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Moved my comment here because it's more relevant… Risc1911 posted:agreed. that elephant walking is a good example what the :design: part in sound design means. As an ddendum to all the previous about sound design. I think I've figured out a single-sentence way of describing why CIG's attempts at fidelity all fall flat on their face: they're trying to simulate a world, not the human perception of the world. Doing the former is easy, and also wrong. Doing the latter is hard, but gives is the source of actual immersion.
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# ? Mar 25, 2016 16:05 |
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# ? Apr 23, 2024 12:24 |
Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 Next they will tell you to use gold plated Monster cables because only they can handle the fidelity of Star Citizen. posted from my Idris command center
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# ? Mar 25, 2016 16:05 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 Oh dear. All of a sudden all those individual sounds aren't such a great idea when you start using the realtime reverbs and environmental fx. Maybe that's why Ilfonic went to the trouble of recording the audio in different environments you dummies. So to get the latency down they're using ASIO drivers, and guess how well that's going to work in a game. Tippis posted:Moved my comment here because it's more relevant… This
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# ? Mar 25, 2016 16:06 |
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Tijuana Bibliophile posted:Why the gently caress would audio drivers affect input latency He is talking about ASIO drivers which really only make sense if you have dedicated DSP audio hardware. Everything else is wank.
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# ? Mar 25, 2016 16:07 |
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A game is BULLSHIT to me unless I have to install new printer divers
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# ? Mar 25, 2016 16:07 |
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https://forums.robertsspaceindustries.com/discussion/comment/6496995/#Comment_6496995
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# ? Mar 25, 2016 16:07 |
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https://forums.robertsspaceindustries.com/discussion/323668/cig-making-it-difficult-to-be-forgiving Oh silly silly backers.....
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# ? Mar 25, 2016 16:08 |
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https://forums.robertsspaceindustries.com/discussion/323668/cig-making-it-difficult-to-be-forgiving
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# ? Mar 25, 2016 16:13 |
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Mirificus posted:
https://forums.robertsspaceindustries.com/discussion/comment/6494373/#Comment_6494373
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# ? Mar 25, 2016 16:13 |
Brazilianpeanutwar posted:https://forums.robertsspaceindustries.com/discussion/323668/cig-making-it-difficult-to-be-forgiving The Furtive Goonie, so easily forgotten.
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# ? Mar 25, 2016 16:14 |
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Looking forward to the 30gb patch everytime I need to update my RobertsCo StarAudio drivers.
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# ? Mar 25, 2016 16:16 |
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Risc1911 posted:He is talking about ASIO drivers which really only make sense if you have dedicated DSP audio hardware. Everything else is wank. Yes he's talking about ASIO drivers, but even with standard onboard sound chipsets like AC97 and realtek stuff ASIO drivers can actually get your latency down. When you do it this way ASIO runs in systray, and you can adjust buffers and some other things I can't remember. It's almost unbelievable that they're asking people this.
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# ? Mar 25, 2016 16:16 |
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Tippis posted:Moved my comment here because it's more relevant… Two great minds...i think we are on to something, this is exactly how he approaches game design. Knowing this and extrapolating it to the ships i see no chance this game will ever be playable.
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# ? Mar 25, 2016 16:18 |
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Chalks posted:It's specifically a voice pack for E:D - using third parties to do things that you're not an expert in instead of say, building your own mocap studio, is pretty standard. You're stretching it a bit. Frontier didn't hire the third party.
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# ? Mar 25, 2016 16:18 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 Making PC gaming great again. I cannot personally feel immersed unless I spend no fewer than five hours loving with audio drivers. Modern PC gamers don't understand the fidelity of the experience of spending days figuring out SoundBlaster 16. Once again, Christ Roberts shows his visionary status for saving PC gaming by returning to our lost traditions and roots.
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# ? Mar 25, 2016 16:19 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 They will edit all error messages to read "Sandi is a great actress"
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# ? Mar 25, 2016 16:19 |
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Decrepus posted:The Furtive Goonie, so easily forgotten. The replies to that post are more entertaining than the post itself.
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# ? Mar 25, 2016 16:20 |
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fuuuuuuuuuuuck
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# ? Mar 25, 2016 16:20 |
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I kinda do hope they go full idiot here and try to do custom hardware drivers. Not only are they guaranteed to gently caress things up, it's a whole new realm of things to break. Would Steam allow a game on it that requires custom drivers? I would think not.
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# ? Mar 25, 2016 16:20 |
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They will be thinking of ASIO to get the input latency down for Chris' new revolutionary voice QTE system
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# ? Mar 25, 2016 16:21 |
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SomethingJones posted:Yes he's talking about ASIO drivers, but even with standard onboard sound chipsets like AC97 and realtek stuff ASIO drivers can actually get your latency down. When you do it this way ASIO runs in systray, and you can adjust buffers and some other things I can't remember. For mass market chip-sets like AC97 and RealTek the performance gain is going to minimal if noticeable in a game engine at all. Not to mention they have to completely re-write the audio system of the CryEngine. I can see them doing just that, given their track record so far.
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# ? Mar 25, 2016 16:21 |
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guys is this normal even for CIG is this normal this is clearly demonstrable incompetency
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# ? Mar 25, 2016 16:22 |
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SelenicMartian posted:Not sure letting CIG anywhere near the driver level of an OS is a good idea. How else are they going to be able to pull that “Thank you for playing Wing Commander.” trick again?
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# ? Mar 25, 2016 16:23 |
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Risc1911 posted:For mass market chip-sets like AC97 and RealTek the performance gain is going to minimal if noticeable in a game engine at all. Not to mention they have to completely re-write the audio system of the CryEngine. I can see them doing just that, given their track record so far. Actually the only reason I ever needed this was for recording latency, soundblaster era. So what the gently caress.
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# ? Mar 25, 2016 16:23 |
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What if *waves arms around* instead of pressing buttons *waves hands around* to to QTE we had people *waves arms around* shout in distress *farts* instead and stuff uhhm ahh their call signs you know 'OK THIS IS OSCAR LIMA OPENING A DOOR' *shits self*
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# ? Mar 25, 2016 16:23 |
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Shout F to pay respects
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# ? Mar 25, 2016 16:25 |
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poo poo, just noticed I've fallen almost 30 pages behind, again. Lord why have you forsaken me?!
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# ? Mar 25, 2016 16:25 |
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Risc1911 posted:WOW! They threw away the Illfonic sound design, which was incredible and recorded it again? I think its the exact same thing, they are just trying to claim its new. Check out the equipment used for both (backpack and such), its the same in both videos.
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# ? Mar 25, 2016 16:26 |
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There is no big enough for the idea of them requiring ASIO. Are they going to bundle asio4all and have a 200 page sticky on how to get it working with your razer sound card? I am erect.
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# ? Mar 25, 2016 16:28 |
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peter gabriel posted:Shout F to pay respects Fffffffffffffffffffu
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# ? Mar 25, 2016 16:29 |
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peter gabriel posted:They will be thinking of ASIO to get the input latency down for Chris' new revolutionary voice QTE system
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# ? Mar 25, 2016 16:29 |
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boethius posted:Fffffffffffffffffffu
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# ? Mar 25, 2016 16:30 |
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https://forums.robertsspaceindustries.com/discussion/comment/6499045/#Comment_6499045
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# ? Mar 25, 2016 16:31 |
I can't wait until there are long drawn out animations for flying like do you want to switch flight modes? queue immersion animations where you press a bunch of buttons and are locked into performing the actions
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# ? Mar 25, 2016 16:31 |
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Eonwe posted:I can't wait until there are long drawn out animations for flying Toops pay attention to this!
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# ? Mar 25, 2016 16:32 |
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I will give credit to CIG for one thing: No other game in history has ever been marketed so perfectly to the unemployed agarophic autistic socially challenged gamer nerd whale receiving disability checks. Despite all of her (numerous!) faults, Sandi may in fact be a marketing genius.
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# ? Mar 25, 2016 16:32 |
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https://forums.robertsspaceindustries.com/discussion/comment/6496779/#Comment_6496779 "As a US Marine with several combat tours, I can tell you from first hand experience that military gear does not rattle that much. If it does, we tape it up with electrical tape so that it does not. The metallic rattling in the preview video was very excessive and needs to be scaled back quite a bit. here are a few videos I pulled up on youtube that show some common sounds."
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# ? Mar 25, 2016 16:32 |
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MeLKoR posted:poo poo, just noticed I've fallen almost 30 pages behind, again. I got you something. GabrielMobius posted:I bring presents.
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# ? Mar 25, 2016 16:33 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6499045/#Comment_6499045 4% done and already blows AAA games away with its quality. Between that comment and custom audio drivers, this day is starting of with a bang of complete lunacy. I hope to hell they try to push 2.3 out the door today.
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# ? Mar 25, 2016 16:33 |
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# ? Apr 23, 2024 12:24 |
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Daztek posted:https://forums.robertsspaceindustries.com/discussion/comment/6496380/#Comment_6496380 but here we are
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# ? Mar 25, 2016 16:34 |