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No! Wire! Hangers!
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# ? Apr 12, 2016 16:20 |
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# ? Apr 25, 2024 12:52 |
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Jesus you guys are amazing, lol to the max
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# ? Apr 12, 2016 16:22 |
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ZenMaster posted:SPOILERS new OP
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# ? Apr 12, 2016 16:23 |
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Good lord
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# ? Apr 12, 2016 16:23 |
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# ? Apr 12, 2016 16:24 |
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This is a work of loving art It's perfect, absolutely loving perfect
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# ? Apr 12, 2016 16:26 |
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# ? Apr 12, 2016 16:26 |
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"If sci-fi films used the star citizen engine" would be a great photoshop phriday.
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# ? Apr 12, 2016 16:27 |
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Paramemetic posted:There are at least two major things coming down the line. One of them he spells out quite clearly because it's public information, basically having to do with the TOS dates and etc. I dont even know whos trolling anymore. Or even if i am
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# ? Apr 12, 2016 16:27 |
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the E.L.E. is going to be jack poo poo quote if u agree
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# ? Apr 12, 2016 16:27 |
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Atheist Sunglasses posted:the E.L.E. is going to be jack poo poo I thought it already was?
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# ? Apr 12, 2016 16:28 |
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Wafflz posted:So the cliff's notes are They're hosed, The End, Two Weeks? Nah I'd put a little more detail than that in it if I was doing a Cliff's Notes. You wouldn't pass the test with just that.
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# ? Apr 12, 2016 16:29 |
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Atheist Sunglasses posted:the E.L.E. is going to be jack poo poo i want to believe it'll be amazing but not letting the hype get to me like in the past
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# ? Apr 12, 2016 16:29 |
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G0RF posted:But what, really, would they want to buy? I would assume than a Chinese firm would see the situation and the problem of SC completely differently than us. For us who are invested in the details and have followed the debacle since 2015, the project has excellent marketing and hype (the easy part, at least as we stand now), but is completely bumfucked on code, engine physics and networking (the hard part, as CIG seem unable to recruit and retain good software dev and document the clusterfuck that is the Starengine). For a Chinese executive, the situation could be perceived in reverse, I.E : Excellent marketting and already built in Hype in the WEST (the hard part, for his point of view) but with no real game to deliver behind (the EASY part to solve, since he can literally use slave labor to finish SC to a playable point and its still early enough in dev to weave in all the good psychological tricks and "gamification" to separate nerds from their money) and that alone could entice him to part with a few tens of M$. Crobizzle hold the key to a community of people with poor impulse control and apparently tons of disposable income. All you need is to give them a generic MMO to reap in the US$, something China can and has done on the cheap for years in the phone and tablet market. The whale have been trained since 2012, all you have to do is fill the pool and sell tickets.
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# ? Apr 12, 2016 16:29 |
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ZenMaster posted:SPOILERS OMG it's a Hackodemon
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# ? Apr 12, 2016 16:29 |
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HAL: "are u ok commando"
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# ? Apr 12, 2016 16:31 |
Gonna just go ahead and share this with that reddit thread comparing NMS to Mars Attacks...
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# ? Apr 12, 2016 16:32 |
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flyboi posted:i want to believe it'll be amazing but not letting the hype get to me like in the past This is the right approach IMO There is some fun stuff in the first third, the second act is just block quotes of previous blog posts, then the third act is pretty nice but not likely to sate the appetites of the most hungry for blood. It's like Bruce Lee says. This blog isn't the writing on the wall, it's like the finger pointing to the writing on the wall. Focus on the finger and you'll miss all that writing. OR something like that
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# ? Apr 12, 2016 16:32 |
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chaosbreather posted:That 2001 comparison is extremely appropriate. That thing is a 6 hour long snoozefest that totally sacrificed any pacing that would make it remotely watchable so as to jerk itself off with an insane special effects budget. People hold up Kubrick as a genius but he's just reverse Michael Bay, turning money into unending tedium occasionally punctuated by inexplicable garbage, slow, boring scenes with a plank of wood protagonist, or its the vast majority of the film: a very, very slow special effect jerk off session that never looked great to begin with No.
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# ? Apr 12, 2016 16:33 |
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Paramemetic posted:This is the right approach IMO Tell me how to get in.
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# ? Apr 12, 2016 16:35 |
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It's about the journey, not the destination, commandos o9
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# ? Apr 12, 2016 16:35 |
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KiddieGrinder posted:Another tip: Don't be afraid to utilize height maps in S:D, and then export those combined as a normal map and make a new S:D project with the new normal map. Sick dude, thanks for the tip. The number of quality posters ITT never ceases to amaze me. It
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# ? Apr 12, 2016 16:35 |
Wafflz posted:OMG it's a Hackodemon
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# ? Apr 12, 2016 16:36 |
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Polish Avenger posted:Tell me how to get in. I cannot for it would be rude Be patient it is really not a tease there is a blog post there and I guess Doc S is still editing it??
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# ? Apr 12, 2016 16:36 |
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KiddieGrinder posted:Another tip: Don't be afraid to utilize height maps in S:D, and then export those combined as a normal map and make a new S:D project with the new normal map. You should give the Substance bakers a try. The normal baker supports a bunch of different tangent bases and you can also create plugins if you need others. I prefer to have keep all asset stuff in the same substance file.
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# ? Apr 12, 2016 16:37 |
Ghost of a Tale just upgraded to Unity 5.4 and borked everything up and had to revert to 5.3... no Beta anytime soon
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# ? Apr 12, 2016 16:37 |
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Sushi in Yiddish posted:HAL: "are u ok commando" Beautiful
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# ? Apr 12, 2016 16:38 |
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5
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# ? Apr 12, 2016 16:40 |
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He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off Interesting details under header "going for broke - follow the money" are now about halfway through instead of back 3rd, added a bunch of words I haven't read that are presumably more details and links about the TOS thing I mentioned, and he put a big block quote of like blog 1 at the very end.
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# ? Apr 12, 2016 16:40 |
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Sushi in Yiddish posted:HAL: "are u ok commando"
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# ? Apr 12, 2016 16:43 |
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ZenMaster posted:Ghost of a Tale just upgraded to Unity 5.4 and borked everything up and had to revert to 5.3... no Beta anytime soon Yeah I upgraded to 5.4 recently and spent about 3 hours un-loving everything.
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# ? Apr 12, 2016 16:44 |
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Paramemetic posted:he put a big block quote of like blog 1 at the very end. Ah, the "Derek Troll". Nice.
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# ? Apr 12, 2016 16:44 |
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Also for the record, anyone who doesn't like 2001 a space odyssey is a god drat simpleton.
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# ? Apr 12, 2016 16:44 |
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Paramemetic posted:He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off I'm on a comedy forum reading a real-time update about a real-time update of a post on a blog site that's locked behind a password. Yet it's still preferable to anything Star Citizen has offered, so I'm certainly not complaining.
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# ? Apr 12, 2016 16:45 |
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Paramemetic posted:He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off Can't wait for this blog to suck eggs.
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# ? Apr 12, 2016 16:45 |
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I'm getting really loving tired of hearing about the "fidelity" of Star Citizen. This is going to be a rant - feel free to skip this poo poo. Back in the day, all the neighborhood kids had the Atari 2600. If there was ever a machine that emphasized gameplay over graphics, it was this one. Graphics and sound were uniformly poo poo, but the games were cool and functional, and we spent countless hours enjoying them. So one day the Intellivision releases, and the only promise this system had was "better graphics." Today, it's actually hard to tell which system was supposed to be better, but this was the first instance of attempting to market a game purely on fidelity. Take a look at this commercial from back in the day: https://www.youtube.com/watch?v=Y0KTjpaG3cg Does that pitch sound familiar? Did you notice the condescending undercurrent to the presentation? Same poo poo we're hearing with Star Citizen today. Anyone who had an Intellivision will tell you, with a handful of notable exceptions, the games were loving tripe. Yet a small number of kids who could afford one went out and bought it, and they were the most annoying shitstains on the block. Back then they didn't use the word fidelity, it was "CHECK OUT THE GRAPHICS!" These kids would subject themselves to a sub-par gaming experience if the pixels were smaller, or there was less flicker, or 3 more colors on the screen. Fast-forward to the late 80s - now everyone has an NES, and there is calm for a while. Until the Sega Genesis comes out - and the same goddamned cycle begins again. Except this time it was worse - it was the "bit wars." "THIS SYSTEM IS 16 BIT!" Nobody knew what that meant, and those of us technically knowledgeable enough to know bits weren't always linked to graphics tried to educate people, but it was a losing battle. Again with a few outstanding exceptions, most of the Genesis lineup was pure shovelware, but the 16-bit evangelists were huge pains in the rear end. It didn't matter if the game was any good - IT'S 16-BIT! The bit wars escalated in ridiculous ways, producing such crap as the Sega 32X, the Atari Jaguar (64-bit!!!!!! except technically not...), and you could bank on two things: the higher the "bits" the worse the game would be because all effort went into graphical quality with gameplay falling far behind, and the evangelists were the worst part of participating in the hobby. Eventually with the advent of advanced dedicated GPUs, these ridiculous concept wars went away. I thought those days were behind us, but I should have known better. Chris Roberts, the god of bringing back the worst times of Gaming Past, is now bringing back the 2016 version of the "bit wars" - FIDELITY. And the same batch of loving autistic spergs that ruined the enjoyment of gaming in the early 80s, and made it annoying to even mention whether you were a Sega or Nintendo fan in the 90s, are back in loving force, over a decade into the new millennium, to shove their ideas of what constitutes a quality game down the throats of their intellectual superiors. For these people, graphical fidelity IS the game. They would not care if they were playing Pong - if the ball had enough graphical fidelity and the paddles were immersive enough, they'd call it "unprecedented" and claim it was reinventing gaming. They were loving retards in the 80s, they were retards in the 90s, and they're retards today. These people have learned nothing during their journey through life, and due to them, I will take great pleasure in Chris Roberts demise. This fucker has done nothing for PC gaming except attempting to set it back decades. His failure will be everyone else's gain, and I hope this time, we leave the past in the past where it belongs. [/quote] I agree with all of this - especially calling the majority of Genesis games 'shovelware'. I really want this to fail for pretty much all the same reasons.
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# ? Apr 12, 2016 16:46 |
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Toops posted:Also for the record, anyone who doesn't like 2001 a space odyssey is a god drat simpleton. I guess I'm just an ape throwing bones at the monolith that is Star Citizen.
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# ? Apr 12, 2016 16:46 |
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Blender is one crazy piece of software. It's got a list of features that's beyond impressive and right past mind-boggling. Sculpting and modeling 3d models? Got you covered. Texture editing, UV unwrapping, raster graphics? Check! Rigging, skinning, animation, lighting, shaders, particle effects? Check, check and check! Blender's got you covered from concept to finished models - just make them look great and drop them straight into your game engine! Except you don't have to do that, 'cause it's got an in-built game engine too. Except pretty much nobody uses it that way, you always end up using Blender for the things you can't do in some simpler software because the interface is so mind-fuckingly complex. Not that I'd want to scare anyone off it of course, it's one hell of a tool when you manage to understand some part of it. I'd like to see parts of it separated into more intuitive tools, but I could see how that would fuel some endless discussions over at the FOSS community
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# ? Apr 12, 2016 16:46 |
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Amazing
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# ? Apr 12, 2016 16:47 |
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# ? Apr 25, 2024 12:52 |
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Scruffpuff posted:I'm on a comedy forum reading a real-time update about a real-time update of a post on a blog site that's locked behind a password. Yet it's still preferable to anything Star Citizen has offered, so I'm certainly not complaining. For $1000 Paramemetic will give you a screengrab of the blog.
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# ? Apr 12, 2016 16:47 |