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Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

TomViolence posted:

The dumbass alternative names for some countries outright puts me off playing them the way I want to, which kind of sucks. Anybody know where they're kept in the game files, so I can actually fix them to my liking?

In fact, tips on modding flags, nations and ideologies in general would be welcome. The flags especially, as the whole "super-impose a red star over pre-existing flag" thing they do for communists is so :effort: it hurts.

While I have faith that if they'd become successful they'd have remedied the situation like USSR and PRC, many of those flags are the historical ones. Not all historical socialist movements had attractive flags.

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Mister Bates
Aug 4, 2010

Vengarr posted:

I think casualties need to be more of a factor in determining when a country is ready to call it quits, especially for democracies. The US has lost 2 million men in the last 6 years, a good chunk of which came all at once in a failed invasion of Nationalist Spain. Even if FDR is chomping at the bit to keep going, I can imagine people voting for the "Peace with Honor" party come election time.

War exhaustion seems like a really major omission that is probably going to be added in a future patch or DLC, because right now there's no substantial political consequences for throwing away the entire able-bodied population of the country on ridiculous strategic blunders.

Like, extreme wartime losses have caused real-life revolutions in the past and war-weariness is a serious issue, really hope that gets modeled at some point. The game's pretty drat good already but that would make it better.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Played a game as France, created a pretty fun seeming army and industry by 1939, took a few hours to get to that point, of course. Set the front lines and was prepared when Fall Gelb began. As soon as the Netherlands and Belgium capitulated, my army's front lines bugged out and so they just ran around regrouping while the Germans reached Paris. Meanwhile, while I was winning on the Italian front, which was nice, I had no notifications on any battles beginning, ending, etc.

Paradox games on release, what was I thinking.

EDIT: Also, achievements seem to be bugged in the beta patch - I didn't gain any, despite at least joining a faction.

Beamed fucked around with this message at 03:42 on Jun 12, 2016

uPen
Jan 25, 2010

Zu Rodina!
India is in the allies, the allies and the soviet union are at war with Germany/Japan/Italy.
Fascist India breaks free and starts a civil war
Fascist India is not in the allies, but is still in the war vs Germany/Japan/Italy.
Fascist India is not actually in a civil war, the country just split in half and the halves are not at war with each other
Fascist India can declare war on the UK so that it can try to reclaim half its country but the war ends after 24 hours and eats the war justification so you need to rejustify

Enjoy
Apr 18, 2009

Baron Porkface posted:

Does anyone know the answer to this?

You dump all the stuff no one is buying into the sea, unfortunately

Schizotek posted:

While I have faith that if they'd become successful they'd have remedied the situation like USSR and PRC, many of those flags are the historical ones. Not all historical socialist movements had attractive flags.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Fair point. That ones ahistorical and hideous.

Stairmaster
Jun 8, 2012

Enjoy posted:

You dump all the stuff no one is buying into the sea, unfortunately.

Actually it goes to Private Enterprise.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
Well, I got my flags working, but now the nudger is giving me problems. I thought the way the Nudger worked was that you pressed "open files", edit the files in the history folder in your documents folder, and then copy the edited files to your mod's history folder, and press "update", which a.) sounds way more convoluted than it ought to be and b.) caused a hard crash when I pressed update. Am I missing something? Is there an easier way? Has somebody just made a version of the Clausewitz Scenario Editor for HoI 4 yet?

Mr Luxury Yacht
Apr 16, 2012


Post WW2 as the Soviets. Managed to Communist up most of Europe, including all of Germany and Poland. A year later out of nowhere Poland descends into civil war with Fascist Poland of all things. Alright, they call me into the war and I figure I'll help them quickly crush the rebels.

Wasn't expecting Falangist Poland to loving up and join the Allies mid war, dragging half the drat planet into war with me, including the US with, somehow, 800+ divisions :shepface:

Also dammit Yugoslavia, how did you get loving Iwo Jima in the Peace Conference?

There really needs to be a weight on how much a country contributed to attacking a particular nation/area and how easy it is for them to get that area in the peace treaty.

cock hero flux
Apr 17, 2011



It's 1955 and Japan has spent the last 10 years doing absolutely nothing but fortifying the home islands and they're at this point totally impossible to actually invade and they refuse to surrender even though I've spent like the last 5 years delivering an annual nuke to them on Christmas.

They're about to win the war entirely because my CPU is now buckling under the weight of the eternal war(and also the eternal war between the Allies and the USSR which is going on in the background) and I'm reaching the point where I'm just going to have to start a new game because the game's timescale is rapidly approaching 1:1.

Enjoy
Apr 18, 2009

Empress Theonora posted:

Well, I got my flags working, but now the nudger is giving me problems. I thought the way the Nudger worked was that you pressed "open files", edit the files in the history folder in your documents folder, and then copy the edited files to your mod's history folder, and press "update", which a.) sounds way more convoluted than it ought to be and b.) caused a hard crash when I pressed update. Am I missing something? Is there an easier way? Has somebody just made a version of the Clausewitz Scenario Editor for HoI 4 yet?

I've only ever used the nudger to auto place buildings and unit animations when I've tinkered with the map, sorry

What did your problem with the flags turn out to be?

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Enjoy posted:

I've only ever used the nudger to auto place buildings and unit animations when I've tinkered with the map, sorry

What did your problem with the flags turn out to be?

Basically GraphicConverter totally lied to me about actually converting to 32 bit so I had to resave them as .tgas in Photoshop. And doing that for like a million flags (in three sizes!) will blow. But at least they work now.

Bold Robot
Jan 6, 2009

Be brave.



Is there a ledger anywhere? I'd be interested in an overview of how many units I have of each type, etc.

pedro0930
Oct 15, 2012

Baron Porkface posted:

Does anyone know the answer to this?

Resources are sent to the world market in a ratio depending on your trade law, however, if no one actually buys it it you won't gain civilian factories. (I guess more liberal trade law does give you various bonus, so there's that).

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

cock hero flux posted:

It's 1955 and Japan has spent the last 10 years doing absolutely nothing but fortifying the home islands and they're at this point totally impossible to actually invade and they refuse to surrender even though I've spent like the last 5 years delivering an annual nuke to them on Christmas.

They're about to win the war entirely because my CPU is now buckling under the weight of the eternal war(and also the eternal war between the Allies and the USSR which is going on in the background) and I'm reaching the point where I'm just going to have to start a new game because the game's timescale is rapidly approaching 1:1.

They're not impossible to invade. Cut their supplies. Nuke cities over and over.

Stairmaster
Jun 8, 2012

I just started a communist British Raj game and i'm at 90% popularity with the communist party but nothings happening. Puppets can change their government right?

JerikTelorian
Jan 19, 2007



Baron Porkface posted:

I'm trading away gobs of Chromium but only get 2 civ factories from exports, what gives?

There's a difference between a resource that is "Exported" and a resource that is actually "traded" for, depending on your trade laws. This amount is unavailable to you whether or not someone is actively importing it from you.

As an example, if you produce 50 Oil, and have "Export Focus" which sets 50% of resources to market, you get 50 produced, 25 exported, and 25 for you. The 25 exported represents the max other countries (total) can trade with you for, but even if nobody wants it, it just disappears anyway.

Enjoy
Apr 18, 2009

Bold Robot posted:

Is there a ledger anywhere? I'd be interested in an overview of how many units I have of each type, etc.

You see see how many divisions of each template you have by hovering the cursor over the delete template button

You can see what equipment you have in the field (for land, air and sea) by clicking the three overview buttons in the top right and then on the picture of the tank in front of a stack of papers

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Bold Robot posted:

Is there a ledger anywhere? I'd be interested in an overview of how many units I have of each type, etc.

Unfortunately there isn't a ledger per se, but the three land/sea/air buttons in the top right give you that information as relevant.

Funky Valentine
Feb 26, 2014

Dojyaa~an

There is no god but Class Struggle; Marx is the messenger of God.

cock hero flux
Apr 17, 2011




To clarify I'm playing as Ethiopia and I've literally run out of humans. There isn't anyone left. The barrel has been scraped. I even ended up totally changing my army doctrine just so I could get the tech that gives you 5% more recruiting. Everyone's either dead or in the army and Japan has somewhere along the lines of 5 times the number of divisions that I have, and I need most of those to keep Germany, Hungary, Italy, and Romania occupied because that's where all of my industry is. The Allies, who I am not a part of, are busy in an apocalyptic war with the Soviets, so invading Japan is up to me and Spain, and Spain already tried and lost badly.

My paratroopers captured Iwo Jima and I've turned it into a nightmare death fortress from which I'm flattening Japan with thousands of strategic bombers and the occasional nuke but I'm kind of in a strategically difficult position as far as actually getting boots on the home islands goes.

Funky Valentine
Feb 26, 2014

Dojyaa~an

cock hero flux posted:

My paratroopers captured Iwo Jima and I've turned it into a nightmare death fortress from which I'm flattening Japan with thousands of strategic bombers and the occasional nuke

I am now imagining the final American survivor Ira Hayes as the Dark Lord of Iwo Jima who will not rest until all of Japan has burnt to cinders.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Hitler broke the treaty and declared on the Soviets way before he decided he wanted to open up a second front against the Allies. The results... a shameful USSR losing Moscow in 1941 and the Nazi war machine stalled out for two years and counting at two provinces away from Paris. And Hitler just keeps pushing east and east



and east and east and east east east east

Also Spain took over Italy

wargames
Mar 16, 2008

official yospos cat censor

Baron Porkface posted:

Does anyone know the answer to this?

Trade laws.

chglcu
May 17, 2007

I'm so bored with the USA.

Stairmaster posted:

I just started a communist British Raj game and i'm at 90% popularity with the communist party but nothings happening. Puppets can change their government right?

Sounds like no, according to the wiki:

quote:

A puppet is a country whose politics are largely controlled by another country who has puppeted them.

When a country is puppeted, their government is replaced by one installed by their overlord, matching the overlord's ideology.

Puppets have no control over their trade.

Edit: I guess that doesn't explicitly say it can't change, but it seems to imply it to me, if your politics "largely controlled" by the other nation.

chglcu fucked around with this message at 05:25 on Jun 12, 2016

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Baron Porkface posted:

Does anyone know the answer to this?

Your trade laws dictate how much of your produced resources is put up for export, but that doesn't guarantee that anyone will actually be importing it from you - you only gain civilian factories for the resources that are being used by other countries but always export a fixed amount. The rest are essentially just wasted.

Unrelated question: Is there a way to assign a ship to a fleet without having the fleet return to the port and merging the ship in with them? I know you can have ships automatically meet up with fleets if you specify it on the production screen as it's being built, but can I do the same thing after it's already been constructed?

Vengarr
Jun 17, 2010

Smashed before noon
You should pretty much always put your Aces in your carrier air groups, huh.

I feel stupid for not realizing you could do that sooner.

Drone
Aug 22, 2003

Incredible machine
:smug:


Stairmaster posted:

I just started a communist British Raj game and i'm at 90% popularity with the communist party but nothings happening. Puppets can change their government right?

Nope, puppets can't change their government. It's annoying.

At least not peacefully, no idea if a coup is possible (probably not?)

uPen
Jan 25, 2010

Zu Rodina!
I've played several games as the Raj and you can change your government with a civil war but that's it. My wars usually triggered after I'd been at 100% support for awhile and you'll lose roughly half your industry/army/territory in addition to being at war with the remnants of the Raj and the entire Allies faction.

If you fire it off early enough (like 1938) you can win/stabilize because Germany & italy will both send you like 8-10 volunteers and if they do something productive besides garrisoning the Afgan border they'll crush the remnants of the Raj and then you just have to use your army to repel landings until the world war fires and you can join the Axis.

If you fire it off late the game bugs the gently caress out and breaks.

uPen
Jan 25, 2010

Zu Rodina!
In general AI volunteers seem mostly useless. They work great in Spain because there's nowhere for them to go but in larger countries with possible enemies on the border they tend to just go sit on the border instead of being helpful. For example if you go Fascist China and Germany sends volunteers there's a very good chance they'll march straight to the Vietnam border and stare at the French rather than fighting in your war.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo


I'm playing as the Arabian Empire. In 1939, Russia !capitulated! to Germany and the country was split between Germany and Japan. Despite this, an apparently elite group of Swedish paratroopers have taken Berlin and Germany isn't able to get it back. France has taken advantage of this lull to knock back Vichy France. This resulted in my allies pulling out and now Iraq is beating me. Things aren't looking good.

Stumbletron
Jan 3, 2006
Anti-Stumble unit is fail!
Hitler got assassinated they vowed that it wouldn't stop Germany from crushing the allies

The war hadn't even started :downsgun:

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

DeadGame posted:



I'm playing as the Arabian Empire. In 1939, Russia !capitulated! to Germany and the country was split between Germany and Japan. Despite this, an apparently elite group of Swedish paratroopers have taken Berlin and Germany isn't able to get it back. France has taken advantage of this lull to knock back Vichy France. This resulted in my allies pulling out and now Iraq is beating me. Things aren't looking good.

That's a hell of...an "empire" you've got there.

Garrison Qatar, Yemen, and the UAE next time? :cheeky: As Iraq I immediately blasted into Kuwait as soon as the war started and then tried to develop my navy to a meager point where I could do amphib landings.

Spiderfist Island
Feb 19, 2011

Vengarr posted:

I think casualties need to be more of a factor in determining when a country is ready to call it quits, especially for democracies. The US has lost 2 million men in the last 6 years, a good chunk of which came all at once in a failed invasion of Nationalist Spain. Even if FDR is chomping at the bit to keep going, I can imagine people voting for the "Peace with Honor" party come election time.

High casualties shooting down a nation's National Unity value may be a good way of punishing countries for pointless meatgrinders. In the case of the USA and other faraway fighters who don't have to worry about their VPs getting taken, there could be a "sudden death" mechanic where if your NU goes below a value, then an event forcing you to either choose a White Peace with your enemies or suffer some nasty dissent/civil wars. Countries at war with nations an ocean away should have the tradeoff of having unthreatened industry but less national commitment to the war.

In a more complex political model, National Unity could also be used to determine in democracies if your current party still can win a given election. Churchill may have won the war, but there's a reason the UK voted in the Labor Party in 1945.

TomViolence posted:

The dumbass alternative names for some countries outright puts me off playing them the way I want to, which kind of sucks. Anybody know where they're kept in the game files, so I can actually fix them to my liking?

In fact, tips on modding flags, nations and ideologies in general would be welcome. The flags especially, as the whole "super-impose a red star over pre-existing flag" thing they do for communists is so :effort: it hurts.

They should be in the localisation folder, but instead of replacing the strings I would highly recommend instead creating a mod with new localisations and a folder inside the "localisation" directory named "replace." When you modify an existing string, put that .yml file inside the "replace" folder. A major reminder: all these files should be saved as UTF 8-Bit with BOM extensions. They won't be read otherwise.

I'm also doing a few flag replacements of my own in a mod I hope to publish soon. Most of that comes down to working with an image editing software of your choice (I use GIMP) and getting your hands dirty with cropping/resizing/color adjusting images. I don't have a specific method that I'm using for how I make or adapt flags, though they all should be .tga with 82x52 pixel dimensions.

Most of the work is just trawling Wikipedia / Google and Flags of The World for historical flags that were used in the time period. In the case of ahistorical government types, I also like to find flags that were used before or immediately after WWII rather than more ancient or contemporary flag designs. Minor changes to flag designs that happened during the period can be used to visually distinguish between Neutral and Democratic countries.

When there's no good historical basis for a flag (Communist Arabia, for example), there's two options I take: find the flag of a political party or movement that existed in the country, or make one up based on preexisting mixes of other flags. This communist Arabia flag uses a red version of Saudi Arabia's civil ensign, with the other pan-arab colors in the canton:

from (I'm using the civil ensign for Democratic Arabia)

And when all else fails, just find the flag design you like the best or crib from alt-history media or the Kaiserreich mod.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Spiderfist Island posted:

High casualties shooting down a nation's National Unity value may be a good way of punishing countries for pointless meatgrinders. In the case of the USA and other faraway fighters who don't have to worry about their VPs getting taken, there could be a "sudden death" mechanic where if your NU goes below a value, then an event forcing you to either choose a White Peace with your enemies or suffer some nasty dissent/civil wars. Countries at war with nations an ocean away should have the tradeoff of having unthreatened industry but less national commitment to the war.

In a more complex political model, National Unity could also be used to determine in democracies if your current party still can win a given election. Churchill may have won the war, but there's a reason the UK voted in the Labor Party in 1945

Casualties affecting your national unity should probably depend on the ratio of casualties to overall manpower, though. After all, Russia sending people into the meatgrinder shouldn't tank their national unity considering that was what worked for them in real life.

William Henry Hairytaint
Oct 29, 2011



DeadGame posted:

I'm playing as the Arabian Empire. In 1939, Russia !capitulated! to Germany and the country was split between Germany and Japan. Despite this, an apparently elite group of Swedish paratroopers have taken Berlin and Germany isn't able to get it back. France has taken advantage of this lull to knock back Vichy France. This resulted in my allies pulling out and now Iraq is beating me. Things aren't looking good.

So awesome that stuff can go so wildly off the rails in this game. I would love to see them do a cold war goes hot setting.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

The Cheshire Cat posted:

Casualties affecting your national unity should probably depend on the ratio of casualties to overall manpower, though. After all, Russia sending people into the meatgrinder shouldn't tank their national unity considering that was what worked for them in real life.
Could just have casualties taken on your home territory not count for this, or at a reduced ratio.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo

Top Hats Monthly posted:

That's a hell of...an "empire" you've got there.

Garrison Qatar, Yemen, and the UAE next time? :cheeky: As Iraq I immediately blasted into Kuwait as soon as the war started and then tried to develop my navy to a meager point where I could do amphib landings.

I was having trouble figuring out supply lines. My guys were always at 23% supply and as a result highly disorganized. None of my cities were taken, so I wasn't sure what the deal was. Anyway, I'm going to try again somewhere else.

GhostDog
Jul 30, 2003

Always see everything.
I didn't think the censored faces in the german version would bug me, but they do. It just looks like a hole in the UI. Reading the comments on the uncensor mod makes my skin crawl though. I kinda wish Paradox would have just used fanatasy dudes instead.

Edit:

I could of course use this instead



Edit2:

:stare: There are so many of these

GhostDog fucked around with this message at 07:38 on Jun 12, 2016

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Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Not having played as Germany, is there a way to get Hitler out of power and join the allies just using the game mechanics (i.e. not the console)? Hoping to get my Red Alert on.

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