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TommyGun85 posted:why not just enable no encounters and 9999 damage....or better yet, just watch a lets play of ffix on youtube.
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# ? Apr 18, 2016 17:50 |
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# ? Apr 19, 2024 10:55 |
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AlphaKretin posted:Super Speed that's cool, the mastering abilities and gil cheats are (i imagine) very helpful for late game grinding and i'll prob use them then or not, i have never played 9 so i don't actually know how useful abilities are or if there's anything to buy with gil no encounters is really helpful for low-level runs, that's nice as heck
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# ? Apr 18, 2016 17:59 |
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TommyGun85 posted:why not just enable no encounters and 9999 damage....or better yet, just watch a lets play of ffix on youtube. They aren't really designed to be kept on all of the time. You can do that of course, but then it defeats the purpose of the game unless you are purely playing for the story (nothing wrong with this).
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# ? Apr 18, 2016 19:07 |
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Xavier434 posted:They aren't really designed to be kept on all of the time. You can do that of course, but then it defeats the purpose of the game unless you are purely playing for the story (nothing wrong with this). all the cheats except the speed up (as long as you aren't using it to cheese Hot and Cold) defeat the purpose of playing the game if you're trying to play it to actually play it and not just mess around with cheats for fun. if you take the already small chance of defeat (I don't think I've ever died from something that wasn't Ozma or those loving Yans) away, you might as well just be watching a let's play
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# ? Apr 18, 2016 19:20 |
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okay
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# ? Apr 18, 2016 19:24 |
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It's a port of a 16 year old game I'm pretty sure most of the people buying it are replaying it.
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# ? Apr 18, 2016 19:26 |
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can't believe people think they can get away with trivializing this easy singleplayer JRPG
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# ? Apr 18, 2016 19:27 |
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I don't buy into the "might as well watch an LP" argument. Never have. The speed at which I click through text, the way I absorb the environment and dialogue, the way I progress through the game is all uniquely mine.
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# ? Apr 18, 2016 19:29 |
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mycot posted:It's a port of a 16 year old game I'm pretty sure most of the people buying it are replaying it. yeah but why. like I'm not saying people shouldn't. I just don't get why you'd buy it again if you find older JRPGs tedious today
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# ? Apr 18, 2016 19:30 |
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morallyobjected posted:yeah but why. like I'm not saying people shouldn't. I just don't get why you'd buy it again if you find older JRPGs tedious today I bought it again because the game is a lot of fun. Every game in existence contains parts that are tedious. These cheats simply allow me to make those parts less tedious in IX. I barely use them but when I want to use them I do and it has resulted in a more enjoyable experience.
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# ? Apr 18, 2016 19:41 |
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the cheats are stupid for many reasons and im of the opinion that if you dont want to play the game as designed and want to trivialize the gameplay and difficulty, you might as well watch a lets play. re: excalibur 2. the personal satisfaction of getting it is due to accomplishing the terms imposed on it. If you are going to speed up the gameplay (which doesn't affect the clock afaik), in order to get it, you havent achieved anything so whats the point?
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# ? Apr 18, 2016 19:48 |
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TommyGun85 posted:the cheats are stupid for many reasons and im of the opinion that if you dont want to play the game as designed and want to trivialize the gameplay and difficulty, you might as well watch a lets play. Personal satisfaction and the reasons it is felt is going to differ from person to person. It is not some sort of universal constant. It doesn't matter how or why someone plays as long as they enjoy the experience.
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# ? Apr 18, 2016 19:49 |
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Every single JRPG with random battles has stuff you would want to use a fast-forward button and no encounters for, especially old ones. You'll end up backtracking through an area with piss easy random encounters or something and nobody liked that. Or maybe you're one of those people who likes to do minimum level runs.
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# ? Apr 18, 2016 19:51 |
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hey the 9999 damage cheat makes it so stealing has a 100% chance of stealing items hope this helps
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# ? Apr 18, 2016 20:01 |
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I'm glad someone is out there to spearhead the "They don't play like me, therefore they are playing it wrong" crusade in 2016
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# ? Apr 18, 2016 20:03 |
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No one cares how you think other people should play video games Also the only cheats I want (other than fast forward) are remove Excalibur II timer and auto jump rope and they didn't bother to make them.
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# ? Apr 18, 2016 20:06 |
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Motto posted:okay This is unironically a good post and response in this thread.
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# ? Apr 18, 2016 21:00 |
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TommyGun85 posted:the cheats are stupid for many reasons and im of the opinion that if you dont want to play the game as designed and want to trivialize the gameplay and difficulty, you might as well watch a lets play. I've been reading the last few pages of this thread because I wanted to know what changes have been made to FF9 (and there's been a decent bit of discussion about that). I want to get it and play through it again, but I don't want to deal with random battles, and just experience the story, which I never finished on the PS1 (got to somewhere in Disc 2). I could watch a Let's Play, but the ones on youtube are unedited and so have hours of random battles that are boring, and also have commentary that might not be worth listening to. Or I could read a screenshot LP from a while back, which would work, but lacks the full motion aspect of playing the game myself, not to mention the music. It's a single player game, and outside of the cheats apparently triggering some of the achievements, there's nothing that would affect you if someone cheated their way through the game. Anyway, is it possible to turn off random encounters entirely and still make the boss battles have some challenge, but still be decently winnable (aka, not level 99 for everyone)?
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# ? Apr 18, 2016 21:10 |
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No encounters/master all abilities sounds like it could be fun. You'd still be low-level but you'd have a variety of abilities to help you out as needed. Depends on if you'd go true no encounters or enable them to grind items/Thievery/gil.
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# ? Apr 18, 2016 21:42 |
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General Morden posted:hey
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# ? Apr 18, 2016 22:01 |
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DACK FAYDEN posted:We finally found a way to help people get over Hilgigars the best way is to not care about that drat flute in the first place, but then I never use Eiko, save for steamrolling the Desert Palace with Holy
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# ? Apr 18, 2016 22:20 |
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Why on earth would you do that when you can already steamroll it with L5 Death?
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# ? Apr 18, 2016 23:25 |
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So I'm playing FFVI and I got a couple questions related to the Job Class talk from a few pages ago. 1. So everyone has about the same basic stats? Because Locke is clearly a Thief but he's kinda like Zidane in that he hits really hard so he's more of a Thief/Warrior. 2. Is Celes a Paladin? Kind of reminds me of Cecil, to be honest. Also, these were completely made-up and all but when we were assigning Jobs to FFXIII Characters, I didn't know Sage was a thing. Now I do, I'm pretty sure Hope is one. He really doesn't fit either Black or White Mage because he's amazing in both.
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# ? Apr 18, 2016 23:31 |
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FFVI doesn't use the job system like the other games. Celes is a magic user that happens to be able to use heavy weapons/armor and can absorb other spells. It's really more akin to each character having a unique ability that's special to them. Locke can steal, Edgar has tools, Sabin has blitzes, etc. Some of them are like traditional FF jobs while others are their own special thing. As far as stats go everyone has their strengths and weaknesses, like how Locke is usually the first person to act in a battle, but in the future you're going to receive something that lets you control how a person's stats level up.
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# ? Apr 18, 2016 23:35 |
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NikkolasKing posted:So I'm playing FFVI and I got a couple questions related to the Job Class talk from a few pages ago. General Morden posted:hey Scalding Coffee fucked around with this message at 23:56 on Apr 18, 2016 |
# ? Apr 18, 2016 23:50 |
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NikkolasKing posted:So I'm playing FFVI and I got a couple questions related to the Job Class talk from a few pages ago. Honestly I haven't seen Sage in anything besides FF3, usually because future games with job systems let you use other jobs' abilities anyway, so having a Black Mage with White Magic or vice versa is pretty much a Sage already. As for job classes, it's kind of a crap-shoot. Some are obvious, like Locke and Sabin, even if the stats/roles end up being off a bit (as you mentioned, Locke has some beefy offense for a Thief), while others are blurred like Terra and Celes, or even a combination of jobs (Mog is a GeoDancer, Gau is a combination of a Berserker, Beastmaster, and Blue Mage without being anywhere close to any of them, especially since those three roles are already covered by other characters). Overall closer to matching the traditional job system than FF13 (it's clear some FF6 characters are pretty much extensions of the jobs from FF5), but still not quite there.
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# ? Apr 18, 2016 23:57 |
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Mog is the coolest dude
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# ? Apr 18, 2016 23:59 |
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https://www.youtube.com/watch?v=mA5YF7GJIiQ
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# ? Apr 19, 2016 00:02 |
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Ya characters in 6 have different base stats but they barely matter compared to magic, equipment stats, abilities, and eventually the ability to grow a character's stats however you want I think there's only like a 15 point difference in (for ex) the highest and lowest Magic stat any character has, but you can get any character to 128 in any one stat
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# ? Apr 19, 2016 00:02 |
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Mega64 posted:Honestly I haven't seen Sage in anything besides FF3, usually because future games with job systems let you use other jobs' abilities anyway, so having a Black Mage with White Magic or vice versa is pretty much a Sage already. Pretty sure Tellah was always referred to as a sage.
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# ? Apr 19, 2016 00:07 |
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Sage is also in FF:4 Heroes of Light
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# ? Apr 19, 2016 00:11 |
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Schwartzcough posted:Pretty sure Tellah was always referred to as a sage. See, I played FFIV but I didn't know Sage was a class. I just thought they were calling him...ya know, a sage. Great Sage Tellah just sounds like a title, ya know? Oh well. Thanks for all the input everyone.
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# ? Apr 19, 2016 00:42 |
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The best part about this commercial is that these are all actual monsters in the game.
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# ? Apr 19, 2016 00:49 |
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Schwartzcough posted:Pretty sure Tellah was always referred to as a sage. Oh, duh. ImpAtom posted:Sage is also in FF:4 Heroes of Light Tried playing that years ago but got stuck on a boss early on and couldn't figure out a strategy to get past it. Seemed alright enough, nothing spectacular but playable enough (other than the whole getting stuck thing of course).
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# ? Apr 19, 2016 00:59 |
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Final Fantasy Explorers also had a Sage job. It specialized in using the high level magic of all the other magic users, but low and mid level spells were costlier to equip.
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# ? Apr 19, 2016 01:02 |
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Mega64 posted:Oh, duh. 4HoL is basically Bravely Default 0 and has a lot in common with it include time loop plots (and a character for 4HoL is the optional superboss in BD.)
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# ? Apr 19, 2016 01:10 |
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I still need to finish BD some day. Gameplay is fun but drat do I hate how long cutscenes take without anything interesting happening. The pacing of the cutscenes is terrible. Maybe I'll just skip the story completely, especially from what I hear happens later on.
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# ? Apr 19, 2016 01:13 |
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you know, replaying ff9, Zidane feels a little less "dashing rogue" and a little more "sexual predator".
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# ? Apr 19, 2016 01:25 |
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Fister Roboto posted:Why on earth would you do that when you can already steamroll it with L5 Death? I'll be honest I never use Quina either, beyond Gizmaluke's Grotto to Cleyra and then Fossil Roo, and I find the eat mechanic grating, so I don't generally pick up any skills for him/her except by chance
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# ? Apr 19, 2016 01:25 |
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# ? Apr 19, 2024 10:55 |
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Cocksmith posted:you know, replaying ff9, Zidane feels a little less "dashing rogue" and a little more "sexual predator".
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# ? Apr 19, 2016 01:32 |