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Tenzarin posted:What is the size of bedrooms do people like? Is it 36 tiles or like 60? 11x11 barracks loaded with decorations because gently caress having 80% of my base being bedrooms
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# ? Apr 8, 2016 04:44 |
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# ? Apr 19, 2024 10:03 |
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Had my first prison break tonight. My "tame a bunch of grizzly bears and restrict them to the hallway outside of the prison" plan worked flawlessly. Stay in your cells or get eaten by ursus horribilis pirate scum! Also, the one man I have in my 8 person colony has predictably married someone then promptly had an affair. Reality TV simulator indeed.
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# ? Apr 8, 2016 06:14 |
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Fans posted:I have a lady who pulled this guy out of a fire to save his life and now he hates her because she's so ugly from all the burns. My Pawns are such dicks. Drunk in Space posted:One of my colonists was getting chased by a Megascarab he was doing a poor job of hunting when suddenly the cat came running in, stunned it, killed it, and then hungrily devoured several of its body parts. Swedish Horror posted:I just 'cured' a colonist's asthma by replacing their lungs with the ones I ripped out of a prisoner. If anyone needs a quick answer to "Should I play RimWorld", yeah it's basically Dwarf Fortress tier hilarity.
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# ? Apr 8, 2016 06:21 |
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I have had cougars sneak into my base just to get at my one dog three times now. Unfortunately, the third, and final, time my colonists were asleep so by the time they got to the scene the coug had already started eating the poor dog. You'll be missed Xena, cougar bait.
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# ? Apr 8, 2016 06:40 |
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E: It's long time since I've played. What do I need to know to survive? E: I can't build comms beacons or anything any longer! What must I research/build to get a functioning base camp? Azhais posted:Had my first prison break tonight. My "tame a bunch of grizzly bears and restrict them to the hallway outside of the prison" plan worked flawlessly. I am intrigued and would like to subscribe to your penal management technique newsletter, sir! Tias fucked around with this message at 10:17 on Apr 8, 2016 |
# ? Apr 8, 2016 09:47 |
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Man, the father of one of my colonists was the leader of a pirate raid on my colony, forcing him to commit patricide. This game suddenly became a pretty great story generator.
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# ? Apr 8, 2016 10:13 |
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Tias posted:E: It's long time since I've played. What do I need to know to survive? Research is now spread out a bit more. You'll start off with a plain ol' research table (smaller then the old research table, looks wooden) and then research your way up to the hi-tech research table and eventually the multianalyzer plug in. Some research requires the hi-tech research table, some requires the hi-tech research table AND a multianalyzer. The counterpoint to comms beacons being harder to get to is that there are now ground based trading caravans, so you're not totally isolated. Covski posted:Man, the father of one of my colonists was the leader of a pirate raid on my colony, forcing him to commit patricide. This game suddenly became a pretty great story generator. What I really like about this is that its a really subtle and "natural" way to nerf recruiting every pirate that gets knocked out raiding your colony. Sure, its an extra pawn, but is it worth the risk that he'll be forced to shoot his partner/parent/sibling and go insane?
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# ? Apr 8, 2016 10:34 |
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EdB gave some pretty sad news today in his prepare carefully mod threadquote:Just a quick update:
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# ? Apr 8, 2016 12:26 |
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Ultimate Shrek Fan posted:EdB gave some pretty sad news today in his prepare carefully mod thread I'm not a huge fan of Prepare Carefully, but EDB Interface is a big one. I wonder if hes grown bored of the game/modding for it?
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# ? Apr 8, 2016 14:30 |
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Conot posted:I'm not a huge fan of Prepare Carefully, but EDB Interface is a big one. I wonder if hes grown bored of the game/modding for it? Well the modding community is pretty toxic so he might have just gotten sick of dealing with all of the assholes.
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# ? Apr 8, 2016 15:36 |
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Jesus christ. When colonists get into fights, they beat the poo poo out of each other. I'm glad I didn't give anyone a knife. e: Apparently the lung replacement was important enough to be made into art. Swedish Horror fucked around with this message at 15:56 on Apr 8, 2016 |
# ? Apr 8, 2016 15:54 |
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Swedish Horror posted:Jesus christ. When colonists get into fights, they beat the poo poo out of each other. I'm glad I didn't give anyone a knife. If the organ farms and poo poo-your-brain out diseases or murderous robots didn't give you the hint that this is kind of a rough universe, the fact that flooring people and jumping on their head is the only acceptable strategy in unarmed combat should
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# ? Apr 8, 2016 16:05 |
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Ultimate Shrek Fan posted:Well the modding community is pretty toxic so he might have just gotten sick of dealing with all of the assholes. Maybe we could compile all the best mods into a mod package we claim and put our name on. Then we could make a download page with a donate button?
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# ? Apr 8, 2016 16:11 |
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Ultimate Shrek Fan posted:Well the modding community is pretty toxic so he might have just gotten sick of dealing with all of the assholes. How bad is it? I just pick up the ocassional mod pack but I don't bother trawling through them individually so I haven't been exposed. Is it anything like oldschool minecraft mod drama? I remember when launchers started appearing.
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# ? Apr 8, 2016 16:24 |
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The new EULA says you can ask for donations, but you can't make donations be the main part of your page. So making a mod pack and throwing donation links all over it is a no-go.
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# ? Apr 8, 2016 16:49 |
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I just got this game, first colony destroyed by two tribespeople with bows and arrows. Second attempt a grizzly bear kills everyone. This game is awesome. Should I be digging into mountains as my home or should I make buildings?
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# ? Apr 8, 2016 17:13 |
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Phi230 posted:Should I be digging into mountains as my home or should I make buildings? Depends on which type of area you're in and your preference. For example, if it gets hot, it gets even hotter in caves. Also if you don't have any miners then its pretty difficult. I think in general caves are more defensible? It's been a while since I played, downloading the update right now
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# ? Apr 8, 2016 17:21 |
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Caves actually get colder when you get far enough inside. I haven't actually tested that out, but it was mentioned in the update video. Supposedly the only way to survive in the extreme desert biome is to dig into the mountains. Deadly insects can also spawn inside mountains now, so that's a thing to consider.
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# ? Apr 8, 2016 17:29 |
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Demiurge4 posted:How bad is it? I just pick up the ocassional mod pack but I don't bother trawling through them individually so I haven't been exposed. Well it's basically what Tenzarin said. Some guy compiled a bunch of other peoples work and did some 'integrating' and added a big rear end donation link about 20 times in his modpack thread and when the mod authors asked him to include a donation link for their work he said 'yea ok sure' never did it and there was an assload of drama involved around it. Which culminated in the modpack guy taking his ball and going home. Phi230 posted:I just got this game, first colony destroyed by two tribespeople with bows and arrows. I always dig into the mountains because it's just a pretty Dwarf Fortress with a few less options that I'm sure will be added in soon. Ultimate Shrek Fan fucked around with this message at 17:50 on Apr 8, 2016 |
# ? Apr 8, 2016 17:48 |
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I build external villages with a mountain bunker. I don't like moving everything under there because its a pretty substantial resource and time investment.
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# ? Apr 8, 2016 17:58 |
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HerpicleOmnicron5 posted:I build external villages with a mountain bunker. I don't like moving everything under there because its a pretty substantial resource and time investment. I do pretty much the same, I build a nice little village and then start building a doomsday bunker as a side-project when everything is stable. I'm also finding that the Pheobe storyteller is exactly my style, there's only a few raids per year but they're all just as intense as they otherwise would be and most of my time is spent trying to survive against the elements in the winter anyways. RIP Tara, the colony owed you a debt for sniping all those raiders during the siege, but couldn't get to you in time when that bear attacked
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# ? Apr 8, 2016 18:13 |
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Generation Internet posted:I do pretty much the same, I build a nice little village and then start building a doomsday bunker as a side-project when everything is stable. The default storyteller's habit of constant raids is annoying and kind of silly. Maybe the odds of the next raid from that faction should be based on how many losses they took. If you slaughter their raiding party they should probably back off for a while.
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# ? Apr 8, 2016 19:21 |
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Slime posted:The default storyteller's habit of constant raids is annoying and kind of silly. Maybe the odds of the next raid from that faction should be based on how many losses they took. If you slaughter their raiding party they should probably back off for a while. Best part is when the raids grow to like 50 guys with spears, charging into your kill box.
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# ? Apr 8, 2016 19:28 |
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Tenzarin posted:Best part is when the raids grow to like 50 guys with spears, charging into your kill box. And then, in a totally unrelated event, it becomes meatloaf night in the commissary.
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# ? Apr 8, 2016 19:31 |
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Soon as I have people eat people, everyone goes mad.
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# ? Apr 8, 2016 19:32 |
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Slime posted:The default storyteller's habit of constant raids is annoying and kind of silly. Maybe the odds of the next raid from that faction should be based on how many losses they took. If you slaughter their raiding party they should probably back off for a while. agreed. Tynan talks about wanting a story generator, but they kept adding new threats and nerfs to common defenses to the point where it seems most of the stories being told are: 1) everyone dies 2) gently caress you. the standard response to a game that is unrelenting in its quest to murder you is to bunker up, but if that's not what you want players to do, maybe reconsider your approach beyond "bunkers suck now lol, also your colonists all caught fail aids simultaneously & here's a 50 man raid for the coup de grace"
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# ? Apr 8, 2016 20:01 |
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Slime posted:The default storyteller's habit of constant raids is annoying and kind of silly. Maybe the odds of the next raid from that faction should be based on how many losses they took. If you slaughter their raiding party they should probably back off for a while. Use randy random, I think it doesn't do the increasing raid thing. (Just raid size by colony value.)
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# ? Apr 8, 2016 20:04 |
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The nice thing about the second story teller is that it goes out of its way not to gently caress you over for a while after something bad happens.
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# ? Apr 8, 2016 20:15 |
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Drink Cheerwine posted:the standard response to a game that is unrelenting in its quest to murder you is to bunker up, but if that's not what you want players to do, maybe reconsider your approach beyond "bunkers suck now lol, also your colonists all caught fail aids simultaneously & here's a 50 man raid for the coup de grace" Or in my last colony's version, right as the 50 man raid rounds the corner into the killbox, there's a solar flare.
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# ? Apr 8, 2016 20:20 |
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Playing Cassandra Classic on Rough, things started out pretty smooth, but quickly ramped up. When I last left off, I had a sapper raid that killed half the colony while 2 of the survivors got gut worms, another the plague, and the only able-bodied colonist going berserk. My cook is dead, I have no food, everyone is sick, injured, insane and/or missing body parts. And I still haven't seen a single goddamn trade ship.
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# ? Apr 8, 2016 20:28 |
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Elth posted:And I still haven't seen a single goddamn trade ship. I think I've only seen one trade ship in a year and a half of game time.
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# ? Apr 8, 2016 21:10 |
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beerinator posted:I think I've only seen one trade ship in a year and a half of game time. Yeah, the visiting tradesman seem to consume all of the trade slots. I've gotten one exotic merchant and one bulk in about two years, but dozens of convoys (which have no money or cool poo poo)
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# ? Apr 8, 2016 21:29 |
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I started a Cass classic rough game, the raids are growing in size quickly, I really need stonecutting to make a kill box. No way in hell I'm gonna make one out of marble. One raid happened when I was drawing more power than 2 windmills can provide and the turrets were going on and off. I had to have everyone rush the one guy who got into the mountain. Thinking about making a large barracks instead of the 10x10 rooms I already dug for my 4 guys. Tenzarin fucked around with this message at 21:32 on Apr 8, 2016 |
# ? Apr 8, 2016 21:30 |
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Tenzarin posted:I started a Cass classic rough game, the raids are growing in size quickly, I really need stonecutting to make a kill box. No way in hell I'm gonna make one out of marble. Most colonists get a penalty for group sleeping arrangements
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# ? Apr 8, 2016 22:11 |
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Phi230 posted:Most colonists get a penalty for group sleeping arrangements It's pretty much offset by the spacious room bonus tho. I just make 6x4 rooms which are good enough to not get the cramped penalty with a bed, statue, plant, light, and heater. Speaking of lights, gently caress the 150W the default lamps draw. Need my mods back damnit, the default lights are absurd, 50% more power draw than a space heater. In the grim future of unknown Rimworlds LEDs do not exist.
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# ? Apr 8, 2016 22:26 |
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I'm quite proud of my little colony here. 6 colonists, soon to be 7. Got myself two grizzly bears and a cougar, though my brave Yorkshire Terrier ripped out 3 tribesmens throats before getting killed by friendly fire. R.I.P Babette, we hardly knew ye.
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# ? Apr 9, 2016 00:31 |
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Update dropped just as I was busy working a 4 day shift. Really looking forward to getting home and watching this trainwreck unfold.
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# ? Apr 9, 2016 01:52 |
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My hunter colonist was near mauled to death by an alpaca
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# ? Apr 9, 2016 01:55 |
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If you think the game is too difficult on the harder difficulties/storytellers have you considered... not using those?
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# ? Apr 9, 2016 02:28 |
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# ? Apr 19, 2024 10:03 |
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Azhais posted:It's pretty much offset by the spacious room bonus tho. I just make 6x4 rooms which are good enough to not get the cramped penalty with a bed, statue, plant, light, and heater. yeah, that's always annoyed me too. so i just made a tiny mod for us http://www.filedropper.com/efficientlight drops the draw from 150 to 25
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# ? Apr 9, 2016 02:48 |