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starkebn posted:I still don't think the Star Citizen dream is some impossible technical marvel - Roberts is just incompetent. Like, I don't think there is anything in their scope that is not technically possible if it was properly planned and developed by a good team. I think everything together is actually impossible right now. When I throw around impossible though in current terms its because 1) Christ Roberts 2) Cryengine 3) The state of the game after $116m and 4 years But on the implication of whether or not it's actually possible? I'm not sure that it is possible to integrate all of these things into ONE game, that you play every mechanic with every other mechanic. 1) fully simulate players bodies down to blood vessels / blood oxygenation 2) ships that can move around with completely real physics (individual thrusters and damage influencing dynamics of ship flight realistically based on each individual thrusters state) 3) Fully simulated damage states, individual bullets stressing individual hull plates or thrusters depending on where / how they impact, which influences #2 4) Mining that involves shaving off pieces / grabbing and interacting with the pieces / refining those pieces 5) Cargo hauling that involves each individual piece of cargo / container being independently simulated, and physically simulated in relation to #2 6) Simulated ship machinery (guns that load individual bullets and are influenced by outside factors) 7) Millions of AI that interact with eachother in a realistic manner to create an economy Each individual things possibility isn't really relevant since you are talking about all of these mechanics interlocking with each other simultaneously. What he is promising is basically a complete alternate reality which is literally impossible with today's technology. People are excited because you can totally simulate a human body, you can totally simulate cargo, you can totally do all of these things individually but it's kind of like possessing all of the correct amounts of minerals in a human body and saying that you can create a human from that. What he has promised is really attractive because if these mechanics existed your possibilities would be endless. Say Star Citizen was out as advertised I could go mine the hull off of ships, and bake people alive with the heat from my weapons, or toss small rocks toward stations and have the ships explode as they impact them. Literally endless amounts of possibilities if it were possible. I'd be the first one to play a Matrix level reality simulator but what he has promised is literally impossible and all that people are going to get is brought down to earth. "Fully simulated body?" okay here you get scripted checks on your body state "Fully simulated physics?" okay here you get traditional ship controls "Fully simulated individual bullet impacts" okay here you get traditional hitboxes on objects "Fully transformable ships" okay here is a minor cosmetic change when you hit a toggle to change base stats People are too stupid/desperate to believe that he has promised something that can't exist, the same people that think a glitchy Crysis mod with really detailed models is anywhere near 0.01% of what was promised to get their tens of millions of dollars. Any specific thing? Sure, possible. A reality where all of these things are included, interact and exist as promised? No. Fat Shat Sings fucked around with this message at 00:59 on Jun 24, 2016 |
# ? Jun 24, 2016 00:51 |
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# ? Apr 19, 2024 07:56 |
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orcinus posted:Legit misread that as ancient porno. https://www.youtube.com/watch?v=OYBySPXg8rs
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# ? Jun 24, 2016 00:53 |
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I know the celebrity cast of SQ42 has more than a few performers from Game If Thrones, by coincidence CoD Infinite is showing off Kit Harrington doing mocap for their shooter. http://m.ign.com/articles/2016/06/23/first-official-look-at-game-of-thrones-actor-filming-call-of-duty-infinite-warfare No doubt inspired by sq42's inclusion of Yara and Davos
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# ? Jun 24, 2016 00:58 |
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Fat Shat Sings posted:I sure am glad that when the first two people got tired of having a 6,000 post slapfight about the minutiae of the technical definitions of eachothers posts about bounding boxes and game zones that fresh, new posters could come to argue about the minutiae of game positioning and bounding boxes sorry we're discussing the game and not posting recipes or cats
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# ? Jun 24, 2016 01:00 |
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Also, would like to confirm that my 10 year old son loves Star Citizen after he managed to fly a spaceship in his underwear.
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# ? Jun 24, 2016 01:04 |
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Fat Shat Sings posted:Any specific thing? Sure, possible. A reality where all of these things are included, interact and exist as promised? No. Okay, once again I'm posting too quickly and not being clear enough. I'm not saying making a simulation of the universe is possible. What I'm trying to say is anyone could make a 'game' where you are your guy who wakes up in a wank pod and runs out to a ship with no loading screens and has fidelitious physics zones etc, and flies off to a planet and lands and pulls out a slingshot and shoots a procedurally generated bird. The premise of the player interacting with the game is perfectly possible, the implementation and dreams of SIMULATING everything is pure bullshit.
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# ? Jun 24, 2016 01:05 |
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starkebn posted:sorry we're discussing the game and not posting recipes or cats hombre I wouldn't be disparagin cats round these parts. next thing you'll say kayak is a terrible dog. starkebn posted:Okay, once again I'm posting too quickly and not being clear enough. I'm not saying making a simulation of the universe is possible. What I'm trying to say is anyone could make a 'game' where you are your guy who wakes up in a wank pod and runs out to a ship with no loading screens and has fidelitious physics zones etc, and flies off to a planet and lands and pulls out a slingshot and shoots a procedurally generated bird. The premise of the player interacting with the game is perfectly possible, the implementation and dreams of SIMULATING everything is pure bullshit. Except that's not what Star Citizen is. You are talking about a game with simplified mechanics (Which makes it possible!) however it's not Star Citizen and it isn't what has been sold. Hence "Star Citizen" is impossible.
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# ? Jun 24, 2016 01:05 |
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ACTUAL RESULT Ship explodes and the system crashes EXPECTED RESULT I expect to enter the ship without the explosion ACTUAL RESULT Once you place Cutlass Red into a hangar slot and exit the game, it will be invisible upon re-entry of the game. If you go to "Blue Dot" item selector, it still shows Cutlass being loaded onto hangar slot. EXPECTED RESULT Cutlass should not become invisible. ACTUAL RESULT able to fly the freelancer in universe but when i go to my hanger which should be the aeroview hanger its the wrong hanger and i only have 2700 credits which should be 5000 credits EXPECTED RESULT should have got my stuff i paid for not some random crap
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# ? Jun 24, 2016 01:05 |
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illectro posted:Also, would like to confirm that my 10 year old son loves Star Citizen after he managed to fly a spaceship in his underwear. They really missed a trick focusing on fidelity instead of comedy.
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# ? Jun 24, 2016 01:07 |
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Fat Shat Sings posted:next thing you'll say kayak is a terrible dog. don't you try to put this hate speech into my mouth
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# ? Jun 24, 2016 01:10 |
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Star Citizen will be like high-level mount and blade online multiplayer in that running around in your underwear is actually the meta because of speed bonus
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# ? Jun 24, 2016 01:14 |
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illectro posted:Also, would like to confirm that my 10 year old son loves Star Citizen after he managed to fly a spaceship in his underwear. How did your son fit a spaceship in his underwear?
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# ? Jun 24, 2016 01:15 |
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Fat Shat Sings posted:Except that's not what Star Citizen is. You are talking about a game with simplified mechanics (Which makes it possible!) however it's not Star Citizen and it isn't what has been sold. Hence "Star Citizen" is impossible. I'll concede this point, but they're also not having trouble with Star Citizen because the simulation is too demanding - there is no evidence that that is what they are trying to program either.
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# ? Jun 24, 2016 01:17 |
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illectro posted:I know the celebrity cast of SQ42 has more than a few performers from Game If Thrones, by coincidence CoD Infinite is showing off Kit Harrington doing mocap for their shooter. One can only imagine the Croberts rage when that news crossed his desk. Infinite Warfare seems in nearly every way imaginable reverse-engineered from the value proposition of Squadron 42. Each one a clear descendent of Wing Commander-- one from the original creator, the other from AAA Gaming. I wonder which will be the better game?
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# ? Jun 24, 2016 01:21 |
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starkebn posted:I'll concede this point, but they're also not having trouble with Star Citizen because the simulation is too demanding - there is no evidence that that is what they are trying to program either. Well yeah the main problems are the management and the engine. Even if you could surmount all the problems of Cryengine you still have management (Chris Roberts) 1) Focusing completely on Squadron 42 2) Causing re-work and more re-work due to his personal standards I don't even want to say he is wasting money. They have received plenty even if he is wasting it. The money has bought enough people for enough time to have done SOMETHING, but then the management comes in again. If they had chose an engine that wasn't the worst possible engine, it could have maybe shortened the time down that management had to gently caress everything up, and made the game come out in spite of management. Both things together though are pretty much teaming up to even make any game, at all, impossible.
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# ? Jun 24, 2016 01:24 |
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AP posted:EXPECTED RESULT Star Citizen: should have got my stuff i paid for not some random crap
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# ? Jun 24, 2016 01:33 |
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starkebn posted:sorry we're discussing the game and not posting recipes or cats Speaking of recipes, I tried to make some onigiri today and it wasn't bad, despite not having any nori to wrap it in. 1 cup of rice (Short grain 'sticky' rice) 1 1/4 cup of water for the rice Put rice in pot, add water, bring to a boil and simmer for 25 minutes. I used diced beef, prepared by rubbing teriyaki sauce into them and letting them sit for an hour. I started cooking the rice, waited about 10 minutes and then started cooking the beef on medium-low heat (4 on a NA stove). Once you finished cooking the rice, remove it from the pot and let it cool off. If you don't let it cool off you'll just burn your hands which is no fun. Put some water and salt in a bowl and microwave it for 30 seconds. You'll be using that to coat your hands to handle the rice. Take some rice in your hand and make a hole in the center. Place some Teriyaki beef in it and the close/wrap the rice around them. Shape the rice with your hands into whatever you want (ball, triangle, etc). Make sure to re-wet your hands with the salt water to prevent rice from sticking to you. Since I didn't have any nori, I couldn't wrap the rice in anything. I also think I cooked the beef a little too long, as it was a little too tough when compared to the rice. Despite the toughness, it tasted pretty good. Could've used a little soy sauce to dip the onigiri in, maybe, but for a first attempt it was pretty good.
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# ? Jun 24, 2016 01:39 |
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Fat Shat Sings posted:Well yeah the main problems are the management and the engine. Crytek will certainly be one of the many scapegoats but, they would actually be worse off designing an engine from scratch with robert in charge. At least they have a rough outline of what an engine should look like. After dozens of failed iterations they would just archer another engine anyways.
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# ? Jun 24, 2016 01:43 |
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DogonCrook posted:Crytek will certainly be one of the many scapegoats but, they would actually be worse off designing an engine from scratch with robert in charge. At least they have a rough outline of what an engine should look like. After dozens of failed iterations they would just archer another engine anyways. Isn't that the key for the whole story? No matter what CIG did, it was going to be the wrong choice because of Chris Roberts. EDIT: And yet, CIG wouldn't have had the money without Chris Roberts. This is truly Greek Drama. Roberts is both the key to CIG's success and the cause of it's failure. Sperglord fucked around with this message at 01:51 on Jun 24, 2016 |
# ? Jun 24, 2016 01:47 |
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Any Data spergs might like this, spacetoaster posted the original spreadsheet in the GBS thread where they tracked the project up to 46,000,000. Down near the end it had a link to this spreadsheet, updated with a daily total + comments for the entire $116,000,000 from kickstarter until now https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI
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# ? Jun 24, 2016 01:59 |
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I wanted to add some art substantiating my claim that CIG has declined in art quality. Here is a light bomber concept art: Note that, though photobashed, it looks like a promising flight sim game. Player is in a bomber aircraft, flying on a planet to blow up some 'targets.' There is a hint of mystery, excitement, and with the cliche formation peeling off, a sense of 'authenticity.' (It also helps that the light bomber is probably one of the more visually coherent designs. It is as if only the early craft had any sort of visual control to them...) Now, contrast that the buccaneer art: Here, to me at least, there is much less visual coherence or story-telling coherence. A couple of ships flying at each other, lens flare, and explosions. This is more clearly a photo-bashed image, the artist has the buccaneer and other craft in only a few aspects, so he copies them over. From those two pictures, I think we can see the decline in quality output. This is also see in the lack of any 'advertising videos' or gameplay demos. Which then raises the question, what are those 300 employees doing each day? I mean, you can put 50 - 100 pulling shifts watching SA. But the rest? Surely they have to have some talent there. Unless... What if CIG has already gone through a silent downsize, from 300 to something much smaller? I have no evidence for it, other than the evidence from absence of output.
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# ? Jun 24, 2016 01:59 |
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Sperglord posted:Now, contrast that the buccaneer art: Jesus Christ! I finally figured it out. I finally figured out what their concept art reminds me of...
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# ? Jun 24, 2016 02:04 |
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How do you make concept art that's shittier than Lego™ Box Art?
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# ? Jun 24, 2016 02:05 |
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Fat Shat Sings posted:Any Data spergs might like this, spacetoaster posted the original spreadsheet in the GBS thread where they tracked the project up to 46,000,000. Down near the end it had a link to this spreadsheet, updated with a daily total + comments for the entire $116,000,000 from kickstarter until now who made this? CIG? Commandos? Or us These "forecasts" are the most bizarre misapplication of time series and regressions I've seen in a while, maybe ever Also "Stpehen Dumbeck" can't spell his own name lol
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# ? Jun 24, 2016 02:06 |
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Jobbo_Fett posted:
Hire Roberts to run the company.
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# ? Jun 24, 2016 02:08 |
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Sperglord posted:Hire Roberts to run the company.
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# ? Jun 24, 2016 02:09 |
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The Steam Summer Sale is upon us. I liked House of the Dying Sun, but my laptop is a root with aspirations of being a potato, so even that game stuttered on me. Any recommendations for space games or IMMERSIVE FANTASY WORLDS for a laptop that would have an emotional breakdown at the mention of the Crytek engine?
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# ? Jun 24, 2016 02:09 |
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You know what makes Lego ship box art better than Star Citizen concept art? With the Lego ship, you get the right number of seats.
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# ? Jun 24, 2016 02:10 |
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TerraGoetia posted:The Steam Summer Sale is upon us. I liked House of the Dying Sun, but my laptop is a root with aspirations of being a potato, so even that game stuttered on me. Any recommendations for space games or IMMERSIVE FANTASY WORLDS for a laptop that would have an emotional breakdown at the mention of the Crytek engine? Homeworld 1
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# ? Jun 24, 2016 02:11 |
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Jobbo_Fett posted:Jesus Christ! I finally figured it out. Those lovely metal lunchboxes we had as kids?
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# ? Jun 24, 2016 02:14 |
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Jobbo_Fett posted:You know what makes Lego ship box art better than Star Citizen concept art?
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# ? Jun 24, 2016 02:15 |
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Thoatse posted:Those lovely metal lunchboxes we had as kids? I'm not that old
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# ? Jun 24, 2016 02:16 |
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also free Tophat
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# ? Jun 24, 2016 02:16 |
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Danknificent posted:also free Tophat
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# ? Jun 24, 2016 02:17 |
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Danknificent posted:also free Tophat
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# ? Jun 24, 2016 02:17 |
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Sperglord posted:
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# ? Jun 24, 2016 02:22 |
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Danknificent posted:also free Tophat
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# ? Jun 24, 2016 02:22 |
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Ash1138 posted:This is EXACTLY what I've been wondering since the "we're putting Nyx in Stanton" 10FTC. Doing a Nyx/Stanton mashup hackjob instead of adding locations in Stanton to finish the system is the biggest confirmation that all hands are on deck for SQ42...but where is SQ42? 5 months left to make a 2016 release, you just got dunked on by Call of Duty, and no response? No sizzle trailer to wipe the grin off Bobby Kotick's face, just a tweet from Sandi of the back of an NPC's head with untextured hair in some 3D editing program? An NPC that should be done and in the game already? What the gently caress are the supposed 300 employees even doing?? Building doors, cleaning the coffee machines, waiting on Chris to force a redo of an art asset, installing tvs in the break room, manning the cafeteria to feed Ben's voracious appetite, playing cards, building their resumes for when CIG collapses...
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# ? Jun 24, 2016 02:25 |
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"Ha! I didn't leave CIG because they are a dying company. I'm leaving because I want to do VR with a company that actually knows what the gently caress it is doing. God you're stupid, Derek Smartacus! "
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# ? Jun 24, 2016 02:26 |
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# ? Apr 19, 2024 07:56 |
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Sperglord posted:Which then raises the question, what are those 300 employees doing each day? I mean, you can put 50 - 100 pulling shifts watching SA. But the rest? Surely they have to have some talent there. Yeah, I've been wondering how they could possibly employ 300 people. They've talked at length in various videos about how hard it is for them to find coders and networking people. IIRC, they said a couple months back that they only had two guys working on netcode and were trying to find more. Then there was the infamous episode where a build was delayed by days because a coder got his wrists shattered in
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# ? Jun 24, 2016 02:29 |