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Beet Wagon
Oct 19, 2015





alphabettitouretti posted:

Any professional artist could knock something up in a couple of hours, at most.

In any case, you're creating assets associated with your game so they should all follow the same style. So either the Star Citizen lore uses military uniforms inspired by WW2 era German military, or it doesn't but they couldn't be arsed to create something which was in keeping with the rest of the game.

True. Also... why not just edit the insignia? Like... that'd take all of five seconds.

e: catte

Beet Wagon fucked around with this message at 16:37 on Mar 31, 2016

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Ragequit
Jun 1, 2006


Lipstick Apathy

Sillybones posted:

You can't prove you haven't beaten up a vending machine. That isn't how this works.

Dr. Pepper claimed his PhD was more authentic, some harsh words were exchanged, and things got out of control.

Phi230
Feb 2, 2016

by Fluffdaddy

Jonny Nox posted:

Eh, they already had the x55 for that.

I do like that their compatible software list is:
Elite Dangerous
Star citizen
Fsx
Fs9
Xplane
Elite Dangerous
Star Citizen
Etc....

Yeah but this one's got warm lighting all over it!

Dumb people, flock to our product! All form no function!

It's like saitek markets towards people who think planes are cool but are too stupid/low attention span to play even a game like Ace Combat or HAWX let alone a real flight sim.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

alphabettitouretti posted:

Any professional artist could knock something up in a couple of hours, at most.

In any case, you're creating assets associated with your game so they should all follow the same style. So either the Star Citizen lore uses military uniforms inspired by WW2 era German military, or it doesn't but they couldn't be arsed to create something which was in keeping with the rest of the game.

They are also introducing photographic assets which is a rabbit hole in itself. Don't worry, though. Everything in this game is subject to inevitable change at all times.

runsamok
Jan 12, 2011

Loving the spotting of the Nazi on the 10 cent war bond.

It's like plagiarism & laziness had a 3-way with Canadian Tire money.

1500
Nov 3, 2015

Give me all your crackers

Eonwe posted:

im inclined to believe derek when he says it, if only for the fact that if he had done it, I feel like he would own it

yep

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

alphabettitouretti posted:

Any professional artist could knock something up in a couple of hours, at most.

In any case, you're creating assets associated with your game so they should all follow the same style. So either the Star Citizen lore uses military uniforms inspired by WW2 era German military, or it doesn't but they couldn't be arsed to create something which was in keeping with the rest of the game.

Bet you Ryan Archer could trace some deviantart nazi cringe in just two weeks

Precambrian Video Games
Aug 19, 2002



I thought Star Citizen was going for a late 80s-early 90s look, since that's the last time when Croberts was relevant. That would explain why the in-ship interfaces have large buttons and tiny screens. Seriously what's with the future having tiny 10-inch screens everywhere? Even the original Deus Ex made a half-assed attempt at futuristic computer screens.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Somebody who didn't watch the stream or its recording, guess on which side of Ben Chris is in this shot.

Here? Or here?

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.

Toops posted:

Oh btw guys, I have a high-level feature roadmap. It's still WIP, but figured I'd share it for open development purposes. Feel free to comment.

The intention is to track high-level features, releases, and whatever kind of marketing/pr efforts. The other trello board is basically managing tech-tasks.

https://trello.com/b/vjehVSS6/solar-plebeian-feature-roadmap

This is boring, uncool, time-wasting, boring-office-worker stuff. This isn't the way cool game developers do things at all. I suppose you'll, like, be filling in forms next, and "documentayshun".

You understand nothing about super cool games development.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Thread is moving too slow. I am very disappointed. :colbert:

As such, it is fully to blame for the wiki-walk I went on after being inspired by the last one I did. This time the question was, if Chris did so little on his marquee games, who did the stuff he's famous for? What's his “production posse”? Some familiar names turned up, and some that should have been familiar were never heard from again…

Wing Commander (1990)
• Erin Roberts: Design, QA, dogfight choreography (Amiga, SEGA CD),
• Warren Spector: Producer, documentation & reference editing
• Steve Cantrell: Writing, dialogue, story, QA, gameplay documentation & reference, documentation & reference editing, additional writing (Amiga, SEGA CD)
• Paul Isaac: Programming
Secret Missions I
   • Spector: Documentation, producer
   • Cantrell: Design, writing, implementation, QA, documentation
   • Isaac: Programming
Secret Missions II
   • Spector: Documentation
   • Cantrell: Documentation, special thanks
   • Isaac: Programming

Wing Commander II (1991)
• Spector: Documentation, documentation design & graphics
• David Ladyman: Documentation design & graphics
• Stephen Beeman: Director, story, software engineer
• Ellen Beeman: rear end. director, script, story
Special Operations I
   • Ladyman: Packaging design & graphics
   • E. Beeman: Story, script, documentation, cons. director
Special Operations II
   • Ladyman: Packaging design & graphics
   • E. Beeman: Story, script, documentation, cons. director
CD ROM Edition
   • Roberts: Design, QA
   • Ladyman: Documentation Design & graphics, packaging design & graphics
   • Cantrell: Additional Documentation, QA, design, writing, implementation, special thanks
   • S. Beeman: Programming, design, software engineer, story, director
   • E. Beeman: Writing, implementation, QA, documentation, story, script, rear end. director, voice direction, cons. director

Wing Commander: Privateer (1993)
• Roberts: rear end. producer
• Joel Manners: Original concept, lead design
• Ladyman: Document editing
↳ Righteous Fire
   • Spector: Producer

Strike Commander (1993)
• Roberts: rear end. producer
• Ladyman: Editing
• Paul Steed: RealSpace buildings, RealSpace planes and vehicles, documentation graphics
• Isaac: RealSpace system programming, graphics primitives, cockpit, HUD, MFDs, mission system, RealSpace object editor, library code
• Eric Hyman: Additional programming
Tactical Operations
   — No familiar names

Super Wing Commander (1994)
• Ladyman: Editing
• Hyman: Producer
• Isaac: Programmer

Wing Commander III (1994)
• Ladyman: Editing
• Steed: rear end. art director, Realspace objects, mission briefing & animations
• Isaac: High-res 3D object editor

Wing Commander: Armada (1994)
• Steed: Graphics/artwork
• Ladyman: Editor

Wing Commander IV (1996)
• Steed: Graphcis/3D programming
• Ladyman: Documentation
• Eric Peterson: (historical note)

Privateer 2 (1996)
• Roberts: Producer
• Ladyman: Documentation
• Simon Elms: Initial main plot design
• Nick Elms: 3D artist/object design
• Peterson: (historical note)

Wing Commander: Prophecy (1997)
• Syd Mead: Concept art
• David Swofford: Director of communications
• Ladyman: Documentation editor
• Isaac: Additional programming

Starlancer (2000)
• Roberts: Producer, original concept, game design,
• N. Elms: Original concept, game deisgn, art direction, mission design
• S. Elms: rear end. project coordinator
• Peterson: Game design, rear end. producer

Freelancer (2003)
• Isaac: Lead programmer

Funny observations: the only one who seems to have lasted from start to finish is Paul Isaac, working his way up from programmer to lead programmer (with a brief stint of doing everything on Strike Commander) — not even Chris managed to go all the way from WC1 to Freelancer. Ladyman has been around writing manuals for a loong time, the poor guy. The best Wing Commander story (WC2) appeared in the game Chris had the the least to do with, and the Beemans, who actually wrote it, never appear in any of his productions since then. Oh, and the WC franchise had a really good concept artist… once.

trucutru
Jul 9, 2003

by Fluffdaddy

Toops posted:


Races:
- Goonrathi
- Sperg
- Stimpire

Classes:
- Scout
- Fighter
- Corvette
- Cruiser
- Capital

Any ideas/artwork, whether serious or not, would be either helpful or funny.

Make the Goonrathi and the Sperg be like the Marines and the Chaos Marines: one (goonrathi) is a twisted copy of the other. This saves on work :eng101:

The goonrathi capital ship should be one of those typical donut-shaped ones. then you add some goatse details and a proper name and you're done (Have it have a weakpoint in the middle).

Don't forget the chilldanky repair ships.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

SelenicMartian posted:

Somebody who didn't watch the stream or its recording, guess on which side of Ben Chris is in this shot.

Here? Or here?

There is no on the side of ben

BeefThief
Aug 8, 2007

I've been too busy to keep up with the thread, has Croberts been arrested yet?

Chalks
Sep 30, 2009

Tijuana Bibliophile posted:

There is no on the side of ben

It's bens all the way down

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

BeefThief posted:

I've been too busy to keep up with the thread, has Croberts been arrested yet?
No, but Ben might kill him.

Daztek
Jun 2, 2006



BeefThief posted:

I've been too busy to keep up with the thread, has Croberts been arrested yet?

Yeah, but there was an E.L.E (Escape Level Event) so now we're back at page 1

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Daztek posted:

Yeah, but there was an E.L.E (Escape Level Event) so now we're back at page 1

That reminds me, what happens after page 9999?

...will there still be thread? :ohdear:

jaegerx
Sep 10, 2012

Maybe this post will get me on your ignore list!


Can someone finally explain to me how game development work?

Chalks
Sep 30, 2009

Tijuana Bibliophile posted:

That reminds me, what happens after page 9999?

...will there still be thread? :ohdear:

The page count reverts back to 1 and nobody can remember anything that happened in the last 9999 pages. It's happened many times before. We've been here for decades.

jaegerx posted:

Can someone finally explain to me how game development work?

I think we can all agree at this point that it doesn't.

Phi230
Feb 2, 2016

by Fluffdaddy

SelenicMartian posted:

Somebody who didn't watch the stream or its recording, guess on which side of Ben Chris is in this shot.

Here? Or here?

Oh wow that one poster wasn't kidding when he said Bens body language was uncomfortable.I don't watch any of that poo poo but in that gif Ben looks like Chris just took his doughnuts away.

KiddieGrinder
Nov 15, 2005

HELP ME

Tijuana Bibliophile posted:

There is no on the side of ben

A sphere doesn't have sides.

if :thejoke: then I give you full credit sir

KiddieGrinder fucked around with this message at 16:56 on Mar 31, 2016

Adventure Pigeon
Nov 8, 2005

I am a master storyteller.

Toops posted:

Goonrathi: Think millenium falcon in terms of weathered, stitched together but reliable/performant/functional ships.




If the Goonrathi don't have a ship that's just a Toyota Hilux with a gun in the bed and a rocket engine attached to the undercarriage, I'll be a little disappointed. Nothing is reliable and practical like the Toyota Hilux, not even in the distant future.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

KiddieGrinder posted:

A sphere doesn't have sides.

if :thejoke: then I give you full credit sir

lol

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Chalks posted:

The page count reverts back to 1 and nobody can remember anything that happened in the last 9999 pages. It's happened many times before. We've been here for decades.

This actually gave me a bit of a scare

Daztek
Jun 2, 2006



Tijuana Bibliophile posted:

This actually gave me a bit of a scare

That's what you said last thread too

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Phi230 posted:

Oh wow that one poster wasn't kidding when he said Bens body language was uncomfortable.I don't watch any of that poo poo but in that gif Ben looks like Chris just took his doughnuts away.

No you see it's a running office joke about how uncomfortable he looks when he's happy and content

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Daztek posted:

That's what you said last thread too

goddamn don't do this to me

Daztek
Jun 2, 2006



Tijuana Bibliophile posted:

goddamn don't do this to me

Sorry, it's funny every time :(

Lladre
Jun 28, 2011


Soiled Meat
You guys don't understand.,

Ben is one of the leavers.

Sedisp
Jun 20, 2012


Maybe that's why Ben has busied himself with Wing Commander nonsense. It's a trip back to the halcyon days where his messiah wasn't a lying piece of poo poo.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
I could think of worse groundhog days i guess, this thread has brought me much joy

Beet Wagon
Oct 19, 2015





Tijuana Bibliophile posted:

I could think of worse groundhog days i guess, this thread has brought me much joy

You always say that early on, but towards the end you start to really freak out about it

Beet Wagon
Oct 19, 2015





Man, if Ben wised up and bailed it'd be the best thing for his health AND this thread

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Beet Wagon posted:

Man, if Ben wised up and bailed it'd be the best thing for his health AND this thread

I'd send him a congratulatory pizza

Crazy_BlackParrot
Feb 1, 2016

Christ Roberts is way better than toilet lord...
:gary: :lesnick: :yarg:
:pgabz: :fuzzknot: :eonwe:
:wtchris:

Beet Wagon posted:

Man, if Ben wised up and bailed it'd be the best thing for his health AND this thread

I hope he does, or his marriage will end before Star Citizen will implode.

fuctifino
Jun 11, 2001

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Scruffpuff posted:

The loudest supporters will be the ones preparing the noose when the scales finally fall from their eyes.

The higher the horse, the harder the fall.

Geocities Homepage King
Nov 26, 2007

I have good news, and I have bad news.
Which do you want to hear first...?
I haven't read the thread but if I like space games should I buy Star Citizen is it any good?

PS here is my catte.

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Sushi in Yiddish
Feb 2, 2008

Toops posted:

Hey if anyone has a bit of spare time, I'm in need of ship concept art for the three races for Solar Plebeian. The working idea is each race has their own variants of the same ship classes. Below is my wish list. The idea of having 15 different original, fully modeled ships is overly ambitious, and I just need one class per race for what I'm calling the "Alpha 0.1.0 vertical slice".

But the concept art for as much as possible will help arrive at a theme. Although I'm a visual person, I'm not visually creative (if that makes sense). If I try to do it, I'll just end up Archering it. So mainly I'm looking for consistent themes for the three races.

Races:
- Goonrathi
- Sperg
- Stimpire

Classes:
- Scout
- Fighter
- Corvette
- Cruiser
- Capital

Any ideas/artwork, whether serious or not, would be either helpful or funny.

What general kind of design elements might you want to see and what is the lore of the Sperg faction? I've been looking for an excuse to try some ship makin'

Goonrathi: pointy ships
Sperg: round ships
Stimpire: Pipes and tubes n poo poo

e: Whoops I saw you totally addressed this last page.

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