|
Is Molotov-Ribbentrop bugged? The Soviets never seem to make their move, it feels like a wasted focus.
|
# ? Jun 11, 2016 23:24 |
|
|
# ? Jun 14, 2024 03:48 |
|
Viral Warfare posted:Yo man these names are loving awesome, Neo-Ottoman Empire, North Sea Empire, loving Rosa Luxembourg. Empire of the Platypus, Kiwi Empire, THUNDER DRAGON EMPIRE
|
# ? Jun 11, 2016 23:27 |
|
I'm really annoyed with the world tension penalty associated with claiming territory during a peace conference when you're the defending faction. I'm the one who was targeted, invaded and then after months of fighting and thousands of deaths, I get further penalized because I dared to demand land in return for my troubles.
|
# ? Jun 11, 2016 23:29 |
|
Uh, yes? See: post WW1. Also, I think the Italy AI needs a tweak. Germany knows not to attack across Maginot, but AI Italy will gladly throw away literally 2 million men in a year across the Alps. Also the AI should probably be programmed to add support AT to their divisions, as currently you can slaughter them with LT/mot divisons. Sarmhan fucked around with this message at 23:35 on Jun 11, 2016 |
# ? Jun 11, 2016 23:32 |
|
It's 1948. The Axis, aside from Turkey (who haven't fired a single shot in anger at anyone), has been dead and buried for half a decade. The Comintern and Allies have been fighting for seven years now. Comintern Losses
Total Comintern Losses: 17.72 million Allied Losses
Total Allied Losses: 16.18 million Allied has a huge number of countries but only the US and UK have more than a million losses each. Others of note though, are Finland's 155k (almost twice what they lost IRL), South Africa's 133k (compared to 12k IRL), Norway's 557k (One sixth of their 1939 population), ANZAC combined losses of 400k, Belgium with 713k (12,000 military dead IRL), and Ireland's 157k (Neutral IRL, imprecise figures on Irish volunteers who died in Allied services, but estimated around 4,000). Both sides really are throwing everything at one another. I've been fighting for a decade to secure South America and maintain our shores, and I think I've finally got enough troops to achieve the latter. Shame for the Allies that my first nuke will be ready in less than a year.
|
# ? Jun 11, 2016 23:39 |
|
where are you seeing your losses? I had five french commune divisions fighting for a year or more in the spanish civil war but I can't see how many of my dudes died
|
# ? Jun 11, 2016 23:41 |
|
Saint Isaias Boner posted:where are you seeing your losses? I had five french commune divisions fighting for a year or more in the spanish civil war but I can't see how many of my dudes died You can't see specific divisional/army/battle losses as far as I know (or not without careful comparison of before-and-after figures on other screens), but you can see total losses in a war by clicking the "We are at war with" icon at the top of your screen, it'll give you a rundown of casualties, among other stats.
|
# ? Jun 11, 2016 23:48 |
Just did some multiplayer and man is it fun. I played Poland, best friend played USSR, and someone else in Turkey. The Turks and I flipped to communist ASAP and joined the Comintern, then helped Republican Spain win the war. Poland can be a beast with Soviet support... when Germany declared war on us in August '39, I had 96 divisions in four armies (all with corrected formations using XP earned in Spain, infantry with anti-tank) and another 24 green divisions in training. According to intel this was nearly as large as the entire German army. We were doing a pretty good job of holding the Germans when the AI snuck around us in a part of the map we overlooked (the eastern tip of Hungary) and created one giant pocket around us that we were unable to escape from. An unmitigated disaster but a really fun one. If we had a fourth player as French Commune (or even better, the UK in the Allies so that they entered the war against Germany too), we could have done it. But since Poland was in the Comintern, the Allies didn't enter the war and the Germans didn't have a substantial part of their armies tied up in the West. Drone fucked around with this message at 00:03 on Jun 12, 2016 |
|
# ? Jun 12, 2016 00:00 |
|
sarmhan posted:Uh, yes? See: post WW1. They plugged in the WW1 Italy AI by mistake.
|
# ? Jun 12, 2016 00:06 |
|
Things on reflection I think the game needs: 1. A 'crush pocket' one-click plan. Yes game you made an automatic frontline around the pocket very clever. Now give me a button to tell you to launch concentric attacks until it's gone rather than fiddling with weird overlapping phase lines or doing it myself.
|
# ? Jun 12, 2016 00:07 |
|
Alchenar posted:Things on reflection I think the game needs: A "general offensive" button would be really cool, where the AI just tries to push forwards wherever they would win
|
# ? Jun 12, 2016 00:10 |
What's the logic of counting a country as a major? Cuz by the end of my Italy game Sweden, Brazil and British Raj all counted as majors, which was loving annoying given that both Sweden and India (obv) were in the allies.
|
|
# ? Jun 12, 2016 00:21 |
|
Gamerofthegame posted:What's the logic of counting a country as a major? Cuz by the end of my Italy game Sweden, Brazil and British Raj all counted as majors, which was loving annoying given that both Sweden and India (obv) were in the allies. Uhh code:
|
# ? Jun 12, 2016 00:29 |
|
Is there any way to find out how many enemy fleets and armies are in an area?
|
# ? Jun 12, 2016 00:45 |
|
Baron Porkface posted:Is there any way to find out how many enemy fleets and armies are in an area? For fleets you can switch to the naval map mode in the bottom right and hover the cursor over a strategic region, it should says something like "20-40 hostile ships in zone", depending on how much intel you have (radar and air superiority) I think radar is also meant to reveal armies, you might need a high level combined with good decryption tech though
|
# ? Jun 12, 2016 00:54 |
|
Enjoy posted:
Is the actual information available anywhere on the internet? Or are just supposed to guess like classic paradox?
|
# ? Jun 12, 2016 00:55 |
|
Kaiserreich idea: Whatever country occupies the SW USA should have the eagle from American Spirits for the fascist flag
|
# ? Jun 12, 2016 01:16 |
|
Baron Porkface posted:Is the actual information available anywhere on the internet? Or are just supposed to guess like classic paradox? I briefly tested and I think I must be mistaken, a level 2 radar in Memel doesn't reveal anything in Lithuania in the 1939 start
|
# ? Jun 12, 2016 01:33 |
|
I have possibly finally understood a paradox grand strategy game enough to be able to actually play it instead of just sitting there clicking stuff dumbfounded. There is still one area where I have no idea what I am doing: Recruit & Deployment. My first games I obviously produced way too little, like a line of each division type. Now as the soviets in 1943 I've got 2x4 lines of mountaineers, 2x4 lines of infantry divisions, 2x2 lines each of motorized, light/medium and heavy armor divisions. I can see that most of my deployment troops are fully equipped instantly, barring a few shortages of light tanks and small stuff (all other needs are covered except for a massive shortage of equipment destined for upgrades). Should I recruit/deploy more? Does it actually take more time to train the troops (doesn't seem like it)? What stops me from making just a hundred lines with 10 sublines each? Is there a proper way to set it up depending on your manpower, supply and production? I've also got around 4-6k fighters available for the western front (as USSR). That enough?
|
# ? Jun 12, 2016 01:56 |
|
Absorbs Smaller Goons posted:I have possibly finally understood a paradox grand strategy game enough to be able to actually play it instead of just sitting there clicking stuff dumbfounded. There is still one area where I have no idea what I am doing: Recruit & Deployment. Recruitment of divisions should be limited by how much equipment you have, and you can never have enough equipment. Equipment in the stockpile is going to waste, so add more divisions in training until your stockpile is empty. If you begin sustaining more losses than you can replace, cancel the divisions. If you suddenly need more divisions than you have, deploy the ones in training while they're green, the 25% penalty is bad but not as bad as being outnumbered.
|
# ? Jun 12, 2016 02:02 |
|
Alchenar posted:Things on reflection I think the game needs: Also great would be if when garrisoning in occupied territory the AI would station enough troops in each state to suppress the resistance.
|
# ? Jun 12, 2016 02:04 |
|
In my nationalist China game, events fire and give you some pretty random division designs from warlords countries as they get annexed into the United China Front. Is there a way to "merge" division designs? Say I have 12 types of unit 2 and 12 types of division 2 for whatever reason and I now want them to all use the same template. Just to be clear, I am not merging actual units, I just want disparate divisions that I acquired from the lovely satellites to be all made into one unit type without disbanding and retraining
|
# ? Jun 12, 2016 02:09 |
|
Has anyone noticed if the beta patch improves performance>?
|
# ? Jun 12, 2016 02:13 |
|
MikeC posted:In my nationalist China game, events fire and give you some pretty random division designs from warlords countries as they get annexed into the United China Front. Is there a way to "merge" division designs? Say I have 12 types of unit 2 and 12 types of division 2 for whatever reason and I now want them to all use the same template. Yes, you can change the template at any time. Select a division and click the icon in the top left.
|
# ? Jun 12, 2016 02:16 |
|
Finally got china to capitulate after 3 years of slaughter only to hand it all over as puppets to Germany because I don't know how peace conferences work This game is loving amazing though
|
# ? Jun 12, 2016 02:20 |
|
I'm having a bit of a graphics bug. Drivers are up to date, card is Geforce GTS 250. Front lines display behavior is erratic for me. When moving the screen or being at different zoom levels they appear/disappear. The arrows you can move around to indicate what direction you want your troops to push do the same thing. I can fix it by going to the nividia control panel and forcing max performance but then it tanks the FPS. What fancy pants graphical thinga-ma-jig is being used to display the front lines overlay? If I can just turn that specific setting on in the control panel but keep everything else on low it would be ideal. I know this is completely ridiculous and a new hundred dollar video card would fix the problem but id rather not do that right now. FalloutGod fucked around with this message at 02:24 on Jun 12, 2016 |
# ? Jun 12, 2016 02:21 |
|
Alchenar posted:Is Molotov-Ribbentrop bugged? The Soviets never seem to make their move, it feels like a wasted focus. I signed the pact as Germany in my last attempt and the Soviets broke the NAP not too long after, maybe 6-9 months, and then when Poland fell they still wanted their slice. No dice, Stalin. It seems like the pact should become invalid if either side breaks the NAP before Poland is annexed.
|
# ? Jun 12, 2016 02:31 |
|
I think casualties need to be more of a factor in determining when a country is ready to call it quits, especially for democracies. The US has lost 2 million men in the last 6 years, a good chunk of which came all at once in a failed invasion of Nationalist Spain. Even if FDR is chomping at the bit to keep going, I can imagine people voting for the "Peace with Honor" party come election time.
|
# ? Jun 12, 2016 02:36 |
|
Vengarr posted:I think casualties need to be more of a factor in determining when a country is ready to call it quits, especially for democracies. The US has lost 2 million men in the last 6 years, a good chunk of which came all at once in a failed invasion of Nationalist Spain. Even if FDR is chomping at the bit to keep going, I can imagine people voting for the "Peace with Honor" party come election time. I played a game as Germany where the US decided to space marine the entire planet and they lost 5 million men. Then destroyed the Soviet Union, and me.
|
# ? Jun 12, 2016 02:47 |
|
Hmm well I don't think I really like the little entene pathway as france. Congratulations on your powerful slavic allies! Enjoy as you watch germany and italy roll over them before you can even push to frankfurt (probably because I am bad). Also no UK or USA to bail you out because factions.
|
# ? Jun 12, 2016 02:49 |
|
Viral Warfare posted:Yo man these names are loving retarded, Neo-Ottoman Empire, North Sea Empire, loving Rosa Luxembourg Look how wrong you are. North Sea Empire is great. gently caress generic "Nationalist Wherever" style names.
|
# ? Jun 12, 2016 02:54 |
|
Fascist/Communist Iraq has tons of potential, but fighting Iran even when you're a bit built up is a total slog. It's '42 and the Iraqi empire is Iraq, Saudi Arabia, Afghanistan, Persia, and most of Pakistan
|
# ? Jun 12, 2016 03:02 |
|
The dumbass alternative names for some countries outright puts me off playing them the way I want to, which kind of sucks. Anybody know where they're kept in the game files, so I can actually fix them to my liking? In fact, tips on modding flags, nations and ideologies in general would be welcome. The flags especially, as the whole "super-impose a red star over pre-existing flag" thing they do for communists is so it hurts.
|
# ? Jun 12, 2016 03:09 |
|
Playing Japan is completely different when you go to war with China instead of puppeting them. When I puppets China I was able to quickly gobble up all of SE Asia way before Germany did anything warlike. Going to war I endured a years long slog as I slowly pressed through China until they finally surrendered. On the other hand, years of constant warfare and recruitment meant that by the end of the war I had a huge army with tons of experience, and had all of the military infrastructure there at my direct command instead of my puppet AI. I'm debating going after the USSR next with my huge army.
|
# ? Jun 12, 2016 03:12 |
|
Can somebody help me figure out why flags in my mod aren't showing up? They're 32-bit .tgas of the appropriate dimensions, but they aren't loading and this is showing up in error.log:quote:[22:23:55][flagtextureatlas.cpp:439]: Error loading flag for country BYZ : Ideology communism : Path gfx/flags/small/ : Unsupported format. Expected 32bpp, uncompressed, no color palette No other Paradox game I've modded has been this picky about flag .tgas-- I've never had a problem like this before. What are the exact settings I need to get my flags to show up??
|
# ? Jun 12, 2016 03:27 |
|
Empress Theonora posted:Can somebody help me figure out why flags in my mod aren't showing up? They're 32-bit .tgas of the appropriate dimensions, but they aren't loading and this is showing up in error.log: Are they maybe in indexed mode instead of RGB? On GIMP that's under Image -> Mode
|
# ? Jun 12, 2016 03:29 |
|
Civil wars during the world war are really busted.
|
# ? Jun 12, 2016 03:30 |
|
COOL CORN posted:Turning Fascist America and then taking over Vevezuela in 1938 was a blast. Now I just have to figure out how to get Hitler Senpai to notice me and invite me to the Axis. It won't happen, will it? It will happen. I joined the Axis and puppeted Canada. Took over Mexico and then started working on Central America. I'll probably start a new game, though. Fascist America is too easy.
|
# ? Jun 12, 2016 03:33 |
|
Enjoy posted:Are they maybe in indexed mode instead of RGB? On GIMP that's under Image -> Mode Nope, they seem to be in RBG. edit: but goddamn it it looks like graphic converter just decided not to convert them to 32 bit even though it did so i think that might be the problem, will report back. edit: when i change it to 32 bit color in photoshop it refuses to save it as a .tga???????? wtf Empress Theonora fucked around with this message at 03:37 on Jun 12, 2016 |
# ? Jun 12, 2016 03:34 |
|
|
# ? Jun 14, 2024 03:48 |
|
Baron Porkface posted:I'm trading away gobs of Chromium but only get 2 civ factories from exports, what gives? Does anyone know the answer to this?
|
# ? Jun 12, 2016 03:35 |