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I would rather read 20 Brian posts about how amazing 3s is (this is not permission for brian to post about 3s)
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# ? May 14, 2016 17:01 |
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# ? Apr 25, 2024 05:58 |
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I would like to read analysis of the pros and cons of fighting game mechanics, from people who understand them well and can make me or some other theoretical third party understand why the other opinion is dumb.
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# ? May 14, 2016 17:03 |
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Edit nvm
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# ? May 14, 2016 17:04 |
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whiffless single direction tap parry is the best mechanic because it makes all the things have more things
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# ? May 14, 2016 17:05 |
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I thought 3rd strike was cool until I realiEd that if someone actually knows how to play the game and when to parry it would probably become the most boring game in the world.
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# ? May 14, 2016 17:11 |
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that may be a troll post but it's literally like the logic of 99% of people who poo poo on 3s
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# ? May 14, 2016 17:13 |
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In Training posted:I thought 3rd strike was cool until I realiEd that if someone actually knows how to play the game and when to parry it would probably become the most boring game in the world. It's more that parries aren't an amazing display of dexterity and prediction so much as they are an almost risk-free thing you can OS into your footsies 100% of the time.
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# ? May 14, 2016 17:16 |
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oh god i love this
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# ? May 14, 2016 17:22 |
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brian posted:that may be a troll post but it's literally like the logic of 99% of people who poo poo on 3s that's literally what i saw happen when i began to get mid-tier at 3S I'm sure that if I persevered, broke bad habits that OS parries easily punish and got gud, it probably wouldn't be representative of how the game plays at a higher level. But I don't give enough of a poo poo about 3S to hate playing it for a while until maybe on the other side it gets fun again when I could play something that's good and fun at all levels of skill.
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# ? May 14, 2016 17:28 |
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You don't have to hate playing it for a while, you just don't put expectations on the game being one thing all the time and then you can enjoy every stage of it, also you just play really good players who force you to play better and it's ridiculously fun so you get a lot of impetus to get better. That said the US 3s community is generally poisonous so I don't blame anyone for not being involved in that.
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# ? May 14, 2016 17:33 |
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brian posted:You don't have to hate playing it for a while, you just don't put expectations on the game being one thing all the time and then you can enjoy every stage of it, also you just play really good players who force you to play better and it's ridiculously fun so you get a lot of impetus to get better. That said the US 3s community is generally poisonous so I don't blame anyone for not being involved in that. I want a game to be one thing all the time so I can practice it and get better at it, not practice and get better and then hit a plateau so I can start getting better at some other thing I never signed up for. You won't hear me saying "3S is a terrible game" because it's not as if parries lower the skill ceiling or anything like that, I'm just not interested in playing a game where improving organically leads you into a trap where now you have to consciously unlearn everything you know. e: I'm also irrationally salty because I want a game that plays like low-level 3S, but all the way up.
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# ? May 14, 2016 17:37 |
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Tuxedo Catfish posted:Isn't the problem with X-Factor that it gets stronger when you're already losing? I wouldn't even say that's a problem. I'd take issue with the fact that not every character gets as good X factor bonuses as others, which is just kind of lame when some big characters could use speed boosts to catch the faster ones. Tuxedo Catfish posted:
Basically this. 3S isn't bad, but it isn't really something I look forward to practicing to get better at cause of what you said.
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# ? May 14, 2016 17:43 |
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i'd say in literally every game with any significant depth, you'll reach a plateau where you have to play the game in a different way than you imagined, just because that's how high level play trends towards, adapting to the actual state of play is really important because everything that you think is clever eventually becomes routine enough to factor into their thinking. It's not something i'm good at explaining so someone will probably lay into me about it, but I feel like a lot of intermediate players are more constrained by their expectations in general, it prevents you from thinking laterally about problems, which imo is why high level 3s is the best, because it forces you to do that routinely. It's why that thing Pachi said about danger time resonated with me, because instinctual situations where you have to adapt in the time are the funnest parts of FGs to me by a mile, not that i necessarily agree danger time is a great implementation of that ofc
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# ? May 14, 2016 18:06 |
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You fuckers weren't supposed to take the 3s bait
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# ? May 14, 2016 18:17 |
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the people want to hear more about 3s who am i to stand in their way
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# ? May 14, 2016 18:18 |
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brian are you redvenom was that you
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# ? May 14, 2016 18:19 |
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no he's "DOPE! That's sick!" or something like that on here but he also has good taste
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# ? May 14, 2016 18:20 |
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brian posted:It's why that thing Pachi said about danger time resonated with me, because instinctual situations where you have to adapt in the time are the funnest parts of FGs to me by a mile, not that i necessarily agree danger time is a great implementation of that ofc fwiw this is part of the reason why I enjoy soku, because the weather system changes things up pretty well. I mean you have some bullshit like Tempest or River Mist but that's a problem with execution rather than theory, and even those can be used in some cool ways like setting up unblockable supers with tempest.
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# ? May 14, 2016 18:29 |
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interrodactyl posted:You fuckers weren't supposed to take the 3s bait The real secret of 3s is that everything is bait
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# ? May 14, 2016 18:44 |
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3s is garbage. Glad we finally got this out of the way, now we can all move on and heal and play good games like SF5 and Killer Instinct. (put alex in the trash can)
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# ? May 14, 2016 18:53 |
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Golden Battler posted:fwiw this is part of the reason why I enjoy soku, because the weather system changes things up pretty well. I mean you have some bullshit like Tempest or River Mist but that's a problem with execution rather than theory, and even those can be used in some cool ways like setting up unblockable supers with tempest. meanwhile i think weather is horseshit but building a deck of cards for a fighting game kind of owns and i like the gamefeel HMS Boromir fucked around with this message at 20:17 on May 14, 2016 |
# ? May 14, 2016 18:56 |
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https://www.youtube.com/watch?v=NuJVMp4MH3g
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# ? May 14, 2016 19:41 |
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Ghetto Warmachine is my favorite
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# ? May 14, 2016 20:06 |
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HMS Boromir posted:Soku is a fun poo poo game especially if you like to play bad characters in it, like me, because i love the bad game and i love ice-skating uphill!!
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# ? May 14, 2016 21:11 |
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Dias posted:(put alex in the trash can) Snakeeyez already did the way he plays that character
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# ? May 14, 2016 21:47 |
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Luceid posted:especially if you like to play bad characters in it, like me, because i love the bad game and i love ice-skating uphill!! We both play Sakuya so we're scumbags, but I think we both just picked her because we like Sakuya. I certainly had no concept of tiers when I first started playing her in SWR eight (christ) years ago.
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# ? May 14, 2016 22:00 |
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Sakuya is top tier in iamp play iamp instead
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# ? May 14, 2016 23:45 |
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interrodactyl posted:Sakuya is top tier in iamp play iamp instead Does anyone here even play it? I've thought about learning it but I didn't think there would be much of a playerbase.
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# ? May 14, 2016 23:58 |
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No one plays iamp anymore don't actually start playing it Even when I started playing there was a pool of maybe 50 competent players in the whole US and that number has only gone down It's dead game rip sweet anime shrine maidens
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# ? May 15, 2016 00:12 |
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HMS Boromir posted:We both play Sakuya so we're scumbags, but I think we both just picked her because we like Sakuya. I certainly had no concept of tiers when I first started playing her in SWR eight (christ) years ago. i just googled "SWR Tier list" and apparently reisen is about as scumbag as sakuya so i guess its only when i played utsuho that i was effectively picking dan. that was forever ago though, so now i just play melty in a huddled group of anime survivors as we wait for Under Night In Birth: Nonsense Subtitle Summer Again to make it to steam what sweet memories... constantly getting poo poo cards and the weather going awful...
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# ? May 15, 2016 00:23 |
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holy ownage lmao
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# ? May 15, 2016 06:42 |
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Broken Loose posted:Guts is considered hidden because at no point (save for 100% HP) can a player clearly predict how much damage their attacks will do due to the amount of overlapping behind the scenes math. under this logic invisible hitboxes during gameplay are pretty much inexcusable so i guess that rules out every fighting game ever
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# ? May 15, 2016 07:34 |
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hidden poo poo is part of what makes fighting games better than just a game of rock paper scissors that said, what is or should be hidden deserves does deserve consideration
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# ? May 15, 2016 07:52 |
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any place do reproduction posters from fighting games? i found a bunch on ebay (Xrd posters are $140 bucks each, jesus) to put in my office where my cabinet is going to go got this one while sifting through all the naked chun li wallscrolls
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# ? May 15, 2016 08:37 |
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do you have a HQ version of that poster because if you print out that version, it's gonna look p. bad
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# ? May 15, 2016 09:11 |
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General Morden posted:do you have a HQ version of that poster it was 5 bucks on ebay, i rolled the dice and we will see what china says
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# ? May 15, 2016 09:36 |
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Broken Loose posted:I hate the fact that stun is accumulated in situations other than counter-hits, as all it's good for at that point is allowing way too much damage, but it's still possible to make a lovely mechanic shittier by implementing it in a bad way. what the gently caress is this
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# ? May 15, 2016 09:38 |
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he apparently hates that stun does what it's supposed to do
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# ? May 15, 2016 09:42 |
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You know what series I miss? Battle Arena Toshinden. Especially the third game. Janky but insane system, fun characters, rocking synth music, DAVID.
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# ? May 15, 2016 10:10 |
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# ? Apr 25, 2024 05:58 |
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Spermgod posted:under this logic invisible hitboxes during gameplay are pretty much inexcusable so i guess that rules out every fighting game ever Doesn't KI and Skullgirls have hitbox viewer built into training mode?
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# ? May 15, 2016 11:11 |