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1500 posted:My bad, it was a tie-in novel to the movie. His vision was saved by needing to read the massively lovely tie in novel to one of the shittiest movies ever made based on a video game series that was massively over rated. Truly a miracle, Praise be unto crobberts, indeed. Our Croberts, which art in Santa Monica, hallowed be thy shell corporations. Thy Kickstarter come, thy will be done, in Austin as it is in the 'verse. Give us this day our daily jpeg, and forgive us our shitposts, as we forgive those that shitpost against us. And lead us not into bankruptcy proceedings, but deliver us from DSmart. For thine is the dream, the crowdfunding, and the refactoring, forever and ever. Paaaarrp.
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# ? Apr 6, 2016 16:30 |
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# ? Apr 19, 2024 20:39 |
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oh my god shut up nobody cares about PARP e-mail encryption let's just laugh at some space ships and look at cats okay thank you
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# ? Apr 6, 2016 16:31 |
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Just had a quick glance at stuff on /r/starcitizen. Got to love all that realism that goes into this game. About the Gladius vs the Hornet: quote:It was first used in 2579, which means it was 365 years old when the Hornet was released to the public. So in the future we'll be using the same spaceships / space-jets for 365 years? Holy poo poo.
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# ? Apr 6, 2016 16:32 |
Iglocska posted:Just had a quick glance at stuff on /r/starcitizen. Got to love all that realism that goes into this game. But remember, they're gonna make a new model every spaceyear because something about Ford Focuses.
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# ? Apr 6, 2016 16:33 |
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Iglocska posted:Just had a quick glance at stuff on /r/starcitizen. Got to love all that realism that goes into this game. If Star Wars has taught us anything it's that the highest level of progress sci-fi universes can hope to achieve is 'stagnation'.
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# ? Apr 6, 2016 16:34 |
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Beet Wagon posted:2.3.1e patch notes That's the sum of it, Beet? For real? It's like patch notes for an iPhone app update.
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# ? Apr 6, 2016 16:35 |
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Beet Wagon posted:But remember, they're gonna make a new model every spaceyear because something about Ford Focuses. Seriously, imagine how someone (CR) at CIG said: We need more realism for the FPS part, make sure the camera bobs the same way as the player's head! Oh and make sure that people in-game fly ~400 year old tech. Such immersion!
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# ? Apr 6, 2016 16:37 |
G0RF posted:That's the sum of it, Beet? For real? For really real. Just that and the same poo poo about the Starfarer and hangars that has been there since the last patch: * Players on the PTU who both have the Revel & York Hangar and do not have the Starfarer will find themselves directed into the Revel & York Hangar. * Regardless of hangar selected on the website. Dudes didn't even bother fixing any doors this time.
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# ? Apr 6, 2016 16:38 |
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G0RF posted:That's the sum of it, Beet? For real? It's really giving some weight to the idea that they're mostly abandoning the PU in favor of SQ42. The notes I made after updating some documents this morning are more robust. I mean, there's not even enough there for them to attempt to stretch it out into several pages by just repeating everything.
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# ? Apr 6, 2016 16:39 |
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Beet Wagon posted:2.3.1e patch notes Never not funny
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# ? Apr 6, 2016 16:41 |
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Beet Wagon posted:2.3.1e patch notes Wow, that is really impressive, they sure are proving the doubters wrong with progress like this! At this rate I can't wait for Star Citizen to release in two weeks.
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# ? Apr 6, 2016 16:41 |
Ok, that was genuinely hilarious.
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# ? Apr 6, 2016 16:42 |
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Beet Wagon posted:2.3.1e patch notes The best part about these fixes is that nobody can prove they did anything at all. There are no landing "procedures" so nobody would even know what constitutes a "tweak." Back-end server performance adjustments are also nicely invisible. "Fixed a client crash" can't be proven, because everything crashes the client. I would not be one bit surprised if nothing actually happened at all.
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# ? Apr 6, 2016 16:43 |
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Oh, since I remember the Vive being heralded as the ~true VR~ thing that the Citizens were saying SC would totally rule on, and that they hate EVE Valkyrie for the silliest of reasons this article is relevant. http://www.engadget.com/2016/04/05/eve-valkyrie-is-coming-to-the-htc-vive-this-year/
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# ? Apr 6, 2016 16:44 |
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New series of videoGaiden is up on YouTube.
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# ? Apr 6, 2016 16:45 |
Fried Sushi posted:Wow, that is really impressive, they sure are proving the doubters wrong with progress like this! At this rate I can't wait for Star Citizen to release in two weeks. From the patch notes thread: Daztek posted:
Well it's down from 30gb so I guess technically that's an improvement?
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# ? Apr 6, 2016 16:45 |
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Beet Wagon posted:But remember, they're gonna make a new model every spaceyear because something about Ford Focuses. The Star Citizen
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# ? Apr 6, 2016 16:46 |
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Daztek posted:
Tweeked landing procedure and fixed a client crash = 10GB. So the pak files are 2GB each. The main executable is 50Meg or so and is negligible. So somehow fixing the landing procedure is 10 Gigs. Sadly, that makes sense, if they fixed the procedure on many ships that could be around 10GB since they are scattered in around 5 pak files. It's this rapid pace of development and efficiency which sets the bar high and is the pinnacle in development. Rockstar is way behind.
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# ? Apr 6, 2016 16:47 |
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MeLKoR posted:
Well he unbanned Lauresh and the thread was allowed to continue, but he never named the moderator and to my knowledge not a single loving thing changed.
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# ? Apr 6, 2016 16:49 |
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Daztek posted:
lol
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# ? Apr 6, 2016 16:50 |
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How can an entire company be that incompetent and not have everyone die in a freak elevator accident on a daily basis?
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# ? Apr 6, 2016 16:54 |
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Daztek posted:
Thank god they didn't update a door!
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# ? Apr 6, 2016 16:55 |
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Is the thread being recreated when the E.L.E materialises? Kinda sucks hanging around in a holding pattern.
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# ? Apr 6, 2016 17:02 |
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Beet Wagon posted:2.3.1e patch notes Are they still pretending to have more than one guy working on this?
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# ? Apr 6, 2016 17:03 |
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Sillybones posted:Is the thread being recreated when the E.L.E materialises? Kinda sucks hanging around in a holding pattern. welcome to the star citizen experience
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# ? Apr 6, 2016 17:04 |
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Pebergehund posted:Are they still pretending to have more than one guy working on this? This is just bug fixes for the live version, all the other devs are hard at work on 2.4
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# ? Apr 6, 2016 17:05 |
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Quoting this reddit post in it's entirety because Star Citizen Will Never Be VR Compatible... As if Chris needed more reasons to rage... Thoughts On VR Priority from a Rift CV1 Owner quote:I posted this in a thread yesterday, but I've seen so many posts since then saying things like "VR is a gimmick", "VR is a passing fad", and "they can do it later" that I feel it is necessary to make a post dedicated to this for higher visibility. Don't worry friend, BanditLoaf has already commented on the matter, and they're going to get to VR after they get everything else done: quote:""We love VR, we will have VR in the final game… But do we want to devote resources to fix it, fix it, fix it— instead of just waiting until the end and saying ‘Okay, here is the final implementation?' VR is something we’re confident is not a technical challenge, we just need to do it at the right time." (55:16)
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# ? Apr 6, 2016 17:07 |
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He's not wrong about VR by all reports being a gamechanger for space sims but "the lore" lmao
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# ? Apr 6, 2016 17:13 |
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G0RF posted:Quoting this reddit post in it's entirety because Star Citizen Will Never Be VR Compatible... "*feature* is something we’re confident is not a technical challenge"
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# ? Apr 6, 2016 17:14 |
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Well this thread is turning into poo poo. Seriously, even Eightace is starting with riddles now.
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# ? Apr 6, 2016 17:17 |
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Reminds me, time to watch Consolevania again.
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# ? Apr 6, 2016 17:20 |
Crazy_BlackParrot posted:Well this thread is turning into poo poo. It is the endless cycle of the Star Citizen thread. Don't worry, CIG will gently caress something up soon. They always do.
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# ? Apr 6, 2016 17:20 |
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It's been a little over a week since everyone at CIG quit and they went bankrupt.
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# ? Apr 6, 2016 17:22 |
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T.G. Xarbala posted:He's not wrong about VR by all reports being a gamechanger for space sims but I really think that over the coming year this is going to be source of particular dread for Chris, because more and more whales are going to get their HMDs and have this experience with Elite-- one that they simply can't have with Star Citizen. In a death of a thousand cuts, this one may cut deepest.. So many people are going to be talking about the 'immersion' they felt in DAVID BRABEN'S FULL SCALE SIMULATION OF A GALAXY. And when their friends come over, they'll plop down and have their "WHOA!!!!" VR moments playing Elite, and they'll leave the whale's place saying "Man that was AMAZING. It was like I was REALLY FLYING MY OWN SPACESHIP!" Worse still, Elite will just keep quietly adding on new features. I personally am pretty jazzed about 'The Engineers' but Multicrew is coming in the fall and once again, it is going to provide an opportunity for the slow, methodical, deliberative Frontier approach to shine. I'm pretty certain that Frontier will have spent a lot of time making sure that each player in multi crew has something useful to do when serving a team in a larger ship. They won't be sitting down in front of a useless display, waiting for the pilot to get where he's going. And one assumes that VR support here could make for some exciting multi crew experiences, too. I think Chris has already written VR off, based on that secondhand story from the Bar Citizen guy, where Chris told him they'd have it in place when VR goggles were plentiful and unobtrusive or whatever he said. That sounds officially like a punt. He can't come right out and say it to the fans because they'd have every right to cry foul. So he'll just slide it over to the Engineering Debt stack. What's the harm of adding one more 'to do' to the list for the BDSSE? G0RF fucked around with this message at 17:27 on Apr 6, 2016 |
# ? Apr 6, 2016 17:23 |
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G0RF posted:Don't worry friend, BanditLoaf has already commented on the matter, and they're going to get to VR after they get everything else done: The only thing I can conclude from that quote is that they have never actually looked at VR. If they had, they'd know that the right time for doing it is now; the right time to start thinking about it in a project is from the very start; and that in the engine they've chosen, not only is it a technical challenge, but one that will force them to completely redesign larger and larger chunks of the game the longer they wait. The only other option is that they have looked at it and (quite rightly) deemed it an impossible fit for their game since it requires something completely different from what Chris wants to produce. They're stumped by the technical challenge of having fixed elements move in a fixed pattern — getting the engine to render two highres images at 90FPS, and not make the user ill in this (and half a dozen different) ways is quite beyond them.
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# ? Apr 6, 2016 17:23 |
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EightAce posted:Guess this thread will close shortly so Ill leave you with this. Best I can gather from this pretty vague clue is that Sandi has been influencing CIG through numerology. The "mad doctor" could be Dr. Charles Musès, who was a fan of that poo poo. We already know with her weird "42" fetish that this is in her arena. Perhaps "11" is what she identifies herself as. This is a complete shot in the dark, but with a puzzle as vague as this, I'm sure I could have come up with 100 more wrong guesses that nevertheless fit the clues. For example, did you know there's a band called "Space Eleven" that has space-themed music? I didn't until today.
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# ? Apr 6, 2016 17:23 |
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CIG need feedback so that they can sell more JPEGs lol https://forums.robertsspaceindustries.com/discussion/323691/let-s-talk-about-the-hornet/p1
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# ? Apr 6, 2016 17:26 |
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Scruffpuff posted:Best I can gather from this pretty vague clue is that Sandi has been influencing CIG through numerology. The "mad doctor" could be Dr. Charles Musès, who was a fan of that poo poo. We already know with her weird "42" fetish that this is in her arena. Perhaps "11" is what she identifies herself as. Ah, so they were the ones that did Full Burn.
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# ? Apr 6, 2016 17:27 |
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I elect the thread be nuked and DS exiled to the smart room until the end times are an observable event.
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# ? Apr 6, 2016 17:30 |
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# ? Apr 19, 2024 20:39 |
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Tippis posted:The only thing I can conclude from that quote is that they have never actually looked at VR. If they had, they'd know that the right time for doing it is now; the right time to start thinking about it in a project is from the very start; and that in the engine they've chosen, not only is it a technical challenge, but one that will force them to completely redesign larger and larger chunks of the game the longer they wait. The only other option is that they have looked at it and (quite rightly) deemed it an impossible fit for their game since it requires something completely different from what Chris wants to produce. We saw Foundry in a recent AtV say it was on hold officially, too. Like they need more stuff on their plate! I just wish Chris would come out and admit the obvious. But as always, he assumes with enough money and time he can do all things, and will. And he'll keep thinking that right up until the money and time run out.
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# ? Apr 6, 2016 17:30 |