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Esser-Z
Jun 3, 2012

Scalthus Prime

There is little memory of what the surface of Scalthus once looked like. For millennia, the planet has been covered in an enormous structure: the primary stellar warehouse for the Cahonda sector. The storage spaces extend below, too, burrowing to the planet's core. Untold riches lie here, along with technology long forgotten, crated up for orders never shipped.

Massive Titans roam the world, armed not with weapons of war but mighty forks, capable of moving entire city blocks worth of product. Millions of workers live within the structure, never knowing the sky, living only to ship, stock, and receive goods. Scalthus is key to the Imperium's operations here, for without it a thousand worlds would go without necessities.

But like all worlds in the grim darkness of the fourty-first millenium, Scalthus knows war.

The hideous Tau Empire has established an enclave on a distant corner of the warehouse world. Filthy xenos plunder the riches of Mankind, without even properly recording their movements. In desperation, the Scalthus Loss Prevention Authority has reached out to the Deathwatch. You, the mighty Space Marines of Honor-Bearer Squad, are the response.

Your mission is simple. Land on the Warehouse World and exterminate the xenos. If you happen across any lost technology, tag it for the Adeptus Mechanicus to recover. The odds are stacked against you, but you are Space Marines. A death in battle would be a glorious end.

Unbeknownst to you, the Deathwatch is hoping for just that.

But for now, you orbit Scalthus in the battlecruiser Final Destination. You may have become acquainted on your flight here, or perhaps you kept to yourselves. But now you, the latest Honor-Bearer Squad, must plan your assault.

Tactical data is available for you to review upon request. Or, you could simply drop pod down directly onto the enemy camp. The Deathwatch highly endorses this option, however now that you're on site you see it may be less practical than you were led to believe, for the enemy has constructed an array of interceptor guns around their base...

It is up to you, Honor-Bearer, to save the Imperium, even at the cost of your own lives!

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frajaq
Jan 30, 2009

#acolyte GM of 2014



Arkantos

The Minotaur in a dented Mark 8 Power Armor steps forward and turns to the squad, arrogantly assuming he would be the clear choice for squad leader. "Alright Battle-Brothers this looks pretty straightforward to me. We have drop pods and we have a clear target on the ground. We smash down there and slaughter everything that moves. These interceptor guns might complicate things but that's why you're lucky to have a squad captain like me, since I'm an expert in brutal drop pods assault.

See, all we need to do is move here... and here"
he says, pointing at the tactical map, giving obvious valuable advice.

Tactics (Orbital Drop Procedures) vs 36: 1d100 47 :downs:
code:
Name: Arkantos
Chapter: Minotaurs
Archetype: Tactical Marine

Characteristics:       
WS: 59       30 +19 +10 (Advance)
BS: 50       30 +15 +5 (Advance)
S:  57       30 +12 +5 (Chapter) +10 (Advance)
T:  58       30 +18 +5 (Chapter) +5 (Advance)
Ag: 48       30 +13 +5 (Advance)
Int:36       30 +6
Per:35       30 +5
WP: 49       30 +9 +5 (Chapter) +5 (Advance)
Fel:51       30 +16 +5 (Advance)

Wounds: 20/20 (19 Roll +1 Sound Constitution)
Fate: 4/4
IP: 0
CP: 0

Skills:
Awareness
Command+20
Ciphers (Chapter Runes)
Climb
Dodge+10
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch)
Concealment
Drive (Ground Vehicles)
Intimidate
Forbidden Lore (Xenos)
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Orbital Drop Procedures)
Tracking

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Combat Master
Deathwatch Training
Iron Discipline
Hatred (Mutants)
Heightened Senses (Hearing, Sight)
Fearless
Killing Strike
Mighty Shot
Marksmen
Nerves of Steel
Quick Draw
Resistance (Psychic Powers, Poison)
True Grit
Target Selection 
Unarmed Warrior
Unarmed Master
Rival (all Adeptus Astartes not of the Minotaurs or Deathwatch)
Enemy (all non-Adeptus Astartes Imperial bodies)

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Bolter Mastery

Gear:
Mark 8 Power Armor
 +5 to Command Tests
 Battered by War: +10 Intimidate, -5 to Charm
Bolt Pistol
3 frag grenades
3 krak grenades
Combat Knife
Bolter with Fire Selector, 1 clip of special ammo (25 or less)
repair cement

Advances:            26000/26000

Rank 1               4000/4000
Command +10          400          
Fearless             1000
Combat Master        750
Dodge+10             400
Rapid Reload         200
Strength (Simple)    500
BS (Simple)          500
WS (Simple)          500

Rank 2               4000/4000
Command +20          600
Hatred (Mutants)     750
Mighty Shot          500
Resistance (Poisons) 500
Sound Constitution   1000
Fellowship (Simple)  200
Willpower (Simple)   200

Rank 3               4000/4000
Marksman             600
Iron Discipline      600
Agility (Simple)     500
Strength (Inter)     1000
WS (Inter)           1000
Toughness (Simple)   500

Rank 4               1000/1000
Target Selection     800

Werix
Sep 13, 2012

#acolyte GM of 2013

Vargus, The Ever-Building, Tech-marine of the Imperial Fists Chapter

Vargus looks at the tactical read-out. "Oh, such a shame all those buildings are being destroyed. They should be reinforced to prevent such destruction." Before him was a little plastic model of a Predator tank, that he kept fiddling with, his hands un-armored so he can more easily manipulate the little pieces. He then looks at where the minotaur is pointing on the map. "It actually is not straight forward. Due to the curvature of the planet, the flight path would be more parabolic." He then uses some plastic pieces to mark different locations on the map. "Your chosen landing zones would put us too close to those Interceptor guns. These landing routes put us outside their optimum range, and use some of the large warehouses as cover."

Vargus then turns back to the Predator, swapping out the sponson mounted guns for the third time in the last quarter hour.

Tactics drop procedures TN 57.: 1d100 29

pre:
Name: Vargus, The Ever Building
Demeanour: Son of Dorn, calculating
Chapter: Imperial Fists
Specialty: Tech-marine

WS: 46=30+11+5[advance]
BS: 52=30+17+5[advance]
ST: 46=30+11+5[advance]
TO: 51=30+11+10[advance]
AG: 38=30+8
IN: 57=30+17+10[advance]
PE: 39=30+9
WP: 54=30+14+10[chapter]
FE: 36=30+6

Wounds: 22
Fate: 4
IP: 0
CP: 0
Renown: 0 

Skills:
awareness
cipher (chapter runes)
climb
dodge
common lore (adeptus astartes, imperium, war, deathwatch)
Concealment
drive (ground vehicles)
Forbidden lore (ad mech +10,archeotech, xenos)
intimidate +10
Literacy
Navigation (surface)
Scholastic lore (codex astartes)
security +10
silent move
speak language (high gothic, low gothic, techna-lingua)
tactics (orbital drop procedures, Devensive doctrine +20)
tracking
Tech Use +10
Trade (scrimshaw +20)

Talents:
ambidextrous
astartes weapon training
bulging biceps
heightened senses (hearing, sight)
killing strike
nerves of steel
quick draw
resistance (psychic powers, cold, heat)
true grit
unarmed master
Deathwatch training
Electro-graft use
Mechadendrite use(servo arm)
Technical knock
Autosanguine
Feedback Screech
The flesh is weak 2
Hatred (traitor legions)
Logis implant
Ferric lure
siegecraft
Rapid reload
Infused knowledge

Traits:
unnatural strength (x2)
Unnatural toughness (x2)
Machine (2)
Improve cover

Modes:
siege master (solo)
Tactical bolter drill (squad)

Gear:
Astartes Power armor (Mk 6 "corvus")
-history 1 (cannibalized)
-History 2 (Battered by war)
--+10 intimidate, -15 charm
astartes bolt pistol
3 frags
3 kraks
combat knife
repair cement
Astartes bolter with fire selector
astartes servo arm
Common craftsmanship MIU
Scrimshaw tools (chapter trapping)(seriously)

Advances: 25,800/26,000
Trade (scrimshaw) 600
Resistance cold 300
resistance heat 300
FL Ad mech 400
security 400
Technical knock 500
autosanguine 500
feedback screech 500
The flesh is weak  800
BS simple 500
int simple 200
FL archeotech 400
logis implant 500
ferric lure 500
WS simple 500
Siegecraft 500
Tactics defense doc 100
tactics defense doc +10 100
Tactics Defense doc +20 100
Hatred (traitor legions) 300
Intimidate +10 400
Trade (scrimshaw) +10 400
Trade (scrimshaw) +20 400
Rapid reload 300 
Security +10 400
Tech use +10 400
The flesh is weak 2 800
Infused knowledge 1000
Toughness advance simple 200
int advance inter 500
toughness advance inter 500
str advance simple 200 

Waci
May 30, 2011

A boy and his dog.

Zahariel

"The Fist is right. We should consult all tactical information available to us and pursue the objective in a planned, systematic manner, not with reckless abandon. There is little glory to be gained from the Tau, and the collateral damage caused by a direct assault might lead to us doing the xenos' work for them, wrecking the Imperial stores we are here to protect." Technically true, if politely phrased to appease an reckless idiot. Of course, direct, unplanned assault might very well not work, but perhaps an appeal to doing the job properly would have more effect than one to fighting sensibly.

Nerd out! Zahariel will do his very best to get access to any and all available information.

Also picking Heightened Knowledge as my Sharpening the Mind's Eye bonus for this mission, for +20 to all forbidden and scholastic lore tests.


pre:
Name: Zahariel
Demeanour: Sons of Lion, Spectre of Death
Chapter: Guardians of Covenant
Speciality: Tactical Marine

WS:45=30+15
BS:55=30+15+5+5
S:30=30
T:30=30
Ag:40=30+10
Int:65=30+20+5+5+5
Per:40=30+10
Wil:53=30+15+3+5
Fel:50=30+15+5

Wounds: 23
Fate: 4+1
IP: 10
CP: 0
Renown: 

Skills:
Awareness
Ciphers (Chapter Runes, Xenos Markings, Deathwatch, Inquisition)
Climb
Dodge
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch, Jericho Reach, Imperial Guard, Imperial Navy, Tech)
Forbidden Lore (Xenos +10, Adeptus Astartes, Inquisition, Necrons)
Concealment
Drive (Ground Vehicle)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic, Eldar)
Tactics (Recon, Defence)
Tracking
Command
Deceive
Charm
Scrutiny
Demolition
Tech-use
Interrogation

Talents:
Infused Knowledge
Unarmed Warrior
Unarmed Master
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic)
True Grit
Deathwatch Training
Talented (Drive (Ground))
Rival (The Unforgiven)
Double Team
Rapid Reload
Mighty Shot
Signature Wargear (Master)(Meltagun with weapon-charm)
Combat Formation
Cleanse and Purify
Marksman

Traits:
Little-known Chapter: If leader, -1 cohesion until successfully lead a mission.
Initiate of Secrets: When confronted with information related to the Dark Pattern, must test WP (+0 if leader, -10 if not) or investigate immediately. 
Unnatural Strength x2
Unnatural Toughness x2

Abilities:
Stoic Defence (Core)
Storm of Vengeance (First Founding)
Sharpening the Mind's Eye (Outer Reach)
Death's Bane (Outer Reach)
Tactical Expertise

Squad Mode Abilities:
Angel's Wrath (First Founding)
With Every Last Breath (First Founding)
Sustained Suppression (Core)
Kill Switch (Outer Reach)
Living Death (Outer Reach)

Gear:
Mk 4 'Maximus' Power Armour (7AP all)
	+15 to fellowship when dealing with space marines
	+20 Strength, +10 auto-senses
	Blood of Those Who Came Before: +10 to pinning
	Last Survivor: +1 fate each mission
	Mk8 elements: 11AP on chest
Chapter Trapping (Robe of Secrets (FL Xenos +3))
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Astartes Bolt Pistol
Astartes Bolter 
	Fire Selector
	1 clip Metal Storm rounds
Astartes Meltagun
	+10 to attacks (Signature)
	Weapon Charm (Only jams on 00, Accurate)
	
XP (Spent): 
Rank 1:
Signature Wargear (Astartes Meltagun) -500
Initiate of Secrets -300
Double Team -200
Rapid Reload -200
Simple Fellowship -200
Simple Willpower -200
Common Lore (Jericho Reach) -400
Air of Authority -500
Simple Intelligence -500
Charm -800
Ciphers (Xenos Markings) -200

Rank 2:
Signature Wargear (Master) (Add Weapon Charm to signature meltagun) -1000 
Mighty Shot -500
Simple Ballistic Skill -500
Intermediate Intelligence -1000
Speak Language (Eldar) -200
Scrutiny -400
Demolition -400

Rank 3:
Cleanse and Purify -400
Combat Formation -600
Marksman -600
Tactics (Recon) -400
Ciphers (Deathwatch) -200
Ciphers (Inquisition) -200
Interrogation -200
Common Lore (Imperial Guard) -200
Common Lore (Imperial Navy) -200
Tech-use -800
Common Lore (Tech) -200

Rank 4: 
Dead Stations Vigilant Advanced Specialization -free
Forbidden Lore (Necrons) -200
Forbidden Lore (Archeotech) -200
Forbidden Lore (Inquisition) -200
Forbidden Lore (Xenos +10) -400

Waci fucked around with this message at 05:08 on Jun 1, 2016

frajaq
Jan 30, 2009

#acolyte GM of 2014



Arkantos

Arkantos stares at the markers Vargus puts on the map, trying hard not to be distracted by the Predator model in his hands. "Hmph. Looks like First Founding types are not cretins after all." he thinks to himself.

"Oh yes, good eyes Brother Vargus." he says, kinda having to swallow his pride. "Well, let's go with this plan then."

When Zahariel speaks up the Minotaur defends himself. "The Tau deserve a certain reckoning, thinking their technology superior to ours. I only suggest the straightforward way to send a message to the foul xenos."

frajaq fucked around with this message at 04:58 on Jun 1, 2016

Waci
May 30, 2011

A boy and his dog.
Zahariel

"Wouldn't it make the message more effective if they were driven from this world utterly beaten, without a chance to inflict casualties among us, or to destroy Imperial materiel? The simplest path has its place, but a fortified Tau position does not seem to be one of them."

Waci fucked around with this message at 05:08 on Jun 1, 2016

Werix
Sep 13, 2012

#acolyte GM of 2013

Vargus, The Ever-Building, Tech-marine of the Imperial Fists Chapter

"Thank you Minotaur. If there is one thing an Imperial Fist is good at it is defending a location. If there is a second it is dropping to a location from orbit, and then defending it. Speaking of, could we not land by one of the warehouses and fortify it? If properly fortified, even the Tau would have trouble defeating us. Though on the other hand, the Tau defenses would be an affront to Mankind, and what Imperial Fist would I be if they were allowed to stand? Oh yes, we should certainly attack their position. But I am not very knowledgeable on advanced assault tactics. Not our specialty you see."

Vargus places the Predator near-by and puts his gloves back on. "What equipment do we have access to? Besides my standard Bolter I am afraid my Chapter did not send me here with much."

frajaq
Jan 30, 2009

#acolyte GM of 2014



Arkantos

Arkantos's thick-head cannot comprehend the logic. "Bah! And what better way to send the message than assaulting their position like true astartes? If it's casualties on our side you're worried about, we force the pathetic Scalthus's PDF to attack and distract them. Let them redeem themselves by their weakness in not containing this threat in the first place. "

Waci
May 30, 2011

A boy and his dog.

Zahariel

"To send the enemy a message, you would showcase the Imperium's weakest, and then attack them in an ill-planned, ineffectual way?"
Zahariel chuckles. "I'm sure it would send a clear message indeed, but a message showcasing human weakness and foolishness at their worst seems like it would unduly favour the xeno, no?" Quietly, the studious marine wonders whether Minotaur geneseed actually came from bulls rather than the primarchs.

Waci fucked around with this message at 06:37 on Jun 1, 2016

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:

Defender Detritus of the Red Wings

A weird clanking noise interrupts the witty banter as Detritus makes his entry into the room. A red & white tabard covers his otherwise blank armour.

"Well met fellow Teammates. I apologize for my delay, the sacred rite of press conference took longer than anticipated."


https://drive.google.com/open?id=0Bxgq-B7lULw3UFE1VmNmT21EUlU

Sormus fucked around with this message at 15:40 on Jun 5, 2016

Skellybones
May 31, 2011




Fun Shoe
Sextus Impiricus the Blood Ravens Apothecary


Instead of joining the lively discussion of tactics, Sextus ruminates on the Tau themselves. Xenos were not exactly his speciality, but he had picked up a few things when he had accidentally locked himself in that forbidden vault aboard the flagship and been forced to work together with that Eldar princess to escape. Oh, what an adventure that had been! He hadn't told anyone about it though, that sort of thing was very frowned upon. So yes, the Tau. Perhaps he could discern their fiendish plot upon this world. To start with they were blue...

Thinking about Tau: 1d100 96 vs 69 FL Xenos



pre:
Name: Sextus Impiricus
Demeanour: Secrets of the Dark
Chapter: Blood Ravens
Specialty: Apothecary

WS: 47	30+12+5(Advance)
BS: 46	30+16 
ST: 40	30+10
TO: 45	30+10+5(Advance)
AG: 41	30+11
IN: 69	30+19+5(Chapter)+15(Advance)
PR: 57	30+17+10(Advance)
WP: 46	30+16
FL: 39	30+9

Wounds: 23
Fate: 3
IP: 0
CP: 0
Renown: 0 

Skills:
Awareness +10
Carouse +10
Chem-Use +10
Ciphers (Chapter Runes)(Xenos Markings)
Climb
Dodge
Common Lore (Adeptus Astartes)(Deathwatch)(Imperium)(War)(Administratum +10)(Tech +10)(Imperial Guard)(Imperial Navy)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Xenos)(Heresy)(Traitor Legions +10)(Mutants +10)
Interrogation
Intimidate
Literacy
Logic
Medicae +20
Navigation (Surface)
Scholastic Lore (Codex Astartes)(Legend)(Occult +10)(Numerology +10)(Beasts +10)(Chymistry +10)
Scrutiny
Silent Move
Sleight of Hand
Speak Language (High Gothic)(Low Gothic)(Eldar)
Survival
Swim
Tactics (Void Combat)
Tech-Use
Tracking
Wrangling

Talents:
Ambidextrous
Astartes Weapons Training
Autosanguine
Bulging Biceps
Deathwatch Training
Foresight
Heightened Senses (Hearing)(Sight)		+25 total via Corvus Armour Auto-Senses
Killing Strike
Nerves of Steel
Polyglot
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Special Abilities:
Guardian of Purity	Reduce all Kill-tean Corruption Points suffered by 2 (to a minimum of 1), requires narthecium.
Create Toxins		Use a tissue sample of a particular enemy, narthecium, and one hour to create toxins. 
			The Kill-team's attacks have Toxic quality against the enemy type for rounds equal to Int Bonus. 
			Those with Daemonic Trait are not affected by this ability. The Kill-team must be in Squad Mode.
Enhance Healing		The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aid.

Modes:
Foreknowledge (Solo)

Gear:

Corvus Armour		
			Blood of a Battle-Brother 	+1 Cohesion
			Lead From the Front			+1 Cohesion
Bolter			100m S/2/4 2d10+5 X Pen5 Clip28 ReloadFull Tearing
			Fire selector
Bolt pistol		30m S/3/– 2d10+5 X Pen5 Clip14 ReloadFull Tearing
Frag Grenades x3	SBx3 2d10 X Pen0 Blast (5)
Krak grenades x3	SBx3 3d10+4 X Pen6
Combat Knife		1d10+2+SB R Pen2
Repair Cement
Librarium Texts		+3 Forbidden Lore: The Traitor Legions

Reductor		Removes 1 Progenoid per round, 10+2 R Pen10 (no strength bonus)
Narthecium		+20 Medicae on Space Marines, Lightly Wounded at x3 Toughness, x2 First Aid healing, 10 drug doses

Advances: 25,700/26,000

SM R1 Carouse +0			200
SM R1 Survival +0			300
SM R1 Swim +0				200
SM R1 Speak Language (Eldar +0) 	200

SM R2 Awareness +10			300
SM R2 Carouse +10			200
SM R2 Logic +0				400
SM R2 C. Lore (Imperial Guard +0)	200
SM R2 C. Lore (Imperial Navy +0)	200
SM R2 Scrutiny +0			400
SM R2 Wrangling +0			200

DW R1 Ciphers (Xenos Markings +0)	200

A C Weapon Skill +5			200
A C Intelligence +5			200
A C Perception +5			200
A C Toughness +5			500
A C Intelligence +10			500
A C Perception +10			500
A C Intelligence +15			1000

A R1 Chem-Use +0			400
A R1 Interrogation +0			200
A R1 Autosanguine			500

A R2 Chem-Use +10 			400
A R2 S. Lore (Beasts +0)		200
A R2 S. Lore (Chymistry +0)		200
A R2 Medicae +10			400

A R3 S. Lore (Beasts +10)		200
A R3 S. Lore (Chymistry +10)		200
A R3 Medicae +20			600
A R3 Tech-Use +0 			500

BR C. Lore (Admin +0)			100
BR C. Lore (Admin +10)			200
BR C. Lore (Tech +0)			100
BR C. Lore (Tech +10)			200
BR F. Lore (Mutants +0)			100
BR F. Lore (Mutants +10)		200
BR F. Lore (Traitor Legions +0)		100
BR F. Lore (Traitor Legions +10)	200
BR S. Lore (Numerology +0)		100
BR S. Lore (Numerology +10)		200
BR S. Lore (Occult +0)			100
BR S. Lore (Occult +10)			200
BR Foresight				400
BR Polyglot				400
BR Sleight of Hand +0		200

Werix
Sep 13, 2012

#acolyte GM of 2013

Vargus, The Ever-Building, Tech-marine of the Imperial Fists Chapter

Vargas nods his head, "Ah yes, the sacred right of press conference. Typically my chapter does that rite after battle, not before. Before battle we do the Sacred Right of Press Briefing With No Questions Asked. Though typically that is only the Chapter Commanders that do that Rite. Are you of high rank in your chapter?"

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:

Defender Detritus of the Red Wings

Detritus sighs "I am but a 4th Line Defender. I have managed to get some good points recently and I hope that after this Season in the Deathwatch the Head Coach will move me into to 3rd or a 2nd Line."

"Or, maybe, I even might become one of the fabled Goalkeepers."

Werix
Sep 13, 2012

#acolyte GM of 2013

Vargus, The Ever-Building, Tech-marine of the Imperial Fists Chapter

"I am not familiar with those rank titles, your chapter obviously does not follow the Codex. That said, judging by the name, a 'keeper of goals' sounds like my kind of title. Do not be so despondent. Whatever your line, you are a defender. If that means what it means in my chapter, it is a role of high esteem."

Viva Miriya
Jan 9, 2007



Lord Captain Brother Sergeant Enoch "NUKE DUKEMS" Dukovsky

https://www.youtube.com/watch?v=kvGMFBPDqmc
As the members of Honor Bearer squad talk amongst themselves and exchange pleasantries, they hear very loud sounds reverberating through the Battlecruiser's gangways. The statues of saints seemingly to vibrate in tune with the bass, the brothers hear the heavy clanking of ceramite boots laden with heavy equipment, the sound of a giant chain swinging back and forth. Eventually what stands before them is a hilariously opulent caricature of a Space Marine. A Deathwatch Devastator in Mk.6 Corvus, with a "acquired" Mk.8 chest plate wearing 2 massives chains that partially obscure the ornamental Iron Skull embedded in the chestplate. Hanging from one is the Inquisitorial Rosette of the "Ordo Thuggus", made of Platinum and encrusted with Diamonds, although wear and tear has seen damaged parts of the rosette replaced with Eldar soulstones. The other is a gold plate that has an entire Warrant of Trade made out to "Enoch Dukovsky". Looking upon the Space Marine has him show up in your HUD as E. Dukovsky. Vox Speakers are mounted on the Devastators ammo backpack though they are no longer broadcasting the hard hitting music they were before.

"Name's Nuke. Nuke Dukems. Let me know which one of you is taking the mantle of KILL TEAM LEADER" the cyborg marine says as he laughs a shrill metallic laugh He sizes up the rest of the group and says nothing...nothing at all for the next 20 minutes as he ponders the situation. Around the time the squad has gotten to intermingling with eachother and talking about their practices he speaks.

"Why don't you just submit form FU-420 via the local administratum, have us all shipped to the tau encampment and then we come out of the shipping containers in full kit. It'll be a straight assault from within their camp wouldn't it?"



Tactics: Assault Doctrine vs 60: 1d100 22
Scholastic Lore: Bureaucracy vs 60: 1d100 32


pre:
Name: NUKE DUKEMS
Chapter: Blood Ravens (+5 Int, 1 Free SL and FL skill)
Specialty: Deathwatch Devastator Marine
Advanced Specialty: Deathwatch Kill-Marine
Solo Mode: Foreknowledge
Special Abilities: One Man Kill-Team, Unrelenting Devastation
Personal Demeanour: Hot-Blooded
Chapter Demeanour: Secrets of the Dark
Chapter Past: Marked by the Inquisition

Characteristics:
WS  50 (30 + 20)
BS  60 (30 + 20 + 10[Advances])
S   40[60] (30 + 10) (Power Armour)
T   40 (30 + 10)
Ag  40[50] (30 + 10) (Power Armour)
Int 50 (30 + 10 + 5[Chapter] + 5[Advances])
Per 50 (30 + 10 + 10[Advances])
WP 50 (30 + 20)
Fel 50 (30 + 10 + 10[Advances])

Wounds: 25
Fate: 3
Insanity: 23
Corruption: 13

Experience: 26,000/26,000

Advances:

Rank 0 Deathwatch Devastator Marine (12,000-12,999)
Simple BS Advance (200)
Simple Per Advance (200)
Intermediate BS Advance (500)
Intermediate Per Advance (500) (Carries over to Rank 1 at 13,400 exp)

Rank 1  Deathwatch Devastator Marine (13,000-16,999)
Simple Fel Advance (500)
Intermediate Fel Advance (1,000)
Simple Int Advance (750)
Advanced Specialty: Deathwatch Kill Marine (Free)
Forbidden Lore (The Inquisition and The Traitor Legions) (100) [Blood Ravens Advances]
Mighty Shot (500)
Stalwart Defense (500)
Command Mark: Universal Renown (1,000) (Carries over to Rank 2 at 17,750)

Rank 2  Deathwatch Devastator Marine (17,000-20,999)
Crack Shot (500)
Die Hard (500)
Iron Jaw (500)
Signature Wargear: Master Crafted Astartes Heavy Bolter (500)
Signature Wargear (Master): Master Crafted Astartes Heavy Bolter 
w/Motion Predictor and +10 to attack (1,000)
Valorous Deed: Second in Command (400) (Carries over to Rank 3 at 21,150)

Rank 3  Deathwatch Devastator Marine (21,000-24,999)
Bolter Drill (800)
Target Selection (500)
Elite Advance: Swift Attack (750)
Deceive (400) [Kill-Marine Advances]
Inquiry (400) [Kill-Marine Advances]
Shadowing (400) [Kill-Marine Advances]
Foresight (400) [Blood Ravens Advances]
Common Lore (Administratum, Adeptus Mechanicus) (100) [Blood Ravens Advances]
Scholastic Lore (Bureaucracy, Tactica Imperialis) (100) [Blood Ravens Advances]

Rank 4  Deathwatch Devastator Marine (25,000-29,999)
Rapid Reload (500)
Storm of Iron (500)


Skills:
Awareness 
Ciphers (Chapter Runes)
Climb
Command
Deceive
Dodge
Common Lore (Adeptus Astartes, Adeptus Mechanicus, Administratum, Deathwatch, Imperium, War)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Heresy, The Inquisition, The Traitor Legions, Xenos)
Intimidate
Inquiry
Literacy
Navigation (Surface)
Scholastic Lore (Bureaucracy, Codex Astartes, Legend, Tactica Imperialis)
Shadowing
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault Doctrine)
Tracking


Talents:
Air of Authority
Ambidextrous
Astartes Weapons Training
Bolter Drill
Bulging Biceps
Crack Shot
Deathwatch Training
Die Hard
Heightened Senses (Hearing, Sight)
Foresight
Killing Strike
Iron Jaw
Mighty Shot
Nerves of Steel
Quick Draw
Rapid Reload
Resistance (Psychic Powers)
Sprint [Bionics]
Stalwart Defense
Storm of Iron
Swift Attack
Target Selection
True Grit
Unarmed Master


Traits
I've never seen this before!: Nuke's body was recovered with the help of Archeotech, Medicae without Forbidden Lore (Archeotech) test to heal Nuke at -30.

Advanced Sub-dermal plating: Nuke gains +2 TB to all locations.

Nightmarish Visage: Nuke has no flesh on his face, embracing the purity that is the machine. 
And also looks like a necron or some poo poo. Gain Fear 2.

Unnatural Strength/Toughness x2

Bionics
Exceptional Craftsmanship Cybernetic Ears
Exceptional Craftsmanship Cybernetic Eyes
Exceptional Craftsmanship Bionic Locomotion


Gear
Signature Wargear: Master-Crafted Astartes Heavy Bolter
- Backpack Ammo Supply
- Motion Predictor Standard
- +10 to Attack with weapon
Astartes Mk. 6 Corvus Power Armour
- Battle Scars: Blood of the Enemy (+1 to Fear Rating)
- Skills of the Artificer: Mk 8 Elements (AP 11 Chestpiece)
Astartes Bolt Pistol
Astartes Combat Knife
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair cement

Honours
Iron Skull (On the Breastplate)
Badge of Office (Ordo Thuggus Electoo on the left check)
Warrant of Trade (Big rear end framed gold plate hanging on a chain)
Inquisitors Rosette of the Ordo Thuggus (Platinum and Diamond chain)

Viva Miriya fucked around with this message at 00:32 on Jun 10, 2016

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Xun
Apr 25, 2010

Zahariel

Zahariel nods at Nuke Dukems. "Yes, this is an excellent idea."


Edit: oh gently caress xun was logged in sorry imagine this was Waci posting

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