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Warcabbit
Apr 26, 2008

Wedge Regret

No! Wire! Hangers!

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Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:
Jesus you guys are amazing, lol to the max

TTerrible
Jul 15, 2005

ZenMaster posted:

SPOILERS

End boss of S42

ICON OF CIG



Seriously don't look if you want to be surprised.

:holymoley: new OP

Chalks
Sep 30, 2009


Good lord

Dogstoyevsky
Oct 9, 2012

If there is no Dog, everything is permitted

:vince:

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

This is a work of loving art

It's perfect, absolutely loving perfect

peter gabriel
Nov 8, 2011

Hello Commandos

:thurman:

Chalks
Sep 30, 2009

"If sci-fi films used the star citizen engine" would be a great photoshop phriday.

SurfaceDetail
Feb 17, 2016

by Cowcaster

Paramemetic posted:

There are at least two major things coming down the line. One of them he spells out quite clearly because it's public information, basically having to do with the TOS dates and etc.

The second event he can only allude to and it's because it is not so much "hilarious comedy of errors from CIG" and more "hilarious comedy of johnny law wrecking people's poo poo" and it is super dumb to just broadcast that kind of thing lest they turn their attention to you.

There is nothing in this particular blog that is going to like, change your life or anything. If you're not 100% up to date on the thread, it's a good read, and if you are, it fleshes some topics we've had known about out.

But this is just the kind of "here's what to watch out for" post. Like, if you read the back third of this thing (first 2 thirds or so are recap) then you will know what to be watching for.

So basically for weeks now Derek has been saying "2 weeks just wait the end is near" and everyone has said "the gently caress you talking about old man?" Well this is him going "look this is what the prophecy foretells." You don't see it go down yet and you don't get to know the specifics but it does kind of tell you what flavor of apocalypse to expect.

I dont even know whos trolling anymore. Or even if i am

Atheist Sunglasses
Jul 26, 2003

All the candy you want. Crotton crandy, crandy apple. I like to go on the best ride first. Name of roller croaster.

the E.L.E. is going to be jack poo poo

quote if u agree

KiddieGrinder
Nov 15, 2005

HELP ME

Atheist Sunglasses posted:

the E.L.E. is going to be jack poo poo

quote if u agree

I thought it already was? :confused:

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Wafflz posted:

So the cliff's notes are They're hosed, The End, Two Weeks?

Nah I'd put a little more detail than that in it if I was doing a Cliff's Notes. You wouldn't pass the test with just that.

flyboi
Oct 13, 2005

agg stop posting
College Slice

Atheist Sunglasses posted:

the E.L.E. is going to be jack poo poo

quote if u agree

i want to believe it'll be amazing but not letting the hype get to me like in the past

aleksendr
May 14, 2014

G0RF posted:

But what, really, would they want to buy?

Star Citizen as intellectual property is not a "fixer upper". It's unfit for habitat and marked "Condemned", like some lunatic mansion with a lead-pipe plumbing system, walls insulated with asbestos, all built on a fault line already tremoring and long overdue for "The Big One". Neither the structure itself not the property it's built on would be desirable to own or restore.

What, then, would they see worthy of salvaging?

I would assume than a Chinese firm would see the situation and the problem of SC completely differently than us. For us who are invested in the details and have followed the debacle since 2015, the project has excellent marketing and hype (the easy part, at least as we stand now), but is completely bumfucked on code, engine physics and networking (the hard part, as CIG seem unable to recruit and retain good software dev and document the clusterfuck that is the Starengine).

For a Chinese executive, the situation could be perceived in reverse, I.E : Excellent marketting and already built in Hype in the WEST (the hard part, for his point of view) but with no real game to deliver behind (the EASY part to solve, since he can literally use slave labor to finish SC to a playable point and its still early enough in dev to weave in all the good psychological tricks and "gamification" to separate nerds from their money) and that alone could entice him to part with a few tens of M$.

Crobizzle hold the key to a community of people with poor impulse control and apparently tons of disposable income. All you need is to give them a generic MMO to reap in the US$, something China can and has done on the cheap for years in the phone and tablet market.

The whale have been trained since 2012, all you have to do is fill the pool and sell tickets.

big nipples big life
May 12, 2014

ZenMaster posted:

SPOILERS

End boss of S42

ICON OF CIG



Seriously don't look if you want to be surprised.

OMG it's a Hackodemon

Sushi in Yiddish
Feb 2, 2008


HAL: "are u ok commando"

Beet Wagon
Oct 19, 2015






:bravo::vince::bravo:

Gonna just go ahead and share this with that reddit thread comparing NMS to Mars Attacks...

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

flyboi posted:

i want to believe it'll be amazing but not letting the hype get to me like in the past

This is the right approach IMO

There is some fun stuff in the first third, the second act is just block quotes of previous blog posts, then the third act is pretty nice but not likely to sate the appetites of the most hungry for blood.

It's like Bruce Lee says. This blog isn't the writing on the wall, it's like the finger pointing to the writing on the wall. Focus on the finger and you'll miss all that writing.

OR something like that

Toops
Nov 5, 2015

-find mood stabilizers
-also,

chaosbreather posted:

That 2001 comparison is extremely appropriate. That thing is a 6 hour long snoozefest that totally sacrificed any pacing that would make it remotely watchable so as to jerk itself off with an insane special effects budget. People hold up Kubrick as a genius but he's just reverse Michael Bay, turning money into unending tedium occasionally punctuated by inexplicable garbage, slow, boring scenes with a plank of wood protagonist, or its the vast majority of the film: a very, very slow special effect jerk off session that never looked great to begin with

Entirely appropriate

No.

Polish Avenger
Feb 13, 2007
has an invalid opinion.

Paramemetic posted:

This is the right approach IMO

There is some fun stuff in the first third, the second act is just block quotes of previous blog posts, then the third act is pretty nice but not likely to sate the appetites of the most hungry for blood.

It's like Bruce Lee says. This blog isn't the writing on the wall, it's like the finger pointing to the writing on the wall. Focus on the finger and you'll miss all that writing.

OR something like that

Tell me how to get in.

Dogstoyevsky
Oct 9, 2012

If there is no Dog, everything is permitted
It's about the journey, not the destination, commandos o9

Toops
Nov 5, 2015

-find mood stabilizers
-also,

KiddieGrinder posted:

Another tip: Don't be afraid to utilize height maps in S:D, and then export those combined as a normal map and make a new S:D project with the new normal map.

Basically my typical workflow is: Model something in max and bake a normal map, take those in to S:D and add little details to the normal with height maps (I think it's a Height Normal Blend node). Then take THAT final normal and create a final S:D project I can get my curve info, world space normals, AO, and other stuff from to make an awesome texture.

Sick dude, thanks for the tip.

The number of quality posters ITT never ceases to amaze me. It

ZenMaster
Jan 24, 2006

I Saved PC Gaming

Wafflz posted:

OMG it's a Hackodemon

:golfclap:

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Polish Avenger posted:

Tell me how to get in.

I cannot for it would be rude

Be patient it is really not a tease there is a blog post there and I guess Doc S is still editing it??

Stannum
May 8, 2005

KiddieGrinder posted:

Another tip: Don't be afraid to utilize height maps in S:D, and then export those combined as a normal map and make a new S:D project with the new normal map.

Basically my typical workflow is: Model something in max and bake a normal map, take those in to S:D and add little details to the normal with height maps (I think it's a Height Normal Blend node). Then take THAT final normal and create a final S:D project I can get my curve info, world space normals, AO, and other stuff from to make an awesome texture.

You should give the Substance bakers a try. The normal baker supports a bunch of different tangent bases and you can also create plugins if you need others. I prefer to have keep all asset stuff in the same substance file.

ZenMaster
Jan 24, 2006

I Saved PC Gaming

Ghost of a Tale just upgraded to Unity 5.4 and borked everything up and had to revert to 5.3... no Beta anytime soon :(

Palisader
Mar 14, 2012

DESPAIR MORTALS, FOR I WISH TO PLAY PATTY-CAKE


Sushi in Yiddish posted:

HAL: "are u ok commando"

Beautiful

neonbregna
Aug 20, 2007

5

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off

Interesting details under header "going for broke - follow the money" are now about halfway through instead of back 3rd, added a bunch of words I haven't read that are presumably more details and links about the TOS thing I mentioned, and he put a big block quote of like blog 1 at the very end.

Truga
May 4, 2014
Lipstick Apathy

Sushi in Yiddish posted:

HAL: "are u ok commando"

Toops
Nov 5, 2015

-find mood stabilizers
-also,

ZenMaster posted:

Ghost of a Tale just upgraded to Unity 5.4 and borked everything up and had to revert to 5.3... no Beta anytime soon :(

Yeah I upgraded to 5.4 recently and spent about 3 hours un-loving everything.

Palisader
Mar 14, 2012

DESPAIR MORTALS, FOR I WISH TO PLAY PATTY-CAKE

Paramemetic posted:

he put a big block quote of like blog 1 at the very end.

Ah, the "Derek Troll". Nice.

Toops
Nov 5, 2015

-find mood stabilizers
-also,
Also for the record, anyone who doesn't like 2001 a space odyssey is a god drat simpleton.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Paramemetic posted:

He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off

Interesting details under header "going for broke - follow the money" are now about halfway through instead of back 3rd, added a bunch of words I haven't read that are presumably more details and links about the TOS thing I mentioned, and he put a big block quote of like blog 1 at the very end.

I'm on a comedy forum reading a real-time update about a real-time update of a post on a blog site that's locked behind a password. Yet it's still preferable to anything Star Citizen has offered, so I'm certainly not complaining.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Paramemetic posted:

He is refactoring his pipelines and all of my mentions of parts by their place on the page are getting thrown off

Interesting details under header "going for broke - follow the money" are now about halfway through instead of back 3rd, added a bunch of words I haven't read that are presumably more details and links about the TOS thing I mentioned, and he put a big block quote of like blog 1 at the very end.

Can't wait for this blog to suck eggs.

Tokyo Sexwale
Jul 30, 2003


I'm getting really loving tired of hearing about the "fidelity" of Star Citizen. This is going to be a rant - feel free to skip this poo poo.

Back in the day, all the neighborhood kids had the Atari 2600. If there was ever a machine that emphasized gameplay over graphics, it was this one. Graphics and sound were uniformly poo poo, but the games were cool and functional, and we spent countless hours enjoying them. So one day the Intellivision releases, and the only promise this system had was "better graphics." Today, it's actually hard to tell which system was supposed to be better, but this was the first instance of attempting to market a game purely on fidelity. Take a look at this commercial from back in the day:

https://www.youtube.com/watch?v=Y0KTjpaG3cg

Does that pitch sound familiar? Did you notice the condescending undercurrent to the presentation? Same poo poo we're hearing with Star Citizen today. Anyone who had an Intellivision will tell you, with a handful of notable exceptions, the games were loving tripe. Yet a small number of kids who could afford one went out and bought it, and they were the most annoying shitstains on the block. Back then they didn't use the word fidelity, it was "CHECK OUT THE GRAPHICS!" These kids would subject themselves to a sub-par gaming experience if the pixels were smaller, or there was less flicker, or 3 more colors on the screen.

Fast-forward to the late 80s - now everyone has an NES, and there is calm for a while. Until the Sega Genesis comes out - and the same goddamned cycle begins again. Except this time it was worse - it was the "bit wars." "THIS SYSTEM IS 16 BIT!" Nobody knew what that meant, and those of us technically knowledgeable enough to know bits weren't always linked to graphics tried to educate people, but it was a losing battle. Again with a few outstanding exceptions, most of the Genesis lineup was pure shovelware, but the 16-bit evangelists were huge pains in the rear end. It didn't matter if the game was any good - IT'S 16-BIT!

The bit wars escalated in ridiculous ways, producing such crap as the Sega 32X, the Atari Jaguar (64-bit!!!!!! except technically not...), and you could bank on two things: the higher the "bits" the worse the game would be because all effort went into graphical quality with gameplay falling far behind, and the evangelists were the worst part of participating in the hobby.

Eventually with the advent of advanced dedicated GPUs, these ridiculous concept wars went away. I thought those days were behind us, but I should have known better. Chris Roberts, the god of bringing back the worst times of Gaming Past, is now bringing back the 2016 version of the "bit wars" - FIDELITY. And the same batch of loving autistic spergs that ruined the enjoyment of gaming in the early 80s, and made it annoying to even mention whether you were a Sega or Nintendo fan in the 90s, are back in loving force, over a decade into the new millennium, to shove their ideas of what constitutes a quality game down the throats of their intellectual superiors.

For these people, graphical fidelity IS the game. They would not care if they were playing Pong - if the ball had enough graphical fidelity and the paddles were immersive enough, they'd call it "unprecedented" and claim it was reinventing gaming.

They were loving retards in the 80s, they were retards in the 90s, and they're retards today. These people have learned nothing during their journey through life, and due to them, I will take great pleasure in Chris Roberts demise. This fucker has done nothing for PC gaming except attempting to set it back decades. His failure will be everyone else's gain, and I hope this time, we leave the past in the past where it belongs.
[/quote]

I agree with all of this - especially calling the majority of Genesis games 'shovelware'. I really want this to fail for pretty much all the same reasons.

Chalks
Sep 30, 2009

Toops posted:

Also for the record, anyone who doesn't like 2001 a space odyssey is a god drat simpleton.

I guess I'm just an ape throwing bones at the monolith that is Star Citizen.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
Blender is one crazy piece of software. It's got a list of features that's beyond impressive and right past mind-boggling. Sculpting and modeling 3d models? Got you covered. Texture editing, UV unwrapping, raster graphics? Check! Rigging, skinning, animation, lighting, shaders, particle effects? Check, check and check! Blender's got you covered from concept to finished models - just make them look great and drop them straight into your game engine! Except you don't have to do that, 'cause it's got an in-built game engine too.

Except pretty much nobody uses it that way, you always end up using Blender for the things you can't do in some simpler software because the interface is so mind-fuckingly complex. Not that I'd want to scare anyone off it of course, it's one hell of a tool when you manage to understand some part of it. I'd like to see parts of it separated into more intuitive tools, but I could see how that would fuel some endless discussions over at the FOSS community

SomethingJones
Mar 6, 2016

<3

Amazing

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it dont matter
Aug 29, 2008

Scruffpuff posted:

I'm on a comedy forum reading a real-time update about a real-time update of a post on a blog site that's locked behind a password. Yet it's still preferable to anything Star Citizen has offered, so I'm certainly not complaining.

For $1000 Paramemetic will give you a screengrab of the blog.

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