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This is going to be the greatest game ever made.
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# ? Jun 15, 2016 18:06 |
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# ? Apr 25, 2024 13:05 |
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Space T Rex posted:At first I thought it was just another mountain peak but then I spotted the actual legs moving (i think), very nice catch that's awesome. I am SOOO pumped to play this, but i also cant wait until a year or so after its release to see how people figure out how to speed run this beast. Gotta place that side by side with "Hyrulian Heat" Link for fairness
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# ? Jun 15, 2016 18:08 |
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MokBa posted:What gets me more than anything is that we were shown hours and hours of content yesterday, and that content only barely even scratches the surface of the game. We still don't know plot, characters, towns, items, dungeons, and many of the other Zelda elements. I think it was so focused on what's new that I'm curious as to what's coming back from more recent games. Everything that's been wrong with the series – linearity, handholding, single-use items – seems to have been solved. But what about what's right? The games have gotten phenomenal at puzzle design. And SS had some of my all-time favorite dungeons in the series. Looks like they're taking the thing from Link Between Worlds where you can complete dungeons in different orders based on the items you get, and that a given dungeon won't just have one obvious item that you get at the start and use for that dungeon and boss and then never again, instead giving you dungeons with one clear item that you can use but also alternative solutions to puzzles involving items from other dungeons. Which is great. And something zelda games have gotten both right and wrong throughout the series.
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# ? Jun 15, 2016 18:09 |
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mabels big day posted:This is going to be the greatest game ever made.
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# ? Jun 15, 2016 18:09 |
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Space T Rex posted:
haha, boobs
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# ? Jun 15, 2016 18:13 |
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Zaphod42 posted:Found some new Zelda footage Holy poo poo, you aren't kidding. I'm watching a video of them running on the plateau's edge and
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# ? Jun 15, 2016 18:19 |
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Zaphod42 posted:Looks like they're taking the thing from Link Between Worlds where you can complete dungeons in different orders based on the items you get, and that a given dungeon won't just have one obvious item that you get at the start and use for that dungeon and boss and then never again, instead giving you dungeons with one clear item that you can use but also alternative solutions to puzzles involving items from other dungeons. OOT did this pretty well with Din's fire/fire arrows as I recall. There are at least a few points in Forest Temple, Water Temple and Spirit Temple where you can use those to bypass puzzles.
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# ? Jun 15, 2016 18:20 |
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Yorkshire Tea posted:OOT did this pretty well with Din's fire/fire arrows as I recall. There are at least a few points in Forest Temple, Water Temple and Spirit Temple where you can use those to bypass puzzles. Which is a great reference, because I haven't felt this way about a Zelda game since I was staring at the OoT box in the store twenty years ago. It's refreshing. The most enjoyable thing about the Zelda series, for me, was the sensation of melancholic vastness. Little is explained, the world feels huge beyond the borders, and you are just a moment in it. Things like Ikana Canyon in MM, where there's a deep history in the ruins but it doesn't waste time telling you all about it, leaving it up to imagination. I hope this game brings back that feeling of being lost in a world you know nothing about. The closest thing we've gotten in recent years is Dark Souls. Rime fucked around with this message at 18:28 on Jun 15, 2016 |
# ? Jun 15, 2016 18:24 |
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Screenshotted since it looks like their website crashed This is some napkin math, so probably inaccurate, but even if ballpark its pretty drat loving big We're looking at roughly 140 square miles
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# ? Jun 15, 2016 18:48 |
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Zaphod42 posted:
The Witcher 3 was 52sq/mi, for comparison.
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# ? Jun 15, 2016 18:55 |
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Let's hope that 140 square miles is densely packed with content. A major problem of open world games claiming to have a huge open world is that there's usually gently caress all nothing to do in them.
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# ? Jun 15, 2016 19:03 |
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http://i.4cdn.org/v/1466012052339.webm Bouncing ball of burning death
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# ? Jun 15, 2016 19:08 |
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Starhawk64 posted:Let's hope that 140 square miles is densely packed with content. A major problem of open world games claiming to have a huge open world is that there's usually gently caress all nothing to do in them. I have to imagine that they wouldn't bother with such a huge world if there wasn't going to be plenty of stuff to explore and secrets to find. (In fact, according to Eiji Aonuma, a good portion of the story will only be found if you explore for it--if you just follow the critical path, you won't get the whole story.) But I also hope they don't just copy-paste points of interest around the map Ubisoft-style. That kind of thing just gets so fatiguing. My own concern is that I want it to be fun to traverse. I want traveling through the open world to be a fun part of the game in and of itself, not just what I do between the fun parts. So far, the demo footage has me feeling pretty optimistic--it looks like the amount of potentially fun environmental interactions, different ways you can fight random enemies you come across, all that stuff, will keep exploration fun.
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# ? Jun 15, 2016 19:10 |
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As long as beating up enemies with a skeleton arm and a pitchfork never gets old, I'm not worried about having fun in the open world.
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# ? Jun 15, 2016 19:15 |
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I'm not worried about the open world getting boring either, but if people really expect a map of that size to be packed with unique encounters and quests they're looking to be disappointed
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# ? Jun 15, 2016 19:17 |
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Yeah, I have the feeling some people are going to go into this expecting Witcher 3-level quest density and come away thinking it's garbage.
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# ? Jun 15, 2016 19:21 |
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I hope there's a lot of hard rear end combat encounters that make you do all this cool poo poo they're showing off to survive them
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# ? Jun 15, 2016 19:25 |
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Charlie Bobson posted:I hope there's a lot of hard rear end combat encounters that make you do all this cool poo poo they're showing off to survive them
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# ? Jun 15, 2016 19:28 |
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Link's cat mario ability looks cool, but way too slow
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# ? Jun 15, 2016 19:30 |
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Harrow posted:Yeah, I have the feeling some people are going to go into this expecting Witcher 3-level quest density and come away thinking it's garbage. To be fair, Witcher 3 works really well with the space it gives the players to explore, far better than most RPGs that claim to have open worlds. But Witcher's 3 combat is also pretty meh at best, while Zelda's combat right now looks pretty damned fun.
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# ? Jun 15, 2016 19:30 |
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FactsAreUseless posted:I doubt it, but it sounds like Nintendo is going to be giving players the option to tackle encounters way above their level early on. That makes a lot of sense for Nintendo, who like to give players the option to do hard challenges without requiring them. Although in general the Zelda series doesn't do that as much - Mario games are the best example of this. Yeah, I love how Mario games handle their challenge. I'm always perfectly happy that the normal "just get through the level" part isn't that tough because there are always plenty of optional challenges. They might go that route with Breath of the Wild, just because they're putting in so many ways to adjust Link's combat ability (equipment, food buffs, environmental tricks). I'd love it if there were some really tough combat challenges hidden out in the world so that players can screw around with all those things and feel rewarded for doing so.
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# ? Jun 15, 2016 19:31 |
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Xenoblade Chronicles X is apparently 154 square miles, so if this is 140 square miles this will only be the 2nd largest Nintendo world. It would be 12x the size of Twilight Princess' world, for scale.
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# ? Jun 15, 2016 19:34 |
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Now I hope you get a flying mech partway through the game to ease exploration. Would make perfect sense, make it interface with your phablet
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# ? Jun 15, 2016 19:40 |
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Calaveron posted:Now I hope you get a flying mech partway through the game to ease exploration. Legit wonder if you might be able to control a guardian at some point to get the full Xeboblade experience
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# ? Jun 15, 2016 19:44 |
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Harrow posted:Yeah, I have the feeling some people are going to go into this expecting Witcher 3-level quest density and come away thinking it's garbage. Yup. I'm anticipating it feeling a bit like Wind Waker, only with more interactivity between the "islands", as it were. In my mind those long stretches of sailing are actually one of the best parts of Wind Waker because they provide a period of relaxation and exploration in between the dungeons and story and everything else, so if Breath of the Wild nails that exploration:everything else ratio I'm gonna fall in love with this game so hard.
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# ? Jun 15, 2016 19:45 |
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Harrow posted:I have to imagine that they wouldn't bother with such a huge world if there wasn't going to be plenty of stuff to explore and secrets to find. (In fact, according to Eiji Aonuma, a good portion of the story will only be found if you explore for it--if you just follow the critical path, you won't get the whole story.) But I also hope they don't just copy-paste points of interest around the map Ubisoft-style. That kind of thing just gets so fatiguing. Between hangliding and shield surfing, I think traversing the game world looks like one of the most fun parts of it so far And don't forget Epona
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# ? Jun 15, 2016 19:49 |
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It's going to be a vast land densely packed with cleverly hidden caves, alcoves, and passages, all of which will reward the clever player with more arrows and rupees than they will ever use in the game.
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# ? Jun 15, 2016 19:50 |
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Zas posted:Link's cat mario ability looks cool, but way too slow I think the jumping option is to make it go faster.
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# ? Jun 15, 2016 19:51 |
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quiggy posted:Yup. I'm anticipating it feeling a bit like Wind Waker, only with more interactivity between the "islands", as it were. In my mind those long stretches of sailing are actually one of the best parts of Wind Waker because they provide a period of relaxation and exploration in between the dungeons and story and everything else, so if Breath of the Wild nails that exploration:everything else ratio I'm gonna fall in love with this game so hard. See, I'm excited for the opposite reason: My big problem with Wind Waker was that even in the remake, sailing was boring as hell. Here, the "ocean" between points of interests is full of stuff in its own way. Relaxing for me means messing with bokoblins and wilderness cuisine. God, the sense of exploration in this game looks amazing. I love being able to come up with my own little stories about the world: that skull outcrop? Definitely the head of a giant skeleton buried underground.
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# ? Jun 15, 2016 19:56 |
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Patter Song posted:Xenoblade Chronicles X is apparently 154 square miles, so if this is 140 square miles this will only be the 2nd largest Nintendo world. Starting to look like an updated version of this : I'm just hoping for more than one or two towns tbh.
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# ? Jun 15, 2016 20:16 |
Patter Song posted:Xenoblade Chronicles X is apparently 154 square miles, so if this is 140 square miles this will only be the 2nd largest Nintendo world. Something I forget when accounting for XCX's territory: does the sea count? since the sea is part of the map in that you can travel in it and see yourself in the map when zoomed all the way out. If it counts then, well. The sea is a pretty huge part, I wanna say about a fourth of the total territory with some mini islands here and there, but mostly just a place that is there but you would mostly ignore it, so it inflates the size of the map a bit unfairly, which would mean that the actual map on BoW is even bigger than the land in XCX.
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# ? Jun 15, 2016 20:22 |
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Motto posted:Complaining about Zelda of all things being openworld is bizarre; the series has been criticized for years for becoming more restrictive and linear in structure as it's worn on, culminating in Skyward Sword dropping all pretense of being a grand adventure and just plopping you down in three entirely separate fetchquest and minigame zones. Uh yeah SS was really good
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# ? Jun 15, 2016 20:33 |
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Literally Kermit posted:Starting to look like an updated version of this : 5th Palace and 6th Palace is a weird thing to call your palace.
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# ? Jun 15, 2016 20:35 |
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gannyGrabber posted:Uh yeah SS was really good This game, by all appearances, will be what gets me back into them.
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# ? Jun 15, 2016 20:36 |
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Best possible zelder: Start game, talk to a tree, get a sword. Enter a dungeon where you get a fancy item and fight a boss Exit dungeon and fall down a hole into another dungeon Repeat 6-8 times
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# ? Jun 15, 2016 20:37 |
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Chinston Wurchill posted:Legit wonder if you might be able to control a guardian at some point to get the full Xeboblade experience I wouldn't be surprised since there's an amiibo for one.
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# ? Jun 15, 2016 20:51 |
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Ra Ra Rasputin posted:5th Palace and 6th Palace is a weird thing to call your palace. I think the player's guide / instruction book or something called them the ocean palace and hidden palace, respectively. Weird this map doesn't reference that.
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# ? Jun 15, 2016 20:52 |
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I like the little victory fist-pump that Link does when you finish cooking something.
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# ? Jun 15, 2016 20:58 |
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deadly_pudding posted:I like the little victory fist-pump that Link does when you finish cooking something. So tasty!
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# ? Jun 15, 2016 21:37 |
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# ? Apr 25, 2024 13:05 |
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How do you feel about the UI? I've just seen someone on Twitter say that it looks like placeholder art.
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# ? Jun 15, 2016 22:08 |