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TTerrible posted:Ah yes , parkour in the FPS sections that'll need fluid movement and tight responsive player controls. A cry engine speciality. I dunno man all that footage of pgabz sliding around on his face looked pretty fluid to me.
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# ? Apr 11, 2016 16:39 |
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# ? Apr 20, 2024 01:36 |
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Wah wah pingu noise*
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# ? Apr 11, 2016 16:40 |
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Beet Wagon posted:It's novel in terms of videogames, but that concept has been around in sci-fi for basically forever. The Interstellar Pony Express thing isn't exactly new. Data-running is something you can do in Elite Dangerous so of course it will be in Star Citizen but better of course, higher fidelity data-running.
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# ? Apr 11, 2016 16:41 |
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TTerrible posted:Ah yes , parkour in the FPS sections that'll need fluid movement and tight responsive player controls. A cry engine speciality. And the FPS will supposedly have different stances and controlled breathing. Like Arma, the series famous for its slick and responsive movement and controls.
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# ? Apr 11, 2016 16:42 |
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Truga posted:Well someone hasn't played Serious Sam Second Encounter. That map was loving amazing to play on. It made me very sad when the HD remake engine couldn't do that kind of weird gravity shenanigans.
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# ? Apr 11, 2016 16:43 |
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Brazilianpeanutwar posted:Wah wah pingu noise*
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# ? Apr 11, 2016 16:43 |
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Xaerael posted:Posts like these trigger my MSDOS era PTSD, where half the game was getting the loving game to run in the first place. I feel you. And getting the interrupts to all work right so you could get sound / joystick etc.
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# ? Apr 11, 2016 16:43 |
Duckaerobics posted:How long until CIG sells an office ship that's a bunch of restoration hardware furniture in a big flying building? Somebody email Crobblet a link to The Crimson Permanent Assurance, and then it'll be a matter of days, I'd imagine. https://vimeo.com/111458975
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# ? Apr 11, 2016 16:45 |
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SomethingJones posted:From 10 for the Chairman: Episode 77 is this a legit quote? 110+ million and they can't hire a teleprompter?
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# ? Apr 11, 2016 16:46 |
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Lladre posted:is this a legit quote? 110+ million and they can't hire a teleprompter? Maybe they have now but until very recently Sandi the supposed actress had to glance down at her script every few seconds or she was lost.
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# ? Apr 11, 2016 16:49 |
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Lladre posted:is this a legit quote? 110+ million and they can't hire a teleprompter? There are CIG employees who make less sense. https://www.youtube.com/watch?v=G42Sff84WmE
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# ? Apr 11, 2016 16:50 |
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Beer4TheBeerGod posted:The location of an unnamed star system is a good example. If you find a jump point, map it, and discover that it leads to an undiscovered system then you get naming rights once you report the coordinates and jump point path back to the UEE. If someone else steals that information from you then they can either keep it for themselves (and nobody would know about it) or they could disclose it to the UEE themselves and get naming rights. Reputation impacts is also a good example. If I kill B'Tak and his distress signal gets out, if I can blow the relay drone containing that information then my reputation is in the clear. This is also what was supposed to make the lawless regions so dangerous; without a way for evidence to get back to UEE space there would be no consequences. Trade information would also be a good example. If there's a super high price on a good then a merchant may want to relay that information to their friends and pay a courier to deliver it. Of course players will just relay that info over Discord because we're cool like that. It's mostly a NPC thing. All of that sounds awesome and fun to me, and I'd really enjoy a game with those elements - the kinds of things that would just intuitively work the way you might expect them to, and add depth. So I'm gonna single out some elements and ask how they pertain to Star Citizen. - If you find a jump point, map it, and discover that it leads to an undiscovered system I've read this speculation in a few places, and it sounds cool. Star Citizen today, after having undergone (**quantum-state mathematics**) years of development, has a grand total of 1 unfinished empty system. At best so far they've promised 100. Where in that kind of postage-stamp universe is there room for undiscovered systems? The closest thing I've ever seen to an undiscovered area in an MMO is the albino murloc which people just found out about a few months ago, in an area of the game built during the WOTLK expansion. However, I don't think he was always there - people obsessively troll the game files to find stuff as it's added. How can the concept of discovery exist in such a small universe, with such small instance limits? And with metagamers obsessively scanning files and doing other unusual in-game activities constantly looking to find and document these things? People imagine that while exploring space they're going to "stumble" on something that the metagaming zerg hive-mind will have missed - the chances of that happening are nearly 0%. - If I kill B'Tak and his distress signal gets out, if I can blow the relay drone containing that information then my reputation is in the clear Only true if B'Tak is an NPC. Otherwise I assure your name, the time of the event, and what color underwear you had on will be on the RSI forums, Reddit, YouTube, Twitter, and his grief support group within seconds of the event. So it might not harm your "in-game" reputation, but the players will know who you are, and good luck getting jobs serving drinks on someone's Starfarer once word gets out that you're a dirty "griefer". So serious question time: are there any of the newer space games that are flooding in now that will actually have elements like this? It's a foregone conclusion that Star Citizen won't, but now I'm in the mood to play something that will.
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# ? Apr 11, 2016 16:51 |
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SomethingJones posted:From 10 for the Chairman: Episode 77 The only things i got from these were CROUCHING TIGHT AREAS IMPULSE SLIDING
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# ? Apr 11, 2016 16:52 |
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Beet Wagon posted:JSTARS is even more comfortable! The main difference between either of these and Crobbertsverse is that their chairs can actually slide far enough on the rails for a person to sit in them.
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# ? Apr 11, 2016 16:53 |
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orcinus posted:CROUCHING TIGHT AREAS IMPULSE SLIDING That's how you get into the seat on the Herald. Lack of parkour is a major blocker for the release of that ship.
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# ? Apr 11, 2016 16:55 |
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alphabettitouretti posted:
FTFY
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# ? Apr 11, 2016 17:00 |
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SelenicMartian posted:Add googly eyes to the garter belt buckles. not googly eyes but better
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# ? Apr 11, 2016 17:03 |
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SurfaceDetail posted:If in 2021 Star Citizen releases and is actually good. Like a .1% chance of this occurring. You should buy it for 60 bucks like a normal person. That's my plan anyway. G0RF posted:Start at page 1 of this thread. Once you get back here, if you're still eager to back the game, you have our blessing... Rhubarb94 posted:Buy it after release (big if here) and if it's any good (even bigger if here). boviscopophobic posted:I think you should spring for a Completionist package, then let us know when you did so we can verify the activity in their public funding tracker. Just make sure to get a refund within 14 days. AP posted:It's unlikely to ever make release, you'll be wasting your money. This are overwhelmingly one sided, there should be giant red capitalized letters stating "do not pledge SC kickstarter" Wait, isn't this a ponzi scheme?
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# ? Apr 11, 2016 17:04 |
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Beet Wagon posted:JSTARS is even more comfortable! On the flip side, here's how loving cramped the E-2 is But in their defense it's a much smaller plane that still has to land on a boat
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# ? Apr 11, 2016 17:09 |
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Scruffpuff posted:The RAID arrays, CAT-5 cable jacks, and cooling fans are loving killing me. It looks like they took a picture of a server rack and scrubbed the Dell logos off. They should have gone whole hog and put in a "RA" logo while they were at it.
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# ? Apr 11, 2016 17:10 |
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Haskell9 posted:Good to see Cisco is alive and well in 299x AD Or it's simply a Huawei from 299x +1 AD
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# ? Apr 11, 2016 17:12 |
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Croberts can be a bit long-winded and rambling in his answers so I took one of the recent 10 for the chairman episodes and edited it down to more clearly communicate the meat of his answers. Fly angry, commandos. https://www.youtube.com/watch?v=wmboss0kD2A
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# ? Apr 11, 2016 17:12 |
Booblord Zagats posted:On the flip side, here's how loving cramped the E-2 is That's some Stimpire approved working space! The other thing to remember as it relates to that picture of the Herald interior I posted is that all of these airborne C&C suites we've seen are manned by 3 or more people, which sort of requires them to be small and tight, since you have to fit a bunch of people into a weird shaped working space. The Herald is supposed to have a crew of 1-2. Like 1 Pilot and 1 Computerman. So all of that back space there only has to fit one loving guy in it, and probably doesn't need to look like current day airborne data centers (which is what CIG clearly took as their inspiration).
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# ? Apr 11, 2016 17:15 |
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Chalks posted:The local gravity grids tech is pretty neat. Possibly the only innovative thing that's actually been semi implemented at this point. No, no, I've got that working too, a while back. It's how I got wall-crawling working.
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# ? Apr 11, 2016 17:16 |
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Booblord Zagats posted:On the flip side, here's how loving cramped the E-2 is How can those crewman possibly work without their vented crotch plates?
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# ? Apr 11, 2016 17:18 |
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SpunkyRedKnight posted:Croberts can be a bit long-winded and rambling in his answers so I took one of the recent 10 for the chairman episodes and edited it down to more clearly communicate the meat of his answers. Fly angry, commandos.
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# ? Apr 11, 2016 17:27 |
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Scruffpuff posted:All of that sounds awesome and fun to me, and I'd really enjoy a game with those elements - the kinds of things that would just intuitively work the way you might expect them to, and add depth. So I'm gonna single out some elements and ask how they pertain to Star Citizen. For the planetary side of things, the leaked game build that Lando gave us included 18 undiscovered systems (including one that looks to be a direct line from a lawless system by Vanduul space to Terra). Supposedly none of the exploration stuff will be stored server-side, although how that actually happens is far beyond me or my ability to care. My understanding is that CIG's plan is that jump points will be very hard to find, jump points will be incredibly hard (Battletoads hard) to navigate, and the other end may not be a new system but instead a temporary route to another known system. So the approach as I understand is that people won't be able to troll the game files until something is discovered, and actually finding a system will be stupid rare. The kind of people who are blowing B'Tak out of the sky won't be giving a poo poo if B'Tak's friends won't let them serve drinks. Frankly I'd appreciate having that reputation, especially if in-game my reputation is pristine, because then I can use the game's defensive systems to grief them if they're ever dumb enough to attack me. Also I love the idea of a grief support group. We should start one. No Man's Sky will obviously have exploration (and survival), and you get to name stuff. As for the communication, griefing, etc, I have no idea.
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# ? Apr 11, 2016 17:29 |
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CIG: Hey we are going to make this amazing "Apple", how would you like to buy one. Costumer: Cool I would love to have an "Apple", people have stopped making "Apples" CIG: Thanks for giving us money to make an "Apple", we have gotten so much money that we are no longer going to make an "Apple" we are now making an "Orange" Costumer: But I wanted an "Apple" CIG: You guys gave us more then we needed to make the "Apple" so clearly you really wanted an "Orange" Costumer: I still would like the "Apple" CIG: This amazing "Orange" only possible thanks to all the money we were given. Costumer: Ok so can I have my money back, as you are no longer making the "Apple" CIG: sorry no refunds. We spent your money making the AMAZING "Orange" See how amazing orange like color it has. Costumer: ... CIG: Knew news on the "Orange", we have determined that its not yet as orange in color as we would like so we are going to rework that. New Costumer: What about the inside how is that coming along? What about the taste? CIG: Those are important questions. So ah.. You know... kind of like...ah..well you know...Haloe's... ah...Tropicana...Florida CIG: You can't see it but we are totally re-working the back-end. It will be amazing and will speed up growing time. Don't you worry. New Costumer: Did you already tell us that a year ago? New Costumer: Look at that other company, their "Apple" has all kinds of shine, and amazing texture. CIG: Our "Orange" has amazing shine (WIP), and amazing texture (WIP) CIG: The "Orange" will be amazing, its really coming along, well we think its an "Orange". It might be a "Tangerine" or a "Grapefruit", but we can tell you its "Orange" like in color.
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# ? Apr 11, 2016 17:30 |
Lladre posted:4 pistols, 0 ammo. The ammo is already inside the gun, it is a block of lead that has a piece shaved off about the size of a grain of sand, which is then accelerated to a very very high velocity. It is called the Physical Force.
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# ? Apr 11, 2016 17:38 |
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1500 posted:CIG: Hey we are going to make this amazing "Apple", how would you like to buy one. I get it, but I don't know why you needed to specify identical hobbies/jobs for both customers seems like a weird detail
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# ? Apr 11, 2016 17:40 |
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Beer4TheBeerGod posted:the leaked game build that Lando gave us included 18 undiscovered systems Hold on, when was this?
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# ? Apr 11, 2016 17:40 |
SpunkyRedKnight posted:Croberts can be a bit long-winded and rambling in his answers so I took one of the recent 10 for the chairman episodes and edited it down to more clearly communicate the meat of his answers. Fly angry, commandos. He does know how Aegis is pronounced lol
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# ? Apr 11, 2016 17:41 |
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LGD posted:I get it, but I don't know why you needed to specify identical hobbies/jobs for both customers
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# ? Apr 11, 2016 17:48 |
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Wuxi posted:Eonwe matters and Eonwe is like I can't believe I didn't include Eonwe.
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# ? Apr 11, 2016 17:52 |
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Beet Wagon posted:
I'm the hundreds of drawers(?) E: Oh those were RAID racks, in a spaceship possibly suffering from intense G-forces. I guess they have the magic future technology of solid state storage I'm happy they stick with the BIG RED TEXT style monitors and the qwerty keyboard though, makes me feel all at home and cozy Tijuana Bibliophile fucked around with this message at 17:56 on Apr 11, 2016 |
# ? Apr 11, 2016 17:52 |
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SpunkyRedKnight posted:Croberts can be a bit long-winded and rambling in his answers so I took one of the recent 10 for the chairman episodes and edited it down to more clearly communicate the meat of his answers. Fly angry, commandos. Why did you just re upload a 10FTC?
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# ? Apr 11, 2016 17:54 |
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Beet Wagon posted:In the future information technology has stagnated, which is what necessitates the existence of an "info-runner" ship to begin with They have figured out cloud storage you see (by making the clouds go where they're needed)
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# ? Apr 11, 2016 17:57 |
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AP posted:https://www.youtube.com/watch?v=XAiyuj0pqas I was going to say this was better than full burn until I heard the loving key change and 16 refrain repeats I mean it's still better than full burn but not by a whole lot
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# ? Apr 11, 2016 18:00 |
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yet game dead
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# ? Apr 11, 2016 18:01 |
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# ? Apr 20, 2024 01:36 |
Tijuana Bibliophile posted:I'm the hundreds of drawers(?) In the Star Citizen universe, the Roman empire never fell and the Virtual Boy was a wild success.
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# ? Apr 11, 2016 18:01 |