|
Shumagorath posted:But they have Border Princes fighting them in my back yard A grudge is a motherfucking grudge. It doesn't matter if the Empire's hillbilly cousin is messing things up. You settle that loving grudge when it appears.
|
# ? Jun 12, 2016 08:14 |
|
|
# ? Apr 28, 2024 22:27 |
|
Athropos posted:Time to see if this gimmick army will work! Hey it works! Kinda! https://www.twitch.tv/athropos1/v/71982827
|
# ? Jun 12, 2016 08:23 |
|
Bascially you should ignore the army strength preview against vamps if you have anything with vanguard deployment or any lord sniping ability whatsoever.
|
# ? Jun 12, 2016 08:33 |
|
I am playing the Dwarf campaign on easy and the Greenskins are kicking my butt, so much so that my campaign is pretty much over. Perhaps i made a mistake in convincing another Dwarf faction to join me, those 5-6 additional cities just made me spread thin, and the increasing chaos corruption made morale a problem. But the Greenskins just seem to have two armies for everyone i kill.
|
# ? Jun 12, 2016 08:49 |
|
Athropos posted:Hey it works! Kinda! I was getting ready to warn you about your flanks. You're lucky the arachnarock came in through the middle instead of ruining your day on the left. If you're low level like i am when i do this quest, the starting Greatswords Gelt gets along with a single unit of spears to tank the hits is enough to take out the arachnarock while the orcs file towards you. I like placing my units on that left cliff. Watching that Orc Commander rush ahead of his lines and get rained upon was great.
|
# ? Jun 12, 2016 09:01 |
|
Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them?
|
# ? Jun 12, 2016 09:05 |
|
Oasx posted:I am playing the Dwarf campaign on easy and the Greenskins are kicking my butt, so much so that my campaign is pretty much over. Do the campaing stuff, take Gunbad asap, maybe finish off the spears if they only have one city left, then go kill Grimgor. I would recommend making a new army as soon as you feel comfortable making 1k less gold a turn. I would also advise against any confederating or defensive pacts until the Greenskins and Grimgor are all dead. Seriously, Grimgor alone is so tough and aggresive that you should never consider anything safe before he's dead and his faction is wiped out.
|
# ? Jun 12, 2016 09:06 |
|
Nasgate posted:I was getting ready to warn you about your flanks. You're lucky the arachnarock came in through the middle instead of ruining your day on the left. If you're low level like i am when i do this quest, the starting Greatswords Gelt gets along with a single unit of spears to tank the hits is enough to take out the arachnarock while the orcs file towards you. I like placing my units on that left cliff. Haha yeah. Gelt was my second LL so I decided to try a little gimmick with his army. I had never done this quest battle before so the flanking was a complete surprise!
|
# ? Jun 12, 2016 09:11 |
|
Athropos posted:Haha yeah. Gelt was my second LL so I decided to try a little gimmick with his army. I had never done this quest battle before so the flanking was a complete surprise! You handled it pretty well. But im really curious about what appears to be like 6 stacks of VC units surrounding you. Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them? Skeletons regain anywhere from minor to full sentience depending on the magic used. Zombies regain none at all.
|
# ? Jun 12, 2016 09:18 |
|
Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them? Blame Jason and the Argonauts. Ray Harryhausen and the dragons teeth I think.
|
# ? Jun 12, 2016 09:27 |
|
The steam workshop has been pretty good for this game. I still need to find a way to beat chaos as bretonnia in campaign. Way too little armor piercing damage as bretonnia.
|
# ? Jun 12, 2016 09:51 |
|
Brettonia are currently missing their Questing Knight unit that wields great weapons and is more heavily armoured then regular knights. I expect they will be added when Brettonia get officially included as a faction.
|
# ? Jun 12, 2016 10:22 |
|
Is the Radious mod a must have for the game to be enjoyable? So many things about the base game are complete rubbish.
|
# ? Jun 12, 2016 10:37 |
|
It'd make sense if the regular knights got armour piercing well, but only during their charge. If some dude with a particularly big sword can get through armour, then a lance carried by half a ton of armoured horse and knight thundering in at a full gallop should too.
|
# ? Jun 12, 2016 10:37 |
|
Any word on when the directx 12 patch is hitting?
|
# ? Jun 12, 2016 10:42 |
|
Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them?
|
# ? Jun 12, 2016 10:54 |
|
Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them? I like it thematically, too: zombies lurch and stagger like there's barely any magic in them, skeletons are synchronised because they're just a bunch of marionettes, Grave Guard march normally because they're somewhat aware of what's going on. I think there's a mod to remove the skeleton marching animation, if you're totally inhuman. peer fucked around with this message at 11:03 on Jun 12, 2016 |
# ? Jun 12, 2016 10:57 |
|
Third World Reggin posted:The steam workshop has been pretty good for this game. NoNotTheMindProbe posted:Brettonia are currently missing their Questing Knight unit that wields great weapons and is more heavily armoured then regular knights. I expect they will be added when Brettonia get officially included as a faction. http://steamcommunity.com/sharedfiles/filedetails/?id=697661736 Raged posted:Is the Radious mod a must have for the game to be enjoyable? So many things about the base game are complete rubbish. Maybe have actual complaints so we know what you're looking for?
|
# ? Jun 12, 2016 11:02 |
|
Raged posted:Is the Radious mod a must have for the game to be enjoyable? So many things about the base game are complete rubbish. Depends on what parts annoy you about the main game. For the most part Radious pretty much just seems to increase the number of armies you can have, and makes battles longer by giving everything more morale.
|
# ? Jun 12, 2016 11:10 |
|
Yah that is the one I'm playing. And this one adds in questing knights. http://steamcommunity.com/sharedfiles/filedetails/?id=69015319 The modders idea of questing knights though are not that great Weapon strength is 30, dam is 20, piercing dam is 10, and bonus vs large is 14. It isn't enough to take on chaos knights or well anything chaos.
|
# ? Jun 12, 2016 11:13 |
|
What do dwarfs have to build to get walls on settlements? My settlements are all lvl 2. The only thing I have found under defense the watch room and guard room which I have found out the hard way do not give me walls.
|
# ? Jun 12, 2016 14:06 |
|
Raged posted:What do dwarfs have to build to get walls on settlements? My settlements are all lvl 2. The only thing I have found under defense the watch room and guard room which I have found out the hard way do not give me walls. The guard hall definitely gives walls to the settlement you build it in. Recheck that or you're bugged, alternatively there's mods that gives walls from upgrading your settlement level.
|
# ? Jun 12, 2016 14:15 |
|
Raged posted:What do dwarfs have to build to get walls on settlements? My settlements are all lvl 2. The only thing I have found under defense the watch room and guard room which I have found out the hard way do not give me walls. You need a level 2 guard hall to get walls, which also requires a level 3 settlement.
|
# ? Jun 12, 2016 14:22 |
|
You need settlement lvl 3 to build the garrison building that gives you walls efb
|
# ? Jun 12, 2016 14:22 |
|
Perestroika posted:It'd make sense if the regular knights got armour piercing well, but only during their charge. If some dude with a particularly big sword can get through armour, then a lance carried by half a ton of armoured horse and knight thundering in at a full gallop should too. I'm pretty sure all impact damage is armour piercing which is why chariots can be dangerous if you use them correctly.
|
# ? Jun 12, 2016 14:25 |
|
Raged posted:What do dwarfs have to build to get walls on settlements? My settlements are all lvl 2. The only thing I have found under defense the watch room and guard room which I have found out the hard way do not give me walls. Those only give walls once you upgrade them. efbx2
|
# ? Jun 12, 2016 14:28 |
|
Raged posted:What do dwarfs have to build to get walls on settlements? My settlements are all lvl 2. The only thing I have found under defense the watch room and guard room which I have found out the hard way do not give me walls. You get walls when you upgrade your defences to level2, needing a level 3 settlement.
|
# ? Jun 12, 2016 15:06 |
|
Gelt is a bitch
|
# ? Jun 12, 2016 15:09 |
|
I really wish they would tweak the autoresolve formula bit. I'd want to fight most major offensive siege battles manually but I just feel like an idiot for doing that when autoresolve does it while suffering significantly less losses. Ideally so would autoresolve always be just slightly less effective than doing it manually but I guess that's rather hard to tweak.
|
# ? Jun 12, 2016 15:33 |
|
They've said they're tweaking Autoresolve, in particular to stop single units getting wrecked in it.
|
# ? Jun 12, 2016 15:35 |
|
This works for me http://steamcommunity.com/sharedfiles/filedetails/?id=694752717&searchtext=
|
# ? Jun 12, 2016 15:40 |
|
natetimm posted:Killing other vamp generals and lords with a bunch of vargheists after their dumb chaff wades in and then dissolves is pretty fun.
|
# ? Jun 12, 2016 16:03 |
|
As someone else has already mentioned in the thread, when you finally defeat Chaos and get the peace event is a sweet sweet moment. The sorry state of the world, seems I was mistaken and Chaos was very thorough, the only major cities still standing in the Empire are Altdorf and Nuln, everything else is smoking ruins. Now I only need to conquer/colonize ten more provinces, wipe out the remains of the Empire and kill the Dwarfs. With some luck, the Orcs will destroy the stunties first. God dammit, VC long campaing is long.
|
# ? Jun 12, 2016 16:14 |
|
Kenzie posted:Why do the skeletons march in such rigid, lockstep formations, while the zombies lurch and stagger around so much? Aren't zombies just skeletons with meat attached to them? It's the stop-motion animation. Fans posted:They've said they're tweaking Autoresolve, in particular to stop single units getting wrecked in it. They also said that the AI was correct to use high HP units as meat shields, it just wasn't what players wanted. The AI is using those units to get fewer deaths in your army, but men are easier to replace than HP on a giant so people aren't happy with what would be proper play outside a campaign context.
|
# ? Jun 12, 2016 16:20 |
|
I would pay money for a mod that lets you ruin all but one Varg / Skaeling settlement at the click of a button. Not to reduce the difficulty but for laughs.
|
# ? Jun 12, 2016 16:20 |
|
trip report the best luck I've had as bretonnia against the chaos invasion so far has been 6 men at arms with polearms, 6 peasant bowmen, 4 trebuchets, a lord and paladin without a mount, and 2 of some sort of cavalry, it doesn't matter which trebuchets own
|
# ? Jun 12, 2016 16:27 |
|
I'd really like it if the Encamp button still let you move up to the 50% you can just so I could trudge my way through the northlands to eradicate the tribes without having to guess what 50% of my campaign movement is
|
# ? Jun 12, 2016 16:29 |
|
Third World Reggin posted:trip report The most un-Bretonnian army.
|
# ? Jun 12, 2016 16:30 |
|
Kanos posted:The most un-Bretonnian army. it kinda upsets me but yah, it feels like I am playing goblins half of the time I should probably try it with an all mounted force but chaos knights are just so loving good compared to anything bretonnia has now
|
# ? Jun 12, 2016 16:31 |
|
|
# ? Apr 28, 2024 22:27 |
|
I think Crypt Horrors might be my favourite unit in this game in terms of usefulness. Shame they look so goofy.
|
# ? Jun 12, 2016 16:36 |