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did they fix dynamic so it actually matches your velocity? it used to zero faster than your actual inaccuracy iirc
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# ? Apr 26, 2016 14:01 |
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# ? Apr 27, 2024 15:46 |
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Dot crosshair supremacy
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# ? Apr 26, 2016 14:06 |
according to some pro's video on the subject i saw a while ago yes but i couldn't find it now if you asked me to. The whole point of stutterstepping is it should be pretty loving fast though.
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# ? Apr 26, 2016 14:06 |
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There isn't a single command, you could write a script but at that point you should probably be spending that time practicing stutter-stepping. training_aim_csgo2 is a good map for stutter-step practice E: Here's a video of friberg explaining the settings a bit on an older, uglier version of the map: https://www.youtube.com/watch?v=mOrhUlsUz3g surc fucked around with this message at 14:37 on Apr 26, 2016 |
# ? Apr 26, 2016 14:33 |
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I agree with the above post, but I'd also add this reflex aim map to your library as well: https://youtu.be/KDUsp478E3Q
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# ? Apr 26, 2016 16:18 |
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I love watching Scream aim train with an ak. He uses it like it's a semi automatic. I may actually try practicing that since I've always been garbage with spray and that feels the most natural.
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# ? Apr 26, 2016 16:30 |
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If you're only gonna tapfire the AK you may as well just buy the deagle Atleast that's what I would do if my deagle, overall skills, movement, timing and aim wasn't complete trash
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# ? Apr 26, 2016 17:08 |
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i truly believe that spraying for everything that is not greater or equal to the distance from dust2 pit to ramp is the best option in all situations
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# ? Apr 26, 2016 18:12 |
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I'm actually only going to use the R8 until Overwatch is released so I can practice my Mei right click.
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# ? Apr 26, 2016 18:22 |
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Smithereens posted:i truly believe that spraying for everything that is not greater or equal to the distance from dust2 pit to ramp is the best option in all situations spraying is really strong and will carry you a long way for sure. you also look cool when you get that 3K spray transfer with the m4
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# ? Apr 26, 2016 18:26 |
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qhat posted:You can fix it usually by changing resolutions and or opening steam overlay Huh, I'm sure I've tried the steam overlay while I've had that bug. I guess I'll try it again. Thanks sleppy posted:I love watching Scream aim train with an ak. He uses it like it's a semi automatic. I may actually try practicing that since I've always been garbage with spray and that feels the most natural. You're about to get extremely familiar with how inaccurate the AK is at range. fennesz fucked around with this message at 18:40 on Apr 26, 2016 |
# ? Apr 26, 2016 18:38 |
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fennesz posted:You're about to get extremely familiar with how inaccurate the AK is at range.
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# ? Apr 26, 2016 20:07 |
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A TURGID FATSO posted:I agree with the above post, but I'd also add this reflex aim map to your library as well: https://youtu.be/KDUsp478E3Q I assume there isn't some other reflex map (at work, so no YouTube for me) so I 100% agree this should be in your library, I think it's the best training map overall. I don't find it very useful for stutter-step, but If I'm doing just an aim practice session, I usually warm up and/or practice stutter-stepping on aim_training, then switch to the reflex map for the biggest chunk of time, then I bite the bullet and do spray control (I cannot get over my laziness about spray control ) on Recoil Master E: fennesz posted:Huh, I'm sure I've tried the steam overlay while I've had that bug. I guess I'll try it again. Thanks FYI the UI glitches are the most inconsistent things ever, so sometimes it will work, and sometimes it won't, for no discernable reason. The resolution switch usually works, but is such a pain I usually just deal with it, if it's not radar being gone. You can also try just opening up the in-game menu with escape as another sometimes-fix. surc fucked around with this message at 20:20 on Apr 26, 2016 |
# ? Apr 26, 2016 20:10 |
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sleppy posted:I love watching Scream aim train with an ak. He uses it like it's a semi automatic. I may actually try practicing that since I've always been garbage with spray and that feels the most natural. this is actually not the way to play anymore, back in the day when ScreaM might have been top 5 in the world ADAD spam was a thing. These days ScreaM actually holds his teams back some rounds from not understanding spray control which imo is way more beneficial to learn.
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# ? Apr 26, 2016 22:44 |
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Turns out you need to know more than clicking heads to succeed in CS
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# ? Apr 26, 2016 22:49 |
idiots scream doesn't play csgo. He's trying to destroy everyone else's head so that his hair is the only one left
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# ? Apr 26, 2016 22:52 |
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Photex posted:this is actually not the way to play anymore, back in the day when ScreaM might have been top 5 in the world ADAD spam was a thing. These days ScreaM actually holds his teams back some rounds from not understanding spray control which imo is way more beneficial to learn. yeah but you don't see anyone in a commercial saying, "they talk about my sprays"
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# ? Apr 27, 2016 01:02 |
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to meme aiming is about precision
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# ? Apr 27, 2016 01:24 |
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sleppy posted:yeah but you don't see anyone in a commercial saying, "they talk about my sprays" https://youtu.be/g-b97qKLRbE
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# ? Apr 27, 2016 01:39 |
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Shots fired.
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# ? Apr 27, 2016 01:53 |
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Xenaero posted:I just got a 144hz 24", personally, I can't even tell there's any tearing at 120+ fps. Maybe in a few months I'll see it, but I can't imagine it's with nearly as much severity as 60hz monitors are. gsync's not for high framerates, it's for low ones. most games don't run at 144fps at 2560x1440 with everything turned up, but they look like they are almost perfectly smooth even even down to ~50 on a gsync monitor.
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# ? Apr 27, 2016 02:38 |
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it's a super dumb commercial but really it's kind of silly to be like, "well you think you can aim? cause you missed a shot once"
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# ? Apr 27, 2016 05:57 |
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Pretty sure i could cut together several seconds of myself playing like a pro.
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# ? Apr 27, 2016 06:04 |
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RyokoTK posted:it's a super dumb commercial but really it's kind of silly to be like, "well you think you can aim? cause you missed a shot once" One of the clips is a glock as well which more or less necessitates ungodly amounts of luck to land consistent shots.
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# ? Apr 27, 2016 07:12 |
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RyokoTK posted:it's a super dumb commercial but really it's kind of silly to be like, "well you think you can aim? cause you missed a shot once" I think it was just the timing, they aired that, and then he proceeded to get owned
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# ? Apr 27, 2016 08:44 |
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I actually am interested in making training maps for specific needs such as peeking, stutter stepping, jump scouting and maybe some more tactical stuff like automatically putting a bot (that can't move, but can shoot) on every conceivable nook and cranny to train the sequence of checking everywhere in the right order as you proceed to a site. I've never done modding or map making stuff before, but I did recently graduate with a major in CS, so I think I can pick it up quickly (question mark?). Do you guys know of any good resources/tutorials to get started? Google shows the most popular results, but not necessarily the best ones.
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# ? Apr 27, 2016 13:51 |
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A Computer Science degree will not really help you with map making, although if you graduated with a Counter-Strike degree than I apologize for misunderstanding and it will help quite a lot. There are already pretty solid training maps out there for most things that matter, but if you're just interested in learning to make maps for CS:GO, you will need: A) The hammer editor (This is what you need to learn to make the maps -- It's free, in steam you can go Library > Tools and download it.) B) An understanding of how the good maps in CS:GO are designed. C) An understanding of what makes the bad community made maps bad. If you're looking to make practice maps for peeking, stutter-stepping, and jump scouting, I'd say check out the AIM_ maps and 1v1 arena maps in addition to looking through 1-person practice maps specifically for those things, as the AIM_/1v1 stuff is designed pretty much specifically for using the stuff you're talking about against other people, and will give you good ideas for angles/obstacles. Also gently caress Hammer, UnrealEd for life. E: Oh also for the love of god, design your maps before you start trying to make them in Hammer, or you will be fighting design while having to make huge effort changes in the tool and it will drive you crazy. You will still have to do multiple revisions in the editor, but plotting it out first in photoshop/illustrator/paint/a piece of graph paper will make your life so much easier. I've seen multiple people burn out quick on making stuff because they do not believe this. surc fucked around with this message at 14:30 on Apr 27, 2016 |
# ? Apr 27, 2016 14:16 |
I still suggest ffa, there's a guy on every corner, you learn to shoot, shoot under pressure and at humans because bots don't move like humans
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# ? Apr 27, 2016 14:21 |
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surc posted:
for example, Nuke.
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# ? Apr 27, 2016 14:21 |
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Famethrowa posted:for example, Nuke. There are too many things going wrong in Nuke to learn from when you're just starting. E: (I wanted new nuke to be good so badly, and it juuuuuuust misses in so many ways)
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# ? Apr 27, 2016 14:23 |
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unreal editor is honestly way better than literally anything else
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# ? Apr 27, 2016 14:33 |
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surc posted:There are too many things going wrong in Nuke to learn from when you're just starting. Spawn is still too far away Impossible to tell what site deaths are happening at on the minimap Why even have outside? Catwalk is hilariously unfair to site defenders Still pretty much instant rotations on CT side If you lose pistol, you lose the game. Why bother going roof as T? You'll only get picks if CT's are playing dumb. ...Yeah there is a lot going on that is bad Sucks since a vertical map is a really cool idea. Just, with the meta that Counterstrike has, vertical maps don't seem to work too well. All the balanced maps seem to be boring corridor maps
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# ? Apr 27, 2016 14:37 |
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E:^^^ gently caress you don't make a list Epic and Valve are excellent examples of different approaches when it comes to documentation and usability, in that Epic understands what those things are. surc fucked around with this message at 14:45 on Apr 27, 2016 |
# ? Apr 27, 2016 14:38 |
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Why on earth does it matter if he can make a good or bad map in terms of efficiency and occlusion and whatnot when all he wants to do is make very basic looking box map for putting in training stuff? I'm pretty sure he's mostly asking about any form of scripting that you can do to enable stuff like not firing when moving or headshot only or whatever.
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# ? Apr 27, 2016 14:53 |
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brian posted:Why on earth does it matter if he can make a good or bad map in terms of efficiency and occlusion and whatnot when all he wants to do is make very basic looking box map for putting in training stuff? I'm pretty sure he's mostly asking about any form of scripting that you can do to enable stuff like not firing when moving or headshot only or whatever. I was making a throwaway joke because I am still bitter about Nuke replacing Inferno also surc posted:There are too many things going wrong in Nuke to learn from when you're just starting.
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# ? Apr 27, 2016 14:55 |
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Nuke is actually a good map and I'm excited to see how its meta plays out now that pros will have to start playing on it
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# ? Apr 27, 2016 14:58 |
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Bohemian Nights posted:Nuke is actually a good map and I'm excited to see how its meta plays out now that pros will have to start playing on it the meta is whoever starts on T-side has to catch up from 2-13
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# ? Apr 27, 2016 15:01 |
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Famethrowa posted:the meta is whoever starts on T-side has to catch up from 2-13 That hasn't been my experience with the map at all.
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# ? Apr 27, 2016 15:02 |
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cool i was playing casual for my wildfire 40 headshot mission i got votekicked because i landed 3 scout headshots and then next round clutched it against people making noise everywhere. I'm a cheater now or something
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# ? Apr 27, 2016 15:02 |
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# ? Apr 27, 2024 15:46 |
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Vote kicking in casual is about 50% of the fun of casual.
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# ? Apr 27, 2016 15:03 |