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Tollymain posted:how do you track that stat It records anonymous analytics vis gameanalytics.com (you can turn it off in options if you don't want me to spy on your permadeathing) 145,818 total new game starts. 89 completions of "Earl of Omonporch"
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# ? Jun 3, 2016 03:50 |
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# ? Apr 25, 2024 19:14 |
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i don't even own qud yet and i'm not worried about that sort of thing in roguelikes anyway, no worries
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# ? Jun 3, 2016 04:00 |
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Unormal posted:3,001,938 snapjaw scavengers killed. Unormal posted:145,818 total new game starts. So an average of 20.5 snapjaw scavengers killed per game. Seems kinda low.
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# ? Jun 3, 2016 04:03 |
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Galaga Galaxian posted:So an average of 20.5 snapjaw scavengers killed per game. Seems kinda low. Only ~45,000 completions of bringing Argyve his first knicknack.
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# ? Jun 3, 2016 04:04 |
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It’s iPhone only unfortunately, but it’s a shame not to see anyone talking about Imbroglio, it’s by the creator of 868-HACK and it’s got some really neat ideas: The deal is, you’re in a 4x4 grid with a small maze and you have to get to the purple crystal. When you get it, your score goes up by 1, you heal a little, and another maze and crystal is created. The interesting part is, each tile is a weapon card, and when you attack an enemy you use the weapon you’re currently standing on. Killing enemies with a weapon slowly powers the tile up, so you have some interesting decisions to make, like rushing the crystal or taking a roundabout route to try and finish powering up a weapon, or taking an extra hit of damage to get some extra weapon levels. And the extra interesting part on top of that, is that you can lay out the weapon grid yourself before you start the game, so you can set up your own tactics. You can also see what layout people on the leaderboards are using. There’s quite a few more details to it on top of this which I could go into, but that’s the basics!
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# ? Jun 3, 2016 12:20 |
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Hactar posted:It’s iPhone only unfortunately, but it’s a shame not to see anyone talking about Imbroglio, it’s by the creator of 868-HACK and it’s got some really neat ideas: Oh interesting. Michael Brough, the author of 868-Hack, makes some games with interesting mechanics. I'll have to check this out. 868 also released on Steam so if this does well enough maybe it will show up there. Fake edit: Lol. Google on Imbroglio: "noun an extremely confused, complicated, or embarrassing situation."
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# ? Jun 3, 2016 14:56 |
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Hactar posted:Its iPhone only unfortunately, but its a shame not to see anyone talking about Imbroglio, its by the creator of 868-HACK and its got some really neat ideas: Grabbed it this morning, based on your post! It's fun! Feels like a board game. Maybe specifically because the hand drawn graphics remind me of the copy of the Amazeing Labyrinth I had as a kid.
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# ? Jun 3, 2016 16:45 |
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Yeah, it's a superb little game with some neat ideas. Every unit (player included) has dual health bars and emptying one kills the character. This means Cubes, with 4 health and 1 mana, die in one hit to every blue weapon but can take up to 4 hits from red weapons meaning you dance around the field naturally to eliminate threats. What is cool about this is that every monster type has a fixed area they spawn from so eventually you start laying out the board to account for that. I unlocked all the characters but I'd love to hear more about it. Some of the cooler items are locked behind later characters -- the whetstone, red weapon that deals 1 damage and upon hitting max level goes to 0 damage, but increases damage of all other weapons in the row by 1, is one of my favorite. The creator. Michael Brough, wrote up his design process and put it online. It's a fun read. Part 1, other two parts are on the blogspot.
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# ? Jun 3, 2016 17:56 |
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Owned a smartphone for two years and Sproggiwood is the first game that I've found appealing. End up uninstalling most phone games within ten minutes
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# ? Jun 3, 2016 21:01 |
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Jackard posted:Owned a smartphone for two years and Sproggiwood is the first game that I've found appealing. Go play Hoplite as well. It's great.
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# ? Jun 3, 2016 21:06 |
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I feel like you guys would like Card Crawl too. It's a card game but has a lot of the similar qualities / game feel as other roguelikes. Been playing it a lot on my phone lately.
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# ? Jun 3, 2016 23:12 |
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Vertigon posted:The website fairies are telling me that Madjack has graciously given AutoFire a bump! I coulda sworn that I had an SA account from the early 2000's but a few bucks later and it's newbtown for me. Re: Vertigon's Car Wars/Roadwar 2000/Autoduel roguelike Autofire http://www.patricklipo.com/randomprojects/autofire-a-roguelike-in-7-days/ Traditional games had a long derail that went into Food Trucks competing with one another to a) deliver awesome culinary food b) steal customers from each other c) resolve the bottom line with missiles and chainsaws. The following may be inspirational or irrelevant. Cheers. https://forums.somethingawful.com/showthread.php?threadid=3565139&userid=0&perpage=40&pagenumber=317 The_Doctor posted:Yeah, that's what I've used before now. The ones that unzip to expand out further basically fit the square size perfectly. Alien Rope Burn posted:The deliveryman lays on his back, his belly baking in the hot sun, beating his legs trying to turn himself over. But he can't. Not with out your help. But you're not helping. Helical Nightmares posted:The rise of specialized food trucks with truly radical ideas about cuisine has been a great thing. Xelkelvos posted:
SaviourX posted:
Echophonic posted:Maybe Food Chain Magnate will get a food truck expansion. Leperflesh posted:https://boardgamegeek.com/boardgame/170295/foodtown-throwdown Helical Nightmares posted:Why do I have this image of a food truck outside a Dungeon between the hours of 8-9 and 12-1. Gravy Train Robber posted:The Space Food Truck game seemed really promising, as it was basically just a standard deckbuilder in video game form. Unfortunately, the design is horrific and even more of a random crapshoot than even games like Legendary/Ascension. Ominous Jazz posted:Please kickstart my new game about Goblins running illegal food carts while being pursued by fine dining paladins I will make miniatures.
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# ? Jun 4, 2016 04:12 |
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Hactar posted:It’s iPhone only unfortunately, but it’s a shame not to see anyone talking about Imbroglio, it’s by the creator of 868-HACK and it’s got some really neat ideas: Picked this up, since I've enjoyed the creator's other stuff. Very interesting so far, but also a bit overwhelming; so many weapon types, so many options! The art style is extremely charming.
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# ? Jun 4, 2016 04:15 |
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So kismet is a real force evidently. On the day I posted about Recettear, I got the following email. https://www.kickstarter.com/projects/digitalsun/moonlighter quote:From Square Enix Collective. kickstarter posted:
So looks like they are remaking Recettear. Sports a 'rogue-lite' dungeon. No idea if it will be any good.
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# ? Jun 4, 2016 04:18 |
Unormal posted:Only ~45,000 completions of bringing Argyve his first knicknack.
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# ? Jun 4, 2016 04:21 |
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Unormal posted:It records anonymous analytics vis gameanalytics.com (you can turn it off in options if you don't want me to spy on your permadeathing) I got one!
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# ? Jun 4, 2016 04:29 |
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PleasingFungus posted:Picked this up, since I've enjoyed the creator's other stuff. Very interesting so far, but also a bit overwhelming; so many weapon types, so many options! Clubs deal 2 red damage after one level up which is solid. Rimeclaws offer a pretty consistent way to kill snakes in one hit. Vampiric Spear is amazing for keeping yourself topped off even if you have no way to curse enemies, and Shields give a great survivability boost while also dealing 2 damage after a few feeds. Those are all pretty good weapons to start off with. A blink dagger or a mystic whisk are both great options for corners to get you out of bad situations, and blink dagger is hard to level up, but has one of the most powerful survivability effects. I didn't understand the wording at first, but it gives you more options of where to teleport to as it levels up. One of my favorite combos is Echo Harp + Whetstone, since Whetstone makes the harp deal 2 damage twice, meaning an instant kill for any target if there's only one monster on the board. There's also some truly ridiculous hijinks you can get up to with Witchpact blade since the effect can repeat multiple times in one turn, but I haven't figured out the Curse playstyle yet. Anyway, hope this helps, and gently caress snakes forever.
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# ? Jun 4, 2016 04:49 |
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StrixNebulosa posted:I absolutely love it when games have books in them that actually have some writing to them, as finding lore in games is my favorite part. Love Aphorisms About Birds. Correct me if I'm wrong, but I think Qud is the only roguelike that has books that are approaching Elder Scrolls territory. I always chuckle when I explore the Dungeonmans library and I come across a bunch of 'dumb roguelike ideas' or whatever the phrasing is. What I really like about Qud's Across Moghra'yi, Vol. III: Oth, the Free City is there are a bunch of terms that as of yet are undefined in Qud. What are these combs? Are they like giant honeycombs cities are built in? What are 'esper-bandits', 'windweirds', and 'voidcanters'? Will we see them in Qud? Will we eventually see ghost sap in the rust-caves? Are books Hand of Luke's way to crack the whip at Unormal to add more content? Speaking of here is another QUD book. I think this is an older one. On the Origins and Nature of the Dark Calculus Helical Nightmares fucked around with this message at 05:22 on Jun 4, 2016 |
# ? Jun 4, 2016 04:54 |
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Helical Nightmares posted:Love Aphorisms About Birds. Correct me if I'm wrong, but I think Qud is the only roguelike that has books that are approaching Elder Scrolls territory. Oh man I love the Math Book and have pondered doing something with related concepts if Unormal ever releases a mod-friendly iteration.
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# ? Jun 4, 2016 05:12 |
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I believe the current version is mod friendly.
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# ? Jun 4, 2016 05:22 |
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Yeah it's actually pretty moddable but it's not documented anywhere yet. Any of the xml files in streamingassets/base can be modded by putting files of the same name with the new entries in %savepath%/mods/%modname% and you can add new tiles with images of the right name in the textures subdirectory of your mod. I'll document it in a wiki somewhere someday.
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# ? Jun 4, 2016 06:02 |
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Just a sec, makin a nude molerat with tits sprite...
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# ? Jun 4, 2016 06:16 |
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Unormal posted:Yeah it's actually pretty moddable but it's not documented anywhere yet. Any of the xml files in streamingassets/base can be modded by putting files of the same name with the new entries in %savepath%/mods/%modname% Huh, okay. Very cool. Maybe I'll poke at figuring out how maps / spawn population pools / quests!? work. Goatse James Bond fucked around with this message at 06:58 on Jun 4, 2016 |
# ? Jun 4, 2016 06:55 |
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GreyjoyBastard posted:
One protip for mucking around is to bind the wish command and use the wish "reload" which will hotload the configuration files. That won't change existing items that have already been spawned based on precious blueprints, only newly fabricated ones, but it still is a heck of a lot smoother than restarting the game every time.
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# ? Jun 4, 2016 07:05 |
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Unormal posted:It records anonymous analytics vis gameanalytics.com
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# ? Jun 4, 2016 22:17 |
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Helical Nightmares posted:Re: Vertigon's Car Wars/Roadwar 2000/Autoduel roguelike Autofire This is an amazing treasure trove, my friend, I will dive in. Sláinte.
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# ? Jun 4, 2016 22:35 |
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madjackmcmad posted:What... what is this? I should be using this. Dungeonmans just straight emails me. Yeah, there's lots of good analytics tools (http://forum.unity3d.com/threads/unity-analytics-vs-google-analytics-vs-gameanalytics-vs-other-solutions.299460/ etc..). Gameanalytics isn't super amazing or anything but it's free and it has a dead simple HTTP interface to integrate. Unormal fucked around with this message at 23:12 on Jun 4, 2016 |
# ? Jun 4, 2016 23:09 |
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Started brainstorming joke spells (literally) for a stand up comedian roguelike, send helpquote:Pun: Strikes an opponent with a devastating play on words, but not very effective if they hear it coming.
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# ? Jun 7, 2016 15:37 |
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Make dark comedy have an invisible cooldown and have it backfire if you try casting it early, displaying the message "Too soon".
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# ? Jun 7, 2016 15:52 |
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Floodkiller posted:Started brainstorming joke spells (literally) for a stand up comedian roguelike, send help This might work well as a subsystem of the Seinfeld Rogue-like.
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# ? Jun 7, 2016 15:53 |
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Self-deprecation should just hinge directly on your reputation for power, which will make it self-limiting. Maybe some kind of Personal Attack, which requires knowledge of your target? Like when they make jokes about tax dodging to Jimmy Carr.
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# ? Jun 7, 2016 16:06 |
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HerpicleOmnicron5 posted:Make dark comedy have an invisible cooldown and have it backfire if you try casting it early, displaying the message Fixed
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# ? Jun 7, 2016 16:17 |
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that hieroglyphic roguelike with no words is 50% off this week http://store.steampowered.com/app/434880/?snr=1_7_7_weeklongdeals_150_2
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# ? Jun 7, 2016 22:56 |
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Would you like to see a list of jokes told y/n
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# ? Jun 8, 2016 00:30 |
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Jokes should be generated using gearheads chat system
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# ? Jun 8, 2016 00:36 |
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i may be wangatta, but im always not thinking about tv
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# ? Jun 8, 2016 00:38 |
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Are you the dude I've been trying to bind? Your basement is hosed.
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# ? Jun 8, 2016 00:56 |
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Isaac posted:Would you like to see a list of jokes told y/n Would you like your jokes explained? (y/n)
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# ? Jun 8, 2016 05:19 |
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Floodkiller posted:Started brainstorming joke spells (literally) for a stand up comedian roguelike, send help Steal: You like to 'appropriate' high quality material from other comics, but you may be randomly jumped by 1-3 comedians.
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# ? Jun 8, 2016 05:34 |
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# ? Apr 25, 2024 19:14 |
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Ranks include: Office Quipster at the bottom, moving upward through Open Mic Night Guy, all the way to Headliner, but with possible dead ends as Open Mic Night Emcee or Television Series Joke Writer.
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# ? Jun 8, 2016 07:40 |