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Glass and Silver Just Fire
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# ? Apr 5, 2016 18:33 |
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# ? Apr 23, 2024 19:21 |
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Glass, Fire
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# ? Apr 5, 2016 18:34 |
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Changing my materials vote to: Dice, Glass, Milk, Brass, and HAUNTED HOUSES
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# ? Apr 5, 2016 18:39 |
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Changing materials vote to: Bismuth, Dice, Milk, Music and Haunted Houses Just Metal No Classic Elements
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# ? Apr 5, 2016 18:41 |
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Sand, Silver, Water.
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# ? Apr 5, 2016 18:48 |
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Glass Silver Fire & Water Combo
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# ? Apr 5, 2016 18:52 |
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Nice, this is narrowing it down well. I'll be closing applications in an hour or so - there's no limit of people, and anyone else who joins can totally play as a Wisp and jump in next time, but I need the Materials nailed down so I can do... well, anything!
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# ? Apr 5, 2016 18:57 |
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(I'm a newcomer to these sorts of games so being a Wisp suits me just fine!) Luxeguerre, the (un-realized) god of the Spirit Realm Initial Chara Roll: 1d100 11 Materials: Jade & Sand (Stone), Water & Fire (combo), Clouds, Silver & Gold (metal)
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# ? Apr 5, 2016 19:20 |
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Amygdahl, God of Broken Promises 1d100=89 Materials Cults, Bone, Obsidian, Obelisks, Souls e: Geomaton floor, best floor. I've been looking forward to this game ever since you mentioned you were interested in running it. ee: I'm a dumb dumb who missed the part about the materials having to be, well, material. Zybourne Clock fucked around with this message at 19:53 on Apr 5, 2016 |
# ? Apr 5, 2016 19:40 |
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Clay, Steel, and Water
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# ? Apr 5, 2016 20:18 |
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Glass, just rock, just water.
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# ? Apr 5, 2016 20:28 |
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Wisp me
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# ? Apr 5, 2016 21:13 |
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Roland T. Dapperman posted:Changing my materials vote to: this wisp agreeeeessss woohooooo
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# ? Apr 5, 2016 21:44 |
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THAT'S IT, RECRUITMENT CLOSED Here's the Gods of our first Age!
Each of you needs to draw me a godly Icon! Don't worry if you can't draw, it's easy! Connect the dots with lines of a single color - that will become your Icon and your Color. Straight lines or right angle arc segments of a 1 unit radius circle! If that last bit made no sense, just use straight lines! Don't worry about making it pretty, I have a whole system for that. Update after all Gods post - and after my drawings are done! Dog Kisser fucked around with this message at 00:27 on Apr 6, 2016 |
# ? Apr 5, 2016 21:56 |
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Rock OR Metal Fire AND Water E: prolly too late. Ah well!
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# ? Apr 5, 2016 23:23 |
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Ashar Ado
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# ? Apr 5, 2016 23:56 |
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whats the third liquid, (milk, water) is it silver?
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# ? Apr 6, 2016 00:09 |
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JesterOfAmerica posted:whats the third liquid, (milk, water) is it silver? Uh... Hmm. No, its just two and I suck! Ha!
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# ? Apr 6, 2016 00:26 |
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Joining as a wisp for the time being!
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# ? Apr 6, 2016 00:46 |
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Sullo Kyyp fucked around with this message at 02:23 on Apr 6, 2016 |
# ? Apr 6, 2016 01:26 |
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Yes, I know I'm not a god yet. This symbol is drawn in some old books though. I havent found the word in English for what the Wisp is about, but it involves the darkness in the deepest caves, the slow wearing down by black waters, secrets and forgotten things in listless pools, the madness and loneliness of being lost below the earth, and the feeling that the person you were closest to left you there. Worshippers favor (or are) slimes/aquatic/aberrant grafts or summons Open worshippers involve the colors black, purple, and crimson Favor bio/chemical weapons (smallpox, pneumonic plague, pitch/sulfur/mustard combos) Outbreaks of plague/breaking of aquaducts/despoiling land and water are signs of their approach also, wraiths/decay scavenger bugs/other critters of systemic breakdown the high priest (perhaps only sentient priest): surrounded by slimes/amphibious things they hate each other, but use each other {sigil} needs the worship to exist priest parasitically draws power from it binds the shadow/avatar of it, forces secrets http://brilliantgameologists.com/boards/index.php?topic=6739.0;wap2 ritual sites have hallocogenic inhalants made from mushrooms/moss, chants, metal masks that dont cover the mouth, cone helms building materials favor basalt, aragonite, geothermal taps, arches and domes connected by tiny tunnels (slimes, bugs, wraiths can pass them) http://io9.gizmodo.com/5848192/giant-prehistoric-krakens-may-have-sculpted-self-portraits-using-ichthyosaur-bones Underwater creatures have had ~4 billion years of evolution on earth, and some of them made into the caves deep below. And some of them discovered worship. http://www.astrobio.net/topic/origins/extreme-life/life-might-thrive-dozen-miles-beneath-earths-surface/ Loel fucked around with this message at 03:47 on Apr 6, 2016 |
# ? Apr 6, 2016 02:05 |
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Hey this is kinda fun(not a god)
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# ? Apr 6, 2016 02:17 |
This is my best attempt at a double helix. http://i.imgur.com/hWDYEhd.png
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# ? Apr 6, 2016 02:57 |
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Illarin, God of Flowing Water 3 HP
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# ? Apr 6, 2016 05:57 |
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This is cool. A Wisp who totally wants to be the god of thresholds some day is joining
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# ? Apr 6, 2016 08:47 |
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Oh, while Im thinking of it - everyone go here: https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game "A new edition of the occult tabletop game about broken and obsessed people risking everything to change the world." Its us! Also good links on world building: http://www.kjd-imc.org/blog/lexicon-and-microscope-a-study-of-an-imaginary-world/ http://www.minmaxboards.com/index.php?topic=11487.0 http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf Loel fucked around with this message at 10:01 on Apr 6, 2016 |
# ? Apr 6, 2016 08:58 |
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Catmandu, Goddess of Cattes 3 HP
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# ? Apr 6, 2016 13:06 |
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LuiCypher posted:
This was the best choice, best catte. Gonna Wisp everything this catte does, ever for sure.
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# ? Apr 6, 2016 15:57 |
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This looks fun... In as a wisp which may develop into some sort of deity of making golems/steampunks/robots as the ages progress.
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# ? Apr 6, 2016 16:03 |
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Amygdahl
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# ? Apr 6, 2016 17:58 |
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Thousands of Gods press against Somewhere’s boundaries, their chaotic energies whirling against its foundations. The Something bends to their will, warping and solidifying into five Fundamental Essences. Glass, the Essence of Sharpness, Clarity and Fragility Milk, the Essence of Health, Abundance, and Hunger Silver, the Essence of Mystery, Wealth, and Premonition Water, the Essence of Transformation, Rebirth, and Wandering Dice, the Essence of Fortune, Vice, and Risk. Somewhere rocks and shivers under the onslaught - then settles, stabilized by the aspects of the Fundamental Essences. The quantum foam clears, revealing Somewhere in all its glory for the first time. The five Gods float slowly through the thick atmosphere, viewing the bounty that was theirs alone. Shorn from the undifferentiated mass of the Ocean, they came into their Names and Specialties. Amyhdahl, God of Broken Promises Ashar Ado, God of Joy Catmandu, Goddess of Cattes Illarin, God of Flowing Water Sullo, God of Weight They stretched their nascent powers, sending eddies of colorful energy spinning away. But something more interesting was happening below - Life. Living and dying beneath them, yet innocent to the influence of their rightful Gods. Soundlessly, the Gods divided their attention, each focusing on the budding life somewhere in their territory. -O- Creeping around on a patch of Dicestone, furtively scrabbling at the surface of a cluster ofMarblemoss, is the first creature the Gods encounter - the Verre, a being of Glass. Its razor claws expertly slice through the fruit’s surface, drawing forth a liquid trickle of Glass. The Verre eagerly laps it up - though not without a judicial amount of caution. Even now, Somewhere can be dangerous. (The Verre are your Glass People - they are deadly in melee combat due to their sharp edges, but they are fragile and cautious. Under the care of a God, they can become almost anything.) Grazing the Silver Plains, the next creature - the Laitache, a being of Milk. It lumbers across the Plains, travelling with its herd, until it finds a stand of Milkweed. Together, they nudge down a satchel of pure Milk and tear it open, lapping the nutritious liquid off the Silver landscape. They bellow in triumph and satisfaction. (The Laitache are your Milk People - they are strong and hardy, but slow and foolish. They greatly prefer staying with their herd, feeling most comfortable in groups. You could break them of that, if you wished) Crunching its way across the Glasslands, a Silvurtle trundles towards a few stray branches of Argentwig. Shearing them neatly out of the pebbled earth, it breaks the stiff metal in its jaws as though they were carrot sticks. Polishing its shell with the thin ooze of Silver dribbling out of the broken stalks, it moved onwards towards its next snack. (The Silvurtle are your Silver People - well armored and clever, but quite vain. Even now, they are mystics, seeking beauty as well as nourishment. They could be forged into weapons or scholars, at your Godly whim.) Splashing through the Flooded Shallows, a lone Fortugnat half paddles, half skips its way through the Water, heedless of the dangerous pitfalls. An amphibious group of Orchidice sways and bends in a shallow pond, and the Fortugnat extends a curious limb from one of the holes in its shell. Finding it safe enough, it extends others, drawing the fruit into its maw. (The Fortugnat are your Dice People - curious and brave, but foolhardy. They will always rise to the challenge, try anything, and give everything for a big gamble. You can calm them, channel their drive for success - or let them give into wild excesses) In a deep lake, beneath a rocky overhang of Milkstone, an Aqueau streams smoothly through the Water. Paddling and cavorting with its fellows, it spies a hanging cluster of Droplecks. They glide smoothly over and each pick a lush, firm fruit from its bunch. They crush them between in their jaws, letting the viscous, sweet Water out to mingle with that of the Lake. They turn and kick away, moving faster than you'd expect. (The Aqueau are your Water People - playful and fast, but easily distracted. In their element, they are fast and mobile, suffering somewhat on land (though if pressed they can do so). You will alone will determine whether they build an empire under Water or flood out onto the land, crushing all others under a watery pseudopod) Exploration complete (or at least begun) the Gods took to the skies, gazing down at the land below. It was up to them, now - to Act. -O- Wow that was long! Alright, time to start. As you may have noticed, there are no cultures anywhere yet - just a few animals, a few plants. They just lack divine inspiration! Here's a couple of hints to start you off:
Dog Kisser fucked around with this message at 17:03 on Apr 7, 2016 |
# ? Apr 6, 2016 22:21 |
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This is looking great. A shame Palladas got knocked out of the ranking at the very last moment, but eh, what can you do about it? Somebody teach those Orchidice when to fold 'em. I like their style, but they need our guidance!
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# ? Apr 6, 2016 22:45 |
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We press ourselves against the boundaries of the Somewhere, basking in the Something of it all. We are bitter that we could not push beyond the barriers, and envious when we sense others who can. We sparkle in the void, and when our anger subsides against those who Passed Through, we look to what is. Someone twinkles back. A reflection, still - not like the waters. Sharp, not like the milkey ones. They are the Verre, and they offer a mirror sheen of our own helplessness. We sing to them and dance hoping they might see, arranging our faint lights into symbols and constellations to draw them to the heavens. Wisp maneuver: +1 to the first posted action which uplifts or helps the Verre in some way. If allowed to sweeten the pot, vs. only reacting as a wisp. edit: adding the bonus to Catmandu's teaching. (1) Wisp Action Taken Barbed Tongues fucked around with this message at 23:24 on Apr 6, 2016 |
# ? Apr 6, 2016 22:53 |
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Ashar Ado 3/3 HP Nourished by Something, Ashar Ado Awakened in Somewhere, forming from nothing into the pleasant feeling you get when experiencing something new. The presence floated contentedly above the lands for a time too long to measure, before descending to explore every nook and cranny of the fresh world, giving it all the attention it deserved. The attention given however, was not entirely equal. Whilst the endless intricacies of the vistas offered by the Silver Plains or the majestic beauty of Dicestone cliffs where all amazing to behold, no place on Somewhere drew the presence more than the curious creatures of the Glasslands; the Silvurtles. They too sought Beauty in the world and Ashar Ado shivered with the Joy that was its fundament. It found a small gathering of them, frighted, cold and weary from travel in a dice-stone cave. There they huddled from a sudden storm raging outside, nibbling on Argentwigs that had forever been their one source of nourishment. Suddenly the wind picked up, guided by the whims of fancy to hurricane force, and from their hidey-hole the group of creatures witnessed in awe as the Argenforest outside before them swayed to and fro; their metallic structure reverberating with a pleasant harmony. Inventing Music: 1d20 17 Thus the First Song was Crafted, and with it the Joy of Creation. Ashar, Ado Swedish Thaumocracy fucked around with this message at 23:08 on Apr 6, 2016 |
# ? Apr 6, 2016 22:53 |
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Swedish Thaumocracy posted:Ashar Ado +1 to this. Wisp Count For My Own Future Reference: 1
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# ? Apr 6, 2016 23:01 |
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Catmandu, Goddess of Cattes 3/3 HP Forming from Nothingness and looking down upon the world from on high, Catmandu began to search through the world, looking through warm caves, finding hiding places, and finding the High Places of the world. Looking down upon the new and wondrous creation, Catmandu found herself taken with the Verre. The way in which they lapped up their food, their brittle, yet malleable nature, and their razor claws reminded Catmandu of her own essence. Now was not the time to reforge them in her own image, however - merely turning them into her own likeness would not make them like herself. Instead, they must grow to understand and celebrate their own innate catteness. First, they must understand how to play. A piece of perfectly formed dicestone, six sides in all, lands in front of a Verre after it is done feeding on Marblemoss. Curious, it bats at it with its razor claws, sending the dicestone careening through the fields. Teaching how to Play: 3. And despite expending some of her essence, the Verre continued to bat around the dicestone and found joy in such simple behavior. Catmandu may need some assistance before the playful nature of the Verre can be teased out some more. Or at the very least, keep her from dispersing quickly. LuiCypher fucked around with this message at 23:23 on Apr 6, 2016 |
# ? Apr 6, 2016 23:19 |
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Amyhdahl, God of Broken Promises In those days, the land of Somewhere was still young and its inhabitants little more than unthinking beasts. When Amyhdahl coalesced from the great Nowhere, he saw the state of the land and felt a great emptiness within himself. While these creatures could walk, eat, breathe and sleep, they interacted little with each other. None of them predated on the other. None of them traded with each other. For all intents and purposes, Somewhere was in a state of perfect harmony. Boring, uneventful harmony. Amyhdahl vowed to fill this emptiness that he felt inside of him with the things he valued most: the feelings of heartbreak after sudden betrayel, the despair felt after being conned, the guilt of taking advantage of others. For he was the lord of Broken Promises, and he would be the patron of cheats, tricksters and frauds. But from what stock would he build his chosen people? It was hardly a difficult choice: in the shade of a large pile of silver he could see a horde of Fortugnats. He could feel the radiation of their Essence; they were strongly attuned to Vice. But with their limited mental faculties, they had no real inclination to commit any great acts of vice. Amyhdahl intended to rectify this. With a boney claw he reached for one of the critters, lifted it up to his face, and breathed into it a tiny bit of his divine spark. Almost instantly the creature began to evolve rapidly. He could feel it grow bigger, stronger and smarter by the second. Before long, the Fortugnat could ponder its own existence. As it stood before Amyhdahl's boney apparition, it stared at him quizzically. "Fear not, creature, for your kind has earned my favor. You in particular shall be my champion, king of all Fortugnats. I shall name you Deesix". Amyhdahl reached for a nearby unsuspecting Verre and crushed the unwitting thing with his bare hands. By exerting the merest slither of his will he reshaped the broken pieces of glass into a beautiful green crown, which he placed on the Fortugnat's head. "Go now. As you rule over your subjects, so shall your people rule over the lands of Somewhere. Conquer the land in my name and subjugate all other species. Your god commands it". Amyhdahl raised his right arm in the air. An invisible shockwave of energy traversed through all of Somewhere. In but the shortest of moments, he had greatly raised the cunning and charisma of all Fortugnats. (Bless Fortugnats with intelligence and charisma, 1d20=5, http://orokos.com/roll/389584) Zybourne Clock fucked around with this message at 23:46 on Apr 6, 2016 |
# ? Apr 6, 2016 23:35 |
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Illarin, God of Flowing Water 3 HP It would surprise very few studying the creation myths to find that the attention of Illarin was immediately drawn to the pure and simple Aqueans, Illarin delighted in their ability to move freely through his favoured element with ease, he decided to reward them in their infancy. Setting his focus on the mass that was Somewhere, the God of Flowing water let his divine touch fall upon the land; a massive ethereal hand dipping its fingers in the waters of the Aqueau's home, and after a moment's thought Illarin begins to rake his finger across the land, new riverbeds forming under his touch and angling off into the distance. It took but a few moments from Illarin's perspective to complete his work, but to the people of Somewhere the first of many natural disasters had struck, massive earthquakes tearing the landscape asunder. The aftermath of the terrible event revealing hidden blessings however; fresh water Trickling down each newly formed riverbed headed off to the far reaches of the land. Adding additional rivers to increase the territory of the Aqueau: 19 (20 with a +1 from Theantero) Whether it ends up promoting trade or war down the road I guess we'll see! All of the cultures can benefit from fresh water brought to them faster, but I'm only addressing my water babies for now . Successful Businessmanga fucked around with this message at 23:56 on Apr 6, 2016 |
# ? Apr 6, 2016 23:36 |
+1 to Catmandu! This wisp likes games.
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# ? Apr 6, 2016 23:36 |
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# ? Apr 23, 2024 19:21 |
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THAT'S A HUGE ROLL! A ROLL WITH STYLE! MY KIND OF ROLL! YES! +1 TO ILLARIN JUST NAME THE BIGGEST RIVER AS 'CZAR RIVER' AND WE'RE EVEN!
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# ? Apr 6, 2016 23:45 |