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Azhais
Feb 5, 2007
Switchblade Switcharoo
For people that were having problems with edb's colonist bar, he's released a new version that fixes the memory leaks. Be sure to delete your old version, it changes some dlls around.

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I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
Dang this game does produce some rad scenarios every so often.

So I started a new colony out in the desert for the hell of it, everything's going well. A sapper raid comes, I jump to their location and.. they're breaking into a building that isn't even mine. It isn't even anywhere near my base. Imagine their surprise when they tunnel into a cryptosleep tomb which has been horribly infested with bugs - the raid immediately gets torn apart by a horde of pissed off giant spiders. Those that aren't cut down on the spot run for the hills. They are the only survivors.

I decide to just leave them there, because eh, what's the harm in it?

Turns out the harm in it is when the hives reproduce and there's eventually about 20 of them. The bugs keep tunneling and tunneling into the mountain they spawned in, eventually destroying all the caskets and repeatedly caving the roof in on themselves. Eventually animals stopped coming onto the map because of the huge loving horde of super deadly spiders lurking under a perpetually collapsing and rebuilding mountain. I take a quick census - there's somewhere in the region of 30-40 giant spiders and a multitude of god knows what else running around. I was already irritated by the lack of animals since I hunted camels for meat, but the tipping point was when a trader caravan showed up... and tried to take a shortcut through the mountain. The bugs promptly did their best impression of a meat grinder - the traders just walked in one side and never came out. They were slaughtered, animals and all, within seconds.

Thus ensued the Bug War - to cleanse the desert of the insect filth and restore nature to balance once again (in other words so I can have my loving camels and iguanas back :argh:).
It took over two in-game years to exterminate the bastards. They would just replenish their numbers so loving fast my colonists just couldn't keep up - they'd take a break to eat and rest and come back to the bugs having restored the losses. Plus most of my colonists are old injured fuckers who can't run very quick so I was having to resort to kitting everyone out with sniper rifles and shooting them from miles away. Eventually, a chance lightning strike managed to set some of the hives on fire thanks to the immense amount of corpses, insect jelly, filth and other detritus laying around under the mountain. The fire swept through the infestation pretty drat thoroughly and left only about 3-4 hives left, which I seized on and finished the job as fast as I could.

The last hives and bugs fell. The Bug War was at an end after two long years, the loss of three brave colonists, and a ton of stress upon the colony's general mood. Social fights would break out a lot during this time from colonists just getting so loving fed up of all the bones and splattered ichor lying around the desert. There were seriously enough strewn rotting and desiccated corpses of all kinds of folks and creatures lying around the desert, in combination with the absolute shitload of blood stains, vomit and bug blood lying everywhere to choke my FPS up pretty drat hard. Anyone walking through the area would become utterly horrified by the sheer amount of death strewn everywhere and get a gigantic mood downer for quite a long time.

Almost cinematically (and I really do not know if this was pure coincidence but it was cool as gently caress), when the last of the bugs fell, amidst the cleanup effort of burning all the bones and putting the bodies of the local tribesmen who kept showing up to help to rest, rain came to the desert and washed away the blood. It was the only time it had ever rained in that area since planetfall.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
Check your colonists for one Paul Atreides.

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

Overwined posted:

Check your colonists for one Paul Atreides.

Check your dune. That movie is poo poo.

Tsyni
Sep 1, 2004
Lipstick Apathy

Gibbo posted:

Check your dune. That movie is poo poo.

Uh... :/

A dune mod would be pretty cool though. Sand worms. Spice. Etc.

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

Tsyni posted:

Uh... :/

A dune mod would be pretty cool though. Sand worms. Spice. Etc.

I'm hoping for a Dune mod pack for Stellaris sometime after that drops.


But Lynch's Dune ending with rain is basically just "OH BTW I DIDNT ACTUALLY READ ANY OF SOURCE MATERIAL"

CuddleCryptid
Jan 11, 2013

Things could be going better

And here I am thinking it makes for a perfect version of Starship Troopers

Azhais
Feb 5, 2007
Switchblade Switcharoo

DreamShipWrecked posted:

And here I am thinking it makes for a perfect version of Starship Troopers

That's Factorio

Tim Pawlenty
Jun 3, 2006
Easiest way to kill Thrumbos and get that horn? I just waited for them to go into an area with one exit and walled it up. You can just wait and it starves to death.

Splode
Jun 18, 2013

put some clothes on you little freak
Fairly similar thing happened to me with the bugs, where they appeared just far enough away that I could ignore them. They got too out of control for me to clear out, but then there was a toxic fallout event and the problem was solved.

Splode
Jun 18, 2013

put some clothes on you little freak

Tim Pawlenty posted:

Easiest way to kill Thrumbos and get that horn? I just waited for them to go into an area with one exit and walled it up. You can just wait and it starves to death.

I just have one colonist attack it and run around in circles while the rest shoot it to death. Juke it to death aww yeah.

Tim Pawlenty
Jun 3, 2006

Splode posted:

I just have one colonist attack it and run around in circles while the rest shoot it to death. Juke it to death aww yeah.

I tried baiting a Thrumbo in one game into what I thought was a sure death firing line of sentry turrets and I think the most damage done was by the sentries blowing up after it seemed to oneshot them one by one.

Minarchist
Mar 5, 2009

by WE B Bourgeois
https://www.youtube.com/watch?v=601owDLNKB0&t=68s

This is how you deal with Thrumbos, short of walling them in.

Arianya
Nov 3, 2009

Tim Pawlenty posted:

I tried baiting a Thrumbo in one game into what I thought was a sure death firing line of sentry turrets and I think the most damage done was by the sentries blowing up after it seemed to oneshot them one by one.

Thrumbo horns are basically monofilament swords. They will gently caress you up.

Splode
Jun 18, 2013

put some clothes on you little freak
Hide behind rocks. Git gud nerds jeez. I've killed two with my approach without any major injuries

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Pop in and out of doorways like a psychotic reverse shooting gallery.

It's a little bit silly that a herd of manhunters can be defeated by a simple wooden door leading to your compound. On the other hand I'm glad I did eventually build one otherwise I would have been murdered by wargs the first time a sizeable group showed up. Or the muffalos that came after them.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Sage Grimm posted:

Pop in and out of doorways like a psychotic reverse shooting gallery.

It's a little bit silly that a herd of manhunters can be defeated by a simple wooden door leading to your compound. On the other hand I'm glad I did eventually build one otherwise I would have been murdered by wargs the first time a sizeable group showed up. Or the muffalos that came after them.

47 boomrats just ate an entire trade caravan without taking a single casualty :stare:

its like some cartoon where a flow of rats/locusts pour over a guy and leave nothing but a skeleton in a matter of seconds.

Elth
Jul 28, 2011

I once had manhunting boomalopes. It was like shooting jars of explosives at the range, including the mad dash to put the fire out.

Nut to Butt
Apr 13, 2009

by FactsAreUseless

I Said No posted:

So I started a new colony out in the desert for the hell of it...

this was a cool story, thanks. i was trying to artificially induce a similar scenario the other day but no dice. (i try to never use dev mode bc once i do, i lose all inhibition.) now, im eagerly awaiting an a13 starship troopers mod.

Azhais
Feb 5, 2007
Switchblade Switcharoo
So, has anyone else noticed that the game seems to actively penalize you for having a stockpile of components or have I just gotten really, really unlucky my last two colonies?

I get breakdowns, use components to fix them, until I hit some low end of components, let's say 10-15. I stop using them, preserve the few I have in case of breakdowns, and things go smoothly for a while.

Then two bulk traders showed up in a row and I bought ~115 components between them. Now I'm getting 5-10 breakdowns a day (nothing has changed otherwise). Until they all get consumed down to the 15 level again then things mysteriously stop breaking.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Can I make some people happier in the developer mode?I'm just trying to undo a fuckup that made people sad because bodies are :(

Azhais
Feb 5, 2007
Switchblade Switcharoo

Elendil004 posted:

Can I make some people happier in the developer mode?I'm just trying to undo a fuckup that made people sad because bodies are :(

Dunno if there's a direct "make people happy" thing, but you could spawn a stack of chocolate and beer and let the problem resolve itself.

Ultimate Shrek Fan
May 2, 2005

by FactsAreUseless
There is give happy thought in one of the menus. Maybe that would do it?

Azhais
Feb 5, 2007
Switchblade Switcharoo

Ultimate Shrek Fan posted:

There is give happy thought in one of the menus. Maybe that would do it?

I *think* that is social related not happy related, but perhaps. Lemme look!

edit: All I see is "add good thoughts" or "add bad thoughts" both of which just add random things like "Engie sure is a swell person for recruiting me" social modifiers.

e2: There's a start party button. Party your negative mood away!

Azhais fucked around with this message at 02:16 on Apr 21, 2016

BRB pooping
Apr 17, 2008
Man, Cassandra on rough gets way too intense for me. A poison ship lands when im dealing with the aftermath of a raid. Ignoring it, i tend to the wounded instead. Then there is a siege and i send 5 of my 8 colonists to take care of it. 2 gets kidnapped, 3 dies but i manage to kill the rest of the pirates by ordering my remaining colonists to pick up their dead comrades weapons and march forward. Hell, if i run my colony like a psychopathic commisar, why not go all out? 3 colonists left , 2 of them wounded. Then i get an infestation. I did like someone in this thread said, walled them in and torched them and it worked, kinda. One of the small ones eats the wall, the temperature skyrockets in the main hall and i quickly dissassemble the door to vent. Manhunter-pack. I order the only colonist standing to rebuild the door, he gets downed by the last megaspider.

I did good for about a year but then Cassandra decided that she hated me, going to play on Phoebe from now on. I dont mind things going south but it got ridiculous quick

Minarchist
Mar 5, 2009

by WE B Bourgeois
Phoebe's just as bad. Play Randy instead, he's really not that difficult.

Azhais
Feb 5, 2007
Switchblade Switcharoo

BRB pooping posted:

Cassandra problems

Cassandra and Phoebe are both awful. Phoebe just waits longer between major events, but she's just as hard when they happen. Randy is better only because he spawns raids solely based on colony value not "you need to die because its two years in" like Cass and Phoebe.

Sieges work best to deal with the first night after they arrive. Go in after they go to sleep, get everyone positioned, murder. Even better with a melee group.

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
How do ya'll make your silver anyway? I always seem to have a big shortage of it unless I start mass-manufacturing booze and selling it to whoever will buy.

jBrereton
May 30, 2013
Grimey Drawer

Gibbo posted:

Check your dune. That movie is poo poo.
It's good, actually. The book is overrated and the film is underrated.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

I Said No posted:

How do ya'll make your silver anyway? I always seem to have a big shortage of it unless I start mass-manufacturing booze and selling it to whoever will buy.

Mass sculptures, collecting weapons from raiders, sell off excess amounts of leather that cargo pods love to drop, maybe organs if I ever had more than a single prisoner survive.

I had a sapper raid and due to where they breached I had minimal defenses ready. I managed to do enough damage with the two competent shooters I had and one wildly ineffective one to drive the last survivor away of seven. Except that all the colonists had some sort of damage and I definitely did not have a medbay big enough to handle that. AND there were three raiders not quite dead enough to rescue! I patched up the worst injuries with the one guy NOT bleeding out (he had burns from molotovs), managed to imprison one of them and frantically juggled duties around when infection set in.

All colonists survived, so too did the bears and boars. The raiders were not so lucky. I could have used one of them for a kidney replacement! :argh:

Arianya
Nov 3, 2009

I'm still wondering how to get good prices from traders/locals. Even when I'm in good standing with them and my negotiator is a 13~ Socialist, I'm still getting the "very cheap" prices on anything I sell, with only a few things being "cheap" on the buying side.

Demiurge4
Aug 10, 2011

Conot posted:

I'm still wondering how to get good prices from traders/locals. Even when I'm in good standing with them and my negotiator is a 13~ Socialist, I'm still getting the "very cheap" prices on anything I sell, with only a few things being "cheap" on the buying side.

Cowboy hats give a positive trade modifier.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
I'm fairly sure it's impossible to "buy low/sell high" in this game.

CuddleCryptid
Jan 11, 2013

Things could be going better

Speaking of prisoners, is there a way to help seal the deal outside of making swanky cells? All the prisoners I get are 90+ difficulty, not sure if there is a way to lower that.

My cells are the only ones with sculptures and carpeting, I feel like I'm going "look, life at the colony is beautiful!" And then they finally agree and it is poo poo everywhere else.

Azhais posted:

Dunno if there's a direct "make people happy" thing, but you could spawn a stack of chocolate and beer and let the problem resolve itself.

This is pretty much how I deal with life irl

Azhais
Feb 5, 2007
Switchblade Switcharoo

I Said No posted:

How do ya'll make your silver anyway? I always seem to have a big shortage of it unless I start mass-manufacturing booze and selling it to whoever will buy.

I sell mass quantities of corn. Or did when traders existed, now I just fill a mountain with corn and get annoyed.

BRB pooping
Apr 17, 2008

Azhais posted:

Cassandra and Phoebe are both awful. Phoebe just waits longer between major events, but she's just as hard when they happen. Randy is better only because he spawns raids solely based on colony value not "you need to die because its two years in" like Cass and Phoebe.

Sieges work best to deal with the first night after they arrive. Go in after they go to sleep, get everyone positioned, murder. Even better with a melee group.

Sweet, ty for the tips! Gonna start over with Randy

I Said No
May 21, 2007

jesus dude ur gonna kill someone with that av
Yeah Cassandra actively hates your poo poo and will try to stomp the gently caress out of you the second you start prospering, and Phoebe isn't really any better.
Randy Random doesn't give half a gently caress how well you're doing or how long you've been playing, if he decides to murder you it's just entirely on a whim and not out of spite. At least wipes of that nature are a bit easier to reconcile mentally, imo.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

DreamShipWrecked posted:

Speaking of prisoners, is there a way to help seal the deal outside of making swanky cells? All the prisoners I get are 90+ difficulty, not sure if there is a way to lower that.

My cells are the only ones with sculptures and carpeting, I feel like I'm going "look, life at the colony is beautiful!" And then they finally agree and it is poo poo everywhere else.

Nope, having a really good public speaker is all you can do. The mood they're in only determines whether you have a chance to convince them rather than being part of the convincing success rate. Since wardens start by chatting them up to boost their mood skyhigh, that only comes into play if some serious poo poo went down elsewhere in your colony and your wardens haven't had time to come by.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Sage Grimm posted:

Nope, having a really good public speaker is all you can do. The mood they're in only determines whether you have a chance to convince them rather than being part of the convincing success rate. Since wardens start by chatting them up to boost their mood skyhigh, that only comes into play if some serious poo poo went down elsewhere in your colony and your wardens haven't had time to come by.

Yeah, you can make the prison cells the storage area for the rotting corpses of their friends and you'll still have the same old "90" convince chance. There's no need to make them nice at all other than avoiding some initial berserks. After the warden starts chatting them up the prisoners will be the happiest people in your base anyway.

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OwlFancier
Aug 22, 2013

Conot posted:

I'm still wondering how to get good prices from traders/locals. Even when I'm in good standing with them and my negotiator is a 13~ Socialist, I'm still getting the "very cheap" prices on anything I sell, with only a few things being "cheap" on the buying side.

Well obviously your trader isn't going to be very good if he's got 13 ranks in socialist.

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