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Aw man, if you are into sounds in Elite then you are going to love this detailed presentation by Sr Audio Designer Matthew Florianz: https://www.youtube.com/watch?v=GiAcsrmyePs E: Actually some of the ships in Elite sound like cats purring I swear, i.e. Viper. MedicineHut fucked around with this message at 15:06 on Mar 25, 2016 |
# ? Mar 25, 2016 15:03 |
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# ? Mar 28, 2024 23:18 |
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MedicineHut posted:Aw man, if you are into sounds in Elite then you are going to love this detailed presentation by Sr Audio Designer Matthew Florianz: https://www.youtube.com/watch?v=GiAcsrmyePs I wonder why CIG isn't giving talks about their groundbreaking 64bit Physics and Local Precision Grids, I mean, these are just sounds, nothing special.
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# ? Mar 25, 2016 15:06 |
i love the two weeks addition too
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# ? Mar 25, 2016 15:11 |
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Sappo569 posted:
Because they have no shame "Please master chris poo poo on me next!" "No Lord chris, my wife and kids have left me, i'm more deserving of being poo poo on!" Crawling towards the thumblord with mouths open, minds focused on only thumblords quivering anus and the contents rumbling within, Thumblord sees this and is pleased "Yessss open wide, another 5 million he grins and jerks off onto bens ear.
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# ? Mar 25, 2016 15:12 |
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D_Smart posted:Because spending money on mocap is more beneficial. Or something. Don't be silly, Derek Smart, that would imply that they don't have all the money they could ever need, that they are in some financial situation other than fully loaded with everything they need to properly realise the dreams of Chris Roberts and his fans. The only reason they wouldn't do things properly immersive and simulate sound from acoustic propagation in materials is if they were haemorrhaging cash and had to compromise realism because they were essentially hobos living on borrowed time in borrowed Porsches.
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# ? Mar 25, 2016 15:16 |
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While we watch CIG burn down, we should remember that CIG is still making a decent amount of money each day. Which leads to an upcoming moral problem: At some point, CIG may release a SQ42 trailer, with the industry standard explosions and video and an industry substandard level of acting. This may cause a wave of backers to regain faith, blasphemously ironic phrase today, in CIG and pledge yet more money. But there is another problem I'm interested in. Any video game trailer is standard fodder for a quick news story in gaming sites. A star citizen trailer would be, in usual circumstances, a major story in gaming sites. Gaming sites reporting on the CIG trailer will lead interested parties to CIG, where some of them may pledge money. Indeed, this is the very objective of a CIG trailer. But CIG is doomed and the money has been criminally mismanaged. The press may be aware of this now, even if they don't get the full details. That means the press, by reporting on a CIG trailer, are lending their reputation, or just messaging power, to a company which operates in a scamming fashion. If the press write a story about SQ42 or a SQ42 trailer, then they share some moral culpability for the massive loss of gamer money that is happening right now. This could lead some sites to downplay, or ignore, a SQ42 trailer altogether. Already, JohnP said that a site stopped a CIG story upon reading his chargeback post. Will this become a growing trend, reputable people refuse to write anything about CIG, to avoid lending their legitimacy to Chris Robbers? Yet another problem for the Santa Monica brain trust.
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# ? Mar 25, 2016 15:23 |
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Ghostlight posted:Every great troll consists of three parts or acts. The first part is called "The Pledge". The troll shows you something ordinary: a stupid comment, a procedurally generated bird or a photoshop. He shows you this thing. Perhaps he asks you to inspect it to see if it is indeed real, unaltered, normal. But of course... it probably isn't. The second act is called "The Turn". The troll takes the ordinary something and makes it something unbelievably stupid. Now you're looking for the secret... but you won't find it, because of course you're not really looking. You don't really want to know. You want to think you're better than him. But you wouldn't ban him yet. Because making himself look stupid isn't enough; he has to reveal it in a manner that embarrasses you. That's why every great troll has a third act, the hardest part, the part we call "The Prestige". This is a good post.
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# ? Mar 25, 2016 15:23 |
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Good morning MoMA! How does the thread's collective contempt for SC Cultists (especially whales) make you feel? Do you still think you backed the right horse with Chris Roberts? How many times can you take being called an idiot (not directly mind you - just by association) before you snap and have an Internet meltdown? And will you pledge more money to CIG in order to spite Dr. Derek Smart? Have a nice day!
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# ? Mar 25, 2016 15:25 |
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Thoatse posted:My favorite part was the unironic slot machine comment. Actually it's not unironic.
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# ? Mar 25, 2016 15:26 |
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SomethingJones posted:gently caress sake I have work to do! I had the pleasure to observe professional audio engineers and pick their brains when i was working at SONY. There are a couple of things that make the alarm bells go off immediately. 1. You NEVER record clean sound next to a wall or other objects. NEVER EVER. 2. You NEVER record clean sound in a room with blank walls and a carpet. NEVER EVER. 3. You NEVER record clean sound extremely close to the microphone. You want a 2 meter distance and a 45 degree angle above your object. A pro sound stage consists of a directional stereo Microphone aiming for the engineer and 4 microphones in each corner. The 4 corner mics are used to calibrate the centre one. That process is somewhat complicated and i never really understood how it works. It has something to do with how even in a silent room you still have some reflection from the mics and the engineer and the 4 mics are used to filter that by some Fourier Transformation magic i don't understand. The 4 corner mics can later also be used for positional audio when run through a DSP to add reflection from surfaces. Anyway, what you see here: https://www.youtube.com/watch?v=y2OVeUxfjuM&feature=youtu.be&t=3275 is not even amateur. As for the foley based on bones, that is the biggest horseshit i ever seen. What you want is your game level to have environmental markers describing the surfaces and then add your DSP effects accordingly mixing them with the original direct recording to create a realistic sound for the player. It's the only right way to do this, there is no need to invent something new.
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# ? Mar 25, 2016 15:31 |
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Dashticle posted:I like it. Pallets loaded with whale-noodle vending machines, and the space bulldozer from the wing commander movie to shunt them around. Large Lesnick Noodle Vending Machine
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# ? Mar 25, 2016 15:34 |
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Tippis posted:Braben is the evil mastermind behind it all. Just look at how many people have started to play E:D due to SC. With that and the money siphoned off from the whales, I'm sure he can pay CRobber and Derek handsomely for their PR efforts. Yeah, the sound design in E:D is the most amazing thing i have heard to date. There is nothing else that comes close to dynamic range and both crispness and subtlety of it. I get goosebumps regularly because i have to admit, i am a big sucker for good sound design. One reason i can never play COD, those guns and grenades are just making me throw up.
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# ? Mar 25, 2016 15:35 |
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Risc1911 posted:I had the pleasure to observe professional audio engineers and pick their brains when i was working at SONY. There are a couple of things that make the alarm bells go off immediately. Oh yeah, huh? Well then... SONY clearly doesn't understand video game development OR sound design.
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# ? Mar 25, 2016 15:36 |
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The NEW AWESOME SPACEMANS SFX sounds like a b-movie ghost with jangly chains.
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# ? Mar 25, 2016 15:38 |
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Brazilianpeanutwar posted:"Everytime Derek SHART tries getting into my head I just SMASH myself in the FACE with a brick! HOW'D YA LIKE TH AT DEreelkkkkkblkbklmnkm.." Friend, a helpful suggestion. Overusing your caps lock button and using words such as "DEreelkkkkkblkbklmnkm" gets old pretty fast Your posts will improve if you save those tools for when they're really necessary
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# ? Mar 25, 2016 15:38 |
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Risc1911 posted:WOW! They threw away the Illfonic sound design, which was incredible and recorded it again? jesus christ at 54:45 its the loving kickstarter belt! CONSPIRACY !? I think so!
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# ? Mar 25, 2016 15:38 |
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Lime Tonics posted:I hope they have stores in solar plebian, I kind of want to be a pawn broker in paarp space now. FTFY.
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# ? Mar 25, 2016 15:42 |
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Tijuana Bibliophile posted:Friend, a helpful suggestion. Overusing your caps lock button and using words such as "DEreelkkkkkblkbklmnkm" gets old pretty fast Duly noted.
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# ? Mar 25, 2016 15:42 |
Now that Elite Dangerous booring gameplay (which I exhausted in 1.5 hours, guys) the amount of content is tripling every second.
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# ? Mar 25, 2016 15:44 |
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Brazilianpeanutwar posted:Duly noted. Just quickly while you're already being given posting advice just a handy tip, we've also decided everyone needs to start signing their posts now.
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# ? Mar 25, 2016 15:45 |
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List of things CIG has not hosed up: 1.
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# ? Mar 25, 2016 15:46 |
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WhiskeyWhiskers posted:Just quickly while you're already being given posting advice just a handy tip, we've also decided everyone needs to start signing their posts now. Kept meaning to but got distracted. -Brazilianpeanutwar, son of FrenchBananawar.
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# ? Mar 25, 2016 15:47 |
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boethius posted:Large Lesnick Noodle Vending Machine Discount Dan's newest rival appears on the scene!
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# ? Mar 25, 2016 15:47 |
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SomethingJones posted:List of things CIG has not hosed up:
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# ? Mar 25, 2016 15:48 |
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Risc1911 posted:As for the foley based on bones, that is the biggest horseshit i ever seen. What you want is your game level to have environmental markers describing the surfaces and then add your DSP effects accordingly mixing them with the original direct recording to create a realistic sound for the player. It's the only right way to do this, there is no need to invent something new. More accurately: it's the only right way to do it, there's no need to repeat mistakes that were learned in the 1920s and '40s. As someone pointed out, the amount of sound they're trying to mix and the number of sources of those sounds just make it a directionless swirl of white noise. Not that it's inherently bad to have many sound sources, but you need to understand which ones are actually important to hear and which ones should be muted at any given time. What they're doing is essentially the same mistake they're doing with their “immersive” visuals and VR: they assume, contrary to all proven experience, that you want to simulate everything that is happening and shove it right down the player's throat. “We should have this chair animation because that's what happens when you sit in a chair”; “we should have headbob because your head moves up and down”; we should have every item make a noise because every item does.” All of these are technically true, but they are irrelevant to the process of making a useful, believable environment because we have this huge pattern-matching DSP-like blob of fat between our ears that filters out all of that junk and only shows us what we need to pay attention to. That's the job the audio (and visual) designers have to do for us in a video game — it's not to overload the brain with input that it has no control over. You don't even have to go poke at SONY engineers to understand this. Just look at the behind-the-scenes of any somewhat competently made film. If there's a section on sound editing, there will pretty much always be a comment about how you can't use every sound because that becomes awful to listen to and will ruin the film like little else can. The Mûmakils in LOTR have four legs — they still make a “STOMP … STOMP … STOMP” sound (rather than the quiet shuffleshuffleshuffleshuffle you'd get from an actual elephant) because that's the impression of weight and impending doom you want to convey to the audience. Tippis fucked around with this message at 15:54 on Mar 25, 2016 |
# ? Mar 25, 2016 15:49 |
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WhiskeyWhiskers posted:List of things CIG has not hosed up: Whoah, right and right again
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# ? Mar 25, 2016 15:51 |
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cocaine dad show posted:so that's errr a pretty good question uhhhh, and uuh, so in terms of you know, sort of, the question, it's well errr, like, who exactly uh who, then uh, so this is uhhhh, who and so on and errr, so there you go, dunno if that uhhh answered the question That's a liar. Their hands stayed still the whole time.
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# ? Mar 25, 2016 15:54 |
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https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 https://forums.robertsspaceindustries.com/discussion/comment/6497041/#Comment_6497041 E: pressed wrong buttan Daztek fucked around with this message at 16:36 on Mar 25, 2016 |
# ? Mar 25, 2016 15:56 |
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Scruffpuff posted:The average Star Citizen backer isn't sophisticated enough to notice that level of quality, to be fair. SC backers have very fundamental cognitive functions - "I shot a laser, and I heard the sound come from my speakers!" is about as good as it's gonna get with them. In their ears, Elite and Star Citizen sound exactly the same. This extends to the physics, the graphics, and everything else about the PTU that the autistic manchild Chris Roberts shat upon the gaming world. It's good to know that the extra efforts real developers put into their real games gets appreciated, though. It's the little touches that make the real games stand out. Like them working. The laser sound gave me a boner too! (I used it on my Fora Pleasure Bot.)
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# ? Mar 25, 2016 15:56 |
its fun seeing dr. smart use something awful smilies
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# ? Mar 25, 2016 15:58 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6497041/#Comment_6497041 The gently caress do they need ASIO for? so now you can play real life instruments in the game and it becomes Rocksmith as well? Wew StarCitizen is really every game.
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# ? Mar 25, 2016 15:58 |
p disappointed I didn't buy elite when it was $15, because I was afraid it wouldn't work on my computer. Now, iirc it's normal price so if I buy it and love it so much I want horizons I basically have to pay $15 extra vs just buying horizons
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# ? Mar 25, 2016 15:58 |
my wife told me I'd never make myself spend the money, so she preordered me a Vive this morning
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# ? Mar 25, 2016 16:00 |
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Eonwe posted:my wife told me I'd never make myself spend the money, so she preordered me a Vive this morning You should marry that woman. Yes, again. Tippis fucked around with this message at 16:04 on Mar 25, 2016 |
# ? Mar 25, 2016 16:01 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 Why the gently caress would audio drivers affect input latency Are they going to accept midi input?
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# ? Mar 25, 2016 16:03 |
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Tippis posted:More accurately: it's the only right way to do it, there's no need to repeat mistakes that were learned in the 1920s and '40s. As someone pointed out, the amount of sound they're trying to mix and the number of sources of those sounds just make it a directionless swirl of white noise. Not that it's inherently bad to have many sound sources, but you need to understand which ones are actually important to hear and which ones should be muted at any given time. agreed. that elephant walking is a good example what the :design: part in sound design means. I think the funny part is that this was 100% an idea that croberts had in a dream. Let's make the sounds come from the actual objects, like the arms and belts and boots of our immersive player models. It does sound great at first if you are an imbecile that has no idea about game design let alone sound design. It's the way he designed the whole game. Let's just build everything as if it was real and it will be perfect.
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# ? Mar 25, 2016 16:04 |
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I made you all a picture of chris roberts destroying his own legacy
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# ? Mar 25, 2016 16:04 |
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# ? Mar 28, 2024 23:18 |
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Eonwe posted:my wife told me I'd never make myself spend the money, so she preordered me a Vive this morning https://www.youtube.com/watch?v=ZLTz1UJHekw
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# ? Mar 25, 2016 16:05 |