Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Captain Baal
Oct 23, 2010

I Failed At Anime 2022

Endorph posted:

they want to have sex with him?

Yes

Adbot
ADBOT LOVES YOU

Real hurthling!
Sep 11, 2001




anime was right posted:

windjammer clones count as fighting games right

https://www.youtube.com/watch?v=GV7Z--AFgMU

gently caress yah
hope it plays well on stick

Real hurthling! fucked around with this message at 05:51 on Jun 17, 2016

Spermgod
Jan 8, 2012

pink wasn't even a thing why is t#RXT REVOLUTION~!
and i'm so fucking excited for #SCOOPS#SCOOPS#SCOOPS #SCOOPS#SCOOPS #SCOOPS#SCOOPS
:sludgepal:
he knows..

Broken Loose posted:

i mean, my point is that, since what games are good can be generally agreed upon by consensus through discussion, and what games somebody likes can literally be anything (see: people playing bad rats/sfxt/sfa3/mk9 unironically), claiming that "there is no difference between a good game and a game you like" is possibly the stupidest and most bizarre statement conceivable from somebody who constantly talks poo poo about games.

i mean if you're defining 'good' as 'deemed good by consensus' that's pretty recursive logic. if you're making an appeal to objectivity, there's no way to establish a game's objective quality independent of a given person's subjective experience. any criteria you come up with to do so are arbitrary. all consensus means is more people happen to have had the same experience and idk how that's any closer to objectivity than the view of one person.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
That's bullshit. There are definite objective criteria for what makes a game bad, so we can use those same criteria to define a negative space of a good game to at least a point enough to reach a general consensus.

If your point is "everything is subjective, even basic things you take for granted like whether or not the game loads or whether the game requires player input to be completed," then congratulations on being a lovely edgelord?

Spermgod
Jan 8, 2012

pink wasn't even a thing why is t#RXT REVOLUTION~!
and i'm so fucking excited for #SCOOPS#SCOOPS#SCOOPS #SCOOPS#SCOOPS #SCOOPS#SCOOPS
:sludgepal:
he knows..

Broken Loose posted:

That's bullshit. There are definite objective criteria for what makes a game bad

criteria founded on what? rules pulled out of the ether w/ no relation to human experience?

Spermgod fucked around with this message at 07:05 on Jun 17, 2016

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

Endorph posted:

they want to have sex with him?

I mean I want to have sex with Floe but that's besides the point

Pomp
Apr 3, 2012

by Fluffdaddy

Endorph posted:

they want to have sex with him?

you don't have to like him to want to gently caress him

my girlfriend is Legos
Apr 24, 2013

From several pages back, but the best part is actually this and the music.

dragon enthusiast
Jan 1, 2010
play puyo puyo

inthesto
May 12, 2010

Pro is an amazing name!

anime was right posted:

windjammer clones count as fighting games right

https://www.youtube.com/watch?v=GV7Z--AFgMU

Finally, everything is right with the world again

brian
Sep 11, 2001
I obtained this title through beard tax.

The key to finding consensus on whether games are good or bad is to listen to my opinion as I'm always right and you're all just idiots for not getting it

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

anime was right posted:

windjammer clones count as fighting games right

https://www.youtube.com/watch?v=GV7Z--AFgMU

literally the best thing I've seen at e3

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Broken Loose posted:

That's bullshit. There are definite objective criteria for what makes a game bad, so we can use those same criteria to define a negative space of a good game to at least a point enough to reach a general consensus.

If your point is "everything is subjective, even basic things you take for granted like whether or not the game loads or whether the game requires player input to be completed," then congratulations on being a lovely edgelord?

I feel that everyone has different opinions and views of "what makes a good fighting game".

Personally I use the following criteria that need to apply in order for a fighting game to be "good":

1. The game is fun.

2. The game has to be more fun, interesting, and strategic at high level play than at low level play.

3. There can't be any gimmicks that strongly affect competitive play (e.g. transforming stages, leveling up characters, purchasing moves as microtransactions, etc.)*

4. The fighting mechanics are well polished and require a fair amount of strategy to take out your opponent

5. There aren't any horribly overpowered characters in the roster.*


* If points 1, 2, and 4 apply to the to title, and players generally use certain set of characters, and/or stages, and what not, then the game can still be "good." AKA the Marvel and Smash philosophy.

All IMO of course.

punk rebel ecks fucked around with this message at 16:16 on Jun 17, 2016

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
I remember when they banned characters and stages in Marvel to make a good game,

Dias
Feb 20, 2011

by sebmojo

bebaloorpabopalo posted:

I remember when they banned characters and stages in Marvel to make a good game,

man it's almost like he touched on that caveat

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

bebaloorpabopalo posted:

I remember when they banned characters and stages in Marvel to make a good game,

#1: I never said they "banned" characters. Just that they mostly use a specific roster (more so in Marvel 2).

#2

punk rebel ecks posted:

* players agree to only use specific characters, and/or stages
"Or" is there for a reason.

may contain peanuts
Sep 28, 2007

WOW what a grate sports paly by the 49rs (better than seahawks)

Broken Loose posted:

That's bullshit. There are definite objective criteria for what makes a game bad, so we can use those same criteria to define a negative space of a good game to at least a point enough to reach a general consensus.
Hmm, I'm not sure I agree with that.

Also, I mean, if I agree with your premise and there's a difference between games that are good and games that are fun, I would just play the games that are fun. What's the value of a game that's good but not fun?

dangerdoom volvo
Nov 5, 2009
when did people agree only to use specific characters in marvel. you can use anyone you want its just that most of them suck

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

dangerdoom volvo posted:

when did people agree only to use specific characters in marvel. you can use anyone you want its just that most of them suck

I may have used the wrong term.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
you should be able to articulate your preferences and explain why other people should adopt them

like if i say "parries are good because they're a pure skill check and increase the gap between players without creating new decision points" you know exactly where i'm coming from re: one or two mechanics and can infer a lot about how i think about competitive gaming in general

(plus if i'm wrong and they actually do create new decision points you can school me and both potentially change my mind and make an informative post about how 3S actually works)

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Tuxedo Catfish posted:

you should be able to articulate your preferences and explain why other people should adopt them

like if i say "parries are good because they're a pure skill check and increase the gap between players without creating new decision points" you know exactly where i'm coming from re: one or two mechanics and can infer a lot about how i think about competitive gaming in general

(plus if i'm wrong and they actually do create new decision points you can school me and both potentially change my mind and make an informative post about how 3S actually works)

That's a fair point. I will edit my post to get the point across better.

EDIT - I added changes to the line. Hopefully that makes things a bit more clear. The point was that there are some the games that have some significant things wrong with them by default. Things such as poor character balanc or random items popping up on screen. If the players in these games counter these issues by deciding to either ban certain characters, or generally stick with a specific set of characters, or turn off the random items, or what not, and the game is then fun, strategic, interesting, and strengthens those factors at a higher skill ceiling, then I will give the game a pass.

punk rebel ecks fucked around with this message at 16:24 on Jun 17, 2016

In Training
Jun 28, 2008

What's a "decision point"?

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
I'll make a 3S parry effortpost if you clarify what you mean by Decision Points because that's the name of Dubyas memoirs and I'm just reading your post in his voice and laughing

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

In Training posted:

What's a "decision point"?

If you have a choice in a game where you can do one thing or the other with a significant opportunity cost, that's a decision point.

If you have a thing you can do that you should always be doing (at least in certain circumstances) and all that matters is how well you do it, that's a skill check.

There isn't a perfect bright line between them because stuff like how attention or time spent practicing can be thought of as limited resources but I think you can still judge most mechanics to lean one way or the other.

Tuxedo Catfish fucked around with this message at 16:23 on Jun 17, 2016

interrodactyl
Nov 8, 2011

you have no dignity

Tuxedo Catfish posted:

you should be able to articulate your preferences and explain why other people should adopt them

like if i say "parries are good because they're a pure skill check and increase the gap between players without creating new decision points" you know exactly where i'm coming from re: one or two mechanics and can infer a lot about how i think about competitive gaming in general

(plus if i'm wrong and they actually do create new decision points you can school me and both potentially change my mind and make an informative post about how 3S actually works)

This is a very elaborate way of summoning brian

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

interrodactyl posted:

This is a very elaborate way of summoning brian

bebaloorpabopalo posted:

I'll make a 3S parry effortpost if you clarify what you mean by Decision Points because that's the name of Dubyas memoirs and I'm just reading your post in his voice and laughing

it was just an example based on something i remembered reading in this thread, i don't actually have especially strong or especially informed opinions on 3S at all :shobon:

please do, though, i love reading this stuff

Dias
Feb 20, 2011

by sebmojo

interrodactyl posted:

This is a very elaborate way of summoning brian

Nah, that post reads positive overall re: 3S.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
I apologize for being so touchy when others criticized my post. It's just that some accuse me of acting like an elitist on this board, when I really don't want to give that impression off (because I'm hardly the most hardcore person in the FGC).

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
like, brood war example: "do i expand or build five hydralisks" vs. "can i split my starting workers perfectly"

there's a spectrum between these two extremes and fighting games tend to bake execution into everything (which is good, because otherwise why not just make a turn-based game) but hopefully that makes it a bit clearer

Endorph
Jul 22, 2009

didn't japan soft-ban sagat in st?

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
I think "decision points" for parries mostly comes down to players using them in defensive situations. For example jump-in situations in 3S are way different from any other Street Fighter or fighting game. The person on the ground has to decide whether to attempt to anti-air with a move, parry, or block/tech empty jump throw/jump away. The person jumping has to decide the timing of their jumpin, whether to attempt to parry an attempted anti-air, whether to empty jump throw to beat an attempted parry, or empty jump parry into landing into jumping away again because that is something that literally happens in high level 3S. Same thing with meaties, where you can choose to parry high/low to punish meaties and risk eating a throw/super confirm or just downback/throw tech etc.

Parries create a lot of situations that are pure skill checks, like "can I react and parry this move to get a punish" but their mechanics also allow for situations where you are making extremely safe "guesses" with little to no downside. In footsies range vs a Ken I can tap down sometimes. Tapping down widens my hitbox for a few frames, during which I'm also parrying low. At the right range if he presses cr.mk or sweep it will *only* hit me if I'm crouching, thus parrying. Even better, I could be holding back/downback the majority of the time, then tap toward sometimes and go back to back/downback. If he tries to st.rh I will always either block or parry it.

A lot of this stuff leads to very passive and boring play at higher levels, and really silly situations if viewed from the perspective of "having played any other fighting game ever." There's a lot more stuff like option selecting parries behind kara throws to get either a kara throw or a normal depending on if you parried or not. Overall parries have a huge effect on every facet of play in 3S and whether you like it comes down to how much you enjoy the "positives" over the pretty much objectively bad stuff.

Or you can be brian and deny OS parries exist at all.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
That post was not very good and I'm sorry but I'm better at framing things around specifics instead of big general things like that

Endorph posted:

didn't japan soft-ban sagat in st?

"Soft-ban" means absolutely nothing and is a term people made up for "most people still playing ST in Japan don't play O.Sagat because he makes the game really boring in their eyes."

You can play Akuma in Japanese ST tournaments if you want to.

brian
Sep 11, 2001
I obtained this title through beard tax.

Parries in 3S are not remotely all optional party time do it anyway extravaganzas, for every parry you do that's not simply leading a normal (and even then you're choosing to parry -> normal over doing the normal quicker) you're making a decision about that situation. Parries come with a roughly 30f cooldown and are only active for a maximum of 7-8f, which is contingent on not cancelling that parry into movement, blocking or attacks. For example in a jump in from a middling range, you as the jumper can choose to parry early on the way up and just about have time to parry again on the way down, leaving you exposed during the gap, you can parry at around the point where their farthest AA option will land (and typically do your jump in after) and lose to later AAs that interrupt your normal or miss the parry window and finally you can parry late to counter late AA, but give up the option to put in a jump normal.

But it doesn't stop there! Say you parry anything successfully in these situations you now have to contend with what they'll do after the parry, most good AA options can be cancelled into something or other, for example vs a shoto you have to contend with it being cancelled into invincible dps that can be multihit, tatsus that hit considerably later than dps on cancel and can shift them behind you, machine gun jabs and finally doing nothing and baiting your multi parry attempt. If you're committing to follow up parries, you're not committing to getting the normal out in time if they don't do anything, leaving you at neutral most of the time. There's a big element of attention in 3S, if you're focused on countering X and Y and they do Z, you might technically be able to fit in some magical parry somewhere but you'll rarely ever be in a frame of mind to execute on that because of the competing issues with all the other options you and your opponent have.

I could get into parrying jump ins which in general is much simpler, but has a whole element of making parry safe jump ins and early normals that allow good tick grabs and stuff, not to mention the ever present threat of empty jump low/throw that you get in every fighting game, but there's only so much 3splainin I can be bothered to do. The biggest thing in 3S is that while there's techniques to mitigate the amount of decision making you have to do (standard option parries, crouch -> parry to anti air etc), the basis of the game has a huge element of constant and branching decision making as a result of parry and IMO its necessarily down to the lack of whiff animation and ease of input. I think the end game is really cool as you might imagine and I accept that some people don't, but to me it's literally Street Fighter Improved as instead of being RPS it's RPSP and in another shock horror lovely opinion, I really enjoyed the Metal Gear Acid series.

edit: I don't pretend OS parries don't exist, I just think they're the cost of a great system and it's not a big deal to do any of them, while learning when you can do them without repercussion is a fun process.

edit2: There's a whole element to option parries wherein you can confirm off their parry into a super cancel or even command grabs in various situations, the parry stun is long enough to see a lot of the time.

brian fucked around with this message at 17:08 on Jun 17, 2016

BattleHamster
Mar 18, 2009

Booyah- posted:

*walks into thread*

uhhhhhhh, does anyone want to play kof 98?

http://steamcommunity.com/id/booyah-

Been looking for someone to play this with :)

anime was right posted:

windjammer clones count as fighting games right

https://www.youtube.com/watch?v=GV7Z--AFgMU

Looks like they pretty much cloned the windjammers game mechanics without adding anything new or interesting, slapped a lovely coat of paint on it, and moved the camera to a worse position...

boxcarhobo
Jun 23, 2005

Dias
Feb 20, 2011

by sebmojo

His worst crime: being a 3S fan.

What about button-based parries, like MB's Shield or whatever the gently caress Last Blade has? I feel like that's a better implementation of the mechanic overall.

dragon enthusiast
Jan 1, 2010
Here is when you should ban a character/stage/mechanic: when people stop playing the game because of it

Mintergalactic
Dec 26, 2012

hadoukens can't melt steel beams

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

dragon enthusiast posted:

Here is when you should ban a character/stage/mechanic: when people stop playing the game because of it

If this was the case Zero would have been banned long ago

Adbot
ADBOT LOVES YOU

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
Yo those dudes still playing marvel fuckin love it though, god drat

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply