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I just want to point out how much of a bad idea is to let Romans build Walled Cities. So, if I understand correctly: - Romans can't act on the next turn unless they burn a Desperation card. This includes advancing the Siege in Tarquini. - Punching the Gauls in Sentinum won't let me claim Sena Galicia, because Sentinum is a Gaul space for all intents and purposes. - I don't lose any VP for having Tarquini under Siege, but I will lose 1 reinforcement. Also, what will happen if I attack Praeneste (which currently has no leader, just 1 CU)?
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# ? Mar 11, 2016 12:41 |
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# ? Apr 23, 2024 10:18 |
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Fat Samurai posted:I just want to point out how much of a bad idea is to let Romans build Walled Cities. Dude, don't be a hater! You should pass for inciting the rebels.
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# ? Mar 11, 2016 14:14 |
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Ropes4u posted:Dude, don't be a hater! You should pass for inciting the rebels. I'm just defending my cities from the barbaric Romans, which happen to be besieging them right now
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# ? Mar 11, 2016 14:53 |
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Fat Samurai posted:I just want to point out how much of a bad idea is to let Romans build Walled Cities. The Romans do not have a card to play next action round, yes. However, if there are still 3CUs in Tarquini after the Attrition phase, they will get a roll on the siege table during the Surrender phase. You would not be able to take control of Sena Galica for political consequences for winning a combat in Sentinum. However, Sentinum is independent, so it is also considered hostile to the Gauls. So they have to roll on the attrition table during the attrition phase, for instance. Yes, you will not lose any VP for Tarquini, but will lose the reinforcement CU if it is still under siege during the Scoring phase. If you moved into Praeneste, the Romans would have a chance to intercept with Valerius from Roma. They could not attempt to avoid battle as there is no leader.
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# ? Mar 11, 2016 19:35 |
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Gauls play Land for Sucellus for the event, adding two CUs to Bononia. Etruscan/Samnite is now the active player. Cards in hand: Gauls - 1 Etruscan/Samnites - 3 Greeks - 1 Romans - 0
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# ? Mar 12, 2016 12:30 |
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Sorry, I was in a car accident this weekend. It was nothing serious but had to go to the hospital to run some tests. I'll post as soon as I have a chance to grok the board. Spoilers: I'm gonna punch someone in the face.
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# ? Mar 14, 2016 09:59 |
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Fat Samurai posted:Sorry, I was in a car accident this weekend. It was nothing serious but had to go to the hospital to run some tests. I'll post as soon as I have a chance to grok the board. Sorry to hear that Take your time!
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# ? Mar 14, 2016 21:09 |
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Ok, play Naval Transports, activate the Samnite Army, attack the Roman Army in Praeneste.
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# ? Mar 15, 2016 21:03 |
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Sorry for the delay guys, I've had some problems of my own. I'm just getting some clarifications now.
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# ? Mar 19, 2016 15:38 |
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Apropos of nothing, Rome seems like a nice place to live. It will be a pity if, I don't know, these guys from Antium migrated and ran the property values into the ground, wouldn't it?
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# ? Mar 19, 2016 16:12 |
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Etruscan/Samnites play Naval Transports for 2Ops, activating Samnite Minor Leader-A. Samnite Minor Leader-A and 5CUs moves to Aufidena, Corfinium, and then Praeneste. Romans, would you like to intercept with Velerius's army in Roma? Edit: added the card play Taran_Wanderer fucked around with this message at 12:48 on Mar 22, 2016 |
# ? Mar 19, 2016 16:43 |
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Per PM, Romans attempt to intercept with Valerius's army in Roma. Interception roll: 4 Interception attempt is unsuccessful. Samnite Minor Leader-A and 5CUs attacks 1 Roman CU. Samnites have +12 drm for force ration and +2 drm for superior leadership, for a total drm of +14. Romans have +1 drm for fighting in a friendly space. Samnite combat roll: 6,5,1 = 12 + 14 = 26 Roman combat roll: 6,1,3 = 10 + 1 = 11 Samnites win the battle and lose 1CU. Romans lose 1CU. Samnites may add/remove 1 support for political consequences.
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# ? Mar 21, 2016 19:43 |
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Flip Praeneste
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# ? Mar 21, 2016 19:56 |
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Samnites take control of Praeneste for political consequences. Greece is now the active player. It is now action round 5. Cards in hand: Gauls - 1 Etruscan/Samnites - 2 Greeks - 1 Romans - 0
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# ? Mar 22, 2016 12:54 |
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Gonna play Neutral Power Activates for 2 ops to increase loyalty in Capua to 3, and that's all I've got.
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# ? Mar 24, 2016 14:28 |
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Greeks play Neutral Power Activates for 2Ops, raising the loyalty of Capua to 3. Rome is now the active player. As Rome has no cards left, Rome must pass. However, Rome may still place/move Minor Leaders and/or Propose Alliances. Rome, please post whether you would like to do anything along those lines. Cards in hand: Gauls - 1 Etruscan/Samnites - 2 Greeks - 0 Romans - 0
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# ? Mar 25, 2016 12:47 |
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Place a minor leader in Narnia..
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# ? Mar 25, 2016 15:11 |
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Rome places Minor Leader-B in Narnia. Gaul is now the active player. Cards in hand: Gauls - 1 Etruscan/Samnites - 2 Greeks - 0 Romans - 0
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# ? Mar 26, 2016 13:41 |
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"Why only be a bastard once, when you can be a bastard twice!" Activating Minor-Leader-C with Terror Stricken. ML-c and 1 CU march from PLACENTIO to PARMA (1mv) to MUTINA (2mv) to BONONIA, (3mv) pick up 2 CU, to FAESULAE (Intercept possible?) (4mv) If no Intercept > Attempt RAID (5mv)
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# ? Mar 27, 2016 00:17 |
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Etruscan SMASH!
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# ? Mar 27, 2016 16:08 |
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Gauls play Terror Stricken for 3Ops, activating Minor Leader-C. Minor Leader-C and 1CU move to Parma, Mutina, and then Bononia. Minor Leader-C picks up 2CUs in Bononia and then moves to Faesulae. Etruscans attempt to intercept. Etruscan interception roll: 3 Interception attempt fails. Gauls attempt to raid Faesulae. Gallic raid roll: 4,4 = 8 Raid is successful. Faesulae is changed to independent control and Gauls gain one Plunder. Etruscan/Samnites is now the active player. Cards in hand: Gauls - 0 Etruscan/Samnites - 2 Greeks - 0 Romans - 0
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# ? Mar 27, 2016 17:19 |
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Play Neutral Power activates, activate Etruscan army, punch nearest Romans.
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# ? Mar 28, 2016 19:12 |
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So hateful..
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# ? Mar 28, 2016 20:17 |
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Get off my lawn!
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# ? Mar 28, 2016 20:19 |
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Etruscan/Samnites play Neutral Power Activates for 2Ops, activating Etruscan Minor Leader-A. Etruscan Minor Leader-A and 6CUs move to Populonium, then Vetulonia, and then attacks the Roman army in Tarquinii. Etruscan army has +3 drm for force ratio, +1 drm for superior leadership, and +1 drm for fighting in a friendly space, for a total drm of +5. Etruscan combat roll: 1,1,4 = 6 + 5 = 11 Roman combat roll: 1,1,5 = 7 Etruscans win and lose 1CU. Romans lose 2CU, and then 1CU while retreating. Etruscans may add/remove two support for political consequences.
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# ? Mar 30, 2016 14:39 |
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The people in Pisae are bloody impressed, and now are ultra super mega loyal
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# ? Mar 30, 2016 14:42 |
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Well that hurt..
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# ? Mar 31, 2016 03:26 |
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As this is the end of the round, everyone has an opportunity to use a Desperate Times card. I don't think anyone wants to, but the opportunity is there.
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# ? Mar 31, 2016 14:39 |
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Yeah, I'll pass.
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# ? Mar 31, 2016 16:05 |
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Nothin from the Greeks
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# ? Mar 31, 2016 18:35 |
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I have no cards to play
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# ? Apr 1, 2016 05:55 |
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Etruscan/Samnites increase support in Pisae to three due to Political Consequences. Attrition Phase Armies in enemy spaces roll on the attrition table. Hamilcar's army in Syracusae: 1 No CUs removed. Gallic Minor Leader-A's army in Sentinum: 5 1CU and Minor Leader-A is removed. Gallic Minor Leader-C's army in Faesulae: 4 1CU is removed. Surrender Phase Gauls, would you like the Carthaginians to roll on the siege table against Syracusae? Would you like to take control of Faesulae?
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# ? Apr 1, 2016 14:22 |
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Cathaginians will attempt a roll. Gaul will take control of FAESULAE
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# ? Apr 2, 2016 02:51 |
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Carthage rolls on the Siege table in Syracusae: 5,1 = 6 Hamilcar's army loses 1CU and 1 Siege point is gained. Gaul takes control of Faesulae. Isolation Phase No Powers' PC Markers are isolated. Scoring Phase Etruscan/Samnites gain 1VP for control of Praeneste. Greeks gain 1VP for control of Capua and lose 1VP for loss of Messana, for no net change in VP. Romans lose 2VP for loss of Praeneste and Capua. Reinforcement Phase Transalpine Gauls receive 1CU in their box. Volscii receive 1CU in Antium. Carthage receives 3CU. Gauls receive 1CU for each of Eporedia, Genua, Mediolanum, Bononia, Sena Gallica, and Patavium, for 6CU total. Etruscan/Samnites receive 1CU for each of Pisae, Tarquinii, Aufidena, Bovianum, and Larinum, for 5CU total. Greeks receive 1CU for each of Neapolis and Tarentum, for 2CU total. Romans receive 2CU for Roma and 1CU for each of Sutrium, Narnia, and Velitrae, for 5CU total. Romans, please choose where Carthage will receive its reinforcements. Then, descending VP order, each power should post where he would like his reinforcements. Minor Leaders may be re-positioned at will.
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# ? Apr 4, 2016 12:59 |
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I don't care too much about where the Carthaginians are, so put 2 dudes on Praenestre, 2 on Pisae and the other one on Tarquinii, please. I think I have an Etruscan Minor Leader available? If so, he goes on Pisae.
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# ? Apr 4, 2016 15:53 |
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Hmm. Not sure If its my turn yet. There are several people standing at the same spot behind the Etruscan/Samarites. Oh well. 4 CU to SENA GALLICA 2 CU to BONONIA Done.
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# ? Apr 6, 2016 09:36 |
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Put my 2 greek CU on Capua
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# ? Apr 6, 2016 18:47 |
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Dump them all in Lilybaeum
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# ? Apr 6, 2016 19:57 |
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Ropes4u posted:Dump them all in Lilybaeum Where would you like to put your Roman reinforcements?
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# ? Apr 6, 2016 20:58 |
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# ? Apr 23, 2024 10:18 |
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Roman reinforcements to Narnia
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# ? Apr 6, 2016 23:04 |