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There just aint enough content out there to come anything close to justifying the large upfront costs. I can see VR getting really revolutionary for hidden object/puzzle games and since they the only games MY GIRLFRIEND actually plays, I do honestly want the sector as a whole to take off.
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# ? Jun 22, 2016 16:49 |
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# ? May 6, 2024 20:40 |
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There are three VR threads. Nowinstock's browser alerts repeatedly trigger for the MSI Armor edition at Newegg but they're out of stock.
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# ? Jun 22, 2016 16:51 |
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Sony will has the ability to make or break VR. PSVR will be compatible with existing PS4s and many people are several years into ownerships. Thus, a $400 buy in isn't that terrible an ask and within the reach of many people. If they can deliver a compelling experience that pricepoint, hardware sales will drive software development. More and better software will drive interest, and then we could have traction. By that point, about two years from now, a VR ready PC will be relatively cheap and the HMD should also be down in price quite a bit. If PSVR ends up being a vomit inducing mess of shovelware, then it could kill interest for a huge swath of people. bull3964 fucked around with this message at 16:55 on Jun 22, 2016 |
# ? Jun 22, 2016 16:53 |
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fozzy fosbourne posted:Eh, I think the public is much more interested in the high concept of VR than 3dtv. I think it's the implementation details that matter right now. Cost, content, fidelity, cdomfort, wires, etc. Solve all those and there is no doubt in my mm mind that people will embrace VR, while I can't say the same about 3dtv. Locomotion is the #1 problem in VR right now - how to make a big game world fit into a 2x3 meter space. Being able to feel like you're moving solves a lot of the comfort problems. Also, you forget to mention it, but space is a problem too. Most people don't have a big open unused space in their house, so they will be rearranging furniture and stuff if they want a roomscale playspace. Cockpit sims are OK but moving around really makes the experience. Content will get there, assuming someone manages to solve the above constraint. Right now most of the successful roomscale titles don't involve long-distance moving - Audioshield, Space Pirate Trainer, Hoverjunkers, etc. It's fun but it's still kinda shovelware-y at the moment. Wires is kind of a tricky one. It's currently not a super big deal except on games like Holopoint that encourage you to spin in a circle as fast as you can, but it's always in the back of your mind. The phone approach probably will never work that well because the rendering horsepower isn't there, a desktop will always be more powerful. Portable backpack PCs are turbonerd poo poo that probably won't take off. I'm betting on wireless HDMI personally.
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# ? Jun 22, 2016 16:59 |
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EdEddnEddy posted:the real way to sell VR is to Experience it This is VR's biggest challenge right now, more than content or pricing or input clumsiness. I've demoed the effectively-final Rift to probably 100 people going back to last November, and all but two thought it was incredible. (One had a vision thing that made it not work right, one experienced sim sickness.) But you can't explain it or screenshot it or trailer it. People have to put the thing on, even just for a few minutes. E: Deuce posted:There are three VR threads. Whoops, I thought I was in one.
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# ? Jun 22, 2016 17:11 |
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I am bad at the whole image editing thing, this is shopped right? That's the current accusation levied against it.
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# ? Jun 22, 2016 17:16 |
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Subjunctive posted:This is VR's biggest challenge right now, more than content or pricing or input clumsiness. I've demoed the effectively-final Rift to probably 100 people going back to last November, and all but two thought it was incredible. (One had a vision thing that made it not work right, one experienced sim sickness.) I demoed the Vive at the local Intel LanFest about a month ago to around 150+ over that weekend. It was fun seeing people that had little/no interest or a lot of VR doubt, come out of it 10 minutes later with their mind blown and the need to have one. Also the kids that tried it from the UCDavis center it sponsors came out with the best expressions on their faces. All happy and blinking a bit as they return to reality. That is one of the reason I did it. I get nothing but the satisfaction of introducing people to the world of VR and for me, that is totally worth it for some reason. I'm Weird I guess. FaustianQ posted:I am bad at the whole image editing thing, this is shopped right? That's the current accusation levied against it. Why does ever leak seem to be captured with a camera phone from 2008?
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# ? Jun 22, 2016 17:23 |
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Evil Fluffy posted:Thanks for this, it gives me something to compare with when tweaking my settings. Though I can't seem to up my core voltage in Afterbruner, it's greyed out and doesn't let me use the slider. Trying it out at +40 core and +500 memory to start with and go from there. You need afterburner 4.3.0 for 1000 series GPU's. ( http://download.msi.com/uti_exe/MSIAfterburnerSetup430Beta4.zip ) As far as I can tell this just allows you to use the core voltage slider. It's also a very vague 0-100 (???) and I'm not quite sure if it actually helps in my case. I'd still use the newer version though in case there are other changes.
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# ? Jun 22, 2016 17:42 |
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EdEddnEddy posted:I demoed the Vive at the local Intel LanFest about a month ago to around 150+ over that weekend. It was fun seeing people that had little/no interest or a lot of VR doubt, come out of it 10 minutes later with their mind blown and the need to have one. Leaks can't be real if they look nice!
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# ? Jun 22, 2016 17:44 |
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wicka posted:VR feels like everyone just assumed it was going to be the next big thing and started working on it, without considering if it was genuinely feasible or if the market really wants it. kind of like 3D. Having used the rift I have to say it is pretty awesome but at the same time for a little more you can get an insanely good gaming monitor with all the bells and whistles and it works with everything. The VR issue is that you need to spend an extra $500+ on a piece of hardware. If there's a decent headset for half that price then maybe you'll see a lot more people get in to it. 3D movies were awful because everyone saw Avatar and how it was pretty good in 3D, since James Cameron explicitly shot it in that way, so everyone else tried doing it and in many cases just hacked together "3D" out of regularly shot film so it both looked bad and it was more expensive to watch. That also excludes the people made physically ill by the 3D effects. THE DOG HOUSE posted:You need afterburner 4.3.0 for 1000 series GPU's. ( http://download.msi.com/uti_exe/MSIAfterburnerSetup430Beta4.zip ) As far as I can tell this just allows you to use the core voltage slider. It's also a very vague 0-100 (???) and I'm not quite sure if it actually helps in my case. I'd still use the newer version though in case there are other changes. Fair enough thanks. When you adjusted the core voltage you didn't see any changes in your benchmarks or anything else?
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# ? Jun 22, 2016 17:50 |
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3DTV's are amazing with the correct content. Pixar stuff, and any movie shot with actual 3D cameras are great, but like you said above, everyone jumped on that bandwaggon and converted 2D films into 3D which is almost always terrible and ruined it for everyone.
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# ? Jun 22, 2016 17:54 |
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EdEddnEddy posted:everyone jumped on that bandwaggon and converted 2D films into 3D which is almost always terrible and ruined it for everyone.
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# ? Jun 22, 2016 17:59 |
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In honestly, VR could make 3D movies suck a hell of a lot less, since you don't have to alternate frames for the theater version (using the passive lenses) that cause the movie to look blurry and less sharp than the normal 2D viewing. Since both eyes get a separate view and at full framerate, it could make viewing them quite good for movies that are made for 3D in the first place. Outside of that, most of the movie shorts that are on the Oculus Store and Steam like Henry and Rose and I, Invasion, etc are all fantastic preview of what could come from VR movie making. The task of focusing the viewers eye, while still allowing the viewer to be IN the scene is pretty cool and offers a lot of potential. One step closer to Holo Novels at least.
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# ? Jun 22, 2016 18:13 |
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bull3964 posted:Sony will has the ability to make or break VR. I was in the middle of typing up something to this effect. The mass market audience is going to experience "modern" VR through game consoles. If the experience is bad (low framerates, poor software, high nausea) people will be turned off on VR for a long time. Sony and MS also represent the best shot at production of large budget VR software. Penetration of PC VR hardware is low, so justifying big budget software to the platform is very risky. MS and Sony can afford to fund software development to get the ball rolling. Oculus is doing their thing to help sponsor content, but their tactics are seem to make PC gamers uneasy.
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# ? Jun 22, 2016 18:22 |
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Meanwhile, every reviewer and their grandmothers are teasing RX 480s non-stop, further riling up the rumor mills, which leads to people overestimating the card's abilities before it's even out.
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# ? Jun 22, 2016 18:27 |
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Evil Fluffy posted:Having used the rift I wouldn't say the Rift counts as a full VR experience until it gets Touch. Hell, even by Palmer Luckey's (old) standards, it wouldn't be good enough. VR without hand presence is just a refinement of something like a surround screen setup + TrackIR. HalloKitty fucked around with this message at 18:37 on Jun 22, 2016 |
# ? Jun 22, 2016 18:35 |
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quote:Thank you for your recent request for Step-up. We are sending this email to notify you of an update to the status of your Step-up request, which was submitted prior to June 21st of 2016 at 11AM PDT, for the product model 08G-P4-6181-KR.
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# ? Jun 22, 2016 18:43 |
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Evil Fluffy posted:
I really don't think it opened up any more headroom. I am pretty certain I am silicon limited on both the GPU and memory at factory voltages, and short of extreme temperature work (LN2) I don't see much left on the table. Fine with me, but I can't be 100% certain without some pretty lengthy testing tbh. The upside is it did not affect temperatures at all so I had no problem cranking it to 100 and leaving it there. I will see what GPUZ says my limitations are though, I forgot to do that. edit: cough there is also the possibility there are artificial limits built in so nvidia has room to grow with rebrands for the 1100 series coughcough coughco penus penus penus fucked around with this message at 19:22 on Jun 22, 2016 |
# ? Jun 22, 2016 18:59 |
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Evil Fluffy posted:3D movies were awful because everyone saw Avatar and how it was pretty good in 3D, since James Cameron explicitly shot it in that way, so everyone else tried doing it and in many cases just hacked together "3D" out of regularly shot film so it both looked bad and it was more expensive to watch. That also excludes the people made physically ill by the 3D effects. 3D was a broken concept because its proponents suggested that 2D films could not convey depth, which is patently bullshit. and in most cases 2D films are so good at conveying depth, and our eyes so good at processing it, that 3D films felt incredibly fake. i have much higher hopes for VR because it solves a real problem, but i am still cynical enough to worry that people won't be as thrilled as some expect.
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# ? Jun 22, 2016 19:14 |
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1070s are in stock on newegg, I just got this one. I was kind of hoping to get an EVGA one but price and everything else is comparable. I'm debating canceling my order though...Am I being dumb about this and should just keep it? It's non refundable on newegg so I'd have to cancel soon if I'm going to do it. Plan is to OC it slightly, so that's why I'm wondering how much which version of the card I get matters. http://www.newegg.com/Product/Produ...ID=6202798&SID=
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# ? Jun 22, 2016 19:24 |
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Larrymer posted:1070s are in stock on newegg, I just got this one. I was kind of hoping to get an EVGA one but price and everything else is comparable. I'm debating canceling my order though...Am I being dumb about this and should just keep it? It's non refundable on newegg so I'd have to cancel soon if I'm going to do it. Plan is to OC it slightly, so that's why I'm wondering how much which version of the card I get matters. Considering the pricing on 1070's I dont see why you'd return this for an EVGA. This line of cards has traditionally been top tier. I am somewhat blown away on MSI's initial 1080 pricing but since nothing seems to be close to the 1070 base MSRP this one is, in reality, like $10 more than others and you can expect all the "good stuff" This is actually the first time I've seen MSI 1070 gamings in stock at all, and it still is as of this post too. edit: And so is the "X" edition, whatever that is penus penus penus fucked around with this message at 19:30 on Jun 22, 2016 |
# ? Jun 22, 2016 19:27 |
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Porn will also play a role in deciding if VR gets off the ground this time. Have MS or Sony said anything about potential usability of their VR hardware for adult content?
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# ? Jun 22, 2016 19:33 |
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I looked on MSI's site yesterday and read over the differences between the versions, it sounds like they're all similarly clocked. Some slight more OC'd than others. Their site is terrible though was my main takeaway. Edit: this one isn't even on their site. Hmm. Suburban Dad fucked around with this message at 19:35 on Jun 22, 2016 |
# ? Jun 22, 2016 19:33 |
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wicka posted:3D was a broken concept because its proponents suggested that 2D films could not convey depth, which is patently bullshit. and in most cases 2D films are so good at conveying depth, and our eyes so good at processing it, that 3D films felt incredibly fake. i have much higher hopes for VR because it solves a real problem, but i am still cynical enough to worry that people won't be as thrilled as some expect. My worry for VR is that while it solves a problem, it also introduces so, so, so, so many more of them. The industry now has to: * figure out what things they could get away with in video games played on a screen that they can't get away with in VR. (Actually MOVING YOUR BODY to dodge, as opposed to a dodge button) * How to harden VR against immersion breakage. (Standing up in a cockpit-style game, moving over five feet, and sitting *outside* the cockpit. Poking your head through walls, etc.) * Handing movement in non-cockpit-style games. (Roomscale probably won't solve this. This is probably going to require one of the following: Midair suspension, omnidirectional treadmill, glide platform, not walking at all, renting a warehouse.) * The cable. Or if not, how to build lightweight backpack-sized computers that won't crush when you inevitably fall on it, but won't break your back at the same time. Also, needs to have enough ventilation, and maybe its own battery. I *almost* think that by the time we solve these problems, we might just be jacking directly into ports onto the side of our heads or have holodecks instead. SwissArmyDruid fucked around with this message at 20:34 on Jun 22, 2016 |
# ? Jun 22, 2016 19:43 |
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At least it is a whole new medium that gives people the chance at making solutions. For a while there before VR, the only thing next was 4K as 3D never really got good and nothing else was really on the horizon to change the game. The amount of sequels and reboots were getting out of hand. Hell even a ton of the great old IP's from the late 90's-early 2000's still hasn't had a proper reboot yet we kept(and keep) getting lovely COD releases every friggin year. What I am saying is we need a Freespace, Tie Fighter, and Battlezone (Activison's) reboot, preferably in VR with DX12/Vulkan powering the graphics.
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# ? Jun 22, 2016 19:48 |
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Jacob Freeman, who seems to be EVGA's community outreach guy, has said all outstanding US 1080 FTW orders directly from their website will be shipping today, which would be real nice as it would get me my card by this weekend so I can actually play games on my new PC. Should be a nice upgrade from an AMD Radeon HD 6870.
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# ? Jun 22, 2016 19:56 |
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I thought about buying a few of these MSI ones but its a hassle to make a few bucks. Also I feel like the prices on Ebay are going to drop next week or so as these are getting easier and easier to buy.
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# ? Jun 22, 2016 19:59 |
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I know it was mentioned previously but this thread moves so fast I'm not sure I'd find it quickly. I need to convert DVI to Displayport since my monitors are older. Is there a recommended adapter? Planning on running 1 HDMI off the card to my main middle monitor and DVI/DP to the side monitors. All 60 Hz.
Suburban Dad fucked around with this message at 20:06 on Jun 22, 2016 |
# ? Jun 22, 2016 20:02 |
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EVGA updated me to the SC 1080 at no additional cost since it's taking a while. That's cool.
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# ? Jun 22, 2016 20:04 |
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EdEddnEddy posted:At least it is a whole new medium that gives people the chance at making solutions. If VR brought back good space sims I'd actually spring for a VR setup. Something like MechWarrior 2 might also do it for me as well. With the new low wattage GPU's I'm looking forward to way more powerful/long-lasting laptops. I know that Polaris 11 pulls a ridiculous 35W or something, but given that the GTX 970M pulls ~100W I could see the desktop cards being underclocked a bit and shoved into laptops. If the rumors about the RX 480 being roughly equivalent to the 390X/980 are true then maybe we'll get GTX 970 performance in laptops as thin (and hot) as the Gigabyte Aero or Razer Blade and 970M performance in tiny things like the XPS 13. That's my hope, anyway.
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# ? Jun 22, 2016 20:06 |
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wicka posted:3D was a broken concept because its proponents suggested that 2D films could not convey depth, which is patently bullshit. and in most cases 2D films are so good at conveying depth, and our eyes so good at processing it, that 3D films felt incredibly fake. i have much higher hopes for VR because it solves a real problem, but i am still cynical enough to worry that people won't be as thrilled as some expect. Oh they are thrilled about the prospect, just not about wearing goggles at home like a nutter. It's holo TV or bust.
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# ? Jun 22, 2016 20:06 |
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Gonkish posted:Meanwhile, every reviewer and their grandmothers are teasing RX 480s non-stop, further riling up the rumor mills, which leads to people overestimating the card's abilities before it's even out. I'm still hopeful but not too hopeful...
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# ? Jun 22, 2016 20:11 |
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EdEddnEddy posted:What I am saying is we need a Freespace, Tie Fighter, and Battlezone (Activison's) reboot, preferably in VR with DX12/Vulkan powering the graphics. FYI all of those are now on GOG. Battlezone 98 Redux
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# ? Jun 22, 2016 20:18 |
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SwissArmyDruid posted:
They had this figured out in the 90's
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# ? Jun 22, 2016 20:54 |
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Would I be able to step up an EVGA 980 TI SC+ that I bought used locally? The seller bought it from Amazon on 04/20/2016. It will work as long as I have the invoice right?
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# ? Jun 22, 2016 21:18 |
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My Amazon 1080 g1 $611 edition arrived today. Now to see if it doesn't have singing caps or something similarly terrible. *casts a circle of protection around this post*
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# ? Jun 22, 2016 21:25 |
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Wow NewEgg must have gotten some stock of the MSI Gaming 1070's. They're still in stock!! So tempted to buy...but need to control myself. Do I REALLY need to go from a 970 to a 1070 RIGHT NOW? (god I wan to )
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# ? Jun 22, 2016 21:54 |
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Paul MaudDib posted:FYI all of those are now on GOG. Battlezone 98 Redux Owned except I'll pick up BZ98 later when I have time to enjoy it. Have the original of course which is still good (and The Red Odyssey addon which is also great but drat is it tough). Also Freespace 1 and 2 with the OpenFreespace remake sure is good too. But dammit it is 2016 and we have been through DX 10 and 11 and onto 12. Freaking A we need a Freespace 3 or 1/2 redux or whatever with some high end super space graphics dammit. Space in games like Elite Dangerous is goregous and in VR its 10X better. I have been dying for that and a modern Tie Fighter (Just the graphics, none of this 1997 remake destroy the briefings and music crap) in DX12. VR Tie Fighter would be just that much more nuts. Someday, maybe Lucasarts and Totally Games could get together once more for a modern Space Sim that isn't a console port pile of crap or battlefront garbage with unlocks. Though there is better luck Star Citizen is out as an actual game by then, than that happening.
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# ? Jun 22, 2016 21:55 |
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Larrymer posted:I know it was mentioned previously but this thread moves so fast I'm not sure I'd find it quickly. I need to convert DVI to Displayport since my monitors are older. Is there a recommended adapter? Planning on running 1 HDMI off the card to my main middle monitor and DVI/DP to the side monitors. All 60 Hz. As long as you don't require dual liink DVI only (Korean QNIX/etc monitors), you can buy practically any adapter for this. I do recommend an actual cable vs an adapter though. Adapters get kind of funky sometimes but doubly so when youre going from a small port to a large port (lots of physical stress on everything) https://www.amazon.com/StarTech-com-DisplayPort-Video-Adapter-Converter/dp/B0017K6BD2 I'm no startech fan but I use a billion of these at work and they do work.
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# ? Jun 22, 2016 22:24 |
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# ? May 6, 2024 20:40 |
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THE DOG HOUSE posted:I'm no startech fan but I use a billion of these at work and they do work. Since you seem to use a lot of cabling at work, is there a manufacturer that you are a fan of? For some reason there's always someone pushing Accell products in the comments sections when I'm looking at CableMatters or StarTech products. Yet I've never had a problem with CM or ST products that I've bought. Is Accell really better or are they the $100 Monster HDMI cables from Best Buy?
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# ? Jun 22, 2016 22:29 |