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do people actually use steam search results to find games? i almost always have a specific name im looking for or click on one of those "similar games" links on a store page
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# ? May 11, 2016 00:46 |
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# ? Apr 20, 2024 07:07 |
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Awesome! posted:or click on one of those "similar games" links on a store page Yeah, but whether those get shown to you depends on metrics like review numbers. (Though total sales volume counts most, it seems)
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# ? May 11, 2016 01:00 |
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FuzzySlippers posted:I get why people try to defend negative reviews with lengthy play times but its the scale of the commitment with games that changes things. You can spend 90 minutes with a movie or a couple hours with a book and finish it and go "you know, that was crap" but if you spend dozens and dozens of hours with a game it is pretty hard to cry about it being the worst. Spending the equivalent of many full workdays playing a thing shows that either it ain't that bad or you are crazy. Buy this/don't buy this from the general public is 100% worthless to any consumer who is not completely retarded, and if steam's search/sorting features make heavy use of this that's a problem with their implementation, not with people who write thoughtful and detailed reviews that fall on the negative side overall. No moral justification is required to click the thumbs up or thumbs down button no matter how many thousands of hours you've spent in a game. I will grant you that thoughtful criticism is likely to be buried in steam reviews, but I absolutely refuse to fault people for offering it there and I always appreciate it when they do. There is plenty of room for nuance because I give zero fucks about what color the icon over the text is. Fewer essentially empty reviews and more armchair designer thoughts would substantially improve my experience with the platform so I'm all in favor of them. I'm sorry if that fucks with someone's metrics (I really sincerely am, I like madjack and I like his game), but as a consumer it's a clear benefit to me.
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# ? May 11, 2016 01:11 |
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Awesome! posted:do people actually use steam search results to find games? i almost always have a specific name im looking for or click on one of those "similar games" links on a store page Occasionally I'll open up the steam specials to see what's on sale, and the thumbs up / thumbs down / mixed icon is the first indicator as to whether I should actually click on the store page and look at the game in question. Mixed or thumbs down games are an automatic pass for me, unless I already know the game from other sources. But for the most part I'm usually looking for specific games, and if I'm really waffling on whether I want it or not, I'll go skim the reviews - I start with the most helpful, then the most recent, then go back to look for "professional" reviews (eurogamer, rock paper shotgun, etc) and gameplay videos, and that'll all add up in my mind to a purchase or not. I don't know if many people put in that kind of research when they want a game, but that's what I do.
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# ? May 11, 2016 01:16 |
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The game Xenoblade Chronicles X was an interesting case, because the original Wii Xenoblade was pretty amazing, and I put a ton of hours into that one. I read a bunch of reviews for the new one and apparently for a lot of people it turns out that despite all the flair it just wasn't a very good game for a lot of reasons, but this didn't become obvious until they had played it for a few days due to how the game was structured. You had to get a good distance into the robot suit and quest progression before realizing the slog wasn't going to let up I guess.
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# ? May 11, 2016 01:27 |
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LordSaturn posted:I want to show off something I've been working on for the last month or so: https://hbloom1783.github.io/Athanor/ Just posting to say that this is pretty cool and I'll be following your progress. I've started messing around with unity over the past couple of weeks and have been looking for a way to make a hex-based game. I'm still not knowledgeable enough to start messing with a grid system but it'd good to know that it can be done cleanly with Unity.
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# ? May 11, 2016 09:49 |
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Call Your Grandma posted:Just posting to say that this is pretty cool and I'll be following your progress. I've started messing around with unity over the past couple of weeks and have been looking for a way to make a hex-based game. I'm still not knowledgeable enough to start messing with a grid system but it'd good to know that it can be done cleanly with Unity. Thank you. I suspect I am about to disappear up Stellaris's rear end in a top hat a while, but in lieu of showing off my unfinished code, let me point you to this: http://www.redblobgames.com/grids/hexagons/ If you don't need to support square grids at all, I strongly recommend finding a way to work natively in cubic coordinates, they make a lot of calculations much easier.
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# ? May 11, 2016 13:55 |
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The other issue with the Qud review is that, barring the dude didn't marathon the game with no sleep for about 5 days, it can very nearly only amount to the faintest of snapshots in time as opposed to approaching some kind of Gestalt of Judgement given the weekly update pace---which by now, have accrued quite a robust number with surely a great many more to come. The game is clearly marked as a moving target, this is not the same sort of evaluation environ as somebody dipping back onto something that's been fully baked for years now and giving a comprehensive eulogy or guttural screaming at passerby in the graveyard to run before the monster gets them too. So, knowing that the deck is stacked to hell and back with forthcoming updates, why leave a negative review with seemingly no intent to revise it over time as issues are addressed if that sort of review is just boiling away as your only recourse? Wouldn't they have had a much easier time, oh I don't know, filing some bug and feedback/request reports on the forums/email/etc for their core concerns and call it a day like most folks have been doing without any showboating? People are dicks about gaming the Steam review system based off how it works and how they think it works---the only people it tends to really hurt are the small folks as the game of proportions of absorption vs marketing heft is already to their great disadvantage compared to the giant publishing outfits. Nothing more dangerous to indie developers than some smug slavish consumerists going out of their way to drown out enthusiasts and meddle when it comes to passion projects---even moreso given Qud, history and all, is one of the most blatantly passion projects on the entirety of Steam thus far.
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# ? May 11, 2016 14:18 |
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New video to show off some gameplay. Woo! https://www.youtube.com/watch?v=_OQCAOyaZ58 And a gif of exploding at a robot. Figured I should finally get around to actually showing some gamplay. I figure the meatiest part of the game is going to be in the "boots on the ground blowing poo poo up" part.
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# ? May 11, 2016 14:22 |
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ExiledTinkerer posted:The other issue with the Qud review is that, barring the dude didn't marathon the game with no sleep for about 5 days, it can very nearly only amount to the faintest of snapshots in time as opposed to approaching some kind of Gestalt of Judgement given the weekly update pace---which by now, have accrued quite a robust number with surely a great many more to come. The game is clearly marked as a moving target, this is not the same sort of evaluation environ as somebody dipping back onto something that's been fully baked for years now and giving a comprehensive eulogy or guttural screaming at passerby in the graveyard to run before the monster gets them too.
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# ? May 11, 2016 14:30 |
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Rutibex posted:You have put way more effort into this post than any Steam reviewer ever will. Don't worry about it, people that play rogue-likes are high information customers, if your game if good people will find their way to it regardless of one review. Sometimes the game doesn't even have to be good
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# ? May 11, 2016 15:04 |
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here's my review of sproggiwood normal difficulty, after finally completing it: very cool, would get repeatedly wrecked trying to figure out how to play vampire again
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# ? May 11, 2016 17:06 |
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Tollymain posted:here's my review of sproggiwood normal difficulty, after finally completing it: very cool, would get repeatedly wrecked trying to figure out how to play vampire again Rated helpful, funny!
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# ? May 11, 2016 17:18 |
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Tollymain posted:here's my review of sproggiwood normal difficulty, after finally completing it: very cool, would get repeatedly wrecked trying to figure out how to play vampire again
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# ? May 11, 2016 20:12 |
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DACK FAYDEN posted:You should crank it up to Savage, then attack some blue slimes. Have fun! Void spiders spawning twinned wisps on bite still gives me nightmares Edit: I still haven't played through Sproggiwood on Normal, and I have no idea how I would feel about fighting non-hatefucker versions of the monsters. Floodkiller fucked around with this message at 21:08 on May 11, 2016 |
# ? May 11, 2016 20:53 |
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Floodkiller posted:Void spiders spawning twinned wisps on bite still gives me nightmares (and as a consequence, I appreciated Savage's existence, because it was hard.)
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# ? May 11, 2016 21:21 |
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savage difficulty ickykolo review: ok now game
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# ? May 12, 2016 02:52 |
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If you ain't got Eldritch, it's a buck fifty at the moment: https://www.humblebundle.com/store/eldritch
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# ? May 12, 2016 20:44 |
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Scalding Coffee posted:One Way Heroics is having a going out of business sale pricing scheme. 75% off. http://store.steampowered.com/app/266210
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# ? May 12, 2016 23:25 |
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Armoured Commander 2 is coming along nicely it seems:quote:I did a test-run of how a raycasting field of view calculation would work, calculating blocked line of sight by cumulative modifiers, so that enough cover along any line of sight will eventually block it completely. On my machine the full map FoV calculation only takes 13 ms, so I’m going to leave it in for now. ArmCom 2 is shaping up to be much more in a traditional roguelike mold than ArmCom: full orthographic grid map, and field of view!
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# ? May 14, 2016 03:58 |
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i love caves of qudquote:Fungi enthusiasts, rejoice! We added fungal infections.
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# ? May 14, 2016 04:59 |
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Johnny Joestar posted:i love caves of qud i approve.
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# ? May 14, 2016 06:48 |
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i was just reminded that some things never change. like starting a new game of caves of qud and mehmet getting instantly mulched due to a faction dispute. also i wonder how long it'd roughly take to find some spores and get all fungal'd up.
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# ? May 14, 2016 09:14 |
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*Fixed an issue where you would sometimes incorrectly disassemble yourself when disassembling items from a chest during autoexplore, resulting in your death
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# ? May 14, 2016 21:07 |
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Unormal posted:*Fixed an issue where you would sometimes incorrectly disassemble yourself when disassembling items from a chest during autoexplore, resulting in your death
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# ? May 14, 2016 21:11 |
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Best bug ever.
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# ? May 14, 2016 21:40 |
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feature request: more varieties of fungal infection and special bonuses if a certain % of you is fungus let's get bloodborne up in this poo poo
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# ? May 14, 2016 21:43 |
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Unormal posted:*Fixed an issue where you would sometimes incorrectly disassemble yourself when disassembling items from a chest during autoexplore, resulting in your death Sounds like a Nethack YASD. Attempted to disassemble an item whilst confused.
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# ? May 15, 2016 05:58 |
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DACK FAYDEN posted:You should crank it up to Savage, then attack some blue slimes. Have fun! I play nothing but Savage, no regrets.
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# ? May 15, 2016 06:23 |
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This might be a strange question, but: is there an overall goal in Caves of Qud? How's the endgame? I'm not very good at roguelikes so there's a decent chance I'll never see it if I pick it up, but I like knowing there's some overall goal to work towards while playing aside from satisfying my own curiosity. Also, how complete is it? Will there be updates until the end of time?
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# ? May 15, 2016 06:27 |
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StrixNebulosa posted:This might be a strange question, but: is there an overall goal in Caves of Qud? How's the endgame? I'm not very good at roguelikes so there's a decent chance I'll never see it if I pick it up, but I like knowing there's some overall goal to work towards while playing aside from satisfying my own curiosity. There's a main questline that goes considerably farther than you are likely to survive anytime soon, but the main questline is really, really nowhere remotely near complete yet. After that you can wander around the (somewhat less thoroughly fleshed-out) farther fringes of the map and get murdered by random encounters. If you can reliably kill a chrome pyramid, congratulations, you have Unormal can probably answer this better, I don't think the roadmap proper has ever been made available to the public. There's a pretty amazing amount of content already. Easily one of my favorite roguelikes in its current state.
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# ? May 15, 2016 06:37 |
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The main quest is like 1/2 2/3rds complete, and we're going to finish it before exiting early access. Then we'll probably work on another game for awhile, but keep tinkering a little on Qud in perpetuity. Maybe DLC or something later? Dunno! Something like 1 in 10,000 sessions gets to the end of the current main quest line, so we're basically finishing the back half of the game for like 3 goons. Unormal fucked around with this message at 07:05 on May 15, 2016 |
# ? May 15, 2016 07:03 |
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Maybe once you have all the content in you can iron out the difficulty curve a bit.
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# ? May 15, 2016 07:14 |
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caves of qud has one of the most interesting settings i've seen in a roguelike and it'll definitely be cool once there's an actual end goal to work towards. eventual dlc would also be looked forward to!
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# ? May 15, 2016 07:15 |
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dis astranagant posted:Maybe once you have all the content in you can iron out the difficulty curve a bit.
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# ? May 15, 2016 07:16 |
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dis astranagant posted:Maybe once you have all the content in you can iron out the difficulty curve a bit. Gigantic steam clothing irons littering the landscape, FLCL-style, would totally be a Qud thing.
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# ? May 15, 2016 15:03 |
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Unormal posted:The main quest is like 1/2 2/3rds complete, and we're going to finish it before exiting early access. Then we'll probably work on another game for awhile, but keep tinkering a little on Qud in perpetuity. Maybe DLC or something later? Dunno! Are there any builds that are disproportionately likely to reach the end of the questline, or ones that should be able to but haven't or almost never do?
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# ? May 15, 2016 16:24 |
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Tuxedo Catfish posted:Are there any builds that are disproportionately likely to reach the end of the questline, or ones that should be able to but haven't or almost never do? I don't have a good analytics method to compare the builds with their progression at the moment. Some analytics around progression will happen soon though, because we need some baseline to wrap the endgame balance around.
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# ? May 15, 2016 18:15 |
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Tuxedo Catfish posted:Are there any builds that are disproportionately likely to reach the end of the questline, or ones that should be able to but haven't or almost never do? Always Bet On Esper, imo.
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# ? May 15, 2016 19:06 |
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# ? Apr 20, 2024 07:07 |
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Ive always had good luck with agility shiva mutants.
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# ? May 15, 2016 19:12 |