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Daztek
Jun 2, 2006



Seravadon posted:

I haven't read the thread but if I like space games should I buy Star Citizen is it any good?

PS here is my catte.



That depends, what's your opinion on goat simulator?

Edit:



Here is Ryan Archer's catte

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Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Seravadon posted:

I haven't read the thread but if I like space games should I buy Star Citizen is it any good?

PS here is my catte.



Do you hate money and/or yourself?

Thirsty Dog
May 31, 2007

Goonrathi are basically comedy Minmatar from EVE

Young Freud
Nov 26, 2006

Beet Wagon posted:

I have no trouble at all believing that the Stimpire would set up some sort of pre-emptive Dragoon program for their scoutships. Torsos take up a bunch of room that is way better served by filling it with spikes and electricity.

"Dragoon"? You're talking about the Cyberpunk 2020 concept, right?

Beet Wagon
Oct 19, 2015





Daztek posted:

That depends, what's your opinion on goat simulator?

Edit:



Here is Ryan Archer's catte

Ryan Archer is incredibly talented and good for having a catte that nice.

Someone should give him loads of money for it.

LGD
Sep 25, 2004

Young Freud posted:

"Dragoon"? You're talking about the Cyberpunk 2020 concept, right?

Given the way SC's starships have seemed vulnerable to infantry weapons I think actual space dragoons are a possibility

Beet Wagon
Oct 19, 2015





Young Freud posted:

"Dragoon"? You're talking about the Cyberpunk 2020 concept, right?

I was thinking StarCraft but the idea is essentially the same. Keep the parts that make it think (the brain) and replace everything else with awesome.

Goobs
Jan 30, 2016

Doxcat is watching you PU.

LGD posted:

Given the way SC's starships interacted with infantry weapons I think actual space dragoons are a possibility

i like your av. i stared at it for many moments.

LGD
Sep 25, 2004

Goobs posted:

i like your av. i stared at it for many moments.

It's pretty sweet. All credit to BARON'S CYBER SKULL for making it.

Daztek
Jun 2, 2006




Update



:confused:

Geocities Homepage King
Nov 26, 2007

I have good news, and I have bad news.
Which do you want to hear first...?

Daztek posted:

That depends, what's your opinion on goat simulator?

Edit:



Here is Ryan Archer's catte

No that is my catte. This one is Ryan Archer's. You can tell it is clearly not mine because it is at a different angle.

Goobs
Jan 30, 2016

Doxcat is watching you PU.

Seravadon posted:

No that is my catte. This one is Ryan Archer's. You can tell it is clearly not mine because it is at a different angle.



nonono. THIS one is ryan archer's catte


eonwe
Aug 11, 2008



Lipstick Apathy
this is my cat

Goobs
Jan 30, 2016

Doxcat is watching you PU.

Eonwe posted:

this is my cat



fuggin liar.

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

Tippis posted:

Thread is moving too slow. I am very disappointed. :colbert:

As such, it is fully to blame for the wiki-walk I went on after being inspired by the last one I did. This time the question was, if Chris did so little on his marquee games, who did the stuff he's famous for? What's his “production posse”? Some familiar names turned up, and some that should have been familiar were never heard from again…

Wing Commander (1990)
• Erin Roberts: Design, QA, dogfight choreography (Amiga, SEGA CD),
• Warren Spector: Producer, documentation & reference editing
• Steve Cantrell: Writing, dialogue, story, QA, gameplay documentation & reference, documentation & reference editing, additional writing (Amiga, SEGA CD)
• Paul Isaac: Programming
Secret Missions I
   • Spector: Documentation, producer
   • Cantrell: Design, writing, implementation, QA, documentation
   • Isaac: Programming
Secret Missions II
   • Spector: Documentation
   • Cantrell: Documentation, special thanks
   • Isaac: Programming

Wing Commander II (1991)
• Spector: Documentation, documentation design & graphics
• David Ladyman: Documentation design & graphics
• Stephen Beeman: Director, story, software engineer
• Ellen Beeman: rear end. director, script, story
Special Operations I
   • Ladyman: Packaging design & graphics
   • E. Beeman: Story, script, documentation, cons. director
Special Operations II
   • Ladyman: Packaging design & graphics
   • E. Beeman: Story, script, documentation, cons. director
CD ROM Edition
   • Roberts: Design, QA
   • Ladyman: Documentation Design & graphics, packaging design & graphics
   • Cantrell: Additional Documentation, QA, design, writing, implementation, special thanks
   • S. Beeman: Programming, design, software engineer, story, director
   • E. Beeman: Writing, implementation, QA, documentation, story, script, rear end. director, voice direction, cons. director

Wing Commander: Privateer (1993)
• Roberts: rear end. producer
• Joel Manners: Original concept, lead design
• Ladyman: Document editing
↳ Righteous Fire
   • Spector: Producer

Strike Commander (1993)
• Roberts: rear end. producer
• Ladyman: Editing
• Paul Steed: RealSpace buildings, RealSpace planes and vehicles, documentation graphics
• Isaac: RealSpace system programming, graphics primitives, cockpit, HUD, MFDs, mission system, RealSpace object editor, library code
• Eric Hyman: Additional programming
Tactical Operations
   — No familiar names

Super Wing Commander (1994)
• Ladyman: Editing
• Hyman: Producer
• Isaac: Programmer

Wing Commander III (1994)
• Ladyman: Editing
• Steed: rear end. art director, Realspace objects, mission briefing & animations
• Isaac: High-res 3D object editor

Wing Commander: Armada (1994)
• Steed: Graphics/artwork
• Ladyman: Editor

Wing Commander IV (1996)
• Steed: Graphcis/3D programming
• Ladyman: Documentation
• Eric Peterson: (historical note)

Privateer 2 (1996)
• Roberts: Producer
• Ladyman: Documentation
• Simon Elms: Initial main plot design
• Nick Elms: 3D artist/object design
• Peterson: (historical note)

Wing Commander: Prophecy (1997)
• Syd Mead: Concept art
• David Swofford: Director of communications
• Ladyman: Documentation editor
• Isaac: Additional programming

Starlancer (2000)
• Roberts: Producer, original concept, game design,
• N. Elms: Original concept, game deisgn, art direction, mission design
• S. Elms: rear end. project coordinator
• Peterson: Game design, rear end. producer

Freelancer (2003)
• Isaac: Lead programmer

Funny observations: the only one who seems to have lasted from start to finish is Paul Isaac, working his way up from programmer to lead programmer (with a brief stint of doing everything on Strike Commander) — not even Chris managed to go all the way from WC1 to Freelancer. Ladyman has been around writing manuals for a loong time, the poor guy. The best Wing Commander story (WC2) appeared in the game Chris had the the least to do with, and the Beemans, who actually wrote it, never appear in any of his productions since then. Oh, and the WC franchise had a really good concept artist… once.

Chris Roberts: rear end producer

Beet Wagon
Oct 19, 2015





You guys are dumb

THIS is my Ryan Archer's my Ryan Archer's catte

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

ALL-PRO SEXMAN posted:

Chris Roberts: rear end producer

Very true. Although in that list, the rear end. producer is Erin — the guy who deserves to have the all-important dot preserved.

Sushi in Yiddish
Feb 2, 2008

blueberrysmith posted:

Sperg ships could probably use an automated robot pilot as well, preferably one wearing a fedora and vaping.

Sperg ships ABSOLUTELY will be designed to have a robot chauffeur with the "captain" seated in a comfy easy chair in the back with easy access to snacks



Or like giant chrome engines but the actual thrusters are tiny and inefficient

eonwe
Aug 11, 2008



Lipstick Apathy

Beet Wagon posted:

You guys are dumb

THIS is my Ryan Archer's my Ryan Archer's catte



lol

PhallicPhalanges
Jun 9, 2015


Her navel is all time musky... Bt look at her face... Her face makes my ROD wakes

A game that saves your keybindings? What a unique feature!

Tijuana Bibliophile
Dec 30, 2008

Scratchmo


Quit halfway 'cause that's what Ryan would have done

eonwe
Aug 11, 2008



Lipstick Apathy
this is my cat

D1E
Nov 25, 2001


I really want Ben to flip out during a livestream and yell "you destroyed my childhood memories of Wing Commander!" and kick Chris Roberts in the junk, hard.

D1E
Nov 25, 2001


I really want Ben to flip out during a livestream and yell "you destroyed my childhood memories of Wing Commander!" and kick Chris Roberts in the junk, hard.

Beet Wagon
Oct 19, 2015





Tijuana Bibliophile posted:



Quit halfway 'cause that's what Ryan would have done

Stimcatte

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
Ryan Archer has taught me all I know about board game development

Reharakhti
Oct 9, 2012

Secretly Sekhmet

CrcleSqreSanchz
Aug 21, 2002

I'm feeling something new...something...I'm happy??!!
I want ben to splash chris through the table they use in honor of wrestlemania this weekend.

Beet Wagon
Oct 19, 2015





The loving cockeyed mouth makes it perfect

:five:

A Neurotic Jew
Feb 17, 2012

by exmarx
did that livestream yesterday actually happen? it feels like something I may have concocted in an Ambien haze.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

PhallicPhalanges posted:

A game that saves your keybindings? What a unique feature!

But it's in the CLOUD. Not even GTA does that¹ — that's why Rockstar has to catch up, if they can.



¹ Unless you want it to.

Daztek
Jun 2, 2006



Spudalicious
Dec 24, 2003

I <3 Alton Brown.
I just caught up with this trainwreck of a thread.

All of you naysayers are gonna be sorry when this game gets released and is the FUTURE OF GAMING.

I just feel bad that I've already contributed my whole retirement savings to this wonderful project and that I can't contribute any more as I've been evicted and my wife and kids left me. gently caress you goons, you're ruining gaming.

Daztek
Jun 2, 2006



Spudalicious posted:

I just caught up with this trainwreck of a thread.

All of you naysayers are gonna be sorry when this game gets released and is the FUTURE OF GAMING.

I just feel bad that I've already contributed my whole retirement savings to this wonderful project and that I can't contribute any more as I've been evicted and my wife and kids left me. gently caress you goons, you're ruining gaming.

Use your kids' college fund

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
Chris Roberts is the the Ambien Walrus of game design.

eonwe
Aug 11, 2008



Lipstick Apathy

lmao

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Spudalicious posted:

gently caress you goons, you're ruining gaming.

That's why this project is all about making dreams come true. :allears:

eonwe
Aug 11, 2008



Lipstick Apathy

im dying

CrcleSqreSanchz
Aug 21, 2002

I'm feeling something new...something...I'm happy??!!
I want ben to snap one livestream, turn to chris with no provocation, grab the 1000 page script of squadren 42 and beat chris over the head with it. Until his head is a bloody pulp, cracked open like a watermelon. And even then ben does not stop. He does not stop until chris's head is 2 dimensional. When he does stop, I want him to smile like a serial killer and put that script up for sale on the store.

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Toops
Nov 5, 2015

-find mood stabilizers
-also,

trucutru posted:

Make the Goonrathi and the Sperg be like the Marines and the Chaos Marines: one (goonrathi) is a twisted copy of the other. This saves on work :eng101:

The goonrathi capital ship should be one of those typical donut-shaped ones. then you add some goatse details and a proper name and you're done (Have it have a weakpoint in the middle).

Don't forget the chilldanky repair ships.

I have a strict 0 goatse policy.

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