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Accordion Man
Nov 7, 2012


Buglord
Whelp just found this level's Vampire Magician.

Also the main target has got some of that Norman Bates going on.

Accordion Man fucked around with this message at 02:30 on Apr 27, 2016

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ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
While the area is much larger and better than Paris, I feel the mission this time is hampered by the "Destroy the virus" goal. As far as I can tell there's only two ways to accomplish the objective, and that makes it basically busy work after the first few playthroughs.

Unless, if you save a game after completing only that goal, then finish the mission in some way, can you reload the save and finish the mission in some other way and still get credited for the new challenges?

In general, how challenges unlock in this game seems weird. It seems if I get a challenge popup, then load a previous save and finish the mission with it, the challenge shows up as unlocked.

Accordion Man
Nov 7, 2012


Buglord

ymgve posted:

While the area is much larger and better than Paris, I feel the mission this time is hampered by the "Destroy the virus" goal. As far as I can tell there's only two ways to accomplish the objective, and that makes it basically busy work after the first few playthroughs.

Unless, if you save a game after completing only that goal, then finish the mission in some way, can you reload the save and finish the mission in some other way and still get credited for the new challenges?

In general, how challenges unlock in this game seems weird. It seems if I get a challenge popup, then load a previous save and finish the mission with it, the challenge shows up as unlocked.
They seem to have patched it so that once you unlock it its unlocked for good. (i.e. I got the challenge for dressing up as a the ice cream shop worker even though I reset the mission.) Originally you had to do it all in one go and you couldn't reload.

The recent patch also seemed to make the game not recognize my escalation completions that I did prepatch right when I was going to unlock the gun, so that's rather bullshit.

Accordion Man fucked around with this message at 06:56 on Apr 27, 2016

Turin Turambar
Jun 5, 2011



Accordion Man posted:

They seem to have patched it so that once you unlock it its unlocked for good. (i.e. I got the challenge for dressing up as a the ice cream shop worker even though I reset the mission.) Originally you had to do it all in one go and you couldn't reload.

The recent patch also seemed to make the game not recognize my escalation completions that I did prepatch right when I was going to unlock the gun, so that's rather bullshit.

You always could reload, it was just a graphical bug in the UI but once the level is completed you were awarded the challenges.

WindyMan
Mar 21, 2002

Respect the power of the wind

ymgve posted:

While the area is much larger and better than Paris, I feel the mission this time is hampered by the "Destroy the virus" goal. As far as I can tell there's only two ways to accomplish the objective, and that makes it basically busy work after the first few playthroughs.

This is helped somewhat by being able to start in the underground lab as an unlock. But yeah, it's not ideal being forced to go down there if you had to start at any other point.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
It's a great level and I live it, but yeah, the virus bit reminds me of the rehab level. You have all these cool and interesting ways to kill off these two targets then you have to do a really specific thing in a high security area.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



A easy way to destroy the virus:

Go around the back and shoot the stalagmite over the lab, it will fulfil the mission criteria and you pretty much won't be caught if you use a silenced pistol. Stand in the pond in the back, and you will be hidden from the guards. Use the instinct ability to spot it, it might be hard to spot. Haven't tried shooting it from the airplane, you might be able to do that as well.

Alexander DeLarge
Dec 20, 2013
I got the full experience code off eBay for $20. Had the intro pack but since they're charging $9.99 an episode, figured I'd just get the full experience for cheap.
http://www.ebay.com/itm/Hitman-2016...7IAAOSwdrRXGP32

Alexander DeLarge fucked around with this message at 09:14 on Apr 27, 2016

sweetroy
May 23, 2011
thats a space bar

man i hate yall
If nothing else, the new level has made it basically impossible to go back to Paris, nothing in that level seems to flow as well or lend itself to the skin of the teeth fuckery that is a Hitman game to me

Turin Turambar
Jun 5, 2011



quote:

What to expect:
• Audio issues caused by a previous update have been fixed.
• Graphics settings can now be changed again.
• Fixed a rare crash that could happen after fighting many guards.
• Performance improvements
(when in combat, performing suspicious actions or otherwise gaining attention)

New patch by pc, basically it fixes of the problems introduced by the last week's patch

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
I love there there's really simple and easy ways to complete the objectives, that way if you're focusing on doing one of them in some specific way, the others can be kind of an afterthought.

If you want Caruso out of the way within 5 minutes you can just take flowers to his mother's grave, he comes right out and gives you a perfect opportunity for the kill.

Pennfalath
Sep 10, 2011

Why are these teenagers not at home studying their Latin vocabulary?
Question: I have the full experience, so I can't test this, but let's say that my friend only wants to play Sapienza, does he have to buy the intro pack as well? In other words: can you decide to not buy Paris and go straight to Sapienza or one of the later episodes, or do you at least need the first episode?

Accordion Man
Nov 7, 2012


Buglord

Pennfalath posted:

Question: I have the full experience, so I can't test this, but let's say that my friend only wants to play Sapienza, does he have to buy the intro pack as well? In other words: can you decide to not buy Paris and go straight to Sapienza or one of the later episodes, or do you at least need the first episode?
You need the Intro Pack.

WindyMan
Mar 21, 2002

Respect the power of the wind

Basebf555 posted:

If you want Caruso out of the way within 5 minutes

The first time I played the level, I found the "special" explosive in the ICA Safe Room and immediately spotted how to use it. He was dead before I knew it. The slow build up to the big payoff was delicious.

Quantum of Phallus
Dec 27, 2010

New map is HUGE :psyduck: the level of detail on this map is insane

Pierson
Oct 31, 2004



College Slice
Steam reviews for this game all seem to focus securely on day-one patches and how much they hate the episodic nature/always-on DRM. The rest seem to be saying it's a triumph on the level of Blood Money, the much larger levels offer a ton of fun ways to take your dude out, and the multiplayer contracts/those other weird escalating contracts are all fun and give a ton of replayability and fun. Sound about right?

jneer
Aug 31, 2006

Mush Mushi!
This is basically the suburban map from Blood Money on steroids. I love how it's all taking place on a normal day on the Italian coast.

Turin Turambar
Jun 5, 2011



Pierson posted:

Steam reviews for this game all seem to focus securely on day-one patches and how much they hate the episodic nature/always-on DRM. The rest seem to be saying it's a triumph on the level of Blood Money, the much larger levels offer a ton of fun ways to take your dude out, and the multiplayer contracts/those other weird escalating contracts are all fun and give a ton of replayability and fun. Sound about right?

About right, same in other forums in fact.

Accordion Man
Nov 7, 2012


Buglord

Pierson posted:

Steam reviews for this game all seem to focus securely on day-one patches and how much they hate the episodic nature/always-on DRM. The rest seem to be saying it's a triumph on the level of Blood Money, the much larger levels offer a ton of fun ways to take your dude out, and the multiplayer contracts/those other weird escalating contracts are all fun and give a ton of replayability and fun. Sound about right?
It's funny that they bitch about the episodic nature of the game, when it actually benefits the consumer the most. Because you get these big levels with a plethora of options for around ten bucks a pop and you don't have to commit the whole sixty bucks if you don't want to. Like most episodic adventure games don't even let you buy episodes mostly piecemeal like new Hitman does.

The online's more of a legit sticking point because the game's servers have had problems and it is rather silly to be locked out of stuff like that in a single-player game. It is also probably going to be an issue if they take the servers down one day because unlocks are tied to it, unless they enable unlocks in offline mode when that happens.

Otherwise yeah, its easily rivals Blood Money for the top spot in the franchise and we still have four more levels like this to go. Its definitely shaping up to be one of my favorite games of the year, its great.

Moartoast
Jan 16, 2011

Another unfunny, threadshitting knob-end.
If every level from now on has the scope and complexity of Sapienza (or greater), then yeah I'm actually really into what the episodic thing does for both the developers and consumers. It pushes the devs to design each individual level extremely intricately in a way that's replayable in a plethora of ways, and also means they can't focus too much on story outside of self-contained vignettes, all of which makes for the kind of Hitman people have been clamouring for since BM. It puts just enough restraint on the devs to make them creatively work around their limitations, without being so restrained that they can't do rad grandiose stuff.

Granted, we all know by now that Square Enix's larger plans for sneaking in episodic models into everything is far more insidious, so I don't want to sing its praises too much, but Hitman in particular is working with it in a way that's surprisingly really fitting despite the initial weirdness in concept.

the always-online server poo poo (((in a game with uncracked denuvo to begin with!!!))) is still super lame and bad tho. The design of this seems to be pretty tight and getting tighter as time goes on, but the technical side is a goddamn mess. PC especially.

WindyMan
Mar 21, 2002

Respect the power of the wind

Pierson posted:

Steam reviews for this game all seem to focus securely on day-one patches

Oops, that reminds me. I need to flip my Steam review from negative to positive. I've yet to deal with any problems with it being always-online so that's not a negative for me (yet), but there were a lot of performance problems that are being ironed out very quickly. Still not perfect, but heading in a positive direction.

Accordion Man posted:

It's funny that they bitch about the episodic nature of the game, when it actually benefits the consumer the most. Because you get these big levels with a plethora of options for around ten bucks a pop and you don't have to commit the whole sixty bucks if you don't want to. Like most episodic adventure games don't even let you buy episodes mostly piecemeal like new Hitman does.

It's amazing how staunch some people are about not wanting to buy the game, even if it's in cheaper bits, because they outright refuse the idea of the episodic model and how it will ruin gaming. No, episodic release formats will not ruin gaming. Bad episodic release formats will ruin gaming. Hitman is probably the best testbed to see if an AAA title can be released in chunks and be a success.

If it's done right, the pros outweigh the cons in the long run. IOI is already talking about the possibility of multiple seasons of the game over a period of years. Can you imagine 15~20 unique levels as expansive as Sapienza?!? Unless you're Activision and have two or three complete studios working on annual Call of Duty releases, the episodic model is the only realistic way a single development team will be able to pull something like that off.

Early days yet, but I'm happy with how things are going so far despite all the problems and am optimistic for the future.

Accordion Man
Nov 7, 2012


Buglord
God drat would I love seasons of this game if they kept up the quality.

Also the performance patch dropped for PC.

Accordion Man fucked around with this message at 18:28 on Apr 27, 2016

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
I get both sides of it, because really if we pay $10 per level, we're going to end up paying $60 for only 6 levels. That's about half as many as the typical Hitman game of the past.

Its pointless to complain about though, because if they weren't doing it this way we'd probably have 0 levels. This is a niche game for the most part, and if its going to continue to be made the way we like it(as opposed to Absolution), we have to allow for a business model that works for the developer.

jneer
Aug 31, 2006

Mush Mushi!
You have to take the complexity of the levels into account too, though. I haven't fully explored Sapienza yet, but the Paris level has 3 or 4 completely unique ways to deal with your targets and the scale is unlike anything seen in previous Hitman games.

I'm 13 hours into the game, that's getting close to value for money at 60$ already.

WindyMan
Mar 21, 2002

Respect the power of the wind

Basebf555 posted:

I get both sides of it, because really if we pay $10 per level, we're going to end up paying $60 for only 6 levels. That's about half as many as the typical Hitman game of the past.

This is a flawed argument because the six/seven Hitman levels we're getting now are orders of magnitude larger and more intricate than past Hitman levels. Sapienza itself could just as easily be thought of three unique settings within a single location. Any one of these areas—the town, the mansion and grounds, or the underground lab—isn't very far away from the scope of a full Hitman level from the original games.

I'd make the same argument with the intro pack episodes. The training boat, the airbase, and Paris is a lot. Certainly more than one Hitman level of the past, probably more like 2˝ or 3.

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe

WindyMan posted:

This is a flawed argument because the six/seven Hitman levels we're getting now are orders of magnitude larger and more intricate than past Hitman levels. Sapienza itself could just as easily be thought of three unique settings within a single location. Any one of these areas—the town, the mansion and grounds, or the underground lab—isn't very far away from the scope of a full Hitman level from the original games.

I'd make the same argument with the intro pack episodes. The training boat, the airbase, and Paris is a lot. Certainly more than one Hitman level of the past, probably more like 2˝ or 3.

I can't really disagree with you because the size and cope of these levels is amazing, I've gotten my money's worth and then some. I probably put 15 hours into Paris alone.

Some people don't play games that way though, they don't like to pore over every detail of the environment and replay a level ten times to see the different ways things can go. This game, and especially the episodic release model, wouldn't be for them.

Accordion Man
Nov 7, 2012


Buglord

Basebf555 posted:

Some people don't play games that way though, they don't like to pore over every detail of the environment and replay a level ten times to see the different ways things can go. This game, and especially the episodic release model, wouldn't be for them.
Honestly I would say Hitman isn't for them in general, because the series is at its best when it encourages you to play through levels multiple times to discover different approaches.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
There are numerous ways to play Hitman. I usually replay levels, but when I do, many times I do it the same way because while there are various methods, many of them you have to purposefully go way out of your way to do. I can see both sides of the argument and I don't think any side is more valid than the other.

Basebf555
Feb 29, 2008

The greatest sensual pleasure there is is to know the desires of another!

Fun Shoe
Personally I'd prefer to be able to play through all the levels once each, just using whatever methods present themselves. Then go back and replay them all again, doing more exploration and using more complex methods. That's what I did in all the previous Hitman games, so this was a little bit of an adjustment. Totally worth it though considering the quality of the levels we're getting.

Turin Turambar
Jun 5, 2011



Moartoast posted:

If every level from now on has the scope and complexity of Sapienza (or greater), then yeah I'm actually really into what the episodic thing does for both the developers and consumers.

Even the Paris level is also pretty decent in size/complexity, imo. It was pretty big for being a mission in a single installation. Let's remember how small were the levels in Blood Money, the Opera level was tiny, the 'A new life' mission was also small, the heaven-hell party is one of the favorites by theme but it was a dozen of rooms, even the big areas like the Mardi Gras was really 4 short streets, an empty square in the middle and only 4-5 enterable buildings, all kind of small. And it isn't only pure size, they usually had a "special" way to do the mission (the equivalent of an opportunity now, like switching the pistol in the Opera) and one way or maybe two to provoke an accident like making the single chandelier of the entire level fall on top of someone, apart from normal kills (piano wire, pistol, pushing off a cliff, etc). Now we have even more possibilities.

Quantum of Phallus
Dec 27, 2010

I dunno how they did it but this is probably one of the best looking games I've ever played on PS4. Check out the detail on the glass at the little shoe shop :eyepop:

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
I just wish there were more plot-centric missions in the huge levels they've made. Killing the same people that follow the same patterns, even in various inventive ways, gets old quick. And I don't really like the Escalation mode since you're much more locked in than in the normal game.

Anyone know how to do the "An eye for an eye" kill, by the way?

DLC Inc
Jun 1, 2011

I'm with people in saying the lab section is kind of a drag but there is an easy way to finish it up so whatever. I only just beat it but had used the 2 probably easiest ways, happened across things like the vhs or the saferoom purely by accident while searching for the lab entrance. Can't wait to really explore and see what else is possible in this level. The quality of everything in both of the levels so far has been beyond expectations, probably one of the best "sandbox" experiences I've played in a long time.

I feel like too many people are just not going to get to play due to the ridiculous stigma of the episodic structure, which so far has really given us fantastic quality. Funny enough, I'm sure all the same complainers will be lining up to jerk off Squarenix when FF7 is sold in like 3 parts. The online requirement doesnt bother me but I do hope they eventually patch in more offline options just so we don't all lose our Challenge poo poo if servers get hosed.

Erika
Feb 6, 2013

by FactsAreUseless
I thought human-shield and sniper briefcase would be added in the new episode.

Also I'm still a bit bothered that it sometimes takes two headshots to kill someone with the pistol.

Profanity
Aug 26, 2005
Grimey Drawer

Moartoast posted:

If every level from now on has the scope and complexity of Sapienza (or greater), then yeah I'm actually really into what the episodic thing does for both the developers and consumers. It pushes the devs to design each individual level extremely intricately in a way that's replayable in a plethora of ways, and also means they can't focus too much on story outside of self-contained vignettes, all of which makes for the kind of Hitman people have been clamouring for since BM. It puts just enough restraint on the devs to make them creatively work around their limitations, without being so restrained that they can't do rad grandiose stuff.

Well, no idea about episodes 4-6 as nothing has been shown of them yet, but recent previews have said that the next one, Marrakesh, is even larger and more involved than Sapienza. They're really pushing the boat out by the sounds of it.

Quantum of Phallus
Dec 27, 2010

ymgve posted:

I just wish there were more plot-centric missions in the huge levels they've made

Agreed. You could EASILY add another plot mission in Sapienza, it's insanely big.

Turin Turambar
Jun 5, 2011



Quantum of Phallus posted:

Agreed. You could EASILY add another plot mission in Sapienza, it's insanely big.

They will do. We know because of the leaks, there will be a second mission in Sapienza. It will be by night. You will have two kill 3 targets, two of them brothers of Caruso (check his bio on the mission). I think some of the targets will be involved in a outdoor film set.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

ymgve posted:

Anyone know how to do the "An eye for an eye" kill, by the way?

Open the telescope doors in the observatory (upper level, just below the VHS tape), then shoot the target through the telescope when he goes to use it. The churchtower is lined up for the shot. Getting a rifle there quietly appears to be...difficult.

Discendo Vox fucked around with this message at 12:48 on Apr 28, 2016

Wizard of the Deep
Sep 25, 2005

Another productive workday

Discendo Vox posted:

Open the telescope doors in the observatory (upper level, just below the VHS tape), then shoot the target through the telescope when he goes to use it. The churchtower is lined up for the shot. Getting a rifle there quietly appears to be...difficult.

Getting the rifle to the church on time isn't that hard. Body-guards can walk around with weapons on their backs, and nobody cares. I got "Eye for and Eye" by ganking a bodyguard suit, picking up the rifle from the safehouse, climbing the steps, and sniping the control box for the observatory from there. Then wait patiently, and your target will stroll over and use the telescope almost immediately.

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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Very cool- that's a number of steps I didn't realize could work.

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