|
So... turning Curie into an assaultron before doing her quest really seems to have hosed up her features. Has anyone run into this and is there a fix for it? edit; for reference. Mr.Grit fucked around with this message at 03:21 on Jun 13, 2016 |
# ? Jun 13, 2016 01:52 |
|
|
# ? Apr 23, 2024 10:56 |
|
Is there a way to edit dn_CommonGun without puking because having all naming rules in one place is
|
# ? Jun 13, 2016 01:59 |
|
So I installed Resurrection and started a new game. Haven't played much yet but this is the FIRST sight I see right after exiting the vault. Usually you can see Sanctuary Hills from top the hill.
|
# ? Jun 13, 2016 03:21 |
|
A BUILD-YOUR-OWN VAULT DLC WHERE YOU CAN DO EXPERIMENTS?! So, I'm all over this. http://kotaku.com/new-fallout-4-dlc-will-let-you-build-a-vault-1781858430 Midnight Voyager fucked around with this message at 03:52 on Jun 13, 2016 |
# ? Jun 13, 2016 03:31 |
|
If you thought big titty mods were hip in Fallout 4 just wait until you can have them.... IN VIRTUAL REALITY
|
# ? Jun 13, 2016 04:58 |
|
I appreciate y'all taking the time to share your opinions on Man's Best Friend. I have decided to give it a try!
|
# ? Jun 13, 2016 06:43 |
|
Midnight Voyager posted:A BUILD-YOUR-OWN VAULT DLC WHERE YOU CAN DO EXPERIMENTS?! Meh.
|
# ? Jun 13, 2016 14:21 |
Deakul posted:Meh. Already a mod that covers some of this, but I can see why they did this. That Vault based smart phone game was a big hit. People really seem to unironically adore the Vault Tech thing despite being a crime against humanity in the Fallout universe. I guess Vault Boy is just a pugnacious little scamp!
|
|
# ? Jun 13, 2016 14:43 |
|
I'm curious whethere they're going to somehow shoehorn "build your own vault" into the story of the game and have some insane lore justification for it or give up and just throw it in as a sandbox thing that needs no justification. I'm betting on the former, and it's going to be gloriously dumb. I hope they don't completely replicate the iOS game mechanics with raider attacks and everything. I'd actually love a mod that lets you trigger raider attacks on your settlements to put those defenses to use, but having raiders be able to break down your vault door and raid your vault kind of flies in the face of the entire basis of Fallout lore. Robzilla posted:So I installed Resurrection and started a new game. That mod looks sweet from the demo videos, but how playable is the game with that much extra foliage? I've always found the problem with those types of mods to be that, while they make everything look great at a distance, plant rendering in modern games actually kind of still sucks close-up where you can see that it's a bunch of flat textures sticking out of the ground / branches at different angles. And it turns out to be really annoying trying to have a firefight in the middle of a bunch of plant textures obscuring everything. Entropic fucked around with this message at 15:06 on Jun 13, 2016 |
# ? Jun 13, 2016 15:03 |
|
I'll probably buy Fallout Shelter for coffee breaks otherwise the Vault DLC is just building in what will likely be very confined caves, not very exciting to me. I'm not crazy about the building system in the game, it's a bit of a chore. And yeah it's pretty funny that everyone loves the idea of vaults and the little fucker used to entrap these people in them.
|
# ? Jun 13, 2016 15:08 |
Deakul posted:I'll probably buy Fallout Shelter for coffee breaks otherwise the Vault DLC is just building in what will likely be very confined caves, not very exciting to me. I can't help but keep picturing that poor fuckers FEV ridden corpse in Fallout 3 and all the other people suffering in their own private hells. I guess a lot of people who play Fallout ignore the deeper lore to shoot tall green mans in face with nuke gun? They are going to be super shocked if they play the earlier games and find out the truth. Also, I feel really really bad for the dude doing Maxwells World now. Entropic posted:I'm curious whethere they're going to somehow shoehorn "build your own vault" into the story of the game and have some insane lore justification for it or give up and just throw it in as a sandbox thing that needs no justification. I'm betting on the former, and it's going to be gloriously dumb. "Hey Smoothskin, I'm bored and know stuff about Vault Tech. Come play Vault with me."
|
|
# ? Jun 13, 2016 15:13 |
|
Entropic posted:That mod looks sweet from the demo videos, but how playable is the game with that much extra foliage? I've found it to be very playable so long as you accept that going into any urban area is going to net you ridiculously low FPS. I think I was getting 15 in down town Boston on a 1080. The dev says he'll optimize it eventually so here's to hoping he does a great job of it.
|
# ? Jun 13, 2016 15:19 |
|
Fish Fry Andy posted:I've found it to be very playable so long as you accept that going into any urban area is going to net you ridiculously low FPS. I think I was getting 15 in down town Boston on a 1080. The dev says he'll optimize it eventually so here's to hoping he does a great job of it. What about the sounds? Is the bird chirps and jungle sounds (howling monkeys in Boston, really?) as annoying as they are in the video show offs?
|
# ? Jun 13, 2016 15:45 |
|
Dunno-Lars posted:What about the sounds? Is the bird chirps and jungle sounds (howling monkeys in Boston, really?) as annoying as they are in the video show offs? They're gone in the latest few versions.
|
# ? Jun 13, 2016 16:20 |
|
KakerMix posted:(cross posting this from the Skyrim thread) ehhh, that's close, but not quite the way DMCA works. Bethesda has their DMCA set up the way that they do because if they do not have it set up that way they lose their immunity to copyright infringement claims as a hosted content provider. You can thank the Scientologists for that. At least it's not as bad as ContentID (the lovely youtube system). A proper DMCA notice must contain a claim that the person submitting the notice is either the copyright owner or the CO's representative (attorney), among some other things. A DMCA notice also only applies to copyright claims, not trademarks. You are correct in that actual *proof* only exists in the litigation stage and so possibly anyone could submit false or fraudulent DMCA claims - and they do, even for stupid poo poo like Yelp reviews - but for a content host with a relatively manageable amount of content, such as the Nexus or Bethesda, auto-removal is not entirely necessary or even desirable in all cases. Bethesda's DMCA language is here at No. 17. They do not indicate whether or not they will automatically remove material reported as infringing without contacting the party that provided the content first, but they could. They do not, however, have to do anything at all if the takedown notice doesn't exactly conform to USC 512(c)(3). I do get fascinated with modding drama because modders have literally no clue, generally speaking, what rights they actually have as a copyright holder and what IP rights they do not have because the game developer/publisher owns the IP. I'd love to do more with this in my professional practice, but unfortunately it's usually not very lucrative. It'd be nice to work for a games developer/publisher as long as it wasn't EA. I'd have no problem going to work for Bethesda; they seem to actually care about the IP they work with rather than just see it as a cash cow. The difference between Fallout 3 and Fallout 4 is absolutely astounding, even if you still hate some of the things that were done in Fallout 4 that seem to "dumb it down for consoles," or whatever. Still not as good as Morrowind.
|
# ? Jun 13, 2016 16:21 |
|
Is there a mod that turns this game in to Warhammer 40k yet because with a decent power armor model and a bunch of bug spawns this would be perfect Tyranid Genocide Simulator
|
# ? Jun 13, 2016 16:45 |
|
If there was Games Workshop probably already C&D'd it.
|
# ? Jun 13, 2016 16:51 |
|
Veotax posted:If there was Games Workshop probably already C&D'd it. And yet they have no qualms about handing out IP rights like tic tacs to any game developer willing to throw money at it. Despite only 1 or 2 games being good and the rest utter loving garbage.
|
# ? Jun 13, 2016 17:34 |
|
SeanBeansShako posted:I can't help but keep picturing that poor fuckers FEV ridden corpse in Fallout 3 and all the other people suffering in their own private hells. I guess a lot of people who play Fallout ignore the deeper lore to shoot tall green mans in face with nuke gun? Do I have to be ignoring the lore to be happy at the idea of being able to shove the Longs into a mad science experiment underground?
|
# ? Jun 13, 2016 17:46 |
|
Entropic posted:I hope they don't completely replicate the iOS game mechanics with raider attacks and everything. I'd actually love a mod that lets you trigger raider attacks on your settlements to put those defenses to use, but having raiders be able to break down your vault door and raid your vault kind of flies in the face of the entire basis of Fallout lore. It totally is just fallout shelter. Their trailer clearly showed raider attacks, as well as the fallout shelter side view of the vault
|
# ? Jun 13, 2016 17:53 |
|
I'm a Huge Nerd that still treats Fallout 4 like a roleplaying game and have a lot of trouble justifying why my shellshocked sole survivor with a dead family keeps doing goofy poo poo like Automatron and building Vaults. I still do it because it's fun but after a while the game just starts feeling like a content-delivery vehicle, which is what it's designed for I guess.
|
# ? Jun 13, 2016 18:43 |
Midnight Voyager posted:Do I have to be ignoring the lore to be happy at the idea of being able to shove the Longs into a mad science experiment underground? Marcy? sure? her brother needs real help .
|
|
# ? Jun 13, 2016 19:12 |
|
Yeah. I wanted so much for there to be a way to help Jun out. gently caress Travis and the radio, allow me to help Jun piece himself together. And then let me take him out into the wasteland to murder his nightmares.
|
# ? Jun 13, 2016 19:19 |
|
Sorus posted:Yeah. I wanted so much for there to be a way to help Jun out. gently caress Travis and the radio, allow me to help Jun piece himself together. And then let me take him out into the wasteland to murder his nightmares. Yeah, that's fair. Though maybe one of the experiments involves anti-depressants.
|
# ? Jun 13, 2016 19:57 |
|
Can nobody else download mods from nexus right now? i cant seem to even be able to access a mods 'files' tabs
|
# ? Jun 13, 2016 21:36 |
|
Did a new patch drop today? F4SE is telling me it's out of date with my game and won't run. How long does it usually take for a newer version of F4SE to come out after a patch? EDIT: Grabbed build: 0.1.15, but it's still telling me it's out of date. It's probably not a good idea to play the game without a script extender if I have a heavy mod list, right? 7seven7 fucked around with this message at 21:51 on Jun 13, 2016 |
# ? Jun 13, 2016 21:40 |
|
7seven7 posted:Did a new patch drop today? F4SE is telling me it's out of date with my game and won't run. How long does it usually take for a newer version of F4SE to come out after a patch? I ran into the same thing, and there's a build for a release version and another for the beta version. If you aren't running the beta, grab the second to last build (0.1.14 currently)
|
# ? Jun 13, 2016 21:57 |
|
7seven7 posted:Did a new patch drop today? F4SE is telling me it's out of date with my game and won't run. How long does it usually take for a newer version of F4SE to come out after a patch? Apparently the beta vesion is for .210 and the version that they pushed is .211. I was lucky and paused the update/told Fallout to only update when launched, which appears to NOT count Mod Organizer running it.
|
# ? Jun 13, 2016 21:57 |
|
Paper Tiger posted:I ran into the same thing, and there's a build for a release version and another for the beta version. If you aren't running the beta, grab the second to last build (0.1.14 currently) Cheers, but I was running 0.1.14 when I got the notification. Is there a "Disable updates for this game" option in Steam? It'd be real handy if this is going to be an issue in the future.
|
# ? Jun 13, 2016 22:02 |
Deified Data posted:I'm a Huge Nerd that still treats Fallout 4 like a roleplaying game and have a lot of trouble justifying why my shellshocked sole survivor with a dead family keeps doing goofy poo poo like Automatron and building Vaults. I still do it because it's fun but after a while the game just starts feeling like a content-delivery vehicle, which is what it's designed for I guess. Yeah, this happens to us all when exploring Boston and sort of ignoring the storyline. "I really should look into getting into contact with my estranged son one of these days....." *picks up Laser musket and cosplays as George Washington*
|
|
# ? Jun 13, 2016 22:04 |
|
Does anyone know what combination of mods might result in these textures specifically being missing? 1) Flip lighter; 2) Pre-war equipment clipboard; 3) Pre-war vertibird chassis; 4) Postwar automobiles; 5) Prewar APC; 6) Deathclaw gauntlet; 7) Pulowski Shelter door; 8) Bus stop signage; 9) A single tile in the prewar PC's bathroom wall; 10) Power Armor HUD; 11) Pre-war vault door opening assembly; 12) The back of the Tesla magazine (edit)13) Mole rat burrows, but only part of them. There may be more, but I'm mostly screwing around in the early game. Here lies my load order (LOOT sorted, but no merged patch because the scary disclaimer made me uncertain), but I'm not expecting any miracles. It's more confusing than frustrating. quote:0 0 Fallout4.esm And the full list of mods: quote:Armorsmith Extended (plus Automatron and Fah Hahbah compatibility patches) Plotac 75 fucked around with this message at 22:41 on Jun 13, 2016 |
# ? Jun 13, 2016 22:09 |
|
Plotac 75 posted:Here lies my load order (LOOT sorted, but no merged patch because the scary disclaimer made me uncertain), but I'm not expecting any miracles. It's more confusing than frustrating. If you've got missing textures it might not be an esp file doing it. There are plenty of texture replacer mods which don't use esp's at all. You should post your full modlist, rather than just the loadorder.
|
# ? Jun 13, 2016 22:20 |
|
SeanBeansShako posted:Yeah, this happens to us all when exploring Boston and sort of ignoring the storyline. The most annoying thing about the fallout 4 story (apart from it being bad) is that it gives your character way too urgent and specific a backstory. I mean in Skyrim there's that Live Another Life mod that lets you choose your starting circumstances in game from a bunch of options, like you're a hunter in the woods, or you were shipwrecked, or you're already a novice member in one of the guilds, etc. which lets you wander around doing whatever until you decide to go start the main quest. But you couldn't really do that for this game because the main quest isn't something that would make sense to encounter randomly partway into the game.
|
# ? Jun 13, 2016 22:26 |
|
Nevets posted:If you've got missing textures it might not be an esp file doing it. There are plenty of texture replacer mods which don't use esp's at all. You should post your full modlist, rather than just the loadorder. I've gone and added that list as well.
|
# ? Jun 13, 2016 22:41 |
|
KaiserSchnitzel posted:ehhh, that's close, but not quite the way DMCA works. Apologies, I didn't mean to say it like I knew what this stuff was like in the real world, all my experience is Minecraft modding and being DMCA'd multiple times over the years. The only contact I have with DMCAs is the superfluous kind.
|
# ? Jun 13, 2016 22:48 |
|
7seven7 posted:Did a new patch drop today? F4SE is telling me it's out of date with my game and won't run. How long does it usually take for a newer version of F4SE to come out after a patch? Only mods that specifically need f4se would be affected.
|
# ? Jun 13, 2016 23:24 |
You know which minor faction NPC's need a revamp/reskin? The Goodneighbor guys working for Hancock. We've already got the generic pseudo Gangster Triggermen.
|
|
# ? Jun 14, 2016 00:43 |
|
Plotac 75 posted:Does anyone know what combination of mods might result in these textures specifically being missing? The fact that Mod Organizer keeps every mod you 'install' in it's own separate folder, you're able to remove whatever texture from that mod that may be overwriting those textures. I'm amazed I've haven't been using Mod Organizer until now.
|
# ? Jun 14, 2016 00:51 |
|
7seven7 posted:Cheers, but I was running 0.1.14 when I got the notification. Is there a "Disable updates for this game" option in Steam? It'd be real handy if this is going to be an issue in the future. There used to be one, but that option was removed completely.
|
# ? Jun 14, 2016 01:01 |
|
|
# ? Apr 23, 2024 10:56 |
|
Entropic posted:The most annoying thing about the fallout 4 story (apart from it being bad) is that it gives your character way too urgent and specific a backstory. Yeah, Bethesda has made this gently caress up in both of their Fallout games. They keep finding ways for the Fallout protagonist to be invested in the main quest, but not ways for the player to be invested in the quest or the character. Which is loving weird, because the TES games loving excel at giving you a totally blankslate to be a character in. Fallout just keeps giving you a reason to be drawn out of your character because MY BABY SHAWN SHAWN SHAWN SHAWN SHAWN SHAWN! Voiced protagonists were the worst idea. Also, FWIW, Vaul-tek wasn't inherently evil, it was just co-opted by The Enclave at some point in it's lifepsan, because the Enclave figured that armageddon was inevitable and that space colonization was pretty much America's only hope. So they used the vaults to test how people would react in various situations and to certain stresses. This is why Vault 15 was full of a bunch of different ethnicities, nationalities, and creeds and what not to see how they'd all get along in such tight circumstances. V13 was to see how people would act under the impression they'd never leave. Bakersfield's vault had a faulty door. Vault City's vault was a control vault that sealed up for like 90 years and then came out into the Wasteland. Some Vaults also had some Experiments going on under similar logic. Vault 22 in FNV was experimenting with various plants and plant growing stuff under similar auspices. Whether to breed plants for the reclamation of America or the colonization of an alien world. V22 wasn't even supposed to be that bad or anything, but complications from the experiment lead to the death of everyone inside it. E: is there a way to roll back my FO4 install or am I just stuck waiting for F4SE to update so I can play it? God I loving hate automatic updates.
|
# ? Jun 14, 2016 01:35 |