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Len posted:Didn't FF11 have personal shops? Like you flag things in your inventory and sit around and people could buy them? I did when I played something like 13 years ago. Dunno if that's still the case.
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# ? Jun 13, 2016 11:13 |
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# ? May 17, 2024 12:06 |
I haven't played FFXI since it first came out, and I played it for a week before deciding it was godawful. I had no idea it still had existing servers and maintenance but good god My main memory was that you couldn't teleport anywhere unless you were like level 25, and it would only be to places you'd been. So you had to walk like 4 hours to explore an area, and then eventually you'd be able to beg someone of a higher level to please teleport you there.
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# ? Jun 13, 2016 11:33 |
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I remember my friend grouping with me until we got to the Vulkurn Dunes then disbanding the party and leaving me there to find a power level group.
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# ? Jun 13, 2016 11:38 |
SgtScruffy posted:I haven't played FFXI since it first came out, and I played it for a week before deciding it was godawful. I had no idea it still had existing servers and maintenance but good god Every single thing about the game sounds like it was made out of hatred and anger for the player. It just sounds like a miserable, joyless experience. Especially the part where they had a boss people fought so long that they started passing out and had to stop for health reasons. Or the one they kept patching to remove the ways people used to beat it.
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# ? Jun 13, 2016 11:39 |
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wasn't there that one unkillable boss that people raided for days and almost passed out from exhaustion?
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# ? Jun 13, 2016 12:33 |
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About 18 hours, so not days but still pretty loving brutal. That was back in 08, I'm betting they've casualised the game since then like most other MMOs existing that long.
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# ? Jun 13, 2016 12:46 |
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FFXI existed in the weird pre-WoW era of MMOs where being punishing was seen as a badge of honor and the fanbase was against making it more accessible. Now it's a lot different and much more accessible. It's lasted this long for a reason.
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# ? Jun 13, 2016 13:49 |
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Cleretic posted:Dark Souls 3 has a lot of enemies weak to lightning and fire. It's not always obvious which ones, but there's a fair share of them, as are things weak to dark. I actually felt like most of the game was pretty kind to sorcerers. There are a couple of bosses that are definitely harder with magic, but for the most part it's not very hard ones (oceiros and twin princes are probably the toughest, while who cares if the pope union resists magic). You can get through pretty much the whole rest of the game by just shooting soul arrows and soul spears at stuff, and it makes the hardest bosses in the game like champ gundam and nameless king a whole lot easier. You can get to the second stage of nameless king in 4 spellcasts, and kill gundam and the dancer in maybe 8. The problem is that it has a really slow start and that you have to build completely around it. If you aren't wearing the sage's ring and both sorcery-boosting rings you're in trouble, and you really want to push for 60 intelligence with a lot of attunement (I ended up at 40 just so I could have 6 spell slots).
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# ? Jun 13, 2016 14:08 |
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Digirat posted:I actually felt like most of the game was pretty kind to sorcerers. There are a couple of bosses that are definitely harder with magic, but for the most part it's not very hard ones (oceiros and twin princes are probably the toughest, while who cares if the pope union resists magic). You can get through pretty much the whole rest of the game by just shooting soul arrows and soul spears at stuff, and it makes the hardest bosses in the game like champ gundam and nameless king a whole lot easier. You can get to the second stage of nameless king in 4 spellcasts, and kill gundam and the dancer in maybe 8. You forgot Aldrich, who's hard as nails if your only reliable type of damage is magic; I'd also disagree on the Dancer, who in my experience was a terrifying flurry of attacks that could one-shot me so it didn't really matter if she was relatively flimsy, since it was dangerous to stop and shoot. The Deacons aren't actually terribly magic-resistant, but they can be a teething issue for a spellcaster because of how many targets you've got to sift through; that's the point where, if you haven't already, you realize you need to invest in a melee weapon. I can speak for neither of those bosses you mentioned as being easy, because I'm currently up to exactly those two bosses you fingered as being toughest; personally, I disagree on the Twin Princes, they're just the manageable parts of the really tough Aldrich and Dancer mashed together, but it's true I haven't managed to beat them yet. I'm putting the blame on being for some reason unable to summon decent help. This is still my first playthrough, so I'm not sure how much I can say the game is 'kind' to sorcerors because I only have the reference point of a playthrough that took a week to beat Aldrich and who has to just give up hounding whatever Oceiros is protecting. All I can comment on is what I can see, and I can see the damage type sorcerors are forced to build around being utter garbage compared to any other damage type available. Basically half the game being resistant to your entire arsenal isn't really a fun challenge to encounter.
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# ? Jun 13, 2016 14:39 |
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ive been told vow of silence works for most bosses
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# ? Jun 13, 2016 14:42 |
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Stuntman posted:About 18 hours, so not days but still pretty loving brutal. That was back in 08, I'm betting they've casualised the game since then like most other MMOs existing that long. My worst fight was a yumcax right after being implemented. Took a little over 72 hours.
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# ? Jun 13, 2016 14:54 |
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Len posted:Didn't FF11 have personal shops? Like you flag things in your inventory and sit around and people could buy them? Yes, and no AFK timer.
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# ? Jun 13, 2016 15:19 |
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Cleretic posted:You forgot Aldrich, who's hard as nails if your only reliable type of damage is magic; I'd also disagree on the Dancer, who in my experience was a terrifying flurry of attacks that could one-shot me so it didn't really matter if she was relatively flimsy, since it was dangerous to stop and shoot. The Deacons aren't actually terribly magic-resistant, but they can be a teething issue for a spellcaster because of how many targets you've got to sift through; that's the point where, if you haven't already, you realize you need to invest in a melee weapon. I can speak for neither of those bosses you mentioned as being easy, because I'm currently up to exactly those two bosses you fingered as being toughest; personally, I disagree on the Twin Princes, they're just the manageable parts of the really tough Aldrich and Dancer mashed together, but it's true I haven't managed to beat them yet. I'm putting the blame on being for some reason unable to summon decent help. I recently did the Deacons on a Sorcerer with Farron Greatsword. Wide and sweeping enough to just mow down fools. My sorc was fixed at SL50, so I had to allot most of my Estus to FP, but they went down pretty quick just spamming FGS. spam spam spam spam spam drink I am currently stuck on the Dancer, so I am with you there. I am blaming that on poor summons as well since "keep the boss off the host" is like SummonBro 101. I need to learn that fight a lot better anyway.
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# ? Jun 13, 2016 15:27 |
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Inco posted:The mission where you have to defend Code Talker after the chopper crashes can suck a warehouse full of dicks. gently caress being surrounded and infinitely stunlocked by two metre tall armour-plated sacks of complete bullshit and their cadre of shitass zombie fuckbuddies. Those teleporting cockbags don't even need to hit you with their machetes as they appear right behind you, they can just throw poo poo at you from wherever. Th only way I managed to beat that fight was to run right up in there faces to bait them into trying their machetes and using the CQC counterattack over and over again.
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# ? Jun 13, 2016 15:54 |
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Pneub posted:Th only way I managed to beat that fight was to run right up in there faces to bait them into trying their machetes and using the CQC counterattack over and over again. I just deployed with D-Walker and minigunned them to death.
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# ? Jun 13, 2016 15:55 |
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Yeah the walker minigun shreds them in an instant. Probably sucks if you've neglected it and don't have the upgrading cash handy.
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# ? Jun 13, 2016 15:57 |
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Inco posted:The mission where you have to defend Code Talker after the chopper crashes can suck a warehouse full of dicks. gently caress being surrounded and infinitely stunlocked by two metre tall armour-plated sacks of complete bullshit and their cadre of shitass zombie fuckbuddies. Those teleporting cockbags don't even need to hit you with their machetes as they appear right behind you, they can just throw poo poo at you from wherever. I called a poo poo tonne of tanks in and just kept killing them with tank shots. Took 4 tries though; they were rough.
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# ? Jun 13, 2016 16:56 |
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Take Quiet with you and equip her with the best lethal rifle (sinful butterfly?). Run north to those two-story buildings and go into one of the upper rooms. Wait about five minutes and she kills everyone.
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# ? Jun 13, 2016 17:01 |
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frodnonnag posted:My worst fight was a yumcax right after being implemented. Took a little over 72 hours. Jesus; was your group raiding in shifts or something, or posted up for 72 hours straight for the most part? My longest raid had to be 12ish hours on the Shadow Shard task forces on City of Heroes, but at least on those they were broken down into missions so you could take lengthy breaks in between. Wintermutant has a new favorite as of 17:30 on Jun 13, 2016 |
# ? Jun 13, 2016 17:27 |
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Dark Souls 3 is definitely not kind to sorcerers, or really dedicated spellcasters of any kind. From decided they didn't really like pure caster characters. You can do an okay job getting through the game using Great Heavy Soul Arrow, or Great Chaos Fire Orb, but they're ordinary spells, you get them early on, and they never change. You have to fully, entirely devote every aspect of your character to improving the damage of those spells just to make them viable in the late game, including taking 60 Intelligence as soon as possible. Also spellcasting is slow as poo poo and enemies are incredibly fast and aggressive in DS3 relative to earlier games, so you have to be extremely careful about your timing and spacing when you begin to cast or else you're going to get bopped. If you want to beat the game with a sword, you do not have to become the living embodiment of Dark Sword in order to get through the game, you can do so with middling stat investment, you have a huge arsenal of swords and sword-like weapons to choose from that are all viable, and have loads of stat leftovers for whatever the gently caress you wanna do, including mild investment in Intelligence/Faith for utility spellcasting if that's your flavor. You can get through the game as a pure caster, but it's absolutely not easy, you need a lot of foreknowledge on where important items and spells are just to make it work, and you're shoehorned into one very specific playstyle.
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# ? Jun 13, 2016 17:27 |
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An annoying thing about Dying Light is that for some reason they put the grappling hook as an optional upgrade instead of a story one so the game can never assume that you actually have it. Also there are moments where the game doesn't want to let you use it so at various points in the story it just goes "you're too tired to use it." Also the way the various XP works doesn't scale very well when it comes to the Agility tree because you get a lot more XP as the game progresses for stuff like Survivor and Combat but Agility is still just 10-20 for running around.
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# ? Jun 13, 2016 17:28 |
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Wintermutant posted:Jesus; was your group raiding in shifts or something, or posted up for 72 hours straight for the most part? Nah. The way it works is a bit weird, the event is large scale and unorganized. All you need is the key item to enter the arena and there is no time limit. Most players were not level 119 then and trusts (npc party buddies) didnt exist. I basically entered solo and participated off and on when there were enough players to keep the boss and all the trash occupied, standing in a corner away when the waves during prime times gave up. As for why this particular one took so long, its specific to that monster. All the wildskeeper rieves bosses had a gimmick that after a set time or % of their health, they would go into an aura mode and give themselves an undispellable buff and unlocking a harsher ability to use. In Yumcax's case it was a potent health regen and an area of effect doomga ability, a 10 second timer that counts down to your death. It was a repetitive cycle of beating him down by like 5-10% over a few hours, him going into aura mode and murdering everyone (30+ people) and then regening to full. The only way to get a reward for participating was to be present when the boss died. If you left the arena in any way you got nothing and lost all progress toward rewards. The fight finally ended on the third day during japanese prime time when over 80 people came into the fight and won it out of attrition. Nowadays i can do the event in about an hour with just me and 5 trusts.
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# ? Jun 13, 2016 17:58 |
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Planetside 2: When a continent is captured you cannot respawn, hell you can't even use equipment terminals. You should be allowed to do that, or at least the owners of the continent should get to have some fun wiping out the remaining enemies without fear of having to go to a new continent if they die. They should also be allowed to resupply their drat equipment or change classes while doing it. E: I mean at that point they may as well just kill off all the players on the continent if they're going to be so restrictive. And hey, speaking of restrictive: The construction system has some loving weird restrictions. Like you can't build on archways as the game will constantly tell you the item is too high, I assume this also means you can't build stuff on mesas and other high areas. Also the no build zone around bases extends so far out you can't use the construction system to build defenses or prepare for a siege. And finally, there are some places where existing buildings are that they randomly slap no build zones on.
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# ? Jun 13, 2016 21:09 |
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muscles like this? posted:An annoying thing about Dying Light is that for some reason they put the grappling hook as an optional upgrade instead of a story one so the game can never assume that you actually have it. Also there are moments where the game doesn't want to let you use it so at various points in the story it just goes "you're too tired to use it." But yeah you can see reshufflings of the story in points. Like where Anti-Zombie meds were meant to be more important to the player like Dead Rising 2's Zombrex, or getting bitten was going to be a bigger thing where Crane was meant to be slowly turning into one of the Super Zombies through the plot like the zombie from that Invasion mode (Which I bet was them salvaging the parts they made for the story).
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# ? Jun 13, 2016 21:14 |
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There were multiple points where it felt like things changed. Like how there are barely any variations in guns (like how they have different rarities but there's no difference in stats,) even though there's multiple missions for a gunsmith to try and recruit him.
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# ? Jun 13, 2016 22:15 |
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Can't see poo poo.
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# ? Jun 14, 2016 06:55 |
...It took me a good few moments to realize that that wasn't a screenshot of a headlight.
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# ? Jun 14, 2016 08:08 |
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Wow, Indigo Prophecy is like every terrible 00's gameplay idea rolled into one dumpster fire of poo poo. Tank controls, pointless stealth sequences, tedious 'puzzles', and let's not forget lovely QTE sequences that make up 3/4 of the actual gameplay, that go on for wayyyyy to long. Just don't play it, watch a LP if you're really curious about the crazy nonsense story.
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# ? Jun 14, 2016 08:24 |
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grate deceiver posted:Wow, Indigo Prophecy is like every terrible 00's gameplay idea rolled into one dumpster fire of poo poo. Tank controls, pointless stealth sequences, tedious 'puzzles', and let's not forget lovely QTE sequences that make up 3/4 of the actual gameplay, that go on for wayyyyy to long. Relevant: https://www.youtube.com/watch?v=6-rLtL7mytQ If Beyond Two Souls was David Cage's last game I'll be very sad.
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# ? Jun 14, 2016 08:42 |
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His next game was announced last year, Detroit.
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# ? Jun 14, 2016 10:29 |
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Veotax posted:His next game was announced last year, Detroit. How did I miss this?
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# ? Jun 14, 2016 10:47 |
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grate deceiver posted:Wow, Indigo Prophecy is like every terrible 00's gameplay idea rolled into one dumpster fire of poo poo. Tank controls, pointless stealth sequences, tedious 'puzzles', and let's not forget lovely QTE sequences that make up 3/4 of the actual gameplay, that go on for wayyyyy to long. indigo prophecy is art, and everyone should experience it https://www.youtube.com/watch?v=NjJHfjFa1CI
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# ? Jun 14, 2016 11:03 |
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Action Tortoise posted:indigo prophecy is art, and everyone should experience it No youtube at work, so I'll just assume it's the scene where you have to dodge a million chairs and cardboard boxes trying to kill you in your apartament.
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# ? Jun 14, 2016 11:42 |
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grate deceiver posted:No youtube at work, so I'll just assume it's the scene where you have to dodge a million chairs and cardboard boxes trying to kill you in your apartament. No, something even dumber than that.
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# ? Jun 14, 2016 12:07 |
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I'm right at the point where the story becomes a dumb Matrix copy (Lucas kungfus some cops and peaces out on a train), so I'm guessing the worst is still ahead of me.
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# ? Jun 14, 2016 12:28 |
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grate deceiver posted:No youtube at work, so I'll just assume it's the scene where you have to dodge a million chairs and cardboard boxes trying to kill you in your apartament. watch it when you clock out it's peak David Cage
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# ? Jun 14, 2016 12:39 |
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Alteisen posted:
ahahaha that's not even the worst of it..unless you're in Riptide, then yeah it probably is
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# ? Jun 14, 2016 14:56 |
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Action Tortoise posted:watch it when you clock out Lol, ok, it is peak this game. Especially since there is an actual, pointlessly long dancing sequence in it. I still strongly advice against playing it. I'm maybe 1/3 of the way through (up to the angels part) and the endless QTEs are really grinding down my will to continue.
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# ? Jun 14, 2016 17:01 |
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grate deceiver posted:Lol, ok, it is peak this game. Especially since there is an actual, pointlessly long dancing sequence in it. when you beat the game you unlock this. https://www.youtube.com/watch?v=YsIG459PuM8 ganbare.
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# ? Jun 14, 2016 18:01 |
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# ? May 17, 2024 12:06 |
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I did it. My fave moment was when the police lady catches up to the psycho serial killer that she's been tracking for most of the game, he says "Sorry, it was magical mayans all along", and she's all "Welp, guess I'm helping you now. Also, we're loving". Somehow in all the time I've been hearing about this dumb game, no one ever mentioned low poly pixel loving. Kinda disappointed that it wasn't a qte to be honest. Trust me on this one, buckaroos. Not worth playing even for free, just watch some nerd suffer through it on youtube or something.
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# ? Jun 14, 2016 20:06 |