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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Outrail posted:

gently caress yeah 'metalline powders' .

Glass casing of presurize acid inside a Glass casing of FOOF surrounded by 'metalline powders' and padding inside a metal canister with a timed spring loaded piston.

Now we just need a few gnomes for development and testing.

Quoting because it's a real vote now, oh yeah its a vote.

Also B, just mob the thing with everything we've got. Start with an entailing chain attack and go from there. We can find the horses later, they won't go far.

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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Ye, rush the thing. It's just a slightly larger fishman, is all.

B

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

B -kill it!

There Bias Two
Jan 13, 2009
I'm not a good person

Wow that would have been really, really bad if they drew blood sooner. B

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
No sense in not joining the Bandwagon.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

B but have Abigail go fetch the horses

Grognan
Jan 23, 2007

by Fluffdaddy
A

Ms. Happiness
Aug 26, 2009

B but seconding somebody going to get the horses

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Battle of the Beach

You decide you have had quiet enough, thank you very much and give ITEC the order to attack. They don't need much convincing, Kvelar re-initiating combat with another shot from his hand-crossbow.
It goes wide as the monster thrashes about looking for anything to eat and kill. Abigail tries to sneak around it and you advance slowly with Khami at your side, attempting to distract it or entangle it long enough for the others to flank and dismember it.

It snarls and thrusts and leaps towards Kvelar, much quicker than before, even able to keep up with you should you decide to run you realize as you manoeuvre yourself to get your axe in its path.
You miss, but the distraction proves enough for Khami to wrap his chain around it allowing Kvelar to hit it with an arrow. The shot goes straight through and sickly looking water begins to pour out as the Salmonster rears violently about itself.

Try as it might there is no escaping the iron chains so you step around it and begin to slash at anything you can reach, hitting it across the back only to find your blow partially deflected by the hardened scales.
Though it gyrates and thrusts and howls into the wind, the chains and the weapons of ITEC hold it firmly in place and before long you manage to land a blow that actually sticks, opening its ribcage and unleashing a torrent of bile.

Calm descends once more on the battlefield, the only light a sputtering branch and the eerie glow of your previous campfire. You can still hear it sizzling and its uncomfortable to go near, but at least the whole forest didn’t catch fire this time.
Your inner gnome makes a mental note to somehow combine it with FOOF in some sort of layered glass casing causing you to shudder with either delight or fear. Or perhaps blood loss.

“Everyone alright?” You ask and receive nods and sighs of relief in return.
You know Braav isn't much further out and doubt you can go to sleep again this night what with the adrenaline pumping through your systems, but your horses are missing and your camp is littered with bodies and gear.
Cleaning up will take some time, but its not a huge concern unless you get attacked again. You are bleeding, but it's a shallow cut. A small bandage and a good nights rest should be enough for you.

---

Dead monsters mean free monster parts. Skvababt isn't here and you don't know the first thing about leatherworking, but Kvelar has fought these things before and they are common enough to the area that you know a thing or two about them as well.
Their hide is demonstratively worthless, giving way to nearly all of your blows as you just experienced first hand and their bones are equally as weak.
The flesh is rumoured to be tasty if properly prepared and indeed the flash-dried jerky of the two closest to the campfire at the time of Abigails powder-bomb does smell pretty great.

The brine is an unknown quantity. It fills the innards of the monsters like the stuffing of a good pie and is suffused with saltwater. Perhaps your gnomish alchemist friend back in Braav could do something with it, if you figured out how to transport it?

The claws seem sharp enough, they cut through your leather armour without much trouble but then again steel is probably better still. The teeth are very light and sharp. Light enough to be used as arrowheads?
You'd have to get the shafts especially made but Kvelar thinks it could be done.

---

1: Looting time! You have eleven monster bodies worth of parts to deal with, but you are travelling light.
Dragging them all back to Braav is out of the question without a cart and if you leave them on the road for the other part of your crew to find they will just be eaten by other monsters or other nearby animals.
Still, you could have someone harvest the bodies whilst the others look for the horses or get everything else you need to leave prepared. The question is, what do you want and how much of it?


[Inventory Management]
Lacking a cart and pressed for time, you have a have a total of [10] slots to work with, [04] of which are already occupied by gear.
Your load is thus [Light] increasing your speed over land. The next tier, [Medium] is at six slots and [Heavy] at eight, all decreasing your overall top speed.


A: Smoked Salmonster Jerky!
Easily a weeks worth of field rations right here. The intense heat they suffered should have cleared any toxins away.
[+01 Load], unless you just replaced your old rations with them in which case you could get them for free.

B: Regular Salmonster Meat
Probably not as tasty, but perhaps you can cook it over the glowing rock?
You quesstimate you could get a month of rations out of the deal, but you don't even know if its edible.
[+01 Load per week], although if you want you could use these rations to replace your old ones, giving you up to two free loads (depending on option A)

C: The Brine
You don't have anything suitable except monster bodies in which to transport the brine, but Braav isn't that far away. Load a few bodies onto the horses and pay your gnome friend a quick visit as you pass.
[+01 Load per monster corpse]

D: Claws
A bunch of sharp claws that you don't know what to do with.
[+01 Load] for all of them.

E: Teeth
A bunch of sharp teeth that could be used for arrowheads.
[+01 Load] for all of them.

F: Something else?
There might be more to the salmonsters than meets the eye? Perhaps there is something else to harvest here? If so, what? And how much of it do you want?

---

2: Sooner or later you will set off again. The horses are tired and probably didn't run very far. You still have a long ways to go. What tall tales do you tell to pass the time?

G: Barul Qorr, The suddenly Ex-Monster-Hunter

H: Pith Tim, The Unfortunate Imperial Army Recruit

I: The Rim on the Horizon

J: Write-in. Is there anything specific you would like to know more about, that you could reasonably know or that wouldn't affect you personally?

---
code:
[Battle Summary]
Total Enemies Defeated:				
Salmonsters				10
Berzerk Salmonster			01

Enemies defeated by Kvelar:		04, 01 assists
Enemies defeated by Abigail:		02, 02 assists
Enemies defeated by Khami: 	        02, 02 assists
Enemies defeated by You:		03 (includes Berzerk Salmonster)

Damages Sustained
Thorgrim Ironscript: Ruined left leather gauntlet, small cut to left arm.
---

It is the very early morning of Month 2, Week 4, Day Five
You have Eight Days Remaining and estimate Braav to be around one days travel away.

---

Party Thoughts:
Kvelar: "Take no more than what ye need! The teeth we can leave at Braav once we get there, naught else but jerky of interest either way."
Abigail: "Oh man! Claws! I bet we could sweet looking swords or daggers out of them!"
Khami: "In the desert a cactus is always more than the sum of its thorns."

Waci
May 30, 2011

A boy and his dog.
Bring the teeth, claws, and jerky.

Arkanomen
May 6, 2007

All he wants is a hug
F. Harvest it all while we hunt down the horses and then bury the loot in a hidden spot nearby. We can collect it on the way back

2.I

got some chores tonight
Feb 18, 2012

honk honk whats for lunch...

Waci posted:

Bring the teeth, claws, and jerky.

2. G

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
F. Bury the non perishable loot like bone, teeth, claw and come back for them later. Take everything else.

G

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Nyaa posted:

F. Bury the non perishable loot like bone, teeth, claw and come back for them later. Take everything else.
/B]

Very good idea, this one. F: on top of that: mark an X somewhere nearby the hidden loot, so a passerby treasure hunter won't be able to get it but from which we can work out the position when we come back. Example: the loot is hidden 20 dwarf-paces east of the X.

[b]I

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
tear apart a non transformed salamonster and see if we can find whatever makes them hulk out. Take the gland or whatever it is. Dab some of our blood on the carcass and see if that helps us find the thing.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Nyaa posted:

F. Bury the non perishable loot like bone, teeth, claw and come back for them later. Take everything else.

Very good idea, this one. F: on top of that: mark an X somewhere nearby the hidden loot, so a passerby treasure hunter won't be able to get it but from which we can work out the position when we come back. Example: the loot is hidden 20 dwarf-paces east of the X.

Also, I

paradoxGentleman fucked around with this message at 17:12 on Jun 1, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Nyaa posted:

F. Bury the non perishable loot like bone, teeth, claw and come back for them later. Take everything else.

Yeah, this seems smart.

I for the SoL.

Theantero fucked around with this message at 19:54 on Jun 1, 2016

RandomPauI
Nov 24, 2006


Grimey Drawer
Take and bury everything except for one of the monsters, bring one with us

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Management Issues

Outrail posted:

tear apart a non transformed salamonster and see if we can find whatever makes them hulk out. Take the gland or whatever it is. Dab some of our blood on the carcass and see if that helps us find the thing.

You can totally do this, but as it is an action it requires a few more votes in support.


Nyaa posted:

Bury the non perishable loot like bone, teeth, claw and come back for them later. Take everything else.


Swedish Thaumocracy posted:

Dragging them all back to Braav is out of the question without a cart.

Taking all the meat without switching it our for your old rations would increase your load by 5 points, for a total of [09/10] a [Heavy Load] which would decrease your speed significantly. If you did switch it out you would instead land at [07/10] the outer edge of a [Medium Load].

Even should you strip the bodies of the edible meat, the teeth and claws, they would still be far too bulky and awkward to carry on top of everything else and none of your companions can really think of any other way to move the Brine.


---

I should point out that Inventory Management has been handwaved thus far because it hasn't really been a problem. You've had your horse-driven carts and plenty of time to get to wherever you are going. For this particular instance however you are travelling light, without your cart and on a strict time schedule. Hence the trickiness of the situation.

Swedish Thaumocracy fucked around with this message at 22:13 on Jun 2, 2016

RandomPauI
Nov 24, 2006


Grimey Drawer
You're right, we don't have a cart right now.

Take one meat to replace our rations, bury the rest of the meat in a thing. Also, we're on a time crunch so one or two people chopping off the heads and hands of the monsters and burying those while the rest find our horses should work well enough.

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(

Swedish Thaumocracy posted:

Management Issues


You can totally do this, but as it is an action it requires a few more votes in support.




adding my support. Although thus is not a perfect occasion to experiment the RAMPAGE mechanic is the most interesting aspect about these monsters. I'm sure some gnome could magic it into a strength potion or something.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Noone wants to start experimenting with monster harvested performance enhancing drugs? For shame!

^^Horay!

RandomPauI
Nov 24, 2006


Grimey Drawer
Do the experiment

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Experiment

Start dinner early and eat now.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Let's not do the experiment right at this moment. We are pressed for time and there are probably other Salmonster around this place that we can butcher and dissect to our heart's content later; the city might not be there when we are done.

RandomPauI
Nov 24, 2006


Grimey Drawer

paradoxGentleman posted:

Let's not do the experiment right at this moment. We are pressed for time and there are probably other Salmonster around this place that we can butcher and dissect to our heart's content later; the city might not be there when we are done.

Good point wait to do the thing later.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

paradoxGentleman posted:

Let's not do the experiment right at this moment. We are pressed for time and there are probably other Salmonster around this place that we can butcher and dissect to our heart's content later; the city might not be there when we are done.

This is the smart thing to do. Let's be smart!

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

I vote for Leave monster bits behind except for maybe claws we're on a mission here.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Bury non-perishables, take rations but not so much as to increase our current load level.

Gotta go fast!

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Grab jerky, bury stuff if timely, get moving.

Also let's not experiment with potentially dangerous chemical cocktails the very moment we find them.

Tran fucked around with this message at 23:07 on Jun 9, 2016

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Fully Loaded

Mouth salivating at the thought of delicious monster meats, but head full of worry for your ever ticking deadline, you decide to not overload your poor startled horses overly, taking only half the meat (replacing what rations you had before) and finding a good spot to bury the rest.


[04 Load]
+01 Salmonster Jerky Rations (+00 Load) (replaces old rations)
+02 Roasted Salmonster Meat (+01 Load) (01 replacing old rations)
+01 Demeated, detoothed, declawed Monster Corpse (+0.5 Load)
= [05.5 Load], putting you at just under what your horses can carry without additional strain.


You spend a few hours doing all that needs to be done; guarding against additional attacks from the river, recovering your horses and harvesting what you can from the monsters you killed.
It is grizzly work, and at the end of it you feel more tired than ever, but the sun has risen and you must continue onwards. To Braav then, and from there, Harst.

---

The Rim on the Horizon



See that dark edge on the horizon? The towering shape that stretches from end to end? That is the Rim.

No not the World, though our world is named after it.
No, not the glorious Emperor, though he named it after himself.
Legends say he crafted it alone from purest obsidian; a seamless, frictionless monolith to surround the sum totality of existance. Erecting it in but a year.

It is a wall, but the world 'wall' hardly does it justice.

Of all the great works of our beloved Emperor, nothing is more visually striking or readily apparent. Nothing more grand in its stature or purpose.
The Rim is a structure so vast that for days on end, the land beneath it is shrouded in perpetual darkness, so tall that there is no place in the entire world from which you can not see it.
They say that, for so ever long as it will hold, so too shall the Empire prosper. They say a lot of things, and all of them are true.

---

Braav
Month 2, Week 4, Day Five
Eights Days Remaining


And so you reach Braav. New home sweet home, and with many days yet to spare. The city is the same as ever and warm beds and resupply await you within the hallowed halls of ITEC HQ.
Yet within moments of entering, the building is assaulted by a storm of 'friendly' orphans, fighting to be the first to deliver you their news, to earn honest pay for honest work or perhaps just to catch a glimpse of your latest bounty, your trophies and weapons of war.
Once the dust settles and the scamps driven off, you retreat into your private office to muse and to inspect on what has just been delivered.

A letter from far away Karg, bearing the official heraldry of the Imperial Guild of Monster Hunters, the parent organisation under which ITEC holds its licence.
It welcomes you to the exciting world of killing horrid murderbeasts for profit, explaining many things that you already knew and even a few things you did not. A brief on your current license, of what duties you may perform and what is to be expected of you.
What may be demanded in the future. The letter includes many forms for you to fill out, profiles of your current recruit, number of contracts attempted, completed, failed, monsters killed and all the other multitudes of minutiae that comes with running your own company.
Everything needs to be accounted for, such is the Empires Way.

Perhaps most intriguing i not the letter but the package that came with it, for it contains nothing other than your first issue of Monsters Monthly.



Finally! The knowledge of The Guild at your fingertips! No more must you stumble in the dark.
Monsters Monthly contains the wealth of experience gained throughout many (invariably short) lifetimes of your fellow hunters and is an invaluable and complimentary part of guild membership.
This months headline creature seems to be some sort of giant snake, but the magazine is full of information on monsters you can find in the same general area, of the things that lurk in the riverside forests and deep jungles of the world.
It is sure to come in handy, and the package contains yet another form for you to fill out, for requesting a specific volume of Monsters Monthly out of the Guild Library should you require it, outside of the normal subscription.

Should you in your pursuit of profit stumble into a creature that has not yet been catalogued, the Guild would be overjoyed to receive your (mandatory) contribution to its annals.
Fame and glory awaits the Hunter who shares his knowledge, for it is on this very concept the Guild was founded. Indeed, only through teamwork does the common man have any chance at fighting back against the monsters and forces of evil.

---

After quickly glancing through the material, you lean back in your arm-chair and ponder your next move. A trove of forms and paperwork is stacked in your inbox, just waiting to be accounted at. Yet you are on a strict time limit; who knows what will happen if you delay?
Well, presumably Harst will burn as God told you it would, but that isn't for another eight days and if you hurry you should make it there in three. Barring anything unforeseen.

---

1: You brought one of the dead Salmonsters with you to Braav. Taking it to the Gnomish Merchant shouldn't take more than an hour or two. Lugging it with you to Harst would slow you down, and leaving it here would be a waste as it would probably decay before you got back.

A: Go to the Gnomish Merchant.
It won't take that long and he might be able to make us something out of its Brine Filled Innards, even if we might not be able to use it right away.

B: Forget it, we don't have time!
Give the mutilated corpse to the orphans so they can sell it to the Slimegeneers Guild for a handful of coppers.
[-01 Salmonster Corpse]

---

2: The End of the Month is at hand, and there is A LOT of accounting to do. You could put it off until you get back, but you hate the thought of leaving paperwork undone.. perhaps just a little form filling? Surely, Toil would understand?

C: Full report to the Imperial Monster Hunting Guild of all of ITECS endeavours
[Monthly Mission Debrief Results Screen]

D: Full Report to the Imperial Monster Hunting Guild of all of ITECs recruits and inventory.
[Monthly Recruit/Inventory Debrief Screen]

E: Sit down and do all of ITECS accounting.
[Monthly Economic Debrief Screen]

F: Accompanying the letter and the magazine there is another parchment detailing the achievements of other companies within The Imperial Monster Hunting Guild.
It's mostly propaganda, but reading through it might give you some insight into your progress relative to the other hunters out there.

[Guild Rankings & Misc Screen]

G: Monsters Monhtly looks like a fascinating read. Perhaps just a few articles? Though you could always bring it with you...
[Gain new knowledge of Jungle and or Riverside forest monsters]

H: Request a specific issue of Monsters Monthly from the Imperial Monster Hunting Guild Library.
[You will automatically recieve an issue once per month in case you do nothing, but using this method allows you to essentially control what content you get.
Requested issues replace what you would have otherwise been granted, although there might be ways around this in the future.]

I: Forget it! We don't have time! I can read all of that/some of that when I get back!

---

3: ITEC headquarters has much room for expansion, but Guild Law and lack of disposable income prevents you from doing much about it at the moment. One thing that has always been available, if disused however, is the the Chapel. Or was it shrine?
How pious are you, anyway? Every building of note has a special plays to venerate the Gods and the Emperor, but whom is venerated differs greatly by whm inhabits the building. As leader of ITEC and owner of ITEC HQ, you decided to (retroactively)...


J: Do nothing.
There is a small alcove dedicated to the Emperor and that is quiet enough for you.

K: Install a small shrine to one of the main deities.
Which one? Write-in.

L: Dedicate a room to a chapel for one of the main deities.
Which one? Write-in.

As a reminder, the three main deities of Rim are the following:
Quackeen, Goddess of Trade.
Toil, God of Labour.
Lolth, Lady of the Hearth.
Some also worship of the Emperor, especially amongst the orders of Paladins, though the United World Church quietly frowns on such heresy.
There are other deities, such as the disposed Mårgott and his consort Mårväl, though most of these you have not encountered in your sheltered life and they do not play a large role in the workings of the world as far as you are aware.

---

There are other things to do in Braav of course. As long as you are here you may talk to any of the NPCS currently in your party or anyone else you might conceivably meet in Braav.
You also have stocks of Cupcakes and FOOF in your on-site inventory, that you might wish to resupply from on for your trip to Harst. Final inventory juggling will however be a separate vote for when you leave.

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

1. A
2. C
3. K - Toil

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
A
E
J
Stock up on foof and cupcakes.


Assuming it doesn't take more then 3 days. Or even if it does. Surly Toil would appreciate the sentiment if we neglected to warn people of a catastrophe because we were getting our duties and job done.

While we're visiting the gnome describe the FOOF/pressurized acid/metalline dust clockwork timer ordinance concept. Let him take it from there if he wants.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
1a2d3j

HiHo ChiRho
Oct 23, 2010

hollylolly posted:

1. A
2. C
3. K - Toil


this

Mr. Nemo
Feb 4, 2016

I wish I had a sister like my big strong Daddy :(
1. A
2. CEF
3. K

I'm not sure if worshipping the god that doesn't reward you is a better choice than the money god, but whatever.

We could do H to get access to information about yetis, giant slimes or any other creature we know we are likely to face. Anyone remember the list of available missions?

Waci
May 30, 2011

A boy and his dog.
A
I
L - Toil

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Mr. Nemo posted:

We could do H to get access to information about yetis, giant slimes or any other creature we know we are likely to face. Anyone remember the list of available missions?

The next Issue of Monsters Monthly won't arrive until next month at the earliest in either case. If the vote for requesting a specific issue wins we will have a separate vote on what issue you actually want!
I.e, one focusing on Slimes or perhaps a specific biome like Mountains or Meadows.

List of Currently Available Missions.

A Flurry of Yetis
- The Chamberlain of Grüw has put a bounty on the local tribe of Yetis, as they have been pestering caravans and locals as of late. You have been promised [01 wealth] per two head of Yeti, with a bonus for eradicating the entire tribe.

A Quackinights Dessert
- A Questing Knight for Quackeen wants a taste of something exotic; Ice Slime Sorbet. Made from the Ice Slime rumoured to inhabit the Grüwian Mountain Range. No reward that you know of, but the merchant was *loaded*. No telling how long he will stay though.

Vision Quest for Toil
-In eight days the city of Harst will be consumed by fire. The cause? Automatons gone amok in the cities great ironworks, led by one of the dwarves residing within. You know little more, save that you could maybe stop it? Again, no reward that you know off.

A Bounty of Slimes
-You know the Slimegeneers Guild is always looking for more wild Slimes. If you could capture some, they are sure to pay you!

There is always something going on though. The longer you stay in one place, the more likely something new is to catch your attention.

Swedish Thaumocracy fucked around with this message at 19:43 on Jun 10, 2016

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
How quickly can we buy/rent a house next to the ironworks and insure it for an arbitrarily large sum?

I mean we try and warn them but it's a good idea to hedge our bets.

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Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Outrail posted:

How quickly can we buy/rent a house next to the ironworks and insure it for an arbitrarily large sum?

I mean we try and warn them but it's a good idea to hedge our bets.

This was covered before but to reiterate: Buying a house will cost a lot more than [01 wealth] which is what you have at the moment.
The other bottleneck is time. You have, at best, eight days, three of which is needed to travel to Harst. Even finding a house to buy might take a day or two of scouting and convincing. After that there is the insurance paperwork to consider, what company to insure the plot with and for how much and against what kind of disasters. The Bureaucracy moves slowly even at the best of times, and they would need to audit your establishment before they would consider taking your money, since they don't want to lose theirs.

There is simply no way you can think of this plan can be pulled off with the current time-constraints.

Also to consider is the fact that most criminal investigations, especially those with big money on the line, tend to utilize divination. As in: asking God what happened and who is responsible.

Swedish Thaumocracy fucked around with this message at 20:57 on Jun 10, 2016

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