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  • Locked thread
Pope Corky the IX
Dec 18, 2006

What are you looking at?
Do you think we'll ever get "10 for the Ben"?

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Pebergehund
Jan 21, 2010

Palisader posted:

Little informal poll, pretend I put a poll here, I'm not a developer

Will CIG crash and burn

Or

Dissipate like a wet fart

Crash and burn.
I hope sq42 will be so hilariously awful that it causes croberts to explode from sheer embarrassment

Reharakhti
Oct 9, 2012

Secretly Sekhmet

Crazy_BlackParrot posted:

Can I play this yet?

Not yet, still working out mechanics, but it's going a lot quicker than expected.

2 weeks etc.

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.

Palisader posted:

Little informal poll, pretend I put a poll here, I'm not a developer

Will CIG crash and burn

Or

Dissipate like a wet fart

Wet fart with possible follow through

Beet Wagon
Oct 19, 2015





Pope Corky the IX posted:

Do you think we'll ever get "10 for the Ben"?

Yah woh ep did wuo!

kordansk
Sep 12, 2011
I won't feel true immersion until I can hook up a 12" Mandingo replica dildo to a jackhammer and let this game play me like a fiddle.

trucutru
Jul 9, 2003

by Fluffdaddy

GazChap posted:

did someone say that squadron42thegame.com hadn't been registered?

oops

But is squadron42thescam.com registered?

kordansk
Sep 12, 2011
Alternatively, I'd also accept Fleshlight for the alpha release.

Theotus
Nov 8, 2014

Beet Wagon posted:

Yah woh ep did wuo!

Woh dip

WhiskeyWhiskers
Oct 14, 2013



What a steal! Quick let's start the kickstarter.

Tokyo Sexwale
Jul 30, 2003

Raskolnikov posted:

Prepping his exit portfolio but still hamstrung by Chris Roberts inspired design sense:

http://gbhasin.cgsociety.org/art/st...i-fi-3d-1364235



just look at that majestic crate and the non-functional fluorescent bulbs.

I see red at the bottom so this can't be Chris Roberts-inspired

WhiskeyWhiskers
Oct 14, 2013

Raskolnikov posted:

Prepping his exit portfolio but still hamstrung by Chris Roberts inspired design sense:

http://gbhasin.cgsociety.org/art/st...i-fi-3d-1364235



just look at that majestic crate and the non-functional fluorescent bulbs.

How short do you reckon the loop is on that spark animation?

dogboy
Jul 21, 2009

hurr
Grimey Drawer

EightAce posted:

Wet fart with possible follow through

Basically a "shart".

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


There are people on this very forum who buy goon - made soaps and caffeine mints that are supposed to make your First Person Shoot Man skills more effective. There is a near infinite pool of idiot money on the internet. There will be tons of people lining up to buy Squadron 42 no matter how bad it is. See Day Z and all thw other content less clones.

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

EightAce posted:

Sauce 1999 style all in one unisex

If I ever make my own hot sauce I'm calling it Sauce 1999.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Decrepus posted:

There are people on this very forum who buy goon - made soaps and caffeine mints that are supposed to make your First Person Shoot Man skills more effective.

Please elaborate on this as I need something to distract me from the sudden dawning realization that Star Citizen may not be coming out on-time and feature-complete.

spacetoaster
Feb 10, 2014

BeefThief posted:

I like to imagine Humility planting a garden and sighing wistfully toward the clear blue sky, instead of dead because of the Star Citizen scam.

Here's his final post. In a thread asking if people regret spending so much on Star Citizen.


spacetoaster
Feb 10, 2014

Decrepus posted:

There are people on this very forum who buy goon - made soaps and caffeine mints that are supposed to make your First Person Shoot Man skills more effective. There is a near infinite pool of idiot money on the internet. There will be tons of people lining up to buy Squadron 42 no matter how bad it is. See Day Z and all thw other content less clones.

I buy the caffeine candy because it tastes good and I don't care for coffee.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

spacetoaster posted:

I buy the caffeine candy because it tastes good and I don't care for coffee.

Yeah, those were two pretty weak examples of idiot spending

Samizdata
May 14, 2007

G0RF posted:

Well, since ScruffPuff brought up predictions, I'd like to revisit one from February that's held up rather nicely (with a couple of misses) and offer some new thoughts on E3 and the year that remains...


----------

E3 SPECULATIONS:

CHRIS ROBERTS TAKES THE STAGE, PERHAPS WITH AN OLD FRIEND:

Cloud Imperium Games is a late addition to the speaker roster at The PC Gaming Show. Chris Roberts will presumably take the stage, though one suspects only long enough to wave hands, make a word salad the include "fidelity", "immersion", "sort of", and "kind of", and to drop some most fidelitous trailer porn on a crowdful of gamer nerds.

I would not be entirely surprised if Mark Hamill takes the stage with him, not as Actor doing contractually-bound press junket but as an old friend showing up to boost the cred of the game as he did at The Game Awards last year. I say this with no cynicism whatsoever -- Hamill is a great guy and true friend to Roberts and if asked and not otherwise obligated, I believe he'd happily do it. If so, nerd instincts and nostalgia overload will bring the house down with applause and joyful hollering--- and you finally might see the RSI funding tracker show a spark of life.

PLEASE NOTE: This is WILD speculation on my part -- and I offer it only because Hamill is not only the single greatest PR asset Cloud Imperium has but also a true gentleman and friend. His enthusiasm for the project is worth more than any trailer. He is an Elder Statesman of Space Fantasy and he brings with him enormous reserves of trust and good will. Chris needs that more than anything else right now, because too many people have seen too many trailers and gameplay reveals that later evaporated without comment. Chris needs a new tool to bolster confidence in the face of eroding credibility, and Mark Hamill's enthusiasm for the project is the best tool he could hope for.

All that being said, CIG will still be a sideshow at E3.

BIOWARE STRIKES BACK

Bioware is believed to be finally pulling back the curtain for Mass Effect: Andromeda. The conventional wisdom has it figured as Mass Effect 4 but it is not an incremental improvement over ME:3-- it is a reinvention of the franchise. The scale of the game is staggering, with planetary exploration back in a huge way. (Truly huge.)

Those interested in seeing what Bioware has been cooking up over the same time period that Chris Roberts has spent running endless spaceship sales, redesigning all assets a dozen times, not getting female player characters into the game, building out one incomplete star system, putting out hundreds of videos, and shooting "Wing Commander 5: Apocalypse Now" should visit this page.

After you read it, I think you will be able to appreciate the full competitive threat that Mass Effect: Andromeda represents to both Star Citizen and Squadron 42.

WHAT GOOD IS MONEY WHEN YOU'VE RUN OUT OF TIME?

Chris has not run out of money-- but he has nearly run out of time. Backers who have thusfar resisted this conclusion, who chuckled nervously about Cod: Infinite Warfare but ultimately shrugged it off, are going to have a much harder time doing the same with Mass Effect: Andromeda. It's the Space Opera / Exploration / Shooter / Single and Multiplayer Movie/Gameplay experience you've been hoping for-- and it stars YOU as the hero.

The one / two punch of Infinite Warfare and Andromeda are not the last blows Chris will have to weather before release. In fact, No Man's Sky releases next month, Elite keeps improving steadily, several smaller but possibly competitive release are hitting throughout the year, and of course the Starfield threat is looming out there, too. Chris has promised to be as good or better than anything out there. Has claimed Star Citizen is so far ahead only Rockstar could hope to compete-- maybe. Yet most competitors have said nothing-- they'll let their games speak for themselves. Chris will be forced to do the same, with a game that says surprisingly little. (If you disagree, pop over to Twitch and see for yourself.)

OLD NARRATIVES HAVE BECOME STRUCTURALLY UNSOUND

None of the old defenses -- "it's pre-alpha!", "you know nothing about game development!", "Derek Shart is a terrible developer!" -- have the power to hold back the hands of superior competitors with finely honed visions, boundaries they want to push, stories they long to tell, experiences they're dying to deliver, franchises they're hoping to establish or redeem, and marketing muscle to push it all out when they're finished.

They will prove they could do more with less, and faster, and will reap the spoils (i.e. profits) of their superior focus, discipline and creative vision. The false narrative of Publisher constraints on creative visions will be laid bare for all to scoff at-- because the unconstrained vision and budget of one hubristic indie developer has managed with such enormous fanfare to produce so very little worthy of praise.

Fidelity and immersion are in the eyes of the beholder, yet there is no better way - short of VR headsets - to immerse players into a game than by creating a game so wondrous and compelling that they can not bear to leave it. Headset bobs are no substitute for compelling game mechanics. Five stages of player acceleration are no replacement for thrilling opportunities to explore wondrous worlds. Fixed entry and exit animations can't compensate for derivative lore with no compelling objectives.

I think E3 will be a very consequential event this year-- one that sees the old "Star Citizen will be the best drat space sim ever" narrative starting to crumble in the eyes of John S. Citizen. How can it not? There is too much territorial overlap to pretend these games aren't competing for the same customers, the same mindshare, the same critics, the same dollars.

With the old narratives of assumed supremacy crumbling, new ones will have to be fashioned to replace them. The old ones will be demolished by the competition -- and the new ones will have to explain how that could possibly happen to the player who had the earliest head start, the most money, the least constraints...

How, indeed.

The downside of embracing the Auteur theory of game design is that in the end, the blame must be owned by the visionary with unilateral control. That time is coming, and if CIG isn't yet preparing for that eventuality, they probably should be...

STAR CITIZEN: A FIDELITOUS DOLLHOUSE FOR GROWN MEN TO KEEP THEIR OVERDESIGNED SPACESHIPS IN

As for Star Citizen, it is a universe being built to support 4 years of increasingly absurd spaceship sales. In time, it might deliver truly epic majesty at the micro level. All the wonderous detailing that went into those costly ships through all those endless redesigns -- truly, has any space game ever labored so mightily over its ship assets? (No-- nor will they... Because games aren't the sum of their fidelitous assets. But hey, some of the ship designers are going to walk away from this with some gorgeous portfolios and the world's most amazing demo reels.)

The 2.4 update lays the Dollhouse For Men Gameplan bare. Shops, shops everywhere! You can layer your clothing on your white male spacedoll and have a dress-up adventure with friends! Future missions might even be assigned if you're wearing the right combination of clothing as you strike up a conversation with a fashion-conscious NPC. Hope you know how to accessorize!

These are the unironic gameplay ambitions of CIG for Star Citizen. They said as much on the recent "10 for the Developers". This is the $114M first person universe they have spent four years cooking up while selling amazingly fidelitous spaceships. If you, like Erris at INN, have been chomping at the bit to mix and match your spaceman clothing and layer your outfits for maximum dandiness, your greatest adventure lies ahead, and dumbwards... Space farming adventures in your own fidelitous Biodome attachments can be yours with the purchase of a MISC-Endeavor. And for those who like drink mixing mini-games, the Starliner just might be the ship your doll has been dreaming of... (Note: not all promised features will be available at launch. Some may be shelved as whims and finances dictate...)

But where is the fun? If it's in there, why isn't anyone playing it? Why are the breakthroughs always just around the corner? Why is there one system to venture about when we await 100? Why are more than half the ships still unflyable? Why did the flyable ones need so many revision passes to be released? Why do ships still fly like balsa wood toys? Why is the flight model so woefully inadequate? Why is the tutorial still broken after all these months? Why do the free fly events not produce big sales jumps? Why do we still not have female models or customizable player characters yet?

Oh wait-- I know. It's pre-alpha, right? With hopes to get to Minimum Viable Product maybe sometime next year? Yeah, that's what I thought... Best of luck with that, Chris. I hope you don't mind if people stop believing before then. Hope you don't mind if they start seeing other games. Hope you don't mind if the Gaming Press stops being polite, too. They'll have some questions, too-- and they can't be "moved to concern" to die.

THE SILVER LINING TO A DARK CLOUD IMPERIUM...

If you love Space Games -- RPGs, space sims, strategy games, exploration games, VR experiences -- this year and the next will see an embarrassment of riches.

For those who seek to explore new alien worlds, to treat with friendly aliens and fight with hostiles, to uncover mysterious ruins, build up colonies, gather resources, customize weapons, partner with colorful and intelligent companions, and and be the hero of a riproaring space ADVENTURE? Don't worry-- Bioware has got your back. 100+ hours of highly replayable gaming experiences can be yours next March for $60. (And, though the press remains largely clueless, Bethesda will have their own space adventure in not too distant future. "Surprise!")

If you're jonesing for space adventures before then, Hello Games would like a word. And of course, Frontier is always there with a rock solid spaceflight and galaxy simulator that's slowly but surely getting more and more fun to play.

It's never been a better time to be a Space Game fan, and you can thank Chris Roberts for helping shine a lot of light upon an under-served niche. There was a time when most assumed he'd be leading the way in this second great age -- he had the early mover advantage, he had the greatest war chest -- but the head start was squandered, the war chest misspent. The backers will eventually see what he's made with all this time and money, but only the willfully blind could be encouraged by the state of Star Citizen. The Epic Space Adventures Chris has been boastfully promising for years is still coming, but his quiet competitors will be the ones delivering it.

Excellent post (like I expected anything else).

So pleased I brought "fidelitous" to the goon vocabulary.

JainDoh
Nov 5, 2002

Omar strollin'

EightAce posted:

Important stuff for virtual clothes shop being worked on:
space 1999 style all in one female

dont tell me, all of the female clothes theyre working on for the inevitable female model are mysteriously revealing

JainDoh
Nov 5, 2002

Omar strollin'
also I *love* G0RF but he has reached D_Smart blog levels of words

WhiskeyWhiskers
Oct 14, 2013

Jon Do posted:

dont tell me, all of the female clothes theyre working on for the inevitable female model are mysteriously revealing

lol if you think they're going to ever figure out how to get a female model working. They'll just make facial hair mandatory on male characters.

Samizdata
May 14, 2007

Jobbo_Fett posted:

I'm sorry, I normally would be posting but I'm too busy playing a 20 year old game that features both men and women, aircraft, and an all-star cast.




Why yes, I am talking about Command and Conquer: Red Alert

C&C Bros UNITE!

JainDoh
Nov 5, 2002

Omar strollin'

WhiskeyWhiskers posted:

lol if you think they're going to ever figure out how to get a female model working.
well, i believe it will use the male animations for everything in a real stupid way

but yeah they want to sell clothes for real money before theres ever a game so its a must

Truga
May 4, 2014
Lipstick Apathy

WhiskeyWhiskers posted:

lol if you think they're going to ever figure out how to get a female model working. They'll just make facial hair mandatory on male characters.

They'll just hire some skyrim modders, no problem

Samizdata
May 14, 2007

Jobbo_Fett posted:

I don't think I ever played Emperor

You should. Hard but good. And the idea of a battle changing neutral third party (WORMSIGN!) is a mechanic that should be reused.

WhiskeyWhiskers
Oct 14, 2013

Truga posted:

They'll just hire some skyrim modders, no problem

Jon Do posted:

well, i believe it will use the male animations for everything in a real stupid way

but yeah they want to sell clothes for real money before theres ever a game so its a must

Lydia_walk.gif

Samizdata
May 14, 2007

Jobbo_Fett posted:

Now I know what you're thinking...


"What brand of girdle does Chris Roberts wear?"

He does the black thing and seems so frequently out of breath since Mistress S is tight-lace training him, and, knowing her grasp of drama, it's basic black latex.

KiddieGrinder
Nov 15, 2005

HELP ME

WhiskeyWhiskers posted:

lol if you think they're going to ever figure out how to get a female model working. They'll just make facial hair mandatory on male characters.

I seriously can't tell what the gently caress the problem is. Are their artists so incompetent they can't model a female body/face? (looking at that leaked asset video some fans made, I'd be tempted to say yes actually)

What the hell is the official explanation regarding no females? I know it isn't that hard to make a new rig, animations shouldn't be an issue because they spent millions of dollars on that mo-cap poo poo, so what gives?

runsamok
Jan 12, 2011

Jobbo_Fett posted:

Discord sucks

Yep.

big nipples big life
May 12, 2014

Truga posted:

They'll just hire some skyrim modders, no problem

Can't wait for my oily space waifu with ZZZ space boobs and that familiar dead expression.

SomethingJones
Mar 6, 2016

<3

G0RF posted:

Well, since ScruffPuff brought up predictions, I'd like to revisit one from February that's held up rather nicely (with a couple of misses) and offer some new thoughts on E3 and the year that remains...


----------

E3 SPECULATIONS:

CHRIS ROBERTS TAKES THE STAGE, PERHAPS WITH AN OLD FRIEND:

Cloud Imperium Games is a late addition to the speaker roster at The PC Gaming Show. Chris Roberts will presumably take the stage, though one suspects only long enough to wave hands, make a word salad the include "fidelity", "immersion", "sort of", and "kind of", and to drop some most fidelitous trailer porn on a crowdful of gamer nerds.

I would not be entirely surprised if Mark Hamill takes the stage with him, not as Actor doing contractually-bound press junket but as an old friend showing up to boost the cred of the game as he did at The Game Awards last year. I say this with no cynicism whatsoever -- Hamill is a great guy and true friend to Roberts and if asked and not otherwise obligated, I believe he'd happily do it. If so, nerd instincts and nostalgia overload will bring the house down with applause and joyful hollering--- and you finally might see the RSI funding tracker show a spark of life.

PLEASE NOTE: This is WILD speculation on my part -- and I offer it only because Hamill is not only the single greatest PR asset Cloud Imperium has but also a true gentleman and friend. His enthusiasm for the project is worth more than any trailer. He is an Elder Statesman of Space Fantasy and he brings with him enormous reserves of trust and good will. Chris needs that more than anything else right now, because too many people have seen too many trailers and gameplay reveals that later evaporated without comment. Chris needs a new tool to bolster confidence in the face of eroding credibility, and Mark Hamill's enthusiasm for the project is the best tool he could hope for.

All that being said, CIG will still be a sideshow at E3.

BIOWARE STRIKES BACK

Bioware is believed to be finally pulling back the curtain for Mass Effect: Andromeda. The conventional wisdom has it figured as Mass Effect 4 but it is not an incremental improvement over ME:3-- it is a reinvention of the franchise. The scale of the game is staggering, with planetary exploration back in a huge way. (Truly huge.)

Those interested in seeing what Bioware has been cooking up over the same time period that Chris Roberts has spent running endless spaceship sales, redesigning all assets a dozen times, not getting female player characters into the game, building out one incomplete star system, putting out hundreds of videos, and shooting "Wing Commander 5: Apocalypse Now" should visit this page.

After you read it, I think you will be able to appreciate the full competitive threat that Mass Effect: Andromeda represents to both Star Citizen and Squadron 42.

WHAT GOOD IS MONEY WHEN YOU'VE RUN OUT OF TIME?

Chris has not run out of money-- but he has nearly run out of time. Backers who have thusfar resisted this conclusion, who chuckled nervously about Cod: Infinite Warfare but ultimately shrugged it off, are going to have a much harder time doing the same with Mass Effect: Andromeda. It's the Space Opera / Exploration / Shooter / Single and Multiplayer Movie/Gameplay experience you've been hoping for-- and it stars YOU as the hero.

The one / two punch of Infinite Warfare and Andromeda are not the last blows Chris will have to weather before release. In fact, No Man's Sky releases next month, Elite keeps improving steadily, several smaller but possibly competitive release are hitting throughout the year, and of course the Starfield threat is looming out there, too. Chris has promised to be as good or better than anything out there. Has claimed Star Citizen is so far ahead only Rockstar could hope to compete-- maybe. Yet most competitors have said nothing-- they'll let their games speak for themselves. Chris will be forced to do the same, with a game that says surprisingly little. (If you disagree, pop over to Twitch and see for yourself.)

OLD NARRATIVES HAVE BECOME STRUCTURALLY UNSOUND

None of the old defenses -- "it's pre-alpha!", "you know nothing about game development!", "Derek Shart is a terrible developer!" -- have the power to hold back the hands of superior competitors with finely honed visions, boundaries they want to push, stories they long to tell, experiences they're dying to deliver, franchises they're hoping to establish or redeem, and marketing muscle to push it all out when they're finished.

They will prove they could do more with less, and faster, and will reap the spoils (i.e. profits) of their superior focus, discipline and creative vision. The false narrative of Publisher constraints on creative visions will be laid bare for all to scoff at-- because the unconstrained vision and budget of one hubristic indie developer has managed with such enormous fanfare to produce so very little worthy of praise.

Fidelity and immersion are in the eyes of the beholder, yet there is no better way - short of VR headsets - to immerse players into a game than by creating a game so wondrous and compelling that they can not bear to leave it. Headset bobs are no substitute for compelling game mechanics. Five stages of player acceleration are no replacement for thrilling opportunities to explore wondrous worlds. Fixed entry and exit animations can't compensate for derivative lore with no compelling objectives.

I think E3 will be a very consequential event this year-- one that sees the old "Star Citizen will be the best drat space sim ever" narrative starting to crumble in the eyes of John S. Citizen. How can it not? There is too much territorial overlap to pretend these games aren't competing for the same customers, the same mindshare, the same critics, the same dollars.

With the old narratives of assumed supremacy crumbling, new ones will have to be fashioned to replace them. The old ones will be demolished by the competition -- and the new ones will have to explain how that could possibly happen to the player who had the earliest head start, the most money, the least constraints...

How, indeed.

The downside of embracing the Auteur theory of game design is that in the end, the blame must be owned by the visionary with unilateral control. That time is coming, and if CIG isn't yet preparing for that eventuality, they probably should be...

STAR CITIZEN: A FIDELITOUS DOLLHOUSE FOR GROWN MEN TO KEEP THEIR OVERDESIGNED SPACESHIPS IN

As for Star Citizen, it is a universe being built to support 4 years of increasingly absurd spaceship sales. In time, it might deliver truly epic majesty at the micro level. All the wonderous detailing that went into those costly ships through all those endless redesigns -- truly, has any space game ever labored so mightily over its ship assets? (No-- nor will they... Because games aren't the sum of their fidelitous assets. But hey, some of the ship designers are going to walk away from this with some gorgeous portfolios and the world's most amazing demo reels.)

The 2.4 update lays the Dollhouse For Men Gameplan bare. Shops, shops everywhere! You can layer your clothing on your white male spacedoll and have a dress-up adventure with friends! Future missions might even be assigned if you're wearing the right combination of clothing as you strike up a conversation with a fashion-conscious NPC. Hope you know how to accessorize!

These are the unironic gameplay ambitions of CIG for Star Citizen. They said as much on the recent "10 for the Developers". This is the $114M first person universe they have spent four years cooking up while selling amazingly fidelitous spaceships. If you, like Erris at INN, have been chomping at the bit to mix and match your spaceman clothing and layer your outfits for maximum dandiness, your greatest adventure lies ahead, and dumbwards... Space farming adventures in your own fidelitous Biodome attachments can be yours with the purchase of a MISC-Endeavor. And for those who like drink mixing mini-games, the Starliner just might be the ship your doll has been dreaming of... (Note: not all promised features will be available at launch. Some may be shelved as whims and finances dictate...)

But where is the fun? If it's in there, why isn't anyone playing it? Why are the breakthroughs always just around the corner? Why is there one system to venture about when we await 100? Why are more than half the ships still unflyable? Why did the flyable ones need so many revision passes to be released? Why do ships still fly like balsa wood toys? Why is the flight model so woefully inadequate? Why is the tutorial still broken after all these months? Why do the free fly events not produce big sales jumps? Why do we still not have female models or customizable player characters yet?

Oh wait-- I know. It's pre-alpha, right? With hopes to get to Minimum Viable Product maybe sometime next year? Yeah, that's what I thought... Best of luck with that, Chris. I hope you don't mind if people stop believing before then. Hope you don't mind if they start seeing other games. Hope you don't mind if the Gaming Press stops being polite, too. They'll have some questions, too-- and they can't be "moved to concern" to die.

THE SILVER LINING TO A DARK CLOUD IMPERIUM...

If you love Space Games -- RPGs, space sims, strategy games, exploration games, VR experiences -- this year and the next will see an embarrassment of riches.

For those who seek to explore new alien worlds, to treat with friendly aliens and fight with hostiles, to uncover mysterious ruins, build up colonies, gather resources, customize weapons, partner with colorful and intelligent companions, and and be the hero of a riproaring space ADVENTURE? Don't worry-- Bioware has got your back. 100+ hours of highly replayable gaming experiences can be yours next March for $60. (And, though the press remains largely clueless, Bethesda will have their own space adventure in not too distant future. "Surprise!")

If you're jonesing for space adventures before then, Hello Games would like a word. And of course, Frontier is always there with a rock solid spaceflight and galaxy simulator that's slowly but surely getting more and more fun to play.

It's never been a better time to be a Space Game fan, and you can thank Chris Roberts for helping shine a lot of light upon an under-served niche. There was a time when most assumed he'd be leading the way in this second great age -- he had the early mover advantage, he had the greatest war chest -- but the head start was squandered, the war chest misspent. The backers will eventually see what he's made with all this time and money, but only the willfully blind could be encouraged by the state of Star Citizen. The Epic Space Adventures Chris has been boastfully promising for years is still coming, but his quiet competitors will be the ones delivering it.

Quoting for new page.

edit - Ah it was already reposted. Never mind

SomethingJones fucked around with this message at 17:15 on May 17, 2016

Polish Avenger
Feb 13, 2007
has an invalid opinion.

spacetoaster posted:

Here's his final post. In a thread asking if people regret spending so much on Star Citizen.




Humility is top stuff. Not as persistent as Cobblers, but more subtle and equally as impregnable.

Truga
May 4, 2014
Lipstick Apathy

kordansk posted:

I won't feel true immersion until I can hook up a 12" Mandingo replica dildo to a jackhammer and let this game play me like a fiddle.

:yikes:

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Mirificus fucked around with this message at 17:23 on May 17, 2016

CrazyLoon
Aug 10, 2015

"..."

Toops posted:

Solar Plebeian weekly dev update. First pass at the companion and dialog systems. This one goes out to Humility. Stay safe sadness ghost.

https://www.youtube.com/watch?v=gs6oPhWcsG4

This is wonderful!

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

KiddieGrinder posted:

I seriously can't tell what the gently caress the problem is. Are their artists so incompetent they can't model a female body/face? (looking at that leaked asset video some fans made, I'd be tempted to say yes actually)

What the hell is the official explanation regarding no females? I know it isn't that hard to make a new rig, animations shouldn't be an issue because they spent millions of dollars on that mo-cap poo poo, so what gives?

Well, they are trying to add a skeleton to Sandi, who is one already, and it crashes the program because it cant handle the duplicate.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Samizdata posted:

You should. Hard but good. And the idea of a battle changing neutral third party (WORMSIGN!) is a mechanic that should be reused.

Maybe I'll give it a try...

I assume that Emperor hasn't gone the route of freeware yet?

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ShredsYouSay
Sep 22, 2011

How's his widow holding up?

Wafflz posted:

Can't wait for my oily space waifu with ZZZ space boobs and that familiar dead expression.

I'm surprised they haven't enthused on 10ftc what they're using fidelitous fluid physics simulation for.

  • Locked thread