible and bug-free is roughly equivalent to just doing it yourself. Yeah he reckons that does everything, in his words 'even your stupid hot rear end will work with it' I'll see if I can get you a build of the game
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# ? Mar 8, 2016 00:37 |
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# ? Apr 29, 2024 00:16 |
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Idea for Solar Plebian: 1 in every 100 birds fired will play the audio clip of Chris promising birds in the game. Or make it a one per cent chance that it happens, maybe even lower?
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# ? Mar 8, 2016 00:38 |