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Check if you actually have the global "Enable Cheats" checkbox checked. In Config -> General.
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# ? May 15, 2016 21:16 |
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# ? Apr 28, 2024 16:53 |
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Admiral H. Curtiss posted:Check if you actually have the global "Enable Cheats" checkbox checked. In Config -> General.
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# ? May 15, 2016 21:27 |
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2 things: 1. Timesplitters 2 needs to have MMU enabled in the game settings to work properly, but it isn't enabled by default as of build 9399. 2. Spiderman 2 runs super slow in ogl and has crazy problems in dx11 where random textures are either not being loaded or are being made transparent so you end up seeing through buildings and Spidey is just a pair of glowing eyes.
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# ? May 29, 2016 19:21 |
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Have you filed bugs on either of these?
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# ? May 29, 2016 20:14 |
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There's no bug report thing on the website as far as I can see, but since there are at least a couple devs who read this I figured the messages would get where they need to go.
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# ? May 30, 2016 21:58 |
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http://bugs.dolphin-emu.org/
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# ? May 30, 2016 22:03 |
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Thanks. That page should be more...obvious. Anyways I'm gonna file reports after I can get on my desktop and can get the game IDs and such. Are there any files that are usually wanted? I see there's a thing on the form to upload stuff.
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# ? May 30, 2016 23:17 |
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It's around if you go to the forums or the wiki. We don't plaster it all over the homepage simply because we already actually get a lot of bug reports and they tend to be fairly low-quality.
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# ? May 30, 2016 23:58 |
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Any tips on what separates low quality reports from high? Submitting bug reports isn't something I do often and I'm about to submit these two, but now I'm worried they're gonna be tossed out for being crap.
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# ? May 31, 2016 19:53 |
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Just be polite, make sure you tested your problem on a recent emulator version, and use some common sense. If you know that a thing worked at some point but now no longer does, it helps if you can provide the version it stopped working on, too.
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# ? May 31, 2016 20:05 |
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Thanks. In that case I think I'll hold off until I can test on an earlier build just in case, and maybe a screenshot of spidey 2 is in order.
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# ? May 31, 2016 21:51 |
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Bad bug report: https://bugs.dolphin-emu.org/issues/9536 Good bug report: https://bugs.dolphin-emu.org/issues/9554
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# ? Jun 1, 2016 01:16 |
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Super Mario Galaxy looks so good in HD, it's ridiculous. I actually feel kinda bad for the devs being quite obviously held back by hardware limitations from showing off what they were able to accomplish. If I were to want to request Dolphin being able to support ds3/4 sixaxis/gyro for emulated wiimote control, would that be best off as a "bug report" on the tracker that can be converted by you guys, or just a thread in the Controller section of the forum? site fucked around with this message at 23:13 on Jun 3, 2016 |
# ? Jun 3, 2016 23:05 |
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site posted:Super Mario Galaxy looks so good in HD, it's ridiculous. I actually feel kinda bad for the devs being quite obviously held back by hardware limitations from showing off what they were able to accomplish. Pokemon assets look fantastic at 1080p: https://www.youtube.com/watch?v=9p7bZAZnseE
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# ? Jun 3, 2016 23:11 |
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the 3ds kirby games in hd are almost visually identical to return to dreamland
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# ? Jun 3, 2016 23:35 |
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So according to my bug report getting silently listed as a duplicate and removed, the spidey 2 being completely broken in dx11 issue has been known for a whole year but no one ever bothered to update the wiki entry for it. That's been fixed.
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# ? Jun 4, 2016 01:20 |
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Star War Sex Parrot posted:Have you seen 3DS games in HD? Holy poo poo, if those games are running at full speed, Citra has made a hell of a lot of progress in the few months since I checked on it last.
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# ? Jun 4, 2016 01:54 |
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LOCUST FART HELL posted:Holy poo poo, if those games are running at full speed, Citra has made a hell of a lot of progress in the few months since I checked on it last. I believe they're full speed but with a big beefy rig.
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# ? Jun 4, 2016 02:38 |
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Can anyone walk me through how I'd go about setting up Dolphin for Metroid Prime Trilogy with mouse controls? Obviously only 1 and 2.
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# ? Jun 14, 2016 20:16 |
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Lizard Wizard posted:Can anyone walk me through how I'd go about setting up Dolphin for Metroid Prime Trilogy with mouse controls? Obviously only 1 and 2. It's been years since i've played it on Dolphin, but here's my controls pre-set, it might be helpful: I don't quite remember if the things bound to the logitech controller are used in the games at any points, they might just be left over from a previous control scheme or they might be very rarely used. I do remember that i set LCONTROL to give me a very easy ball jump button (swing up & tilt back)
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# ? Jun 14, 2016 22:52 |
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HenryEx posted:Not sure what you're talking about with "only 1 and 2", since all three games use the wiimote. 3 has a whole lot of motion control stuff, I thought, so I figure I'll just play that on the actual hardware if at all. E: is there a N64 emulation thread?
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# ? Jun 14, 2016 23:11 |
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As far as I'm aware, the current best solution for N64 emulating is to play the Virtual Console versions through Dolphin.
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# ? Jun 19, 2016 04:45 |
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Lizard Wizard posted:Can anyone walk me through how I'd go about setting up Dolphin for Metroid Prime Trilogy with mouse controls? Obviously only 1 and 2. It'd suck. Use a wiimote, love yourself.
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# ? Jun 19, 2016 14:20 |
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It does not, in fact, suck. Rather, it is slick and baller yo.
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# ? Jun 19, 2016 21:34 |
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flatluigi posted:As far as I'm aware, the current best solution for N64 emulating is to play the Virtual Console versions through Dolphin. That's all well and good, but the game I want to emulate is Banjo-Kazooie, by which I mean I want to find out how to make the jigsaw-puzzle screen transitions look right.
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# ? Jun 24, 2016 01:15 |
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Lizard Wizard posted:That's all well and good, but the game I want to emulate is Banjo-Kazooie, by which I mean I want to find out how to make the jigsaw-puzzle screen transitions look right. Well there's always Rare Replay if you have an xbox one. I don't think that problem was ever solved on n64 emulators without causing a lot of slowdown.
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# ? Jun 24, 2016 01:41 |
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I can play bk through project64 with no problems and my system is pretty old. You should probably get a build from emucr though, that's where i ended up finding them after pj went open source.
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# ? Jun 24, 2016 01:45 |
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Banjo-Kazooie should emulate well overall, but Banjo-Tooie is, uh It's pretty unplayable, unless you are insanely lucky
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# ? Jun 24, 2016 01:46 |
The Colonel posted:Banjo-Kazooie should emulate well overall, but Banjo-Tooie is, uh I remember playing through it all the way with some glitches like 7 years ago "fine" insomuch as I had to assume it would crash and used savestates pretty frequently.
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# ? Jun 24, 2016 01:49 |
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Honestly i think bk is the only rare 64 game that doesn't have emu problems.
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# ? Jun 24, 2016 01:51 |
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site posted:Honestly i think bk is the only rare 64 game that doesn't have emu problems. Are you disregarding Mickey's Speedway USA Diddy Kong Racing works without any serious issues, too
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# ? Jun 24, 2016 01:52 |
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The Colonel posted:Are you disregarding Mickey's Speedway USA Oh yeah, I forgot about dkr
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# ? Jun 24, 2016 01:54 |
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havenwaters posted:Well there's always Rare Replay if you have an xbox one. Gross.
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# ? Jun 24, 2016 01:57 |
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For the uninformed like me, why is it that the state of N64 emulation is so bad, whereas the state of more modern consoles, such as the PS2 and the Wii, is so good?
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# ? Jun 24, 2016 01:58 |
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The versions of Banjo-Kazooie and Banjo-Tooie on Rare Replay are the same ones you can download for the 360, so you don't need a Bone for those.
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# ? Jun 24, 2016 02:00 |
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Lizard Wizard posted:Gross. Hey, maybe it'll get a PC release? LOCUST FART HELL posted:For the uninformed like me, why is it that the state of N64 emulation is so bad, whereas the state of more modern consoles, such as the PS2 and the Wii, is so good? Lack of interest and something about really low texture cache space so cartridges were being used to stream in the textures instead of the console itself. Also Nintendo's microcode stuff was not given to 3rd parties for awhile so 3rd parties hard to develop their own solutions for games. Basically a lot of the games have real hacky solutions to get them to work on the actual console much less on an emulator.
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# ? Jun 24, 2016 02:03 |
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LOCUST FART HELL posted:For the uninformed like me, why is it that the state of N64 emulation is so bad, whereas the state of more modern consoles, such as the PS2 and the Wii, is so good? I don't know if i'd say PS2 emulation is in that good of a state unless there's been some serious improvements lately, but it's because the N64 was such a loving weird system to program games for and that led to lots of games having very weird code that is very difficult to emulate properly since most emulators aren't that accurate and only really properly emulate very basic titles that don't rely too much on weird workarounds. Rare games are very big, and very ambitious and very complicated on a technical scale. That can make them a nightmare.
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# ? Jun 24, 2016 02:04 |
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PS2 emulation has been more than fine for like 2-3 years, and has even been relatively active (like on Dolphin's level) as of late.
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# ? Jun 24, 2016 02:32 |
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Nate RFB posted:PS2 emulation has been more than fine for like 2-3 years, and has even been relatively active (like on Dolphin's level) as of late. Yeah a few games don't work still with hardware mode (looking at you ace combat series and king's field: the ancient city) but most games work just fine now.
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# ? Jun 24, 2016 02:34 |
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# ? Apr 28, 2024 16:53 |
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Even Saturn emulation is pulling ahead of the N64 these days.
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# ? Jun 24, 2016 02:44 |