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Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Grüwian Silvermines
“Core”
Round Three, Explode?




You try to convince Ragnar to take your bag of strange metallic dust from you to throw just as he is about to come face to face with at least two opposing spearbolds, one of them a giant nearly two thirds of his size.
He shakes his head as if to say “no time”, manoeuvring closer to the broken terrain to use it as cover on one side. You are left holding the bag yourself, with a vague idea of throwing it at someone or stopping the barrel and torch-runners as your main concern.
The approaching Kobolds menace with claws and polearms, so you adopt a stance not unlike that of your cousin, shield up and axe/bag at the ready for whatever may come.

What Ragnar does do however, is realize the validity of the threat you pointed out to him. His last javelin goes flying, intent to spear the dangerous barrel out of the Eggaurdians Grip.
To the Egggaurdians surprise this is exactly what happens, the ex-prisoner pillum powered professional person-at-arms managing to pin its right hand paw with perfect accuracy.
The pointed pole penetrates at least halfway through, turning the Kobolds hand into a useless and unwieldy appendage. The barrel falls to the floor and it staggers back, falling over.

Konnie continues his rush for the Crossbow Kobold (g10), whom is trying frantically to get another bolt in his bow before Konnie is upon him. He fails, and they both tumble onto the ground, neither gaining the upper hand for now.
As long as the southern torch-runner (h7) and the spearbold (f7) stays out of it, Konnie should be able to handle it, though.

Suddenly the Spear and Club wielding Eggaurdian and its smaller Spearbold friend are upon you, pushing both you and Ragnar back with force.
The thrust from the Egguardians spear shatters Ragnars crude shield instantly and the small Kobold takes to the presented window with gusto, poking him in the left leg right through his terrible armour leaving a nasty gash.

Their assault leaves you with no more time for thinking and so you hide yourself behind your shield, deflecting blow after blow but gaining no ground and doing nil to improve your situation, or that of Ragnar.
It doesn't help that the bright spots in your eyes seem to be intensifying, or is the room really getting brighter?
Through your now blurry and shield covered vision, you can still spot the caped Kobold from earlier(f3) running up to the knocked down bruiser to administer some sort of aid.

Now wildly inaccurate thanks to its useless right arm, the crossbold facinated with shoothing stalactites from the ceiling(b4) “chooses” his next target to be right over the torch-carrying kobold(d6) who was just up until now trying to claim the lost javelin from Ragnars zone of control.
Just as it clasps its greedy claws around the prize, it is completely and utterly crushed by falling rocks. The torch likewised buried under rubble. Life in the warrens is brutal and short, it seems.
The trapping Kobold dances with glee, having actually killed something. Yip Yip! Well done.

The Spearbolds(ab7) facing the Double K Duo have a much rougher timer of it, not managing to get by Kvelars Ironclad Defence and Khamis disarming chains,
in fact Kvelar manages to completely sunder one of the threatening spears with a axe-shield combo, sending the spearhead cluttering to the ground.

Egg (All Hail Egg!), at this point running out of nearby bodyguards, yells his little newborn lungs out. “Lights!!! Away! Go for Trap!!!”

The still living torch-runner, the one that you can see at least, begins sprinting as if its life depended upon it, vaulting over the derailed minecart and dashing past the mass of daggers and punches that was it's friend fighting Konnie, ignoring them both.
Behind you, you hear the distinct sound of Abigail taking of like a shot to intercept it.

Tommy lumbers up behind you and relives you of your bagged-burden with a grunt, letting you focus that much better on the furious spearing going on before you.
He moves down to get into a better position to either bash some spears out of the way or perhaps throw the bag at something interesting.



Round Four! Bright!

From around the corner of Big Kate springs the former barrel running Kobold, holding what is unmistakably an Ultra-Bright torch as high above its head as it can muster.
No longer hidden by a giant crate, the torch is free to blind whoever looks in its general direction which right now is mostly ITEC soldiers, although the effect is diminished somewhat by range, movement and the tunnel vision of adrenaline.

Ragnar, now shieldless and out of throwing spears takes another step back to recuperate, getting into a good position in between heaps of fallen rocks. He eyes them quickly for suitable pelting candidates, but the ones nearby at least are all too unwieldy or hard to get at.
His large hands grip the spear more firmly, but you can tell he is fighting defensively for now and you join him both in the sentiment and the general positioning.
To your immediate south the ball of grapples, kicks and vicious cuts continues its fascinating journey but you are too busy to tell who is winning.

At the top of the cave, the Spearbold(b7) tries to cover his spearless friend as it tries to tackle Kvelar, but they fail miserably;
The spear being caught by a wicked snap from Khamis chains and dragged out of its feeble fists whilst the tackling Kobold meets only Shield and Axe and Swift Death. [+01 kills] [+01 assists]

Seeing their foes pushed back, the Spearbolds facing you and Ragnar press their attack, gaining ground but not really anything else. On the other hand, you don't make any significant progress either, stuck as you are between Kobolds and rocks.

The caped Kobold gets the fallen brusier(c5) back up on its feet and the beast rips the javelin out and throws the broken stick aside, roaring as much as a Kobold can roar and pouncing for the only remaining whole, discarded javelin, the only real weapon within reach.
He makes a grab for it and Ragnar is powerless to contest it, the rocky barrier making it all but impossible to hit from that angle.

The laughing crossbow-trap Kobold keeps laughing but soon realizes it cannot reload so it drops its weapon and runs away in a seemingly random direction until it suddenly stops and starts digging manically.



Egg (All Hail Egg!) lingers in his crate, once more grabbing the attention of his be-caped underling.

The torch-runner (b12) carrying one of the two remaining regular torches continues his flight out from the Core, just barely dodging past Abigail who runs after it, murder in her eyes!

This is when Tommy casually walks up to the heap of trouble on the ground that is his brother and a disoriented, bleeding Kobold and simply picks it up in his hands and snaps its neck. [+01 kills] +[01 assists]



Round Five! Turn the Tide!

Just as you feel you have the situation somewhat at hand, the one-arm egg-guardian begins a mad charge at your position, throwing its javelin with its one good arm directly at you!
You attempt to deflect it with your shield but the two spearbolds also attacking you make it a choice between being definitely killed vs being merely injured.
The projectile hits you in the torso, piercing your fine leather armour but losing most of its momentum in the process. You feel a sharp pain and brace for further impact.

The caped Kobold (d5) bows before Egg (All Hail Egg!) and the pair exchange whispers as the Ultra-Bright-Torch runner (h2) runs past them to the south, every step sending flickering shadows across the room.

The trap-mad Kobold (a2) finishes is digging and somehow sets fire to a small and well hidden cord that was lying on the ground, to what end you can only speculate.
After doing a little jig it scurries off again, knocking over the barrel (c4) in the process and starting to dig underneath.

His opponent weaponess, Kvelar decides to advance, mercilessly cutting the enemy lizard-thing down before it gets a chance to flee or make a grab for its war implement. Khami follows in his wake. [+01 kills]

The sound of quacking and screaming come from somewhere behind you, Abigail must have caught her prey. This is the last you hear before the one-armed egg-guardian is upon you, cleaving with its great claws against your shield, battering you down into the dirt.
Your armour takes the worst of it but an adrenaline surge soon follows to take the pain away.

Konnie attempts to sneak up on the Kobold spearman (f9) but is quickly spotted, kept at bay. Still, the distraction is enough to get Tommy into the fight and he does so with gusto, attempting to pound the grapplelizard of you without crushing you in the process.



Round Six! Ouch!

Kvelar, free from spearwielding nuisances is now more than able to engage the priority target. He takes careful aim as he marches, intent on ending the reign of Egg (All Hail Egg!),
but the bolt is deflected in mid-air with lightning quick reflexes from the caped kobold, who thrusts his weird looking spearstaff in the way, protecting his liege.
The very picture of Grim Determinance, Kvelar meets his challenge with Khami at his side.

Just then, a small explosion (b5) knocks Khami down and covers both him, Kvelar and the Caped Kobold in shrapnel, leaving a small but rough crater in its wake. More laughter is heard from the general direction of the madly digging Kobold (c3) as it continues its work.
Another hole is dug and another hidden cord is lit. Even busy as you are with intense monster fighting, you get the feeling you should move out of the way sooner rather than later.
Its Yip Yip intensifying, it runs off towards Big Kate, even as Egg (All Hail Egg!) yells at it in what seems to you an angry or frustrated tone as the trapper skips by.

As if that wasn't enough, The Ultra-Bright-Runner h6 carries his torch ever forwards, stumbling into his first real obstacle: Konnie. The obstacle in question being a flurry of daggers, a veritable Daggerstorm if you will, turning it into a fine paste. [+01 kills]
The ultra-bright torch falls to the ground and Konnie moves in to defend it and give the spearbold close to him (f9) a flanking he will soon forget.

Between the three of you, (Ragnar, Yourself and Tommy) you manage to get the lumbering brute (d9) off of you, giving it a fair trouncing in the process. It is not dead but it is certainly feeling it, bleeding from many open wounds.
That it hasn't fallen into a heap of its own guts yet is a testament to its tenacity. The other bruiserlizard manages to get a solid hit in on Tommy as he is trying to rescue you from the first one, but Tommy is made of stern stuff and suffers the blow with dignity.

Immediate concern over, you spare a quick glance over your shoulder (making sure to keep your head down behind your shield) and see Abigail standing triumphantly over the Kobold that nearly got away.
She seems to have beaten it to death with her splinted arm, breaking both it ad her arm (again). She is panting and her outfit is entirely frazzled. [+01 kills]

The big club and spear wielding Kobold (e8), hearing the frustrated cries of Egg (All Hail Egg!) and seeing its brother Eggaurdian nearly defeated throws his morbid club away and begins backing up, taking the other bruiser with him,
leaving one spearbold to face off against the might of Ragnar, Tommy, Konnie and Yourself.



With the Eggaurdians retreating, you have a moment to breath, but no more than that.
Pretty much everyone you know is bleeding from somewhere, but the Kobolds have it far worse. Still, their strongest fighters are still alive and there is no telling what the trap-master will get up too next.
Similarly, Egg and the caped Kobold are wildcards and there is still the matter of the Barrel and the burning cord.

You have time to give both Ragnar and Tommy a short order each (Konnie is busy distracting the spearbold) as well as decide your own next course of action.
Alternatively you could try to get Abigails attention, although her use n the fight to come is pretty much nil judging from the damage she has taken.

1: Orders first! Only one option please.
A: Give orders to Tommy and Ragnar
Write-in. What do you tell them?

B: Give an order to Abigail
Write-in. What do you tell her?

2: Action second!
C: What do you intend to do during the rest of the fight?
Write-in.

---

Bonus Tactical Information:
Kvelars Hand-Crossbow has a range of 6 squares.
Ragnars spear has a reach of 1 square.
Khamis chain has a reach of 1 square.
Koboldian Crossbow range is 6 squares.
Koboldian Spears have a reach of 1 square.
All other weapons have a rage of 'meleé'
One of the Kobolds is behaving very erratically, digging up holes and shooting stalactites in the ceiling.
It has apparently decided that All Traps Must Go Off and you know at least one such trap (judging by previous experience, probably a dangerous one) is going to go off somewhere close by.
There is an [01] Ultra-Bright-Torch lying on the ground (g9) behind Konnie. It's hard to tell since looking at it is physically painful, but it doesn't seem to be about to go out any time soon.
You have [01] bags of mixed ??? dust, currently in Tommys possession.


[ITEC Battle Summary]
Overall morale is Battered, the mood is unnervedegg.
You are fairly hurt. You have eaten your share. [Your shoulder smarts.] [Your torso has been pierced.] [You are bleeding.] [You feel weird.]
[You are inconvenienced by a bright light.]
You feel the weight of responsibility on your shoulders. You have [-03] crumbs remaining.
Tommy: looks Hurt.
Abigail: looks Very hurt. [Her arm is clearly broken in several places.]
Ragnar: looks Hurt. [He is limping.]

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hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

1. A - attack the retreating big kobolds
B - Somehow get one of the ultrabright torches to Abigail so she can take it to the slime cave. She should retreat.

2. C - we need to pray to whatever God we know of that specializes in healing or hates kobolds or both.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Whoever has the bag of metal particles. Toss it at the egg, and then hurl the ultrabright torch at it.

Sorry, I'm on my phone and formatting is a pain.

There Bias Two
Jan 13, 2009
I'm not a good person

Prioritize snuffing out that fuse!

RandomPauI
Nov 24, 2006


Grimey Drawer

hollylolly posted:

1....B - Somehow get one of the ultrabright torches to Abigail so she can take it to the slime cave. She should retreat.
2. C - we need to pray to whatever God we know of that specializes in healing or hates kobolds or both.


I have an idea for the prayer. Well, it's more like an inspirational battle cry. One that's in keeping with our character and which gives Thorgrim a heads up without asking him for help.

"The virtue of perseverance fills the godly with the strength and tenacity to defeat all challengers! Blessed are those who demonstrate their righteousness in the face of blasphemers. For Toil!"

Oh god, now I'm trying to picture it as if it were a movie. The line would be delivered after parrying a few blows, with the "For Thorgrim" part being yelled right before we cut off a Kobold's head. This would probably also be when the final part of the battle started.

Edit: I don't have an opinion on "1. A" yet.

Edit 2: Got the gods name wrong so I fixed it, but that resulted in the gods name being used twice and I hate when that happens so I changed that part.

RandomPauI fucked around with this message at 00:52 on Apr 6, 2016

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
1. TAKE COVER!. There is a flaming cord coming this way, try to get something solid between us and the explosion. Maybe move behind the rubble in the upper side of the map.

2. Take the ultra bright torch and retreat.

3. Continue fighting this way, it is working

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Tell whoever has the most appropriate weapon and/or opportunity to cut that cord in half so we don't all get blown to kingdom come.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

hollylolly posted:

1. A - attack the retreating big kobolds
B - Somehow get one of the ultrabright torches to Abigail so she can take it to the slime cave. She should retreat.

Outrail posted:

Tell whoever has the most appropriate weapon and/or opportunity to cut that cord in half so we don't all get blown to kingdom come.

[b]Yeah, these.
The one nearest to the cord with a cutting weapon is Kvelar, so he should probably do it.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Grüwian Silvermines
“Core”
Round Seven, breather.




The fight so far has been short and brutal, with most of the lesser spear-wielding Kobolds taken care of and the two brutes being driven back towards Big Kate.
Yet most of ITEC is wounded in one way or another; these Kobolds are no easy prey. True, individually they are weak, but even the stoutest of warrior can be felled by one too many stab wounds and the crossbow is as always the famous equalizer.

Two things occupy your mind as the nearby spearkobold (f9) hesitates, trying to decide wether to stab the approaching Konnie, you r to retreat with its brothers.
The first of these thoughts; that you need to do something about the trap you are standing on, as a fuse is burning at high speed towards your position.
The second, that someone should get that still-burning Ultra-Bright over to the Slimelake, lest it wake up and doom you all.

But as you are pressed for time you figure the more experienced fighters can take care of themselves. You yell a simple “look out!" pointing with your axe to the tracks where the fuse is racing forward, take a few steps back and try to get Abigails attention.

Abigail seems the very avatar of exhaustion, standing battered and bloodied over a newly made corpse. You aren't confident in your ability to be heard across the din of battle all the way over to her position, so you thrust your axe towards the ultra-bright,
hoping a mere gesture is enough to get your point across. This is all you can do before Ragnars alarm turns your head back to the fight, the enemy Kobold having noticed your split second lack of attention and diving in to skewer you, heedless of all opposition.

Dodging Konnies daggers, it scuttles along the ground at incredible speed, putting everything its got into one fatal strike.
At the last second, it jumps high into the air a mind full of murder and tiny muscles bulging with the strain of the effort plunging its spear over your shield and into your face!






...





Except, you are still alive. The Kobold however was not so fortunate, having been both pierced by Ragnars spear in mid-air and then torn in half by the force of Tommys greatclub applied to its suddenly stationary position. + [01 Kills] + [01 assists]

That leaves Ragnar weaponless however as his spear was inside the Kobold at the point of impact.
Luck smiles upon him however, as he can just pick up the fallen spearbolds fallen spear in its place. Thus saved once more from certain death, you are free to consider other matters and rush to cut the fuse before you all blow up.

In the excitement, the two bruisers manage to get away from you, retreating back towards Big Kate and it's sole nearly hatched occupant; Egg. (All Hail Egg!)

The caped Kobold (c4) disengages from Kvelars challenge, back and side-stepping up above the rough terrain (b5) to instead assault Khami from the north.
Taken aback, the chain-fighter does his best to defend himself against the nimble fashionista, managing just to keep it at bay with a skilful flurry of iron, even though the Kobolds strikes are as swift as the wind itself.

The trap-master rummages around somewhere behind Big Kate and comes out again holding what appears to be a small spherical flask. It lobs it straight up into the air with its one-good arm, failing to take into account that ancient adage; what comes up most come down.



The fragile container disintegrates the moment it hits the ground, spraying corrosive acid, glass shrapnel and now smoking remains of ex-kobold every which way.
The northernmost corner of Big Kate is struck by a few stray drops as well and where they touch the shipping crate begins decaying rapidly. [+01 Kobolds killed, albeit not by ITEC.]

Egg (All Hail Egg) begins to sound more and more desperate as it yells commands to the returning brutes. “Get Barrel! Throw! Protect clutch!”
Kvelar responds by shooting the fleeing and nearly dead Kobold Bruiser in the ribs, causing it at last to collapse under its own weight, letting out the last of the air in its mangled lungs in a shrill cry. [+01 Kills]



Round Eight, Advance!

Ragnar moves up to help Kvelar and Khami, whilst you, Tommy and Konnie head to Big Kate and the one remaining Eggaurdian, whom at this point has gone all the way back to the slightly marred container and picked up the barrel as per his lords request.

Khami tries to fall back, yet the caped crusader capitalizes on Khamis cowardry; finding a hole in his defence and landing a scarring blow on his rightmost ear.
However, after having landed the strike it retreats behind the rubble, seeing more and more ITEC members and less and less of its fellows remaining.

Kvelar calmly reloads his crossbow and attempts to take out the barrelmancer before it causes any more trouble, yet it turns out barrels make for good shields and the bolts lethality is lost piercing the hard wooden shell.
Black powder leaks out of the hole as the Eggaurdian staggers back, preparing to hoist his ward skywards at any moment.



Round Nine; Duck and cover!

The burning fuse reaches the end of the line, centimetres before its intended target. Your swift action having prevented disaster. You permit yourself to breath a sigh of relief and think for a moment that if you never see another trap it will be too soon.

All attention must now be focused on the sole remaining Egggaurdian (d3) as it prepares to launch the black powder barrel at your forces, yet the caped Kobold what lurks to the north (a4) is also a concern.

Ragnar decides to take Khamis place, giving him a much needed break as everyone else moves up for the final showdown, spreading out in evidence of the inevitable barrelbomb but also to surround and contain.
There will be no retreat from this battle, of that you will make sure.

The Eggguardian looks to his left and right, concerned gaze calculating risk to both it and Egg (All Hail Egg!), deciding at last to throw the barrel at the largest amongst you; Tommy.
It's aim is slightly off however and the heavy projectile flies dead on target to Konnie instead, trailing black powder all the way.

Unable to dodge in time, Konnie is knocked over by the barrel flying into him at speed, remaining motionless under a pile of broken wood and dust, his one saving grace being that no torches are in place to light it up.
[Konnie is knocked unconscious!] Kvelar attempts bolt-laden revenge, but misses, instead hitting the crate behind the monstrous bomber.

Up north, Ragnar and the Caped Kobold trade blows but neither get through the others guard, for now they seem evenly matched.



Round Ten: Revenge.

It is by this point you notice the ultra-bright torch is still laying where you left it. Concerned, you look back behind you and see Abigail collapsed on the floor, having dropped where she stood moments after your order. [Abigail is knocked unconscious!]
Uh-oh. Well, hopefully you can finish the remaining Kobolds off quickly enough that your friends don't all bleed out around you. Hopefully you still have time before the last torch burns out.

Steeling yourself for the fight to come, you advance to the sound of thrust after thrust being countered and counter-countered, an almost exhibition like display of combat manoeuvres from the Kobold Commander (a4) and the Ex-Prisoner up north.

Beset by an enraged Tommy, the Last Egggaurdian does its best to defend Egg (All Hail Egg!) swiping, biting and kicking the hulkish fighter to keep him away. Its spear is lost in the confrontation and Kvelar soon joins the fray with a final bolt heralding his arrival.
It his the beast but fails to penetrate its armour. Kvelars axe fares little better, but the monster is at least showing signs of exhaustion.

Determined to end it here and now, you enter the fray yourself, cutting where cutting is possible with your Bog Standard Military Surplus Battle Axe.
Against all odds, you land a lucky strike on one of its unprotected legs and cut a deep and horrible wound into its thigh, severing tendons and its femoral artery. + [01 kills] +[02 assists]



Between the lot of you, the final hostile Kobold is easily dispatched; disarmed by Khami, shot by Kvelar and impaled by Ragnar whom the final blow goes to in the end. + [01 kills] + [02 assists]



---



The battle is over. All around you lay the slain, the fallen. Inside the slightly smoking Big Kate lay dozens upon dozens of Kobold eggs, as well as Egg himself (All Hail Egg!).
He frowns as you approach, but stuck in his shell there isn't much he can do to dissuade you except yelling, which he does.


“Yip! Hunams trapped by own tardiness! Yous never get out now! Yip yip! Kobolds forever!!”

1:
What he says might be true, but you have a host of things to consider at the moment, the most important however being the order in how you do them.
For the following options, please rate them from 1 to 5, five being the highest priority and one the least.


A: You have not heard from Johakim or Skvababt, but you can assume the final ultra-bright torches are sputtering on their last.
A lit Ultra-Bright is lying on the ground behind you, it probably has a lot longer to go before going out. Have someone take it back to the lake, to stem the tide. But who?

B: Konnie is knocked out cold.
He needs medical attention, preferably from Johakim, your combat medic. Who do you delegate to complete this task? Prioritizing Konnie over Abigail will mean he gets attention first.

C: Abigail is knocked out cold.
She needs medical attention, preferably from Johakim, your combat medic. Who do you delegate to complete this task? Prioritizing Abigail over Konnie will mean she gets attention first.

D: One of the corners in Big Kate is covered in acid and the ground around 'her' is covered in blackpowder.
If not dealt with there is a chance it might catch fire. Who do you delegate to deal with this task?

E: You are pretty sure most of the Kobolds are dead, but some might still squirm, having been left behind in the race to dispatch the rest.
Even gravely wounded they could get up to some mischief if indeed any of them are still conscious. Make sure they aren’t. Whom do you delegate to this task, if you do it at all?

Fa,b,c,d or e: I want to ignore one of the above tasks to concentrate on the others.

---

2:
After the more pressing matters are dealt with, you still have an entire mine to loot, at least one mystery to solve and an Egg (All Hail Egg!) to deal with.
The question is, how do you deal with him? Whatever you choose you may still interrogate him if you wish – after you are through with everything else - although I make no promises that he will cooperate


G: Capture him.
H: Kill him.


---

3:
And how do you deal with the unhatched eggs?


I: Destroy them.
J: Something else?
Write-in.


---

4: Looting the mine will take a lot of time, there are a dozen corpses in this room alone as well as all the nests in the nesting hall and Koboldian equipment strewn about all over the place.
There is also the manner of the missing idol to Toil and the Emperor as well as various doodads used in the temple that was defiled. How much time do you wish to spend here, and what do you prioritize looting?


K: Write-in.

---

[ITEC Battle Summary]
Overall morale is Good, the mood is exhausted, afear and triumphant
You are somewhat hurt. Your armour has been pierced by claw and javelin and you are bleeding from shallow cuts. Your side hurts. Your shoulder smarts. [02 kills] [You feel weird.] [You are inconvenienced by a bright light.][ b]You feel the weight of responsibility on your shoulders.[/b] you have [-03] crumbs remaining.
Kvelar: Is somewhat Healthy. His armour has been pierced by shrapnel. [08 kills] [02 assist]
Tommy: Is Slightly Hurt [06 kills] [01 assist]
Konnie: Is unconscious. His armour has been pierced by sharpnel. [08 kills] [02 assists]
Khami: Is Somewhat Hurt [He has a few minor cuts and bruises, including one to his ear. [4 assists]
Abigail: Is unconscious. [02 kills] [02 assists] [Has an obviously broken arm]
Ragnar: Is hurt. He is limping. [02 kills.] [01 assists.]
Johakim: Is Healthy, well fed and rested. [01 assist]
Skvababt: Is Healthy, stuffed and well rested. [03 kills] [02 assists]

Out of the twelve Kobolds present in the fight, ITEC forces killed nine (two having been killed by their own traps and one having been captured) bringing the total number of kills up to [031] out of [034] Kobolds present in the Grüwian Silver Mines.

Bonus Tactical Information:
There is an Ultra-Bright Torch nearby.
The Slime-Lake Torches are going out.
There are several nests in the nesting hall, probably full of traps and even more likely full of loot.
There are oodles of piles of Kobold equipment laying around. Even counting them all will take time.
There might still be traps about, but if you move carefully you should be able to avoid them.
There is a large shipping container full of Kobold Eggs in the room with you.
'Egg' (All Hail Egg) is still alive and could be interrogated

Party Thoughts:
Konnie: … *is unconscious*
Tommy: “Gotta get Johakim down here as fast as possible, I don't intend to lose my brother to some barrel throwing fool.”
Kvelar: “Aye, and the wee girl is knocked out as well, best see to our own before we continue.”
Abigail: … *is unconscious*
Khami: “Do not forget the torches, Thorgrim. If the lake truly poses such a danger, we must deal with it swiftly.”
Ragnar: “Haha! Glorious Victory! Perhaps after you see to your men we can have a little chat about what happens next.”

RandomPauI
Nov 24, 2006


Grimey Drawer
Just thinking out loud here.

Well, we could have someone run a torch or torches up and have that runner get Johakim. That runner could possibly carry Abigail too based on the possibly mistaken premises.

This is iffy, but praying to Toil to help with the recovery might not be offensive to him. We've done the heavy lifting part, please see to the health of Abigale and Konnie.

There Bias Two
Jan 13, 2009
I'm not a good person

A; Kevlar. He can run faster than us.
D; Us.
E; Tommy
C
Fb

2.H

3. Sac them to Toil

There Bias Two fucked around with this message at 00:31 on Apr 8, 2016

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

1.
A -1 (Kvelar run up to fetch our medic, while carrying the torch)
B - 4
C - 3
D - 2 (ourselves)
E - 5 (everyone else)

2. G

3. I

4. ?

HBar
Sep 13, 2007

1.
1: A, Khami
2: D, Ragnar
3: B, Tommy
4: C, Thorgrim
5: E, Kvelar

2. G

3. Are kobold eggs good for eating? We could have a victory feast at camp.

4. Loot while the old ultrabrights are still sputtering. Once the torch from down here is the only one still lit, cheese it.
Prioritize:
a. Idol
b. Usable Weapons/Armor
c. Valuables
d. Temple doodads

edit: Also, eat a blue cupcake when we exit. Get back up to non-negative crumbs.

HBar fucked around with this message at 01:46 on Apr 8, 2016

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Grüwian Silver Mines
Month 2, week three, day six.
Early morning


Time passes. ITEC gets to work with the arduous task of cleaning up after a Kobold infestation, sifting through debris both morbid and mundane. The first task is making sure the Lake is contained, and you send Kvelar off with your Ultra-Bright torch to do so.
Once there, he will inform the other members of your crew of the situation, giving the mostly all clear and calling for the immediate medical attention of Konnie and Abigail.
In the meantime, Ragnar makes sure no foe yet stirs whilst you work on somehow preventing a disastrous acid explosion.

The easiest way you realize is to simply soak up all the acid with one of these convenient Kobold corpses, and so you defile a few under the resentful gaze of Egg, the last living ruler of the warren. He taunts you, screaming dire threats in broken Imperial and another, sharper tongue.

Johakim, your designated Combat Medic shakes his head as he enters the area you have designated The Core, sprinting at once to his fallen (albeit not yet dead) brothers resting place.
He goes to work, doling out what care is possible to give under the circumstances, with Tommy providing much needed heavy lifting to get the remains of the black powder barrel out of the way.
Abigail groans somewhere in the background, apparently awake again. She gives you an awkward thumbs up from the floor when you look in her direction, not really feeling the urge to get up at the moment.
She is probably in a lot of pain but doesn't appear to be dying.

All in all you have found the equivalent of [024] piles of crude Koboldish equipment. Sussing out workable parts will take some time, but you estimate that you can get a full [08 wealth] out of the various pieces of scrap metal, broken weapons and torn armour.
The Brutish Egggaurdians and the caped Kobold had comparatively better gear, and some of it is even in decent shape. With a bit of mixing and matching, you could salvage yourself a suit of Kololdian Plate Armour, or you could sell it back in Grüw for an estimated further [04 wealth].

Salvagers Rights, guaranteed by your Guild Charter, grants you legal ownership of belongings pertaining to creatures you have slain under contract, but the law is murkier, if not outright counter to your economic interests,
when the objects in question where once Official Property of an Imperial Worksite. Indeed, you and your team soon realize many of the items found in the stacks of crude Koboldian Implements are in fact modifications on ++Imperial Standard Quality++ tools.
The spearheads for instance are but pick-axe heads bent out of shape, with spare bits of rail-track, barrel-hoops and leather safety overalls compromising some of the more outlandish pieces of armour.

You could take a chance and present it all to the Chamberlain of Grüw, hoping that he deems it unsalvageable or perhaps part of your payment, or you could take an even riskier chance and... forget to tell him about it.
You probably couldn't sell any of it off in Grüw in that case, but perhaps another town further away would be less scrupulous?

---

1:
You have found [08 Wealth] worth of Kobold Equipment.

A: Plan Follow the Rules.
Turn it over to the Chamberlain

B: Sell it, somewhere?
Maybe one of your companions knows a good place to hock some wares.


---

2:
You have found [04 Wealth] worth in Special Kobold Equipment.

C: Keep It.
Turn it into a single suit of Koboldian Plate Armour, large enough to fit yourself or Kvelar.
Who?

D: Don't Keep It.
Sell it or present it along with the rest of the Kobold Equipment in question 1.

---

The Nesting Hall is the next area of concern, it houses myriad of strange hoards and probably a bunch of traps to boot. With Konnie out of commission for now you are out a trap-expert, so going through them all will take some time.
Fortunately Ragnar found an open box of Ultra-Bright Torches in a storage area hidden from view behind Big Kate, so it does seem that you are no longer pressed for time, although the longer you spend here the more of these torches you will eventually go through.
+ [01 Box of Ultra-Bright-Torches]

3:
You are already carrying or will be carrying a large amount of stuff.
No doubt the Nests will be even more full of whatever Kobolds deem valuable, so you are going to have to make a decision on what to save and what to throw away.
Keep in mind however that anything you DO find will be under the same provisions as those items in question 1.

E: Prioritize things you can actually sell. Anything to generate that precious [wealth].

F: Prioritize things you can actually use.

G: Strive for a good balance between the two extremes.

---

4:
With Konnie and Abigail being cared for and the rest of ITEC happily looting the mines, you have time to question, capture or execute Egg and to capture or destroy all the eggs around him.
He sits before you, trapped in Big Kate as before. What do you do, what do you say, what do you ask?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
ACE

RandomPauI
Nov 24, 2006


Grimey Drawer
##vote
1. A
3. G



These are just some general questions, I don't know if Egg would be willing or able to answer them.


Why would we want to keep Egg or the eggs?
Could we keep Egg as a dancing monkey?
How do kobold or kobold eggs taste when cooked?
Do kobold's make for good leather?

HiHo ChiRho
Oct 23, 2010

ACE

Also, if Egg (Hail Egg!) refuses to answer any questions, smash kobold eggs to change it's mind.

There Bias Two
Jan 13, 2009
I'm not a good person

Who/Where is Big Kate?
Where did all these eggs come from?

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
ACE

What do we know about kobold egg? Would anyone be willing to pay for them? A potion monger, a scientist, anything.

"Sup Egg? What should I do with you?"

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

ADE

We have salaries to pay.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
ACF, Armor goes to Kvelar.

What is the legal standing of kobolds in the Empire? Would this tribe be classified as a pest species, bandits, hostile foreign elements?

Tell Egg his options are pretty limited. As it stands the default options would be to kill him, turn him over to the authorities, or something equally unpleasant. However, he's obviously no fool. So maybe there's another way out of this. As he was technically not yet born and thus not culpable for the actions of the tribe, we could make a case for having him released into ITEC's care. In return he works his debt to us off as a trap designer and auxiliary member, according to his aptitude and physical ability.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
If we don't make the kobold our main battle tank using that plate armor we got I will be sad.

HBar
Sep 13, 2007

A
C, Kvelar. He's the most versatile member of the team and our brother, so we're invested in keeping him alive.
E
Ask Egg:
-How did you already know so much when you hatched?
-What makes you different from the other eggs?
-Why did the kobolds come here in the first place?
-What do you know about the big slime upstairs?
-What do you think we should do with the other eggs? Besides let them take over the mine again, that's out of the question.
-If we do that for you, what can you do for us?

e:
-Where did you get that adorable little crown?
-Do you think you and your clutchmates would have what it takes to trap a bunch of yetis?

HBar fucked around with this message at 03:45 on Apr 11, 2016

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Interview with a Kobold King

RandomPauI posted:

Why would we want to keep Egg or the eggs?

Mr. Nemo posted:

What do we know about kobold egg? Would anyone be willing to pay for them? A potion monger, a scientist, anything.

Tran posted:

What is the legal standing of kobolds in the Empire? Would this tribe be classified as a pest species, bandits, hostile foreign elements?

Kobolds are classified as a pest species and there is a standing Imperial Bounty on the destruction of their warrens. Kobolds are kill on sight in the Empire of Rim, due to their destructive and fecund nature.
You can't think of anybody offhand who would want to buy a Kobold corpse, but then again you haven't been in the Monster Hunting Business for very long.

RandomPauI posted:

Could we keep Egg as a dancing monkey?

You can do whatever you want, but as per above it would probably be killed the moment any decent Armed Imperial Citizen laid their eyes upon it.

RandomPauI posted:

How do kobold or kobold eggs taste when cooked?
Do kobold's make for good leather?



"I must confess I'm not much of an eggspurt." Skvababt says, blushing.
"I tend to prefer rawer, more mature sustenance to their more virgin counterparts." "Mhm. But the flesh of Kobold is cold, hard and sinewy. I imagine it would make for fine jerky, could you stomach the smell."

"Why I'm overjoyed you are taking such an interest in leatherworking, Mr. Thorgrim. It's an artform not all people take pleasure in, but one that can provide years of entertainment. Mhm."
"The Kobolds we have oh so recently slaughtered are stunted, calloused and scarred, yet few are so damaged as to be beyond a tanners skill. The stench of three dozen rotting koboldmounds, their scaly hides drying in the winter sun? Oh it would be feast."
"The mere thought of it makes me quiver, Mr. Thorgrim."


"Oh. I imagine with the proper techniques we have enough material for a suit of armour or three, able to fit any of our number.
It would be a tight fit though, mhm. Yet offering more agility for, mhm, extra-curricular activities, than our standard fare, and for the same quality protection. Oh yes, when can we get started?"


Mr. Nemo posted:

"Sup Egg? What should I do with you?"


You is wait for traps! Then you is die hunam, DIE! Yip yip!

HBar posted:

-How did you already know so much when you hatched?


How hunam know so little? Yip yip!

HBar posted:

-What makes you different from the other eggs


"Is born leader! All Kobolds follow!"

HBar posted:

-Why did the kobolds come here in the first place?


Is purpose of Kobolds to be!


HBar posted:

-What do you know about the big slime upstairs?


Hasn't been upstairs yet. Is slime?

HBar posted:

-What do you think we should do with the other eggs?


Wait for them to hatch, then become meal for new Kobolds!

HBar posted:

-Where did you get that adorable little crown?


Is headtrap! Traps my head in leadership.


HBar posted:

-Do you think you and your clutchmates would have what it takes to trap a bunch of yetis?


We traps everything! No matter whenty!

Tran posted:

Tell Egg his options are pretty limited. As it stands the default options would be to kill him, turn him over to the authorities, or something equally unpleasant. However, he's obviously no fool. So maybe there's another way out of this.
As he was technically not yet born and thus not culpable for the actions of the tribe, we could make a case for having him released into ITEC's care.
In return he works his debt to us off as a trap designer and auxiliary member, according to his aptitude and physical ability.

The newborn king stares as you as you lay forth your logical arguments for his abdication and pressgang into eternal servitude.


Yip! Hunam do well to bow to me! I make Kobold of you yet!


There Bias Two posted:

Who/Where is Big Kate?
Where did all these eggs come from?

'Big Kate' is the label which is festooned to the shipping crate full of Kobolds Eggs what lay in front of you. Perhaps the shipping information attached with prominent imperial seals holds a clue to its origin?


(click twice for huge)

HiHo ChiRho
Oct 23, 2010

Kill Egg, take and wear tiny crown

There Bias Two
Jan 13, 2009
I'm not a good person

HiHo ChiRho posted:

Kill Egg, take and wear tiny crown

Maybe it'll give us a +1 to leadership or maybe power over kobolds.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
Oh right, that seal, let's check it out.

Read Imperial Notice.

Attempt to remove Egg's crown.


Good info for Skavbat about the Kobolds' leather. If no one is willing to buy them (which would be my number 1 choice) we can use them ourselves. But it would be a smelly trip back to wherever we are from. Specially if we are going to try and deal with the Yetis next. But I think we are going to get enough loot to go back, gear up, train a bit and think more carefully about our next mission. Provided the slime doesn't kills us all.

Grognan
Jan 23, 2007

by Fluffdaddy
KILL EGG

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

This is a good CYOA.

Ask our employees if they can think of any use we can get out of this kobold king. If none of them can think of anything, end its life quickly and painlessly.

Hot Dog Day 80
Jun 23, 2003
How much wealth could we get for the crown?

jazzyhattrick
Jul 1, 2010

by Jeffrey of YOSPOS
grab and crush one of the eggs right in front of egg's face. see how he reacts.

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

Mr. Nemo posted:

Oh right, that seal, let's check it out.

Read Imperial Notice.

Attempt to remove Egg's crown.


Good info for Skavbat about the Kobolds' leather. If no one is willing to buy them (which would be my number 1 choice) we can use them ourselves. But it would be a smelly trip back to wherever we are from. Specially if we are going to try and deal with the Yetis next. But I think we are going to get enough loot to go back, gear up, train a bit and think more carefully about our next mission. Provided the slime doesn't kills us all.

Both of these, and if crown removal is successful, Wear The Crown

There Bias Two
Jan 13, 2009
I'm not a good person

hollylolly posted:

Both of these, and if crown removal is successful, Wear The Crown

But what if the crown is a mind-control device?

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

There Bias Two posted:

But what if the crown is a mind-control device?

Ok, look at it first. ;)

edit: Thaum pointed out in IRC that if you click for huge on the picture of Big Kate you can actually read the note on it. :downs:

Does it look like the kobolds broke INTO the crate to lay eggs, or that the eggs and kobolds were in the crate and delivered to the mine and later broke OUT?

hollylolly fucked around with this message at 21:48 on Apr 11, 2016

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Manifest Destiny

Mr. Nemo posted:

Read Imperial Notice.

hollylolly posted:

Ok, look at it first. ;)

edit: Thaum pointed out in IRC that if you click for huge on the picture of Big Kate you can actually read the note on it. :downs:

Does it look like the kobolds broke INTO the crate to lay eggs, or that the eggs and kobolds were in the crate and delivered to the mine and later broke OUT?

This is an ++Imperial Standard Shipping Manifest++ All bureaucracy is of the highest quality.
The manifest details the shipping of goods from Eastmarch to Grüw for the purposes of general Silvermine Maintenance.
The party responsible for the freight is one "Big Kate Trading Company" - Former Accountant in the Ministry of Trade Super Knowledge Bonus! -
You have dealt with Big Kate Trading Company before, they do indeed have a contract for the route in question and all the paperwork checks out.
As far as you know (and you WOULD know) they have a spotless record and are often hired by the nobility in the region due to their reputation for safe and reliable shipments.
In the manifest is a detailed list of minor merchants, workhouses, farms and blacksmith from villages all over the Eastmarch area, describing in minute detail the various goods that should have been provided within the large crate, and their origins.

Putting all this information together paints you a picture of what must have happened; Goods from all over Eastmarch where collected in the city of Harst, where Big Kate Trading Company has its headquarters.
There they where inspected and given the seal of approval and sent off to Grüw as per the contract.
At some point in between inspection and shipping; probably in the collection warehouse itself, the contents of the box where switched out for hundreds of Kobold Eggs.
Once delivered, the crate would have been taken into the warehouse at the entrance to the mines and either opened immediately or left until needed. From the looks of things it was probably the latter, as the crate seems to have been smashed open from the inside.
The Kobolds probably waited until nightfall, broke out and infested the mine whilst the workers where sleeping. They never stood a chance.

If Big Kate Trading Company is responsible for the switch it would mean the end of them as a trading guild; but even if they are entirely innocent it is a devastating blow for their otherwise flawless reputation.
Whoever is responsible for this sabotage has not only committed a serious crime, they would be charged with High Treason for going against the direct interest of the Empire as a whole. It is essentially an act of War.

paradoxGentleman posted:

Ask our employees if they can think of any use we can get out of this kobold king. If none of them can think of anything, end its life quickly and painlessly.

You ask, yet none can see a reason to keep it alive beyond pumping it for more information. You are being paid to rid whatever plagues the mine; this creature is the last remaining obstacle for that sweet sweet paycheck.

jazzyhattrick posted:

grab and crush one of the eggs right in front of egg's face. see how he reacts.

Egg, being a partially hatched newborn baby Kobold can do nothing to stop you and so he doesn't. Indeed, he doesn't even look particularly bothered by your senseless violence but throws in a token angry yip just the same.


Hot Dog Day 80 posted:

How much wealth could we get for the crown?

It looks to be made of solid gold; however it is also small enough to fit comfortably on a baby Kobolds head.
To a serious collector of weird and antique goods, you could perhaps sell it for [01 wealth]; IF you find the right buyer. - Just going by what you've seen in your days working at the Ministry of Trade.
If you do not wish to sell it, it would make a fine trophy however.

Mr. Nemo posted:

Attempt to remove Egg's crown.

Egg, being a partially hatched newborn baby Kobold can do little to stop you, and so he tries to bite you when you reach for his crown.


"Mine!"

You can of course, still take it if you wish.

RandomPauI
Nov 24, 2006


Grimey Drawer
I'm not gonna lie. On the one hand, enslaving a sentient geing is horrible, even if the being is horrible itself. On the other hand, I sorta want to keep it as a pet. Maybe train it to ride an owlbear.

This is certainly a bad idea, but it's still amusing.

HiHo ChiRho
Oct 23, 2010

Kill Egg and take and wear the crown, shouting "MINE!"

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(

RandomPauI posted:

I'm not gonna lie. On the one hand, enslaving a sentient geing is horrible, even if the being is horrible itself. On the other hand, I sorta want to keep it as a pet. Maybe train it to ride an owlbear.

This is certainly a bad idea, but it's still amusing.

I wouldn't oppose to carrying him with us until we find a suitable buyer. But I don't like us having to leave a full grown kobold (this guys grow in like 2 days) in a cage while our group sleeps. They do have a tendency to create traps, I doubt a wooden cage would stop him. And we already have 3 owlbears to worry about. So I say:

Present Egg to the Magistrate. He may have some original idea or purpose.

And holy poo poo, sabotage, that's interesting. But I'd rather not follow up on it. Just let the magistarte know and start an investigation himself. We can hear about it in 4 months when a full war has broken out between two random cities.

edit: Keep the crown

Arcturas
Mar 30, 2011

Why do goons want stupid pets? It's a kobold. kill it and take the crown.

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hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

Kill Egg, take crown

No use keeping him around. He just have he's so it's not like he knows anything useful, not that ANY kobold knows anything useful (besides traps).

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