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I'm about to replay Shadow of Chernobyl. I'm downloading the recommended mod in the OP, has anything changed in the last 3 years since the OP was updated? Or is the Zone Reclamation project still the way to go?
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# ? May 9, 2016 00:29 |
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# ? Apr 20, 2024 00:42 |
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Powercrazy posted:I'm about to replay Shadow of Chernobyl. I'm downloading the recommended mod in the OP, has anything changed in the last 3 years since the OP was updated? Or is the Zone Reclamation project still the way to go? ZRP is still a great "vanilla" implementation imho, and AFAIK the Complete 2012 mod is vaporware, but if you have a computer that can run it, Autumn Aurora 2 has ZRP built-in along with an ENB, and looks absolutely desolately gorgeous. Autumn Aurora 2 might be what you're looking for. http://www.moddb.com/mods/autumn-aurora-compilation-mod
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# ? May 9, 2016 13:13 |
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Sparkyhodgo posted:ZRP is still a great "vanilla" implementation imho, and AFAIK the Complete 2012 mod is vaporware, but if you have a computer that can run it, Autumn Aurora 2 has ZRP built-in along with an ENB, and looks absolutely desolately gorgeous. Autumn Aurora 2 might be what you're looking for. http://www.moddb.com/mods/autumn-aurora-compilation-mod Cool thanks for the tip. When I was messing with ZRP I enabled the Early Monolith guys, and that was a big mistake. When I got to the rail-way bridge, the soldiers there had been slaughtered by 10 Monolith dudes who spawned with late-game armor and weapons etc. I managed to kill a few of them, but it's essentially a brickwall, yikes.
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# ? May 9, 2016 21:34 |
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If you're bored with runs of Stalker games, try doing a run only using single fire. I call it "Civilian Mode," although I still use grenades and suppressors so it's not really accurate. Probably best if you do it with a mod where pistols and shotguns aren't worthless. I'm doing it with Arsenal Overhaul 3.1 on Call of Pripyat, and it's got me using a lot of different weapons than I would be using otherwise. I spent most of the game so far using an SKS and AR-15, which I would never use if automatic was an option. It's actually surprisingly fun, and I use a fraction of the ammo that I do on a normal run.
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# ? May 10, 2016 02:16 |
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Or just force yourself into weapons you normally don't use. Roleplay the character you made already having a preference by faction or any arbitrary thing. Like my banit using a Skorp and .50 Desert Eagle and my Merc using that HK417 I normally wouldn't ever use along with a sweet Colt Delta Elite.
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# ? May 10, 2016 18:47 |
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Using the SVD Dragunov is one of the many joys of the Stalker game world.
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# ? May 10, 2016 20:16 |
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Powercrazy posted:Using the SVD Dragunov is one of the many joys of the Stalker game world. I never understood why people liked the VSS so much. The SVD was my go-to backup in all three games. Well, until the Gauss rifle, anyway.
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# ? May 10, 2016 22:39 |
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I never really used it because of the weight, and in the first game you couldn't sprint with it. I bought it on this run, though, for when I'm planning on going out to wipe out a major outpost. Maybe I'll do the RP thing next time I play CoC.
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# ? May 10, 2016 23:07 |
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Shotguns for life
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# ? May 11, 2016 00:01 |
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Because I am probably broken I have probably played and enjoyed CoP with the SGM mod, invisible landmines and alpha squads included, at least a dozen times over the years. I am looking for a suggestion of some other pack since I can't make heads or tails of the alphabet soup of mod options out there. Not misery though, I tried it and that is just not for me. Thanks.
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# ? May 11, 2016 05:04 |
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Jonathan Yeah! posted:I never understood why people liked the VSS so much. The SVD was my go-to backup in all three games. Silenced sniping.
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# ? May 11, 2016 15:30 |
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If you play AO 3.1, you can put a silencer on a 7.62x51 and possibly even a .338 sniper rifle. Don't, though. They screwed up packaging the mod and put two of the optional mods in the main package with no way to remove them. This means that bandits are hostile from the beginning of the game, and worse, damage is ramped up so much you die from one bullet on Master or Veteran, 2 in Stalker. I'm uninstalling and going to a different mod too. AO3 or 3.1 for CoC is fine, it's great. Just not for CoP, and I got tired of the sandbox after a while.
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# ? May 11, 2016 15:50 |
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Jonathan Yeah! posted:I never understood why people liked the VSS so much. You're one messed up SOB. MariusLecter fucked around with this message at 19:19 on May 11, 2016 |
# ? May 11, 2016 19:17 |
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Will I miss anything by playing the games in Clear Sky -> SoC -> CoP order?
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# ? May 11, 2016 23:47 |
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Playing Clear Sky first is a good way to put yourself off the entire series, for one.
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# ? May 11, 2016 23:51 |
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How bad can it be?
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# ? May 12, 2016 00:22 |
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DJ Dizzy posted:How bad can it be? It's not as good as SoC. I'd really recommend playing the games in release order.
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# ? May 12, 2016 00:25 |
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DJ Dizzy posted:How bad can it be? it's decent as a weird game on its own but it's really not how the rest of the series is.
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# ? May 12, 2016 00:26 |
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It's also the least stable of all of the games. And I would say the opening area of Clear Sky is the worst in the entire series.
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# ? May 12, 2016 03:03 |
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22 Eargesplitten posted:It's also the least stable of all of the games. And I would say the opening area of Clear Sky is the worst in the entire series. I wouldn't say worst, but I would say uncharacteristic. It's so ... sunny. Not at all the desolate experience I was expecting after SoC. That said, I rather like the swamps. Anyway, I would play the games in the order they were released. The finale of Clear Sky may ruin the mystery in SoC.
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# ? May 12, 2016 03:48 |
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If you're sensitive to playing old games like I am, CoP is the most refined of the 3 and looks nicest. If you're gonna do SoC put on a graphics mod. Okay time to run before the thread attacks me, bye!
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# ? May 12, 2016 04:36 |
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Avocados posted:If you're sensitive to playing old games like I am, CoP is the most refined of the 3 and looks nicest. If you're gonna do SoC put on a graphics mod. UNBELIEVER REPENT
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# ? May 12, 2016 11:34 |
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MariusLecter posted:You're one messed up SOB. Enjoy shooting a gun that has roughly the same ballistic arc as throwing a stone at someone. #TeamSVD
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# ? May 12, 2016 11:40 |
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Jonathan Yeah! posted:Enjoy shooting a gun that has roughly the same ballistic arc as throwing a stone at someone. #TeamSVD Theres also an SVU sniper rifle, lighter than SVD and still packs a good punch... You can even put a silencer on it but that may have just been an OGSE thing. Clear Sky sucks in vanilla, granted, but even just adding the Complete mod makes it pretty decent. You just need to know ahead of time that theres no going back once you enter limansk. I really enjoyed the end game on my second playthrough when I took a bajillion rounds of ammo with me.
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# ? May 12, 2016 13:59 |
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That Arma 3 mod is pretty, but I can't help noticing there are no anomalies.
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# ? May 12, 2016 14:14 |
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Killswitch posted:Theres also an SVU sniper rifle, lighter than SVD and still packs a good punch... You can even put a silencer on it but that may have just been an OGSE thing. Hmmm, complete didn't solve the a) loving machine gun nest, b) loving near infinite bandit grenades and c) loving bandits stealing your poo poo every two steps. Red Forest was loving awesome though, especially when you get to the tank, get assaulted by a billion mutants and then discover someone helpfully left a HMG for you. e: shame you can't pilot the T72(?) around the zone though.
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# ? May 12, 2016 15:00 |
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Killswitch posted:Theres also an SVU sniper rifle, lighter than SVD and still packs a good punch... You can even put a silencer on it but that may have just been an OGSE thing. The SVU is in vanilla. Good luck finding one, much less feeding it, though. VSS is awesome because you can actually reload the drat thing, and in a pinch you can magdump on a mutant that jumped out of a bush at you. Jonathan Yeah! posted:Enjoy shooting a gun that has roughly the same ballistic arc as throwing a stone at someone. #TeamSVD It's more than a little satisfying to get the arc perfect, watching the bullet drop and nail someone in the head is great
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# ? May 12, 2016 15:08 |
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Looks like I'm a bit late for the Clear Sky talk, but I feel as though if Clear Sky didn't have the bugs it had, the faction system was fixed, and moreover it contained many of the improvements found in the COP engine, that it might actually be a really great game. Something along these lines may be happening, so just getting a feel for who would play something like this.
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# ? May 12, 2016 15:26 |
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Sparkyhodgo posted:I wouldn't say worst, but I would say uncharacteristic. It's so ... sunny. Not at all the desolate experience I was expecting after SoC. That said, I rather like the swamps. I wasn't even thinking about the sun, I think it still has normal weather cycles. My problem is that you can rarely see over 20m, so mutants can get on top of you before you can kill more than one of them. There's only cover in a few locations, so a lot of the time you fight bandits you just hope the AI doesn't decide it can see through the reeds. In the few instances that you do get to fight bandits with cover and distance, your guns have no accuracy, so you either try to close the distance and likely get shot while doing so, or waste a ton of ammo missing 1/2 your shots even in semi. The latter point is a problem with early SoC and CS just in general, to be fair. I think they might have made the 74SU a little bit more accurate in CoP, because I didn't have as much of a problem with it. That could just be because you get better weapons quicker than in SoC and CS. The biggest problem with the swamps is how easy it is to get lost because there are no visual landmarks, just reeds, reeds, and more reeds. I feel like Zaton in CoP is Swamps, but good. There's still enough bushes and reeds that visibility is impaired running through those patches, but there's enough tall stuff and enough clear space that you can keep your bearings straight without looking at your PDA constantly.
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# ? May 12, 2016 16:47 |
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Swartz posted:Looks like I'm a bit late for the Clear Sky talk, but I feel as though if Clear Sky didn't have the bugs it had, the faction system was fixed, and moreover it contained many of the improvements found in the COP engine, that it might actually be a really great game. Those don't fix the dumb storyline.
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# ? May 13, 2016 19:14 |
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drkeiscool posted:Those don't fix the dumb storyline. The storyline was fine, wasn't it? Certainly no stupider than CoPs "You mean anomolies move????"
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# ? May 13, 2016 19:25 |
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Who plays for the story? I've never completed one of these games and they're still among my favourites of all time.
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# ? May 13, 2016 19:32 |
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The endings for Stalker are all pretty cool. Even in the "good" ending you get hosed.
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# ? May 13, 2016 19:51 |
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Jonathan Yeah! posted:The storyline was fine, wasn't it? Certainly no stupider than CoPs "You mean anomolies move????" I never got into the Stalker stories. The game universe feels immersive enough that I generally create my own narrative when playing them. Its especially easy to rationalize it because the Zone is host to a really messed up California gold rush, and everyone with a half corroded gun wants in on it. It's easy to feel part of that experience, "marked one" or not, because no one really seems to care about you. Getting one-shot in an exoskeleton by some cheeki-breeki with his hunting rifle drives that point home. buglord fucked around with this message at 21:55 on May 13, 2016 |
# ? May 13, 2016 21:52 |
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I love the whole angle of secret labs and experiments and the military being engaged in an ongoing cover-up that you get to thwart; also the noosphere stuff. You are given just enough suggestive detail about the whole enterprise that you get to fill in the details for yourself as you lead up to, say, X-16 (the one near Yantar? It's been a while). SoC is just a fantastically plotted game. Pripyat? Not so much, but it's so fun that it doesn't really matter.
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# ? May 13, 2016 23:02 |
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Call of Pripyat is the story of a bureaucratic drone sent to investigate a situation that turns out to be the commanding officers being inept fuckups who couldn't plan their way out of a paper bag, but you're still forced to clean up their mess because you didn't luck into getting promoted high enough to not have to deal with this poo poo Its very russian
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# ? May 13, 2016 23:35 |
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P. much, yeah.
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# ? May 13, 2016 23:48 |
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OregonDonor posted:I love the whole angle of secret labs and experiments and the military being engaged in an ongoing cover-up that you get to thwart; also the noosphere stuff. You are given just enough suggestive detail about the whole enterprise that you get to fill in the details for yourself as you lead up to, say, X-16 (the one near Yantar? It's been a while). That's part of why I really enjoyed Lost Alpha, late in the game you get the task to shut down a malfunctioning earthquake machine. It's just like, yeah, I can completely see random doomsday machines just lying around in the stalker 'verse. Just lucky the cheeki-breekis didn't get to it first, really. Control Volume posted:Call of Pripyat is the story of a bureaucratic drone sent to investigate a situation that turns out to be the commanding officers being inept fuckups who couldn't plan their way out of a paper bag, but you're still forced to clean up their mess because you didn't luck into getting promoted high enough to not have to deal with this poo poo At least they got around to giving you an AK to start with, though. Although I suspect the USS might just have access to better weapons.
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# ? May 14, 2016 14:07 |
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Ddraig posted:Eargesplitten asked for this so I figured I'd post it here: Huh. Didn't even know they made one for clear sky. I'll have to check that out at some point. Jonathan Yeah! posted:Enjoy shooting a gun that has roughly the same ballistic arc as throwing a stone at someone. #TeamSVD Hey, some of us like being able to fire up a hill and wind up hitting someone on the opposite slope. Powercrazy posted:The endings for Stalker are all pretty cool. Even in the "good" ending you get hosed. The greed ending is probably one of my favorite in video games. Plus it's funny that the game has a deliberate "gently caress you" to people who grind for cash.
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# ? May 14, 2016 14:53 |
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# ? Apr 20, 2024 00:42 |
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OregonDonor posted:I love the whole angle of secret labs and experiments and the military being engaged in an ongoing cover-up that you get to thwart; also the noosphere stuff. You are given just enough suggestive detail about the whole enterprise that you get to fill in the details for yourself as you lead up to, say, X-16 (the one near Yantar? It's been a while). I always preferred SoC to CoP. Cop is all laid out like WoW quest hubs. Soc is constantly sending you on missions 2 maps away without telling you it's the beginning of an arc that'll send you back and forth across 8 maps before you have another opportunity to repair or resupply, or that nobody past red forest is ever going to drop 5.45x39mm ammo. You really have to manage your inventory because guns and ammo are heavy and you've got a long way to go at the brink of exhaustion. It's a game full of painful lessons that you have to learn the hard way. In CoP you're always just a short walk away from swapping junk for bullets and repairing your gear and it really lends itself to makeing the same circular route around each map every time you play without any pressure to budget your ammo or be selective about what loot you pick up The only thing that ever really elevated CoP gameplay beyond a slightly harder flavor of the same poo poo were alpha squads. They forced me to be super paranoid, always watching the horizon with binoculars, mapping long routes around my elbow to get to my objective while avoiding them, often through additional mutants I'd have preferred to avoid and with not enough ammo. Then the game became mostly about tracking/avoiding alpha squads as I geared up to exact my revenge against them though poverty goat fucked around with this message at 15:19 on May 14, 2016 |
# ? May 14, 2016 15:12 |