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It's been eclipsing for as long as I've been playing it.
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# ? Jun 11, 2016 10:17 |
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# ? Apr 18, 2024 07:31 |
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Eclipses are "fun" when you're exploring the ocean during the daylight and suddenly everything gets dark as hell. My usual response was "wait, is it getting nighttime already, leaving me vulnerable? Is something else happening that's going to threaten me? Is it space reaper leviathans?! Fortunately, I now have a cyclops so I can rub right up against reapers without worry Xanderkish fucked around with this message at 15:14 on Jun 11, 2016 |
# ? Jun 11, 2016 15:10 |
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Kind of neat. Subnautica has partnered with GiveMeTap to make water bottles. 20% of each bottle goes to installing water pumps in various African countries. http://www.givemetap.com/products/subnautica Of course some pissbaby always has to try and rain on someones parade. Here's the second comment on the UW website. quote:Subnautica I hate to break it to you but you are another victim of one of the many "Help the Africans" causes.
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# ? Jun 16, 2016 16:41 |
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I would really love to see Subnautica become THE killer VR app because it's a lot of fun just with a mouse and keyboard and it's so much more fleshed out than the mostly glorified tech demos that are available now for VR.
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# ? Jun 16, 2016 16:43 |
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Efexeye posted:I would really love to see Subnautica become THE killer VR app because it's a lot of fun just with a mouse and keyboard and it's so much more fleshed out than the mostly glorified tech demos that are available now for VR. It would be if it didn't have so many dang bugs and issues I wanna VR subnautica so bad but its been severely broken for me ever since an update like a month or two ago.
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# ? Jun 16, 2016 16:44 |
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Bugs and issues with what, the VR part? I put 40 hours in with M+KB and I don't think I saw a single glitch
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# ? Jun 16, 2016 16:46 |
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Efexeye posted:Bugs and issues with what, the VR part? I put 40 hours in with M+KB and I don't think I saw a single glitch Yes the VR part. Its horribly broken, you can't ever use the main menu or the game is permanently broken until you reload it, so you can't even save. Its sad too because other than that and performance hiccups it does work well in VR, and before an update awhile ago I didn't have that issue and could actually play the game pretty well.
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# ? Jun 16, 2016 16:54 |
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http://steamcommunity.com/market/search?appid=264710
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# ? Jun 16, 2016 17:01 |
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I was having a bunch of fun with this game a few months ago but the vr patch broke the Seamoth so it lags horribly when turning and I haven't played it since then. Still waiting for them to put a fix out...
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# ? Jun 16, 2016 17:04 |
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I keep playing this game on hardcore, dying, and then being too slow to savescum before my progress gets wiped. Reminds me of Sunless Sea I guess I'm saying game is good and I am a sadistic person S w a y z e fucked around with this message at 22:05 on Jun 16, 2016 |
# ? Jun 16, 2016 20:12 |
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dylguy90 posted:I keep playing this game on hardcore, dying, and then being too slow to savescum before my progress gets wiped. Reminds me of Sunless Sea I like the idea of perma-death hardcore, but I wish they'd allow the oxygen warnings to be an independent option rather than disabling them entirely. It just seems like an unnecessarily brutal omission that would lead to many, many frustrating deaths for the sake of "realism" in a game that involves creating computers from coral with matter fabricators.
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# ? Jun 17, 2016 00:34 |
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I seem to have a thing for getting eaten by worms. The first time I went to explore the abandoned base, got savaged by the giant worm thing repeatedly on exit, and drowned. The second time I was exploring a cave with those weird worm plant things that can hit you from really far away. I left my little subber and immediately started taking mega damage from every direction, died before I could get back in. And the game closed like instantly. Gotta say, it was pretty hardcore
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# ? Jun 17, 2016 00:37 |
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Neat game but it seriously needs auto save. Saving when you enter an airlock would be nice. Does anyone know how long the uranium fuel rods last in the reactor?
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# ? Jun 20, 2016 12:01 |
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Three-Phase posted:Neat game but it seriously needs auto save. Saving when you enter an airlock would be nice. A full load of fuel will produce 1000 energy according to the wiki. I don't know it distributes that usage across the four fuel rods though. I'm assuming it burns them one at a time though because I've never had my nuke go completely empty, just needs a new rod every now and then. But basically if a nuke is your only power source and it has a full load, it will last until you use (and thus it replenishes) 1000 power. If it really does burn rods one at a time then it needs one every 250 power produced. I wish I know what order energy is used in. Like in my main base I've got solar, bio, and nuke built in that order. I'm hoping my base depletes solar, then bio, then nuke, as each power source contributes a portion of your base's capacity. But I don't know. I wish you could see how much power is left in each unit of fuel (bio or nuke) or even better, could manually set priorities when it comes to power usage. E: lol dude it's like anything nuclear brings us like moths to the flame Honky Dong Country fucked around with this message at 15:06 on Jun 20, 2016 |
# ? Jun 20, 2016 14:27 |
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Honky Dong Country posted:I wish I know what order energy is used in. Like in my main base I've got solar, bio, and nuke built in that order. I'm hoping my base depletes solar, then bio, then nuke, as each power source contributes a portion of your base's capacity. But I don't know. I wish you could see how much power is left in each unit of fuel (bio or nuke) or even better, could manually set priorities when it comes to power usage. I've never actually built a nuke, but from my experience solar is used before bio.
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# ? Jun 20, 2016 15:50 |
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The Cyclops used power cells one at a time the last time I played. It also would run through all the power cells before drawing from solar which was annoying. Does anyone know if they are done with updates where you have to completely start over when a new one comes out? I'd like to play again and try new stuff but I got tired of having to create a new save after every update.
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# ? Jun 20, 2016 15:50 |
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Last time I ran the game, all my saves were gone completely, not just broken
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# ? Jun 20, 2016 15:54 |
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Truga posted:Last time I ran the game, all my saves were gone completely, not just broken To be honest for me that would be sort of a blessing/curse at the same time. This may very well be overkill, but if they ever get to a point where there are mods for the game, I would love an intelligent warning system for oxygen. Something that would take where you start from (surface, or underwater from a base or a vehicle) and have a voice annunciator when it determines how much oxygen you have left based on your depth and distance from where you entered the water (surface, base, or submersible). 25-10% of minimum safe return distance/time: (Once every 10 seconds):
Within 10-0% of minimum safe return distance/time (once every 5 seconds):
At or past minimum safe return distance/time: (will be at zero oxygen level before reaching vessel, base, or surface, will start to black out, continuous voice):
Plus there'd need to be a cave mode - the return times are halved to accommodate for getting stuck or taking a wrong turn if you're foolish enough to not use a dive reel. What is kinda' scary with this game is how easy it is to become disoriented when you're in three-dimensional space in a cave with no easy reference for where things are. I can completely understand how so many IRL divers die in caves. Three-Phase fucked around with this message at 23:28 on Jun 20, 2016 |
# ? Jun 20, 2016 23:24 |
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That's why I had started bringing the retractable line with me into caves. The problem was when it would fall through the map and I'd end up with a line to nowhere.
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# ? Jun 21, 2016 00:38 |
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Cojawfee posted:That's why I had started bringing the retractable line with me into caves. The problem was when it would fall through the map and I'd end up with a line to nowhere. I always wondered about that tool but never got around to testing it. Does it help pull you out or is it just the proverbial bread crumb trail?
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# ? Jun 21, 2016 00:44 |
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Dying in a cave is no joke, that said, holy poo poo why isn't that sign a darksoul's meme already? Its loving perfect.
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# ? Jun 21, 2016 01:39 |
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Well that's creepy as poo poo. Can't imagine what it'd be like to see one of those while diving.
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# ? Jun 21, 2016 03:12 |
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Honky Dong Country posted:I always wondered about that tool but never got around to testing it. Does it help pull you out or is it just the proverbial bread crumb trail? It doesn't pull you out as far as I remember, you can just follow it out.
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# ? Jun 21, 2016 03:23 |
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Xanderkish posted:Well that's creepy as poo poo. Can't imagine what it'd be like to see one of those while diving. It's sort of apothrical but I heard that on the SS Kamloops wreck on superior there is still a body in the engine room that sort of turned into a white soapy substance because of the cold and lack of oxygen. Some divers reported the body in odd places and moving on its own or "following" them in the engine room but that's likely because of the currents the divers produced combined with fairly neutral bouyancy. Still pretty
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# ? Jun 21, 2016 03:43 |
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Apparently bodies turn into soap when they are super deep and there's nothing to eat them. There was a kid who died in a super deep cave in South Africa. A guy went down to get his body (and died in the process) but they both eventually floated back up. The kid's body had turned into soap.
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# ? Jun 21, 2016 03:48 |
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I have to admit this game is pretty awesome but I think with an Oculous Rift it might be a little too much for me. That was neat when I finally got around to checking out the wrecked spaceship. "Hey the bow and starboard look fairly OK! Let's go to port and... Oh my."
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# ? Jun 21, 2016 03:59 |
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Three-Phase posted:I have to admit this game is pretty awesome but I think with an Oculous Rift it might be a little too much for me. This was my first experience with the creature I've dubbed 'The Motherfucker', too. I know it's called a Reaper. I don't care, it'll always be the Motherfucker to me. I'm chatting with a buddy on my headset as I check out the port side of the Aurora, and I'm like 'My screen's shaking, wonder if the wreck is settling? Plus I hear something really loud and JESUS CHRIST!" It was two of them.
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# ? Jun 21, 2016 04:28 |
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I had a feeling something like that was in the game but it still terrified me the first time I saw it in the distance. Also relevant: https://m.youtube.com/watch?v=IWNP4Nb9WfM "Heeeeeey whatcha doing?"
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# ? Jun 21, 2016 12:03 |
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DON'T CARE BUTTON, please add this image to the OP. Thanks in advance. Three-Phase fucked around with this message at 23:38 on Jun 21, 2016 |
# ? Jun 21, 2016 23:31 |
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Three-Phase posted:DON'T CARE BUTTON, please add this image to the OP. Thanks in advance. Quoting so that you can't remove this ever.
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# ? Jun 21, 2016 23:41 |
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Three-Phase posted:DON'T CARE BUTTON, please add this image to the OP. Thanks in advance. Quoting this so nobody can remove my double quote ever
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# ? Jun 21, 2016 23:43 |
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On a serious note I have been reading about diving in "overhead environments", basically anywhere where you cannot just swim up to get to the surface. One major killer are silt-outs. A diver kicks up a ton of fine silt even in the entrance area of a cave, cannot see their hand in front of their face, get disoriented (including swimming into a cave instead out of), panic, and run out of air. If Subnautica added silt-outs that would add a whole new level of danger.
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# ? Jun 22, 2016 01:07 |
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Three-Phase posted:On a serious note I have been reading about diving in "overhead environments", basically anywhere where you cannot just swim up to get to the surface. One major killer are silt-outs. A diver kicks up a ton of fine silt even in the entrance area of a cave, cannot see their hand in front of their face, get disoriented (including swimming into a cave instead out of), panic, and run out of air. You godamn monster.
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# ? Jun 22, 2016 01:30 |
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Honky Dong Country posted:You godamn monster. What if we are allowed to develop silt bombs to throw them down and run like a
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# ? Jun 22, 2016 02:43 |
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Section Z posted:What if we are allowed to develop silt bombs to throw them down and run like a I already accomplish this by making GBS threads my pants as I flee.
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# ? Jun 22, 2016 03:01 |
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Honky Dong Country posted:You godamn monster. I'd be fine with it if only the dive reels worked properly.
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# ? Jun 22, 2016 10:39 |
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Anyways, this is one of those things I grabbed because it looks sweet and I like it's intentions but I never got around to doing anything with it yet. Is there currently a way to reach a point where you are basically sustainable? If not for running all your cool toys, then at the very least for setting up a place to live where everything you need to keep it and yourself going is self contained? When I'm not busy being just plain terrible at it (Hello, Space Engineers), my occasional stabs at these kinds of games I tend to do better if know I can at least set up a minimal shop for all my NEEDS, so I can focus more on doing cool things for the sake of it after. Though I expect I'd probably skip the hunger and thirst in the end, it would be cool it that was self sustainable also along with "Keep this hole running itself with power and air"
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# ? Jun 22, 2016 10:50 |
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It's in fact quite easy to get self-sufficient. You can make huge indoor aquariums in bases and put 2+ of the same fish in it and they'll start reproducing fairly quickly, giving you an infinite source of food. Then you also build a water filtering thing, giving you infinite water for drinking, and salt, which you can use to cure food so it doesn't spoil on longer trips.
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# ? Jun 22, 2016 11:03 |
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Truga posted:It's in fact quite easy to get self-sufficient. You can make huge indoor aquariums in bases and put 2+ of the same fish in it and they'll start reproducing fairly quickly, giving you an infinite source of food. Cool, ill give this a shot between the dozen other assorted distractions soon then. Though I'll definitely be saving eating and drinking mode for AFTER I have the slightest clue what the gently caress anything is or what I'm doing.
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# ? Jun 22, 2016 11:21 |
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# ? Apr 18, 2024 07:31 |
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Hell, once you get access to planters you can replace your entire fish and water operation with a couple of fruit trees, and also farm more than you'll ever need of every resource plant except coral. Metals are still a finite resource, but they're quite plentiful and with the battery recharger update in, you're not continuously burning them anymore. Also, base parts can be deconstructed at a 1:1 parts return, so anything you turn into goods is basically in permanent circulation. Seamoth torpedoes are pretty much the only permanent expenditure of metal now, but they're highly optional, and deep-water drilling of ore veins is coming soon-ish with the exosuit. It's good. E: Section Z posted:Though I'll definitely be saving eating and drinking mode for AFTER I have the slightest clue what the gently caress anything is or what I'm doing. Understandable, but not really necessary: fish eventually respawn now, and you can get by just fine as a hunter-gatherer in the safe shallows while you figure things out. Grab Peepers for food and Airsacks for water, that's all you really need to know. Cure some with salt deposits you find lying around if you're paranoid about running out, and don't worry about using up natural salt- you'll be rolling in it once you get a water purifier going. Cathair fucked around with this message at 12:18 on Jun 22, 2016 |
# ? Jun 22, 2016 12:14 |