|
Killing The Forger wasn't too bad though I only got a 4 out of 5 for the rating. Do we know how frequently Elusive Targets will be released? I don't mind coming back to the game every so often but I'd hate to be playing it near daily out of fear I'd miss stuff.
|
# ? May 14, 2016 18:03 |
|
|
# ? Apr 19, 2024 01:12 |
|
I waited for him at the Napoleon statue. Then I knocked out his guard and hurled a battle axe into his face. 10/10 would murder again.
|
# ? May 14, 2016 18:22 |
|
My elusive kill was pretty sloppy. I stabbed him with some scissors the second the bodyguard's back was turned, then I panicked and stabbed the bodyguard because I thought he saw me but actually I think he just saw the body. I screwed around with contracts mode a bit as well. Created a contract in Sapienza called "Good Housekeeping" if any PS4 players want to try it out. I don't know if you can actually search for them and they fall off the front page rather quickly so it's hard to feel motivated to participate in contracts mode at all.
|
# ? May 14, 2016 18:44 |
|
Has anyone else encountered a bug where subduing someone sometimes kills them? I'm trying to do some escalation contracts in Paris but like 50% of the time I subdue someone, it says non-target killed and it's ruined a couple of my runs.
|
# ? May 14, 2016 19:24 |
|
Supplanter posted:I think the elusive target will be around until the end of the weekend, so you haven't missed anything yet. I do think a weekend is kind of a short window, like give me two weeks or something what if I'm busy? I don't always have time to game like I used to. marktheando posted:Well that's good it's around for the weekend. Yeah they should have it open for a couple weeks and just limit you to one attempt. I really hate poo poo that's only available for two days like in Destiny. Some people actually have poo poo to do and can't always drop everything for a game, what the gently caress.
|
# ? May 14, 2016 19:29 |
|
Mr. Fortitude posted:Has anyone else encountered a bug where subduing someone sometimes kills them? Yeah that happens a lot for me. You can get around it by throwing busts or wrenches on their dumb faces but it might alert bystanders,.
|
# ? May 14, 2016 19:31 |
|
I tried taking him out with the proximity ducky but he just picked it up. So I just shot him in the face and ran away.
|
# ? May 14, 2016 19:37 |
|
Mr. Fortitude posted:Has anyone else encountered a bug where subduing someone sometimes kills them? Note that some escalations require you NOT to subdue anyone, you have to kill them. Could that be it?
|
# ? May 14, 2016 20:38 |
|
I had a problem where subduing would kill in Sapienza. I took out the guy standing on his apartment balcony in the beginning. He would somehow get caught in the door/wall geometry and killed by it. I couldn't even drag his body away because some vertex in his hand was caught inside the wall. Very strange.
|
# ? May 14, 2016 20:46 |
|
AKA Pseudonym posted:I tried taking him out with the proximity ducky but he just picked it up.
|
# ? May 14, 2016 21:34 |
|
Pilchenstein posted:When someone does that you can still detonate it. You can with the remote duck. I don't think the prox duck works once it's picked up.
|
# ? May 14, 2016 23:06 |
|
status posted:You can with the remote duck. I don't think the prox duck works once it's picked up.
|
# ? May 15, 2016 00:05 |
|
fleshweasel posted:I had a problem where subduing would kill in Sapienza. I took out the guy standing on his apartment balcony in the beginning. He would somehow get caught in the door/wall geometry and killed by it. I couldn't even drag his body away because some vertex in his hand was caught inside the wall. Very strange. This is a bug introduced when Sapienza was released-- sometimes subduing will randomly kill NPCs in certain conditions. No idea why they're taking so long to fix it. On the bright side, it led me to discover the glory of using wrenches/crowbars/cans of expired spaghetti to non-lethally subdue guards. (Using these items avoids the bug.)
|
# ? May 15, 2016 00:09 |
|
Pilchenstein posted:I didn't know there was a second kind of duck, just ignore me then. Yeah, one was a pre-order bonus. The other was an unlockable item from Paris (?) ... can't remember which is which though.
|
# ? May 15, 2016 02:21 |
|
status posted:Yeah, one was a pre-order bonus. The other was an unlockable item from Paris (?) ... can't remember which is which though.
|
# ? May 15, 2016 02:28 |
|
Pilchenstein posted:The remote one was pre-order, I've got that one. I've hit mastery 20 on Paris so I should have the other one but I've not noticed it, I'll have to take a look through and see what I've actually unlocked.
|
# ? May 15, 2016 02:49 |
|
Mr. Fortitude posted:Has anyone else encountered a bug where subduing someone sometimes kills them? It's way under 50% for me -- probably around 5% of the time I try to subdue someone they die. I thought it might be intentional actually. Like sure you're a professional, but if you go around choking out a bunch of 70 year-old priests and undertakers, probably they won't hold up so well.
|
# ? May 15, 2016 11:19 |
|
Saladman posted:It's way under 50% for me -- probably around 5% of the time I try to subdue someone they die. I think it's something to do with collision. If you choke someone out but they're close to a desk or chair or something that their head will briefly clip through it, they seem to die and I managed to reproduce that numerous times through manual saves and experimentation. It is a bug though, since the developers are apparently aware of it. They're just taking their sweet time to patch it. Edit: This is magical. https://www.youtube.com/watch?v=pP5OIof9PDk Selenephos fucked around with this message at 11:58 on May 15, 2016 |
# ? May 15, 2016 11:43 |
|
Well that went...less well than expected. Subdued The Forger's guard and choked him to death but was caught dragging his body. Had to sprint to the exit, but elusive target down. Is there any bonus for getting Silent Assassin on Elusive Targets other than the extra XP? (Also, did some stuff re-lock for people in a recent patch? Some of my starting locations are unavailable though I unlocked them a while ago)
|
# ? May 15, 2016 13:21 |
|
I blew him up with a remote mine in the second room he walks into. Now I'm guessing there's a bunch of dialogue I missed of him wandering around the place and it makes me sad
|
# ? May 15, 2016 14:58 |
|
Megadyptes posted:I blew him up with a remote mine in the second room he walks into. Now I'm guessing there's a bunch of dialogue I missed of him wandering around the place and it makes me sad It's mostly "Aha! I am le superiour artiste! Van Gogh was a hack!" selfwank
|
# ? May 15, 2016 17:13 |
|
I started as the tech, took out the guard in his office after distracting him with a coin and pushed the target off the balcony when he's watching the fashion show. Quick and dirty.
|
# ? May 15, 2016 17:42 |
|
RIP elusive target guy, the only French person in Paris
|
# ? May 15, 2016 18:52 |
|
Sorry if someone has posted a solution for this already but I'm having random hitches in my game. I'll be run/walking along and everything just stops for half a second roughly every 30 seconds to a min. It's driving me insane. I've also started having crashes since this started. Any guesses/advice?
|
# ? May 15, 2016 19:29 |
|
Darkhold posted:Sorry if someone has posted a solution for this already but I'm having random hitches in my game. I'll be run/walking along and everything just stops for half a second roughly every 30 seconds to a min. It's driving me insane. I've also started having crashes since this started. Any guesses/advice? Had this exact thing and going back to DX11 fixed it, if you're already using 11 I got nothing.
|
# ? May 15, 2016 19:39 |
|
Yeah I wouldn't use DX12. Supposedly it works okay with AMD cards but last time I tried it, I got micro-stutters, weird graphical glitches and other little oddities. Stick with DX11 until they fix it. Though I'm kind of hoping the developers will patch in Vulkan support in the future.
|
# ? May 15, 2016 19:43 |
|
I had similar issues with the latest set of nVidia drivers. Try rolling back to the previous set?
|
# ? May 15, 2016 19:44 |
|
Tried switching to DX11 so far it seems like the hitching is gone. You guys come through as always. Course if it comes back I'll blame you personally.
|
# ? May 15, 2016 19:46 |
|
A weird thing I've noticed with the subduing bug is that it happens like 100% of the time when you're doing it from around a corner or from behind cover or something. Much less frequent when you're just straight crouched.
|
# ? May 15, 2016 19:46 |
|
Darkhold posted:Tried switching to DX11 so far it seems like the hitching is gone. You guys come through as always. Course if it comes back I'll blame you personally. You're not really missing any eye candy by using DX11. DX12 just does multithreading much better which results in performance gains but Hitman's implementation of it is very spotty. Chexoid posted:A weird thing I've noticed with the subduing bug is that it happens like 100% of the time when you're doing it from around a corner or from behind cover or something. Much less frequent when you're just straight crouched. Yeah, I think if the body collides with something, like a door frame or chest of drawers while you subdue them, it counds as a kill. If they're away from other objects like that and they're not facing at an angle when you subdue them then it seems to work fine.
|
# ? May 15, 2016 19:52 |
|
I had a pretty good time with the elusive target in the end. Spent all this time trying to come up with the safest way to get to the top floor without killing anybody, ended up killing somebody and taking their outfit anyways, got up there but because of the "only one try" thing I hesitated and missed a window of opportunity, ended up tailing him around and avoiding other guards and before I knew it he went down to the 2nd floor and I wouldn't have had to do any of that headed down there, followed him around, heard some cool custom dialogue. Noticed a glass of wine just a moment too late and he drank from it, poisoned it but then he didn't go back to it. Finally just threw a knife at his bodyguard, garrotted him, and hid both in a closet when they were alone. Not the cleanest kill but I got out completely unnoticed and unseen, not too shabby. Fun poo poo knowing that you can't do it again.
|
# ? May 15, 2016 19:54 |
|
It seems like he only drinks from the glass every couple cycles. I wasn't able to hear all his lines, but he's apparently waiting for his father-in-law to die, at which point he's going to seize control of all the art in the palace, which he thinks only he can appreciate. There are a couple calls with his clients regarding his sale of forgeries-or possibly in some cases, the real artifacts, with him leaving his copies in the palace. In particular I couldn't get any of the stuff he says in the attic.
|
# ? May 15, 2016 20:18 |
|
How can I auto-skip the intro videos when launching the game?
|
# ? May 16, 2016 05:05 |
|
status posted:How can I auto-skip the intro videos when launching the game? I've looked for that as well but only found a way to skip the launcher (add -skip_launcher at Set Launch Options).
|
# ? May 16, 2016 08:48 |
|
It's dumb that all of the voices are Generic American English Voice #5 despite the levels being set in Cuba/Paris/Italy. I'm expecting more from a work of fiction designed, developed and published by a multicultural team from a wide range of ethnic, philosophical and religious backgrounds.
|
# ? May 16, 2016 10:46 |
|
Odobenidae posted:It's dumb that all of the voices are Generic American English Voice #5 despite the levels being set in Cuba/Paris/Italy. I'm expecting more from a work of fiction designed, developed and published by a multicultural team from a wide range of ethnic, philosophical and religious backgrounds. The Soviet soldiers being all like 'howdy, pardner' were especially hilarious.
|
# ? May 16, 2016 11:33 |
|
What bothers me even more than the American accents is the fact that a lot of the voice actors can't ACT. It sounds pretty amateurish at times.
|
# ? May 16, 2016 11:49 |
|
They sprinkle in a few British accents too. I like the arguing British Sister and American Brother in Sapienza. Really suggests some background story of a dysfunctional blended family whether they meant to or not.
|
# ? May 16, 2016 11:49 |
|
Odobenidae posted:It's dumb that all of the voices are Generic American English Voice #5 despite the levels being set in Cuba/Paris/Italy. I'm expecting more from a work of fiction designed, developed and published by a multicultural team from a wide range of ethnic, philosophical and religious backgrounds. Can't really say it bothers me a whole lot, I'll take this over awful stereotype accents from previous games.
|
# ? May 16, 2016 12:03 |
|
|
# ? Apr 19, 2024 01:12 |
|
AKA Pseudonym posted:They sprinkle in a few British accents too. I like the arguing British Sister and American Brother in Sapienza. Really suggests some background story of a dysfunctional blended family whether they meant to or not. Oh, right, the ONE British accent lady who seems to be everywhere.
|
# ? May 16, 2016 12:08 |